Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info:

http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306
This commit is contained in:
Mitchell Stokes 2012-06-28 06:22:47 +00:00
parent a89d551a1c
commit ecc15e53bd
2 changed files with 14 additions and 26 deletions

@ -256,12 +256,6 @@ Game Types (bge.types)
:type: string
.. attribute:: channelNames
A list of channel names that may be used with :data:`setChannel` and :data:`getChannel`.
:type: list of strings
.. attribute:: frameStart
Specifies the starting frame of the animation.
@ -322,26 +316,6 @@ Game Types (bge.types)
:type: string
.. method:: setChannel(channel, matrix)
Alternative to the 2 arguments, 4 arguments (channel, matrix, loc, size, quat) are also supported.
:arg channel: A string specifying the name of the bone channel, error raised if not in :data:`channelNames`.
:type channel: string
:arg matrix: A 4x4 matrix specifying the overriding transformation as an offset from the bone's rest position.
:arg matrix: list [[float]]
.. note::
These values are relative to the bones rest position, currently the api has no way to get this info (which is annoying), but can be worked around by using bones with a rest pose that has no translation.
.. method:: getChannel(channel)
:arg channel: A string specifying the name of the bone channel. error raised if not in :data:`channelNames`.
:type channel: string
:return: (loc, size, quat)
:rtype: tuple
.. class:: BL_Shader(PyObjectPlus)
BL_Shader GLSL shaders.

@ -350,6 +350,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
{
PyErr_SetString(PyExc_NotImplementedError, "BL_ActionActuator.getChannel() no longer works, please use BL_ArmatureObject.channels instead");
return NULL;
#if 0 // XXX To be removed in a later version (first removed in 2.64)
const char *string= _PyUnicode_AsString(value);
if (GetParent()->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)
@ -407,6 +410,7 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
pchan->size[0], pchan->size[1], pchan->size[2],
pchan->quat[0], pchan->quat[1], pchan->quat[2], pchan->quat[3] );
#endif
#endif
}
/* setChannel */
@ -416,6 +420,10 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
"\t - matrix : A 4x4 matrix specifying the overriding transformation\n"
"\t as an offset from the bone's rest position.\n")
{
PyErr_SetString(PyExc_NotImplementedError, "BL_ActionActuator.setChannel() no longer works, please use BL_ArmatureObject.channels instead");
return NULL;
#if 0 // XXX To be removed in a later version (first removed in 2.64)
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
char *string;
PyObject *pymat= NULL;
@ -497,6 +505,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
}
Py_RETURN_NONE;
#endif
}
/* ------------------------------------------------------------------------- */
@ -583,6 +592,10 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
PyErr_SetString(PyExc_NotImplementedError, "BL_ActionActuator.channelNames no longer works, please use BL_ArmatureObject.channels instead");
return NULL;
#if 0 // XXX To be removed in a later version (first removed in 2.64)
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
PyObject *ret= PyList_New(0);
PyObject *item;
@ -605,6 +618,7 @@ PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
}
return ret;
#endif
}
PyObject* BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)