forked from bartvdbraak/blender
pep8 compliance for python scripts
This commit is contained in:
parent
2367220108
commit
eb6ac55e93
@ -96,7 +96,7 @@ def updateConstraintBoneType(m_constraint, context):
|
||||
# Function that copies all settings from m_constraint to the real Blender constraints
|
||||
# Is only called when blender constraint already exists
|
||||
|
||||
def setConstraintFraming(m_constraint, cons_obj):
|
||||
def setConstraintFraming(m_constraint, cons_obj, real_constraint):
|
||||
if isinstance(cons_obj, bpy.types.PoseBone):
|
||||
fcurves = obj.animation_data.action.fcurves
|
||||
else:
|
||||
@ -118,6 +118,7 @@ def setConstraintFraming(m_constraint, cons_obj):
|
||||
real_constraint.keyframe_insert(data_path="influence", frame=s - s_in)
|
||||
real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
|
||||
|
||||
|
||||
def setConstraint(m_constraint):
|
||||
if not m_constraint.constrained_bone:
|
||||
return
|
||||
@ -128,8 +129,8 @@ def setConstraint(m_constraint):
|
||||
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
|
||||
|
||||
#frame changing section
|
||||
setConstraintFraming(m_constraint, cons_obj)
|
||||
|
||||
setConstraintFraming(m_constraint, cons_obj, real_constraint)
|
||||
|
||||
#Set the blender constraint parameters
|
||||
if m_constraint.type == "point":
|
||||
real_constraint.owner_space = m_constraint.targetSpace
|
||||
@ -149,7 +150,7 @@ def setConstraint(m_constraint):
|
||||
|
||||
if m_constraint.type == "freeze":
|
||||
real_constraint.owner_space = m_constraint.targetSpace
|
||||
bpy.context.scene.frame_set(s)
|
||||
bpy.context.scene.frame_set(m_constraint.s_frame)
|
||||
if isinstance(cons_obj, bpy.types.PoseBone):
|
||||
x, y, z = cons_obj.center + (cons_obj.vector / 2)
|
||||
else:
|
||||
@ -173,7 +174,6 @@ def setConstraint(m_constraint):
|
||||
real_constraint.target = getConsObj(bones[m_constraint.constrained_boneB])
|
||||
real_constraint.limit_mode = "LIMITDIST_ONSURFACE"
|
||||
real_constraint.distance = m_constraint.targetDist
|
||||
|
||||
|
||||
# active check
|
||||
real_constraint.mute = not m_constraint.active
|
||||
|
@ -550,22 +550,20 @@ def denoise_median():
|
||||
|
||||
|
||||
def rotate_fix_armature(arm_data):
|
||||
global_matrix = Matrix.Rotation(radians(90),4,"X")
|
||||
global_matrix = Matrix.Rotation(radians(90), 4, "X")
|
||||
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
||||
if global_matrix!=Matrix(): #optimization: this might not be needed.
|
||||
#disconnect all bones for ease of global rotation
|
||||
connectedBones = []
|
||||
for bone in arm_data.edit_bones:
|
||||
if bone.use_connect:
|
||||
connectedBones.append(bone.name)
|
||||
bone.use_connect=False
|
||||
#disconnect all bones for ease of global rotation
|
||||
connectedBones = []
|
||||
for bone in arm_data.edit_bones:
|
||||
if bone.use_connect:
|
||||
connectedBones.append(bone.name)
|
||||
bone.use_connect = False
|
||||
|
||||
#rotate all the bones around their center
|
||||
for bone in arm_data.edit_bones:
|
||||
bone.transform(global_matrix)
|
||||
#rotate all the bones around their center
|
||||
for bone in arm_data.edit_bones:
|
||||
bone.transform(global_matrix)
|
||||
|
||||
#reconnect the bones
|
||||
for bone in connectedBones:
|
||||
arm_data.edit_bones[bone].use_connect=True
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
||||
#reconnect the bones
|
||||
for bone in connectedBones:
|
||||
arm_data.edit_bones[bone].use_connect = True
|
||||
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
||||
|
Loading…
Reference in New Issue
Block a user