forked from bartvdbraak/blender
Cleanup: Typo fix in HSV code.
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@ -46,7 +46,7 @@ ccl_device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, ui
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color.y = fac*color.y + (1.0f - fac)*in_color.y;
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color.y = fac*color.y + (1.0f - fac)*in_color.y;
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color.z = fac*color.z + (1.0f - fac)*in_color.z;
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color.z = fac*color.z + (1.0f - fac)*in_color.z;
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/* Clamp color to prevent negative values cauzed by oversaturation. */
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/* Clamp color to prevent negative values caused by oversaturation. */
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color.x = max(color.x, 0.0f);
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color.x = max(color.x, 0.0f);
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color.y = max(color.y, 0.0f);
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color.y = max(color.y, 0.0f);
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color.z = max(color.z, 0.0f);
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color.z = max(color.z, 0.0f);
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