-> Fix for last commit

The range of allowed values for the LOD editor
 inputs was too low.
This commit is contained in:
Geoffrey Bantle 2008-08-20 19:18:52 +00:00
parent 6d7fa6020e
commit e7cf01d083

@ -440,17 +440,17 @@ def draw_propsheet(x,y):
y = y- (row_height + pad)
LOD_XLABEL = Blender.Draw.Label("X Coordinate", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_X = Blender.Draw.Number("", evcode["LOD_X"], x, y, input_width, row_height,get_prop(73,xco), -100.0, 100.0, "")
LOD_X = Blender.Draw.Number("", evcode["LOD_X"], x, y, input_width, row_height,get_prop(73,xco), -1000000.0, 1000000.0, "")
x = origx
y = y- (row_height + pad)
LOD_YLABEL = Blender.Draw.Label("Y Coordinate", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_Y = Blender.Draw.Number("", evcode["LOD_Y"], x, y, input_width, row_height,get_prop(73,yco), -100.0, 100.0, "")
LOD_Y = Blender.Draw.Number("", evcode["LOD_Y"], x, y, input_width, row_height,get_prop(73,yco), -1000000.0, 1000000.0, "")
x = origx
y = y- (row_height + pad)
LOD_ZLABEL = Blender.Draw.Label("Z Coordinate", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_Z = Blender.Draw.Number("", evcode["LOD_Z"], x, y, input_width, row_height,get_prop(73,zco), -100.0, 100.0, "")
LOD_Z = Blender.Draw.Number("", evcode["LOD_Z"], x, y, input_width, row_height,get_prop(73,zco), -1000000.0, 1000000.0, "")
#Switch inputs
@ -460,22 +460,22 @@ def draw_propsheet(x,y):
y = y- (row_height + pad)
LOD_SIGLABEL = Blender.Draw.Label("Significant Size", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_SIG = Blender.Draw.Number("", evcode["LOD_SIG"], x, y, input_width, row_height, get_prop(73,sig_size), -100.0, 100.0, "")
LOD_SIG = Blender.Draw.Number("", evcode["LOD_SIG"], x, y, input_width, row_height, get_prop(73,sig_size), -1000000.0, 1000000.0, "")
x = origx
y = y- (row_height + pad)
LOD_INLABEL = Blender.Draw.Label("Switch In", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_IN = Blender.Draw.Number("", evcode["LOD_IN"], x, y, input_width, row_height, get_prop(73,switch_in), -100.0, 100.0, "")
LOD_IN = Blender.Draw.Number("", evcode["LOD_IN"], x, y, input_width, row_height, get_prop(73,switch_in), -1000000.0, 1000000.0, "")
x = origx
y = y- (row_height + pad)
LOD_OUTLABEL = Blender.Draw.Label("Switch Out", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_OUT = Blender.Draw.Number("", evcode["LOD_OUT"], x, y, input_width, row_height, get_prop(73,switch_out), -100.0, 100.0, "")
LOD_OUT = Blender.Draw.Number("", evcode["LOD_OUT"], x, y, input_width, row_height, get_prop(73,switch_out), -1000000.0, 1000000.0, "")
x = origx
y = y- (row_height + pad)
LOD_TRANSLABEL = Blender.Draw.Label("Transition", x, y, label_width, row_height)
x = origx + (label_width + pad)
LOD_TRANS = Blender.Draw.Number("", evcode["LOD_TRANS"], x, y, input_width, row_height, get_prop(73,trans), -100.0, 100.0, "")
LOD_TRANS = Blender.Draw.Number("", evcode["LOD_TRANS"], x, y, input_width, row_height, get_prop(73,trans), -1000000.0, 1000000.0, "")
x = origx