forked from bartvdbraak/blender
Fix T61470: inconsistent HSV node results with saturation > 1.0.
Values outside the 0..1 range produce negative colors, so now clamp to that range everywhere. Also fixes improper handling of hue > 2.0 in some places.
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@ -28,9 +28,8 @@ shader node_hsv(
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color Color = rgb_to_hsv(ColorIn);
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// remember: fmod doesn't work for negative numbers
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Color[0] += Hue + 0.5;
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Color[0] = fmod(Color[0], 1.0);
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Color[1] *= Saturation;
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Color[0] = fmod(Color[0] + Hue + 0.5, 1.0);
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Color[1] *= clamp(Saturation, 0.0, 1.0);
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Color[2] *= Value;
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Color = hsv_to_rgb(Color);
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@ -37,9 +37,8 @@ ccl_device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, ui
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color = rgb_to_hsv(color);
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/* remember: fmod doesn't work for negative numbers here */
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color.x += hue + 0.5f;
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color.x = fmodf(color.x, 1.0f);
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color.y *= sat;
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color.x = fmodf(color.x + hue + 0.5f, 1.0f);
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color.y *= saturate(sat);
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color.z *= val;
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color = hsv_to_rgb(color);
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@ -881,12 +881,9 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou
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rgb_to_hsv(col, hsv);
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hsv[0] += (hue - 0.5);
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if (hsv[0] > 1.0) hsv[0] -= 1.0; else if (hsv[0] < 0.0) hsv[0] += 1.0;
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hsv[1] *= sat;
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if (hsv[1] > 1.0) hsv[1] = 1.0; else if (hsv[1] < 0.0) hsv[1] = 0.0;
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hsv[2] *= value;
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if (hsv[2] > 1.0) hsv[2] = 1.0; else if (hsv[2] < 0.0) hsv[2] = 0.0;
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hsv[0] = fract(hsv[0] + hue + 0.5);
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hsv[1] = hsv[1] * clamp(sat, 0.0, 1.0);
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hsv[2] = hsv[2] * value;
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hsv_to_rgb(hsv, outcol);
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@ -46,9 +46,8 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat
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float col[3], hsv[3], mfac = 1.0f - fac;
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rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2);
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hsv[0] += (hue - 0.5f);
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if (hsv[0] > 1.0f) hsv[0] -= 1.0f; else if (hsv[0] < 0.0f) hsv[0] += 1.0f;
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hsv[1] *= sat;
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hsv[0] = fmodf(hsv[0] + hue + 0.5f, 1.0f);
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hsv[1] *= clamp_f(sat, 0.0f, 1.0f);
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hsv[2] *= val;
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hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2);
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