more vector order switching.

This commit is contained in:
Campbell Barton 2011-07-25 09:31:39 +00:00
parent 799714fbc9
commit e882925b49
2 changed files with 7 additions and 6 deletions

@ -542,7 +542,7 @@ class MakeDupliFace(bpy.types.Operator):
trans = matrix.to_translation()
rot = matrix.to_3x3() # also contains scale
return [(b * rot) + trans for b in base_tri]
return [(rot * b) + trans for b in base_tri]
scene = bpy.context.scene
linked = {}
for obj in bpy.context.selected_objects:

@ -69,7 +69,7 @@ def GlobalBB_HQ(obj):
verts = obj.data.vertices
val = verts[-1].co * matrix_world
val = matrix_world * verts[-1].co
left, right, front, back, down, up = (val[0],
val[0],
@ -82,7 +82,7 @@ def GlobalBB_HQ(obj):
# Test against all other verts
for i in range (len(verts)-1):
vco = verts[i].co * matrix_world
vco = matrix_world * verts[i].co
# X Range
val = vco[0]
@ -128,8 +128,8 @@ def align_objects(align_x,
objs = []
for obj in bpy.context.selected_objects:
matrix_world = obj.matrix_world
bb_world = [Vector(v[:]) * matrix_world for v in obj.bound_box]
matrix_world = obj.matrix_world.copy()
bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
objs.append((obj, bb_world))
if not objs:
@ -198,7 +198,8 @@ def align_objects(align_x,
# Main Loop
for obj, bb_world in objs:
bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
matrix_world = obj.matrix_world.copy()
bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
if bb_quality:
GBB = GlobalBB_HQ(obj)