Fix failing USD test on macOS after becoming part of blender test runner

This commit is contained in:
Brecht Van Lommel 2020-08-05 12:13:35 +02:00
parent 7088422283
commit ec9ab00fcb

@ -83,6 +83,12 @@ set(_GOOGLETEST_DISCOVER_TESTS_SCRIPT
${CMAKE_SOURCE_DIR}/build_files/cmake/Modules/GTestAddTests.cmake
)
if(APPLE)
set(_test_release_dir ${TEST_INSTALL_DIR}/Blender.app/Contents/Resources/${BLENDER_VERSION})
else()
set(_test_release_dir ${TEST_INSTALL_DIR}/${BLENDER_VERSION})
endif()
gtest_discover_tests(blender_test
WORKING_DIRECTORY "${TEST_INSTALL_DIR}"
# So that it will run after the install phase that will copy the required libraries
@ -90,5 +96,7 @@ gtest_discover_tests(blender_test
# So that unit tests know where to find files:
EXTRA_ARGS
--test-assets-dir "${CMAKE_SOURCE_DIR}/../lib/tests"
--test-release-dir "${TEST_INSTALL_DIR}/${BLENDER_VERSION}"
--test-release-dir "${_test_release_dir}"
)
unset(_test_release_dir)