forked from bartvdbraak/blender
svn merge ^/trunk/blender -r40389:r40390
This commit is contained in:
commit
ea4b3fee1f
@ -83,8 +83,13 @@ set(SRC
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intern/tnt/tnt_version.h
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)
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# quiet -Wundef
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add_definitions(-DDDF_DEBUG=0)
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if(WITH_OPENMP)
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add_definitions(-DPARALLEL=1)
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else()
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add_definitions(-DPARALLEL=0)
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endif()
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if(WITH_FFTW3)
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|
@ -1557,7 +1557,7 @@ static NlaEvalChannel *nlaevalchan_verify (PointerRNA *ptr, ListBase *channels,
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PropertyRNA *prop;
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PointerRNA new_ptr;
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char *path = NULL;
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short free_path=0;
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/* short free_path=0; */
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/* sanity checks */
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if (channels == NULL)
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@ -1565,7 +1565,7 @@ static NlaEvalChannel *nlaevalchan_verify (PointerRNA *ptr, ListBase *channels,
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/* get RNA pointer+property info from F-Curve for more convenient handling */
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/* get path, remapped as appropriate to work in its new environment */
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free_path= animsys_remap_path(strip->remap, fcu->rna_path, &path);
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/* free_path= */ /* UNUSED */ animsys_remap_path(strip->remap, fcu->rna_path, &path);
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/* a valid property must be available, and it must be animateable */
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if (RNA_path_resolve(ptr, path, &new_ptr, &prop) == 0) {
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@ -500,7 +500,7 @@ static int read_undosave(bContext *C, UndoElem *uel)
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void BKE_write_undo(bContext *C, const char *name)
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{
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uintptr_t maxmem, totmem, memused;
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int nr, success;
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int nr /*, success */ /* UNUSED */;
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UndoElem *uel;
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if( (U.uiflag & USER_GLOBALUNDO)==0) return;
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@ -552,7 +552,7 @@ void BKE_write_undo(bContext *C, const char *name)
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BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
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BLI_make_file_string("/", filepath, btempdir, numstr);
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success= BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
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/* success= */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
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BLI_strncpy(curundo->str, filepath, sizeof(curundo->str));
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}
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@ -562,7 +562,7 @@ void BKE_write_undo(bContext *C, const char *name)
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if(curundo->prev) prevfile= &(curundo->prev->memfile);
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memused= MEM_get_memory_in_use();
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success= BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
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/* success= */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
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curundo->undosize= MEM_get_memory_in_use() - memused;
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}
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@ -1174,7 +1174,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
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GPUBuffer *buffer = NULL;
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char *varray = NULL;
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int numdata = 0, elementsize = 0, offset;
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int start = 0, numfaces = 0, prevdraw = 0, curface = 0;
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int start = 0, numfaces = 0 /* , prevdraw = 0 */ /* UNUSED */, curface = 0;
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int i;
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MFace *mf = mface;
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@ -1218,7 +1218,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
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}
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numdata = 0;
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start = curface;
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prevdraw = dodraw;
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/* prevdraw = dodraw; */ /* UNUSED */
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dodraw = setMaterial(matnr = new_matnr, &gattribs);
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if(dodraw) {
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DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
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@ -1266,7 +1266,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
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else {
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/* if the buffer was set, dont use it again.
