UI Icon Toggles Fix:

Boolean settings now use TOG instead of ICONTOG when they have icons, since ICONTOG was causing too much trouble with icons changing when they shouldn't be. Perhaps in future there should be some flag for specifying from RNA/UI-Layouts which one you want, but for now, this will do. 

Reverting r23936 since that fix depended on ICONTOG behaviour.
This commit is contained in:
Joshua Leung 2009-10-28 10:16:49 +00:00
parent 8510723cf4
commit e694e30721
2 changed files with 8 additions and 10 deletions

@ -893,13 +893,10 @@ void uiItemFullR(uiLayout *layout, char *name, int icon, PointerRNA *ptr, Proper
name= ui_item_name_add_colon(name, namestr);
if(layout->root->type == UI_LAYOUT_MENU) {
/* whether the property is actually enabled doesn't matter,
* since the widget code for drawing toggles takes care of the
* rest (i.e. given the deactivated icon, it finds the active one
* based on the state of the setting)
*/
if ( (type == PROP_BOOLEAN) || (type==PROP_ENUM && index==RNA_ENUM_VALUE) )
icon= ICON_CHECKBOX_DEHLT; /* ICON_CHECKBOX_HLT when on... */
if(type == PROP_BOOLEAN)
icon= (RNA_property_boolean_get(ptr, prop))? ICON_CHECKBOX_HLT: ICON_CHECKBOX_DEHLT;
else if(type == PROP_ENUM && index == RNA_ENUM_VALUE)
icon= (RNA_property_enum_get(ptr, prop) == value)? ICON_CHECKBOX_HLT: ICON_CHECKBOX_DEHLT;
}
slider= (flag & UI_ITEM_R_SLIDER);

@ -62,10 +62,11 @@ uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int ind
else
value= RNA_property_boolean_get(ptr, prop);
// XXX: when to do TOG, and when to do ICONTOG? for now, let's just do TOG, since ICONTOG causes too much trouble everywhere else
if(icon && name && strcmp(name, "") == 0)
but= uiDefIconButR(block, ICONTOG, 0, icon, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
but= uiDefIconButR(block, TOG, 0, icon, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else if(icon)
but= uiDefIconTextButR(block, ICONTOG, 0, icon, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
but= uiDefIconTextButR(block, TOG, 0, icon, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else
but= uiDefButR(block, OPTION, 0, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
break;