forked from bartvdbraak/blender
fix for crash drawing weights in lattice editmode.
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fba7ebcbea
commit
ec9f2af659
@ -1405,14 +1405,16 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
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Lattice *lt= ob->data;
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DispList *dl;
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int u, v, w;
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int use_wcol= 0;
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int use_wcol= 0, is_edit= (lt->editlatt != NULL);
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/* now we default make displist, this will modifiers work for non animated case */
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if(ob->disp.first==NULL)
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lattice_calc_modifiers(scene, ob);
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dl= find_displist(&ob->disp, DL_VERTS);
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if(lt->editlatt) {
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if(is_edit) {
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lt= lt->editlatt;
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cpack(0x004000);
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if(ob->defbase.first && lt->dvert) {
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@ -1421,8 +1423,6 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
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}
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}
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if(lt->editlatt) lt= lt->editlatt;
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glBegin(GL_LINES);
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for(w=0; w<lt->pntsw; w++) {
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int wxt = (w==0 || w==lt->pntsw-1);
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@ -1452,7 +1452,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
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if(use_wcol)
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glShadeModel(GL_FLAT);
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if( ((Lattice *)ob->data)->editlatt ) {
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if(is_edit) {
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if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
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lattice_draw_verts(lt, dl, 0);
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