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* prevdraw was assumed true but didnt run so set to false - [#21036] */
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prevdraw= 0;
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/* prevdraw= 0; */ /* UNUSED */
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buffer= NULL;
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}
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}
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@ -295,12 +295,12 @@ int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockin
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static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype)
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{
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bNodeSocketTemplate *sockdef;
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bNodeSocket *sock;
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/* bNodeSocket *sock; */ /* UNUSED */
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if(ntype->inputs) {
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sockdef= ntype->inputs;
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while(sockdef->type != -1) {
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sock = node_add_input_from_template(ntree, node, sockdef);
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/* sock = */ node_add_input_from_template(ntree, node, sockdef);
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sockdef++;
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}
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@ -308,7 +308,7 @@ static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType
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if(ntype->outputs) {
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sockdef= ntype->outputs;
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while(sockdef->type != -1) {
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sock = node_add_output_from_template(ntree, node, sockdef);
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/* sock = */ node_add_output_from_template(ntree, node, sockdef);
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sockdef++;
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}
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@ -620,7 +620,7 @@ bNodeTree *ntreeAddTree(const char *name, int type, int nodetype)
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bNodeTree *ntreeCopyTree(bNodeTree *ntree)
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{
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bNodeTree *newtree;
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bNode *node, *nnode, *last;
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bNode *node /*, *nnode */ /* UNUSED */, *last;
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bNodeLink *link;
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bNodeSocket *gsock, *oldgsock;
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@ -647,7 +647,7 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
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last = ntree->nodes.last;
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for(node= ntree->nodes.first; node; node= node->next) {
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node->new_node= NULL;
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nnode= nodeCopyNode(newtree, node); /* sets node->new */
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/* nnode= */ nodeCopyNode(newtree, node); /* sets node->new */
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/* make sure we don't copy new nodes again! */
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if (node==last)
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@ -420,8 +420,8 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
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/* check if we should restore aspect ratio (if view size changed) */
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if (v2d->keepzoom & V2D_KEEPASPECT) {
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short do_x=0, do_y=0, do_cur, do_win;
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float curRatio, winRatio;
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short do_x=0, do_y=0, do_cur /* , do_win */ /* UNUSED */;
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float /* curRatio, */ /* UNUSED */ winRatio;
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/* when a window edge changes, the aspect ratio can't be used to
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* find which is the best new 'cur' rect. thats why it stores 'old'
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@ -429,7 +429,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
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if (winx != v2d->oldwinx) do_x= 1;
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if (winy != v2d->oldwiny) do_y= 1;
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curRatio= height / width;
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/* curRatio= height / width; */ /* UNUSED */
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winRatio= winy / winx;
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/* both sizes change (area/region maximised) */
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@ -443,7 +443,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
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else do_x= 1;
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}
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do_cur= do_x;
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do_win= do_y;
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/* do_win= do_y; */ /* UNUSED */
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if (do_cur) {
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if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
