forked from bartvdbraak/blender
uiSetRoundBox still took hard coded numbers in places.
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13a21588ae
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@ -1389,7 +1389,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
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if (scopes->track_disabled) {
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glColor4f(0.7f, 0.3f, 0.3f, 0.3f);
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uiSetRoundBox(15);
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uiSetRoundBox(UI_CNR_ALL);
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uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
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ok = 1;
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@ -1437,7 +1437,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
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if (scopes->use_track_mask) {
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glColor4f(0.0f, 0.0f, 0.0f, 0.3f);
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uiSetRoundBox(15);
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uiSetRoundBox(UI_CNR_ALL);
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uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
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}
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@ -1478,7 +1478,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
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if (!ok) {
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glColor4f(0.f, 0.f, 0.f, 0.3f);
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uiSetRoundBox(15);
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uiSetRoundBox(UI_CNR_ALL);
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uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
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}
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@ -571,7 +571,7 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
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*/
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#if 0
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/* body */
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uiSetRoundBox(15);
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uiSetRoundBox(UI_CNR_ALL);
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UI_ThemeColor4(TH_NODE);
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glEnable(GL_BLEND);
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uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
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@ -1241,7 +1241,7 @@ static void draw_group_overlay(const bContext *C, ARegion *ar)
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/* shade node groups to separate them visually */
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UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
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glEnable(GL_BLEND);
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uiSetRoundBox(0);
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uiSetRoundBox(UI_CNR_NONE);
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uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0);
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glDisable(GL_BLEND);
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