forked from bartvdbraak/blender
View2d: Removing some debug code I left in...
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@ -744,7 +744,6 @@ void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int f
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/* horizontal lines */
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/* horizontal lines */
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if (flag & V2D_HORIZONTAL_LINES) {
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if (flag & V2D_HORIZONTAL_LINES) {
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puts("draw horizontal lines");
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/* only major gridlines */
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/* only major gridlines */
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vec1[1]= vec2[1]= grid->starty;
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vec1[1]= vec2[1]= grid->starty;
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vec1[0]= grid->startx;
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vec1[0]= grid->startx;
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@ -754,7 +753,6 @@ void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int f
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UI_ThemeColor(TH_GRID);
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UI_ThemeColor(TH_GRID);
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for (a=0; a<=step; a++) {
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for (a=0; a<=step; a++) {
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printf("\t a = %d \n", a);
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glBegin(GL_LINE_STRIP);
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glBegin(GL_LINE_STRIP);
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glVertex2fv(vec1);
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glVertex2fv(vec1);
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glVertex2fv(vec2);
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glVertex2fv(vec2);
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