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@ -285,7 +285,6 @@ int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
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int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mesh *me, const char *name, int active_set)
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{
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BMEditMesh *em;
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/* MLoopCol *mcol; */ /* UNUSED */
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int layernum;
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if(me->edit_btmesh) {
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@ -309,8 +308,6 @@ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mes
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if(layernum >= CD_MLOOPCOL)
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return 0;
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/* mcol= me->mloopcol; */ /* UNUSED */
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if(me->mloopcol)
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CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DUPLICATE, me->mloopcol, me->totloop, name);
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else
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@ -1139,7 +1139,7 @@ static void mouse_action_keys (bAnimContext *ac, const int mval[2], short select
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static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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bAnimContext ac;
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ARegion *ar;
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/* ARegion *ar; */ /* UNUSED */
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short selectmode, column;
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/* get editor data */
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@ -1147,7 +1147,7 @@ static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
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return OPERATOR_CANCELLED;
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/* get useful pointers from animation context data */
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ar= ac.ar;
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/* ar= ac.ar; */ /* UNUSED */
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/* select mode is either replace (deselect all, then add) or add/extend */
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if (RNA_boolean_get(op->ptr, "extend"))
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@ -606,8 +606,8 @@ static void mouse_nla_strips (bContext *C, bAnimContext *ac, const int mval[2],
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static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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bAnimContext ac;
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Scene *scene;
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ARegion *ar;
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/* Scene *scene; */ /* UNUSED */
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/* ARegion *ar; */ /* UNUSED */
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// View2D *v2d; /*UNUSED*/
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short selectmode;
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@ -616,8 +616,8 @@ static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
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return OPERATOR_CANCELLED;
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/* get useful pointers from animation context data */
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scene= ac.scene;
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ar= ac.ar;
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/* scene= ac.scene; */ /* UNUSED */
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/* ar= ac.ar; */ /* UNUSED */
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// v2d= &ar->v2d;
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/* select mode is either replace (deselect all, then add) or add/extend */
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@ -179,6 +179,7 @@ static void node_socket_button_color(const bContext *C, uiBlock *block,
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/* ****************** BASE DRAW FUNCTIONS FOR NEW OPERATOR NODES ***************** */
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#if 0 /* UNUSED */
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static void node_draw_socket_new(bNodeSocket *sock, float size)
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{
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float x=sock->locx, y=sock->locy;
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@ -216,6 +217,7 @@ static void node_draw_socket_new(bNodeSocket *sock, float size)
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glDisable( GL_LINE_SMOOTH );
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glDisable(GL_BLEND);
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}
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#endif
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/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
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@ -894,14 +896,14 @@ static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v)
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Main *bmain= CTX_data_main(C);
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bNodeTree *ntree= ntree_v;
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bNode *node= node_v;
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ID *oldid;
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/* ID *oldid; */ /* UNUSED */
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if(node->menunr<1) return;
