Patch [#13668] Tool tip correction

By Olivier Saraja
This commit is contained in:
Martin Poirier 2008-06-15 14:22:12 +00:00
parent a54edca119
commit eb9c4de83f

@ -2403,7 +2403,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
but= uiDefBut(block, BUT, B_MODIFIER_RECALC, "Bind", lx,(cy-=24), buttonWidth,19, 0, 0, 0, 0, 0, "Bind mesh to cage");
uiButSetFunc(but,modifiers_bindMeshDeform,ob,md);
uiDefButS(block, NUM, B_NOP, "Precision:", lx,(cy-19), buttonWidth/2 + 20,19, &mmd->gridsize, 2, 10, 0.5, 0, "The grid size for binding");
uiDefButBitS(block, TOG, MOD_MDEF_DYNAMIC_BIND, B_MODIFIER_RECALC, "Dynamic", lx+(buttonWidth+1)/2 + 20, (cy-=19), buttonWidth/2 - 20,19, &mmd->flag, 0.0, 31.0, 0, 0, "Invert vertex group influence");
uiDefButBitS(block, TOG, MOD_MDEF_DYNAMIC_BIND, B_MODIFIER_RECALC, "Dynamic", lx+(buttonWidth+1)/2 + 20, (cy-=19), buttonWidth/2 - 20,19, &mmd->flag, 0.0, 31.0, 0, 0, "Recompute binding dynamically on top of other deformers like Shape Keys (slower and more memory consuming!)");
}
uiBlockEndAlign(block);
} else if (md->type==eModifierType_ParticleSystem) {