style cleanup

This commit is contained in:
Campbell Barton 2012-10-27 01:46:47 +00:00
parent bf4be941fc
commit e903701450
11 changed files with 41 additions and 43 deletions

@ -49,7 +49,6 @@ char *BLI_str_prev_char_utf8(const char *p);
/* wchar_t functions, copied from blenders own font.c originally */ /* wchar_t functions, copied from blenders own font.c originally */
size_t BLI_wstrlen_utf8(const wchar_t *src); size_t BLI_wstrlen_utf8(const wchar_t *src);
size_t BLI_strlen_utf8_char(const char *strc);
size_t BLI_strlen_utf8(const char *strc); size_t BLI_strlen_utf8(const char *strc);
size_t BLI_strlen_range_utf8(const char *start, const char *end); size_t BLI_strlen_range_utf8(const char *start, const char *end);
size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst, const wchar_t *__restrict src, const size_t maxcpy); size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst, const wchar_t *__restrict src, const size_t maxcpy);

@ -231,8 +231,9 @@ size_t BLI_wstrlen_utf8(const wchar_t *src)
return len; return len;
} }
/* this is very close to 'BLI_str_utf8_size' functionality, perhaps we should de-duplicate */
/* size of UTF-8 character in bytes */ /* size of UTF-8 character in bytes */
size_t BLI_strlen_utf8_char(const char *strc) static size_t strlen_utf8_char(const char *strc)
{ {
if ((*strc & 0xe0) == 0xc0) { if ((*strc & 0xe0) == 0xc0) {
if ((strc[1] & 0x80) && (strc[1] & 0x40) == 0x00) if ((strc[1] & 0x80) && (strc[1] & 0x40) == 0x00)
@ -255,7 +256,7 @@ size_t BLI_strlen_utf8(const char *strc)
int len; int len;
for (len = 0; *strc; len++) for (len = 0; *strc; len++)
strc += BLI_strlen_utf8_char(strc); strc += strlen_utf8_char(strc);
return len; return len;
} }
@ -266,7 +267,7 @@ size_t BLI_strlen_range_utf8(const char *start, const char *end)
int len; int len;
for (len = 0; strc < end; len++) for (len = 0; strc < end; len++)
strc += BLI_strlen_utf8_char(strc); strc += strlen_utf8_char(strc);
return len; return len;
} }

@ -43,8 +43,7 @@ typedef struct SunSky {
float perez_Y[5], perez_x[5], perez_y[5]; float perez_Y[5], perez_x[5], perez_y[5];
/* suggested by glome in /* suggested by glome in patch [#8063] */
* http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/
float horizon_brightness; float horizon_brightness;
float spread; float spread;
float sun_brightness; float sun_brightness;

@ -217,8 +217,7 @@ void InitSunSky(struct SunSky *sunsky, float turb, const float toSun[3], float h
sunsky->perez_y[3] = -0.04405f * T - 1.65369f; sunsky->perez_y[3] = -0.04405f * T - 1.65369f;
sunsky->perez_y[4] = -0.01092f * T + 0.05291f; sunsky->perez_y[4] = -0.01092f * T + 0.05291f;
/* suggested by glome in /* suggested by glome in patch [#8063] */
* http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/
sunsky->perez_Y[0] *= sunsky->horizon_brightness; sunsky->perez_Y[0] *= sunsky->horizon_brightness;
sunsky->perez_x[0] *= sunsky->horizon_brightness; sunsky->perez_x[0] *= sunsky->horizon_brightness;
sunsky->perez_y[0] *= sunsky->horizon_brightness; sunsky->perez_y[0] *= sunsky->horizon_brightness;