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if(node->id) {
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node->id->us--;
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}
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oldid= node->id;
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/* oldid= node->id; */ /* UNUSED */
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node->id= BLI_findlink(&bmain->text, node->menunr-1);
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id_us_plus(node->id);
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BLI_strncpy(node->name, node->id->name+2, sizeof(node->name));
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@ -757,6 +757,8 @@ void ED_node_update_hierarchy(bContext *UNUSED(C), bNodeTree *ntree)
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/* ***************** generic operator functions for nodes ***************** */
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#if 0 /* UNUSED */
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static int edit_node_poll(bContext *C)
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{
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return ED_operator_node_active(C);
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@ -815,6 +817,7 @@ static void edit_node_properties_get(wmOperator *op, bNodeTree *ntree, bNode **r
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if (rin_out)
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*rin_out = in_out;
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}
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#endif
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/* ***************** Edit Group operator ************* */
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@ -902,7 +905,7 @@ static int node_group_socket_add_exec(bContext *C, wmOperator *op)
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char name[32]= "";
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int type= SOCK_FLOAT;
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bNodeTree *ngroup= snode->edittree;
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bNodeSocket *sock;
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/* bNodeSocket *sock; */ /* UNUSED */
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ED_preview_kill_jobs(C);
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@ -918,7 +921,7 @@ static int node_group_socket_add_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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/* using placeholder subtype first */
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sock = node_group_add_socket(ngroup, name, type, in_out);
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/* sock = */ /* UNUSED */ node_group_add_socket(ngroup, name, type, in_out);
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ntreeUpdateTree(ngroup);
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|
@ -109,7 +109,7 @@ static int node_select_exec(bContext *C, wmOperator *op)
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ARegion *ar= CTX_wm_region(C);
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int mval[2];
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short extend;
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bNode *node= NULL;
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/* bNode *node= NULL; */ /* UNUSED */
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/* get settings from RNA properties for operator */
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mval[0] = RNA_int_get(op->ptr, "mouse_x");
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@ -118,7 +118,7 @@ static int node_select_exec(bContext *C, wmOperator *op)
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extend = RNA_boolean_get(op->ptr, "extend");
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/* perform the select */
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node= node_mouse_select(bmain, snode, ar, mval, extend);
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/* node= */ /* UNUSED*/ node_mouse_select(bmain, snode, ar, mval, extend);
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/* send notifiers */
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WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL);
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|
@ -214,12 +214,11 @@ void NODE_OT_visibility_toggle(wmOperatorType *ot)
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static void snode_home(ScrArea *UNUSED(sa), ARegion *ar, SpaceNode* snode)
|
||||
{
|
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bNode *node;
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rctf *cur, *tot;
|
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rctf *cur;
|
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float oldwidth, oldheight, width, height;
|
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int first= 1;
|
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cur= &ar->v2d.cur;
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tot= &ar->v2d.tot;
|
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oldwidth= cur->xmax - cur->xmin;
|
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oldheight= cur->ymax - cur->ymin;
|
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|
@ -969,7 +969,7 @@ static void tree_element_to_path(SpaceOops *soops, TreeElement *te, TreeStoreEle
|
||||
ListBase hierarchy = {NULL, NULL};
|
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LinkData *ld;
|
||||
TreeElement *tem, *temnext, *temsub;
|
||||
TreeStoreElem *tse, *tsenext;
|
||||
TreeStoreElem *tse /* , *tsenext */ /* UNUSED */;
|
||||
PointerRNA *ptr, *nextptr;
|
||||
PropertyRNA *prop;
|
||||
char *newpath=NULL;
|
||||
@ -1018,7 +1018,7 @@ static void tree_element_to_path(SpaceOops *soops, TreeElement *te, TreeStoreEle
|
||||
char buf[128], *name;
|
||||
|
||||
temnext= (TreeElement*)(ld->next->data);
|
||||
tsenext= TREESTORE(temnext);
