forked from bartvdbraak/blender
Fix for text area scrollbar drawing incorrectly
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3a62928777
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e93151dc39
@ -1627,9 +1627,6 @@ void drawtextspace(ScrArea *sa, void *spacedata)
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if (st==NULL || st->spacetype != SPACE_TEXT) return;
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bwin_clear_viewmat(sa->win); /* clear buttons view */
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glLoadIdentity();
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -1704,6 +1701,10 @@ void drawtextspace(ScrArea *sa, void *spacedata)
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bwin_scalematrix(sa->win, st->blockscale, st->blockscale, st->blockscale);
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text_blockhandlers(sa);
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/* We end here in non-buttons scale so that the scrollbar can be drawn correctly */
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bwin_clear_viewmat(sa->win); /* clear buttons view */
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glLoadIdentity();
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curarea->win_swap= WIN_BACK_OK;
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}
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