Fix #35711: cycles border render issue after recent changes.

This commit is contained in:
Brecht Van Lommel 2013-06-11 14:15:46 +00:00
parent de83a4f13c
commit e895e2e0d1

@ -102,11 +102,14 @@ void BlenderSession::create_session()
/* create sync */
sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress, session_params.device.type == DEVICE_CPU);
/* for final render we will do sync per render layer */
/* for final render we will do data sync per render layer */
if(b_v3d) {
sync->sync_data(b_v3d, b_engine.camera_override());
sync->sync_view(b_v3d, b_rv3d, width, height);
}
else {
sync->sync_camera(b_render, b_engine.camera_override(), width, height);
}
/* set buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_scene, b_v3d, b_rv3d, scene->camera, width, height);