|
||||
/* tsenext= TREESTORE(temnext); */ /* UNUSED */
|
||||
|
||||
nextptr= &temnext->rnaptr;
|
||||
name= RNA_struct_name_get_alloc(nextptr, buf, sizeof(buf));
|
||||
|
@ -1151,7 +1151,7 @@ static int need_add_seq_dup(Sequence *seq)
|
||||
|
||||
static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
|
||||
{
|
||||
TreeElement *ch;
|
||||
/* TreeElement *ch; */ /* UNUSED */
|
||||
Sequence *p;
|
||||
|
||||
p= seq;
|
||||
@ -1162,7 +1162,7 @@ static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *t
|
||||
}
|
||||
|
||||
if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
|
||||
ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
|
||||
/* ch= */ /* UNUSED */ outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
|
||||
p= p->next;
|
||||
}
|
||||
}
|
||||
|
@ -1483,9 +1483,13 @@ static int sequencer_cut_exec(bContext *C, wmOperator *op)
|
||||
sort_seq(scene);
|
||||
}
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
if(changed) {
|
||||
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
else {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1291,7 +1291,7 @@ static void draw_documentation(SpaceText *st, ARegion *ar)
|
||||
TextLine *tmp;
|
||||
char *docs, buf[DOC_WIDTH+1], *p;
|
||||
int i, br, lines;
|
||||
int boxw, boxh, l, x, y, top;
|
||||
int boxw, boxh, l, x, y /* , top */ /* UNUSED */;
|
||||
|
||||
if(!st || !st->text) return;
|
||||
if(!texttool_text_is_active(st->text)) return;
|
||||
@ -1314,7 +1314,7 @@ static void draw_documentation(SpaceText *st, ARegion *ar)
|
||||
x += SUGG_LIST_WIDTH*st->cwidth + 50;
|
||||
}
|
||||
|
||||
top= y= ar->winy - st->lheight*l - 2;
|
||||
/* top= */ /* UNUSED */ y= ar->winy - st->lheight*l - 2;
|
||||
boxw= DOC_WIDTH*st->cwidth + 20;
|
||||
boxh= (DOC_HEIGHT+1)*st->lheight;
|
||||
|
||||
|
@ -4142,7 +4142,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
|
||||
|
||||
if(draw_as==PART_DRAW_PATH){
|
||||
ParticleCacheKey **cache, *path;
|
||||
float *cd2=NULL,*cdata2=NULL;
|
||||
float /* *cd2=NULL, */ /* UNUSED */ *cdata2=NULL;
|
||||
|
||||
/* setup gl flags */
|
||||
if (1) { //ob_dt > OB_WIRE) {
|
||||
@ -4210,7 +4210,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
|
||||
|
||||
if(cdata2)
|
||||
MEM_freeN(cdata2);
|
||||
cd2=cdata2=NULL;
|
||||
/* cd2= */ /* UNUSED */ cdata2=NULL;
|
||||
|
||||
glLineWidth(1.0f);
|
||||
|
||||
|
@ -184,7 +184,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
|
||||
|
||||
float viewnormal[3];
|
||||
int i, j, n, good_index;
|
||||
float d, d0, dd, ds;
|
||||
float d /*, d0 */ /* UNUSED */, dd, ds;
|
||||
float *points = NULL;
|
||||
int numpoints = 0;
|
||||
float cor[3] = {1.,1.,1.};
|
||||
@ -391,7 +391,8 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
|
||||
// (a,b,c), the plane normal, are given by viewdir
|
||||
// d is the parameter along the view direction. the first d is given by
|
||||
// inserting previously found vertex into the plane equation
|
||||
d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]);
|
||||
|
||||
/* d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]); */ /* UNUSED */
|
||||
ds = (ABS(viewnormal[0])*size[0] + ABS(viewnormal[1])*size[1] + ABS(viewnormal[2])*size[2]);
|
||||
dd = 0.05; // ds/512.0f;
|
||||
n = 0;
|
||||
|
@ -2163,12 +2163,12 @@ static void paint_facesel_circle_select(ViewContext *vc, int select, const int m
|
||||
{
|
||||
Object *ob= vc->obact;
|
||||
Mesh *me = ob?ob->data:NULL;
|
||||
int bbsel;
|
||||
/* int bbsel; */ /* UNUSED */
|
||||
|
||||
if (me) {
|
||||
bm_vertoffs= me->totpoly+1; /* max index array */
|
||||
|
||||
bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
|
||||
/* bbsel= */ /* UNUSED */ EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
|
||||
EDBM_backbuf_checkAndSelectTFaces(me, select==LEFTMOUSE);
|
||||
EDBM_free_backbuf();
|
||||
}
|
||||
@ -2179,12 +2179,12 @@ static void paint_vertsel_circle_select(ViewContext *vc, int select, const int m
|
||||
{
|
||||
Object *ob= vc->obact;
|
||||
Mesh *me = ob?ob->data:NULL;
|
||||
int bbsel;
|
||||
/* int bbsel; */ /* UNUSED */
|
||||
/* struct {ViewContext *vc; short select; int mval[2]; float radius; } data = {NULL}; */ /* UNUSED */
|
||||
if (me) {
|
||||
bm_vertoffs= me->totvert+1; /* max index array */
|
||||
|
||||
bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f));
|
||||
/* bbsel= */ /* UNUSED */ EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f));
|
||||
EDBM_backbuf_checkAndSelectVerts_obmode(me, select==LEFTMOUSE);
|
||||
EDBM_free_backbuf();
|
||||
|
||||
|
@ -5449,7 +5449,7 @@ static void applyTimeTranslate(TransInfo *t, float UNUSED(sval))
|
||||
|
||||
const short autosnap= getAnimEdit_SnapMode(t);
|
||||
|
||||
float deltax, val, valprev;
|
||||
float deltax, val /* , valprev */;
|
||||
|
||||
/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
|
||||
for (i = 0 ; i < t->total; i++, td++, td2d++) {
|
||||
@ -5459,7 +5459,7 @@ static void applyTimeTranslate(TransInfo *t, float UNUSED(sval))
|
||||
*/
|
||||
AnimData *adt= (t->spacetype != SPACE_NLA) ? td->extra : NULL;
|
||||
|
||||
valprev = *td->val;
|
||||
/* valprev = *td->val; */ /* UNUSED */
|
||||
|
||||
/* check if any need to apply nla-mapping */
|
||||
if (adt && t->spacetype != SPACE_SEQ) {
|
||||
|
@ -1816,7 +1816,7 @@ void flushTransParticles(TransInfo *t)
|
||||
/* ********************* mesh ****************** */
|
||||
|
||||
/* proportional distance based on connectivity */
|
||||
#define THRESHOLD 0.0001f
|
||||
#define THRESHOLD 0.000000000000001f
|
||||
|
||||
/*I did this wrong, it should be a breadth-first search
|
||||
but instead it's a depth-first search, fudged
|
||||
@ -3539,7 +3539,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
|
||||
const char sel3= use_handle ? bezt->f3 & SELECT : 0;
|
||||
|
||||
TransDataCurveHandleFlags *hdata = NULL;
|
||||
short h1=1, h2=1;
|
||||
/* short h1=1, h2=1; */ /* UNUSED */
|
||||
|
||||
/* only include handles if selected, irrespective of the interpolation modes.
