forked from bartvdbraak/blender
Fixed bug #5718, retopo - undo after applying returns the pen strokes to the wrong location
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@ -2061,6 +2061,11 @@ static void undoMesh_to_editMesh(void *umv)
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retopo_free_paint();
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em->retopo_paint_data= retopo_paint_data_copy(um->retopo_paint_data);
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em->retopo_mode= um->retopo_mode;
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if(em->retopo_mode) {
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if(G.vd->depths) G.vd->depths->damaged= 1;
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retopo_queue_updates(G.vd);
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retopo_paint_view_update(G.vd);
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}
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{
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Mesh *me= get_mesh(G.obedit);
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