forked from bartvdbraak/blender
Absent-mindedness...Remove testing code
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@ -872,8 +872,7 @@ static void cdDM_drawMappedFacesGLSL(
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glShadeModel(GL_SMOOTH);
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/* workaround for NVIDIA GPUs on Mac not supporting vertex arrays + interleaved formats, see T43342 */
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//GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_ANY) &&
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if (((U.gameflags & USER_DISABLE_VBO)) ||
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if ((GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_ANY) && (U.gameflags & USER_DISABLE_VBO)) ||
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setDrawOptions != NULL)
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{
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DMVertexAttribs attribs;
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