|
||||
* also, only treat handles specially if the center point isn't selected.
|
||||
@ -3549,16 +3549,18 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
|
||||
hdata = initTransDataCurveHandles(td, bezt);
|
||||
bezt_to_transdata(td++, td2d++, adt, bezt, 0, 1, 1, intvals, mtx, smtx);
|
||||
}
|
||||
else
|
||||
h1= 0;
|
||||
else {
|
||||
/* h1= 0; */ /* UNUSED */
|
||||
}
|
||||
|
||||
if (sel3) {
|
||||
if (hdata==NULL)
|
||||
hdata = initTransDataCurveHandles(td, bezt);
|
||||
bezt_to_transdata(td++, td2d++, adt, bezt, 2, 1, 1, intvals, mtx, smtx);
|
||||
}
|
||||
else
|
||||
h2= 0;
|
||||
else {
|
||||
/* h2= 0; */ /* UNUSED */
|
||||
}
|
||||
}
|
||||
|
||||
/* only include main vert if selected */
|
||||
|
@ -438,13 +438,13 @@ int calc_manipulator_stats(const bContext *C)
|
||||
}
|
||||
else if(obedit->type==OB_MBALL) {
|
||||
MetaBall *mb = (MetaBall*)obedit->data;
|
||||
MetaElem *ml, *ml_sel=NULL;
|
||||
MetaElem *ml /* , *ml_sel=NULL */ /* UNUSED */;
|
||||
|
||||
ml= mb->editelems->first;
|
||||
while(ml) {
|
||||
if(ml->flag & SELECT) {
|
||||
calc_tw_center(scene, &ml->x);
|
||||
ml_sel = ml;
|
||||
/* ml_sel = ml; */ /* UNUSED */
|
||||
totsel++;
|
||||
}
|
||||
ml= ml->next;
|
||||
|
@ -391,6 +391,7 @@ static void rna_NodeGroupSocket_update(Main *bmain, Scene *scene, PointerRNA *pt
|
||||
node_update(bmain, scene, ntree, node);
|
||||
}
|
||||
|
||||
#if 0 /* UNUSED */
|
||||
static void rna_NodeLink_update(Main *bmain, Scene *scene, PointerRNA *ptr)
|
||||
{
|
||||
bNodeTree *ntree= (bNodeTree*)ptr->id.data;
|
||||
@ -398,6 +399,7 @@ static void rna_NodeLink_update(Main *bmain, Scene *scene, PointerRNA *ptr)
|
||||
ntree->update |= NTREE_UPDATE_LINKS;
|
||||
ntreeUpdateTree(ntree);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void rna_NodeSocketInt_range(PointerRNA *ptr, int *min, int *max)
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNod
|
||||
/* Originally based on the information from the book "The Art and Science of Digital Composition" and
|
||||
* discussions from vfxtalk.com .*/
|
||||
CompBuf *cbuf;
|
||||
CompBuf *mask;
|
||||
/* CompBuf *mask; */ /* UNUSED */
|
||||
CompBuf *rgbbuf;
|
||||
CompBuf *spillmap;
|
||||
NodeColorspill *ncs;
|
||||
@ -204,7 +204,7 @@ static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNod
|
||||
if(in[0]->data==NULL) return;
|
||||
|
||||
cbuf=typecheck_compbuf(in[0]->data, CB_RGBA);
|
||||
mask=typecheck_compbuf(in[1]->data, CB_VAL);
|
||||
/* mask= */ /* UNUSED */ typecheck_compbuf(in[1]->data, CB_VAL);
|
||||
spillmap=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
|
||||
rgbbuf=dupalloc_compbuf(cbuf);
|
||||
|
||||
|
@ -91,7 +91,7 @@ static void node_composit_exec_diff_matte(void *data, bNode *node, bNodeStack **
|
||||
CompBuf *outbuf= NULL;
|
||||
CompBuf *imbuf1= NULL;
|
||||
CompBuf *imbuf2= NULL;
|
||||
NodeChroma *c;
|
||||
/* NodeChroma *c; */ /* UNUSED */
|
||||
|
||||
/*is anything connected?*/
|
||||
if(out[0]->hasoutput==0 && out[1]->hasoutput==0) return;
|
||||
@ -107,7 +107,7 @@ static void node_composit_exec_diff_matte(void *data, bNode *node, bNodeStack **
|
||||
imbuf2=typecheck_compbuf(in[1]->data, CB_RGBA);
|
||||
}
|
||||
|
||||
c=node->storage;
