forked from bartvdbraak/blender
Fix issue in recent bugfix, did not work with multiple sessions (preview render).
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9cc380e026
commit
e43c3ad88a
@ -516,7 +516,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
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mesh_motion_synced.clear();
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}
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void BlenderSync::sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override)
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void BlenderSync::sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override, void **python_thread_state)
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{
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if(scene->need_motion() == Scene::MOTION_NONE)
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return;
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@ -535,9 +535,9 @@ void BlenderSync::sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override)
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/* we need to set the python thread state again because this
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* function assumes it is being executed from python and will
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* try to save the thread state */
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python_thread_state_restore();
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python_thread_state_restore(python_thread_state);
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b_scene.frame_set(frame + motion, 0.0f);
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python_thread_state_save();
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python_thread_state_save(python_thread_state);
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/* camera object */
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if(b_cam)
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@ -550,9 +550,9 @@ void BlenderSync::sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override)
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/* we need to set the python thread state again because this
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* function assumes it is being executed from python and will
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* try to save the thread state */
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python_thread_state_restore();
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python_thread_state_restore(python_thread_state);
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b_scene.frame_set(frame, 0.0f);
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python_thread_state_save();
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python_thread_state_save(python_thread_state);
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/* tag camera for motion update */
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if(scene->camera->motion_modified(prevcam))
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@ -35,17 +35,15 @@
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CCL_NAMESPACE_BEGIN
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static PyThreadState *python_thread_state = NULL;
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void python_thread_state_save()
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void python_thread_state_save(void **python_thread_state)
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{
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python_thread_state = PyEval_SaveThread();
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*python_thread_state = (void*)PyEval_SaveThread();
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}
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void python_thread_state_restore()
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void python_thread_state_restore(void **python_thread_state)
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{
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PyEval_RestoreThread(python_thread_state);
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python_thread_state = NULL;
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PyEval_RestoreThread((PyThreadState*)*python_thread_state);
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*python_thread_state = NULL;
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}
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static PyObject *init_func(PyObject *self, PyObject *args)
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@ -100,8 +98,6 @@ static PyObject *create_func(PyObject *self, PyObject *args)
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/* create session */
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BlenderSession *session;
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python_thread_state_save();
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if(rv3d) {
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/* interactive viewport session */
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int width = region.width();
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@ -122,7 +118,11 @@ static PyObject *create_func(PyObject *self, PyObject *args)
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session = new BlenderSession(engine, userpref, data, scene);
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}
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python_thread_state_restore();
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python_thread_state_save(&session->python_thread_state);
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session->create();
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python_thread_state_restore(&session->python_thread_state);
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return PyLong_FromVoidPtr(session);
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}
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@ -136,12 +136,13 @@ static PyObject *free_func(PyObject *self, PyObject *value)
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static PyObject *render_func(PyObject *self, PyObject *value)
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{
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python_thread_state_save();
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BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(value);
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python_thread_state_save(&session->python_thread_state);
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session->render();
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python_thread_state_restore();
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python_thread_state_restore(&session->python_thread_state);
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Py_RETURN_NONE;
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}
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@ -183,23 +184,24 @@ static PyObject *reset_func(PyObject *self, PyObject *args)
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RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
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BL::Scene b_scene(sceneptr);
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python_thread_state_save();
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python_thread_state_save(&session->python_thread_state);
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session->reset_session(b_data, b_scene);
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python_thread_state_restore();
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python_thread_state_restore(&session->python_thread_state);
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Py_RETURN_NONE;
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}
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static PyObject *sync_func(PyObject *self, PyObject *value)
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{
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python_thread_state_save();
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BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(value);
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python_thread_state_save(&session->python_thread_state);
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session->synchronize();
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python_thread_state_restore();
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python_thread_state_restore(&session->python_thread_state);
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Py_RETURN_NONE;
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}
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@ -40,7 +40,7 @@ CCL_NAMESPACE_BEGIN
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BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::UserPreferences b_userpref_,
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BL::BlendData b_data_, BL::Scene b_scene_)
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: b_engine(b_engine_), b_userpref(b_userpref_), b_data(b_data_), b_render(b_engine_.render()), b_scene(b_scene_),
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b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL)
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b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL), python_thread_state(NULL)
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{
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/* offline render */
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@ -50,15 +50,13 @@ BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::UserPreferences b
