forked from bartvdbraak/blender
Really fix scons with new glsl shaders
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d5abff589e
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@ -66,6 +66,9 @@ sources.extend((
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os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_ssao_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_geo.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_depth_resolve.glsl.c"),
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