|
||||
/* c=node->storage; */ /* UNUSED */
|
||||
outbuf=dupalloc_compbuf(imbuf1);
|
||||
|
||||
/* note, processor gets a keyvals array passed on as buffer constant */
|
||||
|
@ -826,11 +826,11 @@ bNodeTemplate node_forloop_template(bNode *node)
|
||||
|
||||
void node_forloop_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp)
|
||||
{
|
||||
bNodeSocket *sock;
|
||||
/* bNodeSocket *sock; */ /* UNUSED */
|
||||
|
||||
node->id = (ID*)ntemp->ngroup;
|
||||
|
||||
sock = nodeAddInputFloat(ntree, node, "Iterations", PROP_UNSIGNED, 1, 0, 10000);
|
||||
/* sock = */ nodeAddInputFloat(ntree, node, "Iterations", PROP_UNSIGNED, 1, 0, 10000);
|
||||
|
||||
/* NB: group socket input/output roles are inverted internally!
|
||||
* Group "inputs" work as outputs in links and vice versa.
|
||||
@ -932,11 +932,11 @@ void node_loop_update_tree(bNodeTree *ngroup)
|
||||
|
||||
void node_whileloop_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp)
|
||||
{
|
||||
bNodeSocket *sock;
|
||||
/* bNodeSocket *sock; */ /* UNUSED */
|
||||
|
||||
node->id = (ID*)ntemp->ngroup;
|
||||
|
||||
sock = nodeAddInputFloat(ntree, node, "Condition", PROP_NONE, 1, 0, 1);
|
||||
/* sock = */ nodeAddInputFloat(ntree, node, "Condition", PROP_NONE, 1, 0, 1);
|
||||
|
||||
/* max iterations */
|
||||
node->custom1 = 10000;
|
||||
|
@ -306,7 +306,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
|
||||
|
||||
/* soften the halo if it intersects geometry */
|
||||
if(har->mat && har->mat->mode & MA_HALO_SOFT) {
|
||||
float segment_length, halo_depth, distance_from_z, visible_depth, soften;
|
||||
float segment_length, halo_depth, distance_from_z /* , visible_depth */ /* UNUSED */, soften;
|
||||
|
||||
/* calculate halo depth */
|
||||
segment_length= har->hasize*sasqrt(1.0f - dist/(har->rad*har->rad));
|
||||
@ -317,7 +317,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
|
||||
|
||||
/* calculate how much of this depth is visible */
|
||||
distance_from_z = haloZtoDist(zz) - haloZtoDist(har->zs);
|
||||
visible_depth = halo_depth;
|
||||
/* visible_depth = halo_depth; */ /* UNUSED */
|
||||
if(distance_from_z < segment_length) {
|
||||
soften= (segment_length + distance_from_z)/halo_depth;
|
||||
|
||||
|
@ -107,7 +107,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
|
||||
ParticleSimulationData sim= {NULL};
|
||||
ParticleData *pa=NULL;
|
||||
float cfra = BKE_curframe(re->scene);
|
||||
int i, childexists;
|
||||
int i /*, childexists*/ /* UNUSED */;
|
||||
int total_particles, offset=0;
|
||||
int data_used = point_data_used(pd);
|
||||
float partco[3];
|
||||
@ -143,8 +143,10 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
|
||||
pd->totpoints = total_particles;
|
||||
if (data_used & POINT_DATA_VEL) offset = pd->totpoints*3;
|
||||
|
||||
#if 0 /* UNUSED */
|
||||
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
|
||||
childexists = 1;
|
||||
#endif
|
||||
|
||||
for (i=0, pa=psys->particles; i < total_particles; i++, pa++) {
|
||||
|
||||
|
@ -1994,7 +1994,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
|
||||
else {
|
||||
/* same as above, but doing 5 taps, increasing quality at cost of speed */
|
||||
float STc[3], STl[3], STr[3], STd[3], STu[3];