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background = true;
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last_redraw_time = 0.0;
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start_resize_time = 0.0;
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create_session();
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}
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BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::UserPreferences b_userpref_,
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BL::BlendData b_data_, BL::Scene b_scene_,
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BL::SpaceView3D b_v3d_, BL::RegionView3D b_rv3d_, int width_, int height_)
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: b_engine(b_engine_), b_userpref(b_userpref_), b_data(b_data_), b_render(b_scene_.render()), b_scene(b_scene_),
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b_v3d(b_v3d_), b_rv3d(b_rv3d_)
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b_v3d(b_v3d_), b_rv3d(b_rv3d_), python_thread_state(NULL)
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{
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/* 3d view render */
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@ -67,9 +65,6 @@ BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::UserPreferences b
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background = false;
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last_redraw_time = 0.0;
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start_resize_time = 0.0;
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create_session();
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session->start();
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}
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BlenderSession::~BlenderSession()
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@ -77,6 +72,14 @@ BlenderSession::~BlenderSession()
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free_session();
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}
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void BlenderSession::create()
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{
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create_session();
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if(b_v3d)
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session->start();
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}
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void BlenderSession::create_session()
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{
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SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
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@ -102,7 +105,7 @@ void BlenderSession::create_session()
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if(b_v3d) {
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/* full data sync */
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sync->sync_data(b_v3d, b_engine.camera_override());
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sync->sync_data(b_v3d, b_engine.camera_override(), &python_thread_state);
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sync->sync_view(b_v3d, b_rv3d, width, height);
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}
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else {
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@ -389,7 +392,7 @@ void BlenderSession::render()
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/* update scene */
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sync->sync_camera(b_render, b_engine.camera_override(), width, height);
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sync->sync_data(b_v3d, b_engine.camera_override(), b_rlay_name.c_str());
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sync->sync_data(b_v3d, b_engine.camera_override(), &python_thread_state, b_rlay_name.c_str());
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/* update number of samples per layer */
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int samples = sync->get_layer_samples();
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@ -506,7 +509,7 @@ void BlenderSession::synchronize()
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}
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/* data and camera synchronize */
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sync->sync_data(b_v3d, b_engine.camera_override());
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sync->sync_data(b_v3d, b_engine.camera_override(), &python_thread_state);
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if(b_rv3d)
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sync->sync_view(b_v3d, b_rv3d, width, height);
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@ -40,6 +40,8 @@ public:
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~BlenderSession();
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void create();
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/* session */
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void create_session();
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void free_session();
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@ -90,6 +92,8 @@ public:
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int width, height;
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double start_resize_time;
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void *python_thread_state;
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protected:
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void do_write_update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile, bool do_update_only);
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void do_write_update_render_tile(RenderTile& rtile, bool do_update_only);
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@ -135,7 +135,7 @@ bool BlenderSync::sync_recalc()
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return recalc;
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}
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void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const char *layer)
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void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, void **python_thread_state, const char *layer)
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{
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sync_render_layers(b_v3d, layer);
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sync_integrator();
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@ -143,7 +143,7 @@ void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const
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sync_shaders();
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sync_curve_settings();
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sync_objects(b_v3d);
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sync_motion(b_v3d, b_override);
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sync_motion(b_v3d, b_override, python_thread_state);
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}
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/* Integrator */
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@ -53,7 +53,7 @@ public:
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/* sync */
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bool sync_recalc();
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void sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const char *layer = 0);
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void sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, void **python_thread_state, const char *layer = 0);
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void sync_render_layers(BL::SpaceView3D b_v3d, const char *layer);
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void sync_integrator();
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void sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height);
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@ -72,7 +72,7 @@ private:
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void sync_lamps(bool update_all);
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void sync_materials(bool update_all);
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void sync_objects(BL::SpaceView3D b_v3d, int motion = 0);
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void sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override);
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void sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override, void **python_thread_state);
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void sync_film();
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void sync_view();
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void sync_world(bool update_all);
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@ -37,8 +37,8 @@ float *BKE_image_get_float_pixels_for_frame(void *image, int frame);
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CCL_NAMESPACE_BEGIN
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void python_thread_state_save();
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void python_thread_state_restore();
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void python_thread_state_save(void **python_thread_state);
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void python_thread_state_restore(void **python_thread_state);
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static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL::Scene scene, bool apply_modifiers, bool render, bool calc_undeformed)
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{
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