minor edits to mask rasterizer.

This commit is contained in:
Campbell Barton 2012-07-18 12:17:12 +00:00
parent e80918604a
commit eceec8856d

@ -48,6 +48,7 @@
#ifndef USE_RASKTER
#define SPLINE_RESOL_CAP 32
#define SPLINE_RESOL_CAP_PER_PIXEL 10
#define SPLINE_RESOL 32
#define BUCKET_PIXELS_PER_CELL 8
@ -68,26 +69,28 @@
BLI_assert(_t[3] < vert_max || _t[3] == TRI_VERT); \
} (void)0
void rotate_point(const float cent[2], const float angle, float p[2], const float asp[2])
static void rotate_point_v2(float r_p[2], const float p[2], const float cent[2], const float angle, const float asp[2])
{
const float s = sinf(angle);
const float c = cosf(angle);
float p_new[2];
/* translate point back to origin */
p[0] -= cent[0];
p[1] -= cent[1];
p[0] /= asp[0];
p[1] /= asp[1];
r_p[0] = (p[0] - cent[0]) / asp[0];
r_p[1] = (p[1] - cent[1]) / asp[1];
/* rotate point */
p_new[0] = ((p[0] * c) - (p[1] * s)) * asp[0];
p_new[1] = ((p[0] * s) + (p[1] * c)) * asp[1];
p_new[0] = ((r_p[0] * c) - (r_p[1] * s)) * asp[0];
p_new[1] = ((r_p[0] * s) + (r_p[1] * c)) * asp[1];
/* translate point back */
p[0] = p_new[0] + cent[0];
p[1] = p_new[1] + cent[1];
r_p[0] = p_new[0] + cent[0];
r_p[1] = p_new[1] + cent[1];
}
BLI_INLINE unsigned int clampis_uint(const unsigned int v, const unsigned int min, const unsigned int max)
{
return v < min ? min : (v > max ? max : v);
}
/* --------------------------------------------------------------------- */
@ -131,8 +134,14 @@ typedef struct MaskRasterLayer {
} MaskRasterLayer;
typedef struct MaskRasterSplineInfo {
/* body of the spline */
unsigned int vertex_offset;
unsigned int vertex_total;
/* capping for non-filled, non cyclic splines */
unsigned int vertex_total_cap_head;
unsigned int vertex_total_cap_tail;
unsigned int is_cyclic;
} MaskRasterSplineInfo;
@ -503,6 +512,8 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
{
const rctf default_bounds = {0.0f, 1.0f, 0.0f, 1.0f};
const float pixel_size = 1.0f / MIN2(width, height);
const float asp_xy[2] = {(do_aspect_correct && width > height) ? (float)height / (float)width : 1.0f,
(do_aspect_correct && width < height) ? (float)width / (float)height : 1.0f};
const float zvec[3] = {0.0f, 0.0f, 1.0f};
MaskLayer *masklay;
@ -684,9 +695,6 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
open_spline_ranges[open_spline_index].vertex_offset = sf_vert_tot;
open_spline_ranges[open_spline_index].vertex_total = tot_diff_point;
open_spline_ranges[open_spline_index].is_cyclic = is_cyclic;
open_spline_index++;
/* TODO, an alternate functions so we can avoid double vector copy! */
for (j = 0; j < tot_diff_point; j++) {
@ -722,52 +730,64 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
tot_feather_quads -= 2;
}
/*cap ends */
/* cap ends */
/* dummy init value */
open_spline_ranges[open_spline_index].vertex_total_cap_head = 0;
open_spline_ranges[open_spline_index].vertex_total_cap_tail = 0;
if (!is_cyclic) {
float *fp_cent;
float *fp_turn;
unsigned int k;
float asp[2] = {1.0f, 1.0f};
fp_cent = diff_points[0];
fp_turn = diff_feather_points[0];
if (do_aspect_correct) {
if (width != height) {
if (width < height) {
asp[1] = (float)width / (float)height;
}
else {
asp[0] = (float)height / (float)width;
}
{
unsigned int vertex_total_cap = clampis_uint(SPLINE_RESOL_CAP_PER_PIXEL * (len_v2v2(fp_cent, fp_turn) * pixel_size), 8, 128);
vertex_total_cap = 32;
for (k = 1; k < vertex_total_cap; k++) {
const float angle = (float)k * (1.0f / vertex_total_cap) * (float)M_PI;
rotate_point_v2(co_feather, fp_turn, fp_cent, angle, asp_xy);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
sf_vert->tmp.u = sf_vert_tot;
sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
sf_vert_tot++;
}
tot_feather_quads += vertex_total_cap;
open_spline_ranges[open_spline_index].vertex_total_cap_head = vertex_total_cap;
}
for (k = 1; k < SPLINE_RESOL_CAP; k++) {
const float angle = (float)k * (1.0f / SPLINE_RESOL_CAP) * (float)M_PI;
copy_v2_v2(co_feather, diff_feather_points[0]);
rotate_point(diff_points[0], angle, co_feather, asp);
fp_cent = diff_points[tot_diff_point - 1];
fp_turn = diff_feather_points[tot_diff_point - 1];
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
sf_vert->tmp.u = sf_vert_tot;
sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
sf_vert_tot++;
{
unsigned int vertex_total_cap = clampis_uint(SPLINE_RESOL_CAP_PER_PIXEL * (len_v2v2(fp_cent, fp_turn) * pixel_size), 8, 128);
vertex_total_cap = 32;
for (k = 1; k < vertex_total_cap; k++) {
const float angle = (float)k * (1.0f / vertex_total_cap) * (float)M_PI;
rotate_point_v2(co_feather, fp_turn, fp_cent, angle, asp_xy);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
sf_vert->tmp.u = sf_vert_tot;
sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
sf_vert_tot++;
}
tot_feather_quads += vertex_total_cap;
open_spline_ranges[open_spline_index].vertex_total_cap_tail = vertex_total_cap;
}
tot_feather_quads += SPLINE_RESOL_CAP;
for (k = 1; k < SPLINE_RESOL_CAP; k++) {
const float angle = (float)k * (1.0f / SPLINE_RESOL_CAP) * (float)M_PI;
copy_v2_v2(co_feather, diff_feather_points[tot_diff_point - 1]);
rotate_point(diff_points[tot_diff_point - 1], -angle, co_feather, asp);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
sf_vert->tmp.u = sf_vert_tot;
sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
sf_vert_tot++;
}
tot_feather_quads += SPLINE_RESOL_CAP;
}
open_spline_ranges[open_spline_index].is_cyclic = is_cyclic;
open_spline_index++;
/* end capping */
}