Fix: OpenGL renders on graphics cards which do not support non-power-of-two

textures were stretched and the wrong size.
This commit is contained in:
Brecht Van Lommel 2011-10-28 16:57:06 +00:00
parent 7627a742ab
commit ed77c356fc
5 changed files with 29 additions and 22 deletions

@ -154,7 +154,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
if((scene->r.mode & R_OSA) == 0) {
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf);
}
else {
/* simple accumulation, less hassle then FSAA FBO's */
@ -167,7 +167,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer);
/* skip the first sample */
for(j=1; j < SAMPLES; j++) {
@ -175,7 +175,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp);
add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
}
@ -278,7 +278,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
sizey= (scene->r.size*scene->r.ysch)/100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
ofs= GPU_offscreen_create(sizex, sizey, err_out);
if(!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);

@ -2379,7 +2379,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
glPushAttrib(GL_LIGHTING_BIT);
/* bind */
ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
ofs= GPU_offscreen_create(sizex, sizey, err_out);
if(ofs == NULL)
return NULL;
@ -2403,9 +2403,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
ibuf= IMB_allocImBuf(sizex, sizey, 32, flag);
if(ibuf->rect_float)
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, ibuf->rect_float);
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
else if(ibuf->rect)
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
//if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
// BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);

@ -136,7 +136,7 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex);
GPUFrameBuffer *GPU_framebuffer_create(void);
int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
@ -146,10 +146,11 @@ void GPU_framebuffer_restore(void);
- wrapper around framebuffer and texture for simple offscreen drawing
- changes size if graphics card can't support it */
GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256]);
GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256]);
void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs);
void GPU_offscreen_unbind(GPUOffScreen *ofs);
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
/* GPU Shader
- only for fragment shaders now

@ -790,7 +790,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
tex->fb = NULL;
}
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
{
/* push attributes */
glPushAttrib(GL_ENABLE_BIT);
@ -801,7 +801,7 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
/* push matrices and set default viewport and matrix */
glViewport(0, 0, tex->w, tex->h);
glViewport(0, 0, w, h);
GG.currentfb = tex->fb->object;
glMatrixMode(GL_PROJECTION);
@ -859,13 +859,19 @@ struct GPUOffScreen {
GPUFrameBuffer *fb;
GPUTexture *color;
GPUTexture *depth;
/* requested width/height, may be smaller than actual texture size due
to missing non-power of two support, so we compensate for that */
int w, h;
};
GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
{
GPUOffScreen *ofs;
ofs= MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen");
ofs->w= width;
ofs->h= height;
ofs->fb = GPU_framebuffer_create();
if(!ofs->fb) {
@ -873,24 +879,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
return NULL;
}
ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
ofs->depth = GPU_texture_create_depth(width, height, err_out);
if(!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
}
if(*width!=ofs->depth->w || *height!=ofs->depth->h) {
*width= ofs->depth->w;
*height= ofs->depth->h;
printf("Offscreen size differs from given size!\n");
}
if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
ofs->color = GPU_texture_create_2D(width, height, NULL, err_out);
if(!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
@ -921,7 +921,7 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
void GPU_offscreen_bind(GPUOffScreen *ofs)
{
glDisable(GL_SCISSOR_TEST);
GPU_framebuffer_texture_bind(ofs->fb, ofs->color);
GPU_framebuffer_texture_bind(ofs->fb, ofs->color, ofs->w, ofs->h);
}
void GPU_offscreen_unbind(GPUOffScreen *ofs)
@ -931,6 +931,11 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs)
glEnable(GL_SCISSOR_TEST);
}
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
{
glReadPixels(0, 0, ofs->w, ofs->h, GL_RGBA, type, pixels);
}
/* GPUShader */
struct GPUShader {

@ -1661,7 +1661,8 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize
/* opengl */
glDisable(GL_SCISSOR_TEST);
GPU_framebuffer_texture_bind(lamp->fb, lamp->tex);
GPU_framebuffer_texture_bind(lamp->fb, lamp->tex,
GPU_texture_opengl_width(lamp->tex), GPU_texture_opengl_height(lamp->tex));
/* set matrices */
copy_m4_m4(viewmat, lamp->viewmat);