|
||||
float Hc, Hl, Hr, Hd, Hu;
|
||||
float /* Hc, */ /* UNUSED */ Hl, Hr, Hd, Hu;
|
||||
|
||||
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
|
||||
|
||||
@ -2017,7 +2017,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
|
||||
|
||||
// use texres for the center sample, set rgbnor
|
||||
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres);
|
||||
Hc = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin;
|
||||
/* Hc = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin; */ /* UNUSED */
|
||||
|
||||
// use ttexr for the other taps
|
||||
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr);
|
||||
|
@ -1515,7 +1515,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe
|
||||
{
|
||||
ShadeInput *shi= ssamp->shi;
|
||||
ShadeResult shr;
|
||||
float texfac, orthoarea, nor[3], alpha, sx, sy;
|
||||
float /* texfac,*/ /* UNUSED */ orthoarea, nor[3], alpha, sx, sy;
|
||||
|
||||
/* cache for shadow */
|
||||
shi->samplenr= R.shadowsamplenr[shi->thread]++;
|
||||
@ -1578,7 +1578,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe
|
||||
VECCOPY(color, shr.combined);
|
||||
|
||||
/* texture blending */
|
||||
texfac= shi->mat->sss_texfac;
|
||||
/* texfac= shi->mat->sss_texfac; */ /* UNUSED */
|
||||
|
||||
alpha= shr.combined[3];
|
||||
*area *= alpha;
|
||||
|
@ -1502,12 +1502,12 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
|
||||
LampRen *lar;
|
||||
GroupObject *go;
|
||||
float inpr, lv[3];
|
||||
float *view, shadfac[4];
|
||||
float /* *view, */ shadfac[4];
|
||||
float ir, accum, visifac, lampdist;
|
||||
float shaded = 0.0f, lightness = 0.0f;
|
||||
|
||||
|
||||
view= shi->view;
|
||||
/* view= shi->view; */ /* UNUSED */
|
||||
accum= ir= 0.0f;
|
||||
|
||||
lights= get_lights(shi);
|
||||
|
@ -2864,7 +2864,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
|
||||
float v1[3], v2[3], v3[3], v4[3], fx, fy;
|
||||
float *rectvz, *dvz, *dimg, *dvec1, *dvec2, *dz, *dz1, *dz2, *rectz;
|
||||
float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm, *ro;
|
||||
float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed, totfac;
|
||||
float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed;
|
||||
int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples;
|
||||
int tsktsk= 0;
|
||||
static int firsttime= 1;
|
||||
@ -3038,7 +3038,6 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
|
||||
}
|
||||
|
||||
memset(newrect, 0, sizeof(float)*xsize*ysize*4);
|
||||
totfac= 0.0f;
|
||||
|
||||
/* accumulate */
|
||||
samples/= 2;
|
||||
|
@ -232,7 +232,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
|
||||
static void draw_filled_lasso(wmGesture *gt)
|
||||
{
|
||||
EditVert *v=NULL, *lastv=NULL, *firstv=NULL;
|
||||
EditEdge *e;
|
||||
/* EditEdge *e; */ /* UNUSED */
|
||||
EditFace *efa;
|
||||
short *lasso= (short *)gt->customdata;
|
||||
int i;
|
||||
@ -247,7 +247,7 @@ static void draw_filled_lasso(wmGesture *gt)
|
||||
|
||||
v = BLI_addfillvert(co);
|
||||
if (lastv)
|
||||
e = BLI_addfilledge(lastv, v);
|
||||
/* e = */ /* UNUSED */ BLI_addfilledge(lastv, v);
|
||||
lastv = v;
|
||||
if (firstv==NULL) firstv = v;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user