pep8 compliance for python scripts

This commit is contained in:
Benjy Cook 2011-07-06 14:20:38 +00:00
parent 2367220108
commit eb6ac55e93
2 changed files with 19 additions and 21 deletions

@ -96,7 +96,7 @@ def updateConstraintBoneType(m_constraint, context):
# Function that copies all settings from m_constraint to the real Blender constraints
# Is only called when blender constraint already exists
def setConstraintFraming(m_constraint, cons_obj):
def setConstraintFraming(m_constraint, cons_obj, real_constraint):
if isinstance(cons_obj, bpy.types.PoseBone):
fcurves = obj.animation_data.action.fcurves
else:
@ -118,6 +118,7 @@ def setConstraintFraming(m_constraint, cons_obj):
real_constraint.keyframe_insert(data_path="influence", frame=s - s_in)
real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
def setConstraint(m_constraint):
if not m_constraint.constrained_bone:
return
@ -128,7 +129,7 @@ def setConstraint(m_constraint):
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
#frame changing section
setConstraintFraming(m_constraint, cons_obj)
setConstraintFraming(m_constraint, cons_obj, real_constraint)
#Set the blender constraint parameters
if m_constraint.type == "point":
@ -149,7 +150,7 @@ def setConstraint(m_constraint):
if m_constraint.type == "freeze":
real_constraint.owner_space = m_constraint.targetSpace
bpy.context.scene.frame_set(s)
bpy.context.scene.frame_set(m_constraint.s_frame)
if isinstance(cons_obj, bpy.types.PoseBone):
x, y, z = cons_obj.center + (cons_obj.vector / 2)
else:
@ -174,6 +175,5 @@ def setConstraint(m_constraint):
real_constraint.limit_mode = "LIMITDIST_ONSURFACE"
real_constraint.distance = m_constraint.targetDist
# active check
real_constraint.mute = not m_constraint.active

@ -550,22 +550,20 @@ def denoise_median():
def rotate_fix_armature(arm_data):
global_matrix = Matrix.Rotation(radians(90),4,"X")
global_matrix = Matrix.Rotation(radians(90), 4, "X")
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
if global_matrix!=Matrix(): #optimization: this might not be needed.
#disconnect all bones for ease of global rotation
connectedBones = []
for bone in arm_data.edit_bones:
if bone.use_connect:
connectedBones.append(bone.name)
bone.use_connect=False
#disconnect all bones for ease of global rotation
connectedBones = []
for bone in arm_data.edit_bones:
if bone.use_connect:
connectedBones.append(bone.name)
bone.use_connect = False
#rotate all the bones around their center
for bone in arm_data.edit_bones:
bone.transform(global_matrix)
#reconnect the bones
for bone in connectedBones:
arm_data.edit_bones[bone].use_connect=True
#rotate all the bones around their center
for bone in arm_data.edit_bones:
bone.transform(global_matrix)
#reconnect the bones
for bone in connectedBones:
arm_data.edit_bones[bone].use_connect = True
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)