forked from bartvdbraak/blender
code cleanup: dutch -> english (comments)
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ba5e13912d
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@ -743,7 +743,7 @@ static const char *check_memlist(MemHead *memh)
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if (forw != back) return ("MORE THAN 1 MEMORYBLOCK CORRUPT");
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if (forw != back) return ("MORE THAN 1 MEMORYBLOCK CORRUPT");
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if (forw == NULL && back == NULL) {
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if (forw == NULL && back == NULL) {
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/* geen foute headers gevonden dan maar op zoek naar memblock*/
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/* no wrong headers found then but in search of memblock */
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forw = membase->first;
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forw = membase->first;
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if (forw) forw = MEMNEXT(forw);
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if (forw) forw = MEMNEXT(forw);
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@ -773,7 +773,7 @@ static const char *check_memlist(MemHead *memh)
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else name = "No name found";
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else name = "No name found";
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if (forw == memh) {
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if (forw == memh) {
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/* voor alle zekerheid wordt dit block maar uit de lijst gehaald */
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/* to be sure but this block is removed from the list */
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if (forwok) {
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if (forwok) {
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if (backok) {
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if (backok) {
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forwok->next = (MemHead *)&backok->next;
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forwok->next = (MemHead *)&backok->next;
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@ -782,7 +782,6 @@ static const char *check_memlist(MemHead *memh)
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} else{
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} else{
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forwok->next = NULL;
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forwok->next = NULL;
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membase->last = (struct localLink *) &forwok->next;
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membase->last = (struct localLink *) &forwok->next;
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/* membase->last = (struct Link *) &forwok->next; */
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}
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}
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} else{
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} else{
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if (backok) {
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if (backok) {
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@ -3864,7 +3864,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
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glVertexPointer(3, GL_FLOAT, 0, dl->verts);
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glVertexPointer(3, GL_FLOAT, 0, dl->verts);
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/* voor polys only one normal needed */
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/* for polys only one normal needed */
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if (index3_nors_incr) {
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if (index3_nors_incr) {
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glEnableClientState(GL_NORMAL_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, dl->nors);
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glNormalPointer(GL_FLOAT, 0, dl->nors);
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@ -1157,9 +1157,9 @@ static void free_anim_redcode(struct anim *anim)
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#endif
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#endif
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/* probeer volgende plaatje te lezen */
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/* Try next picture to read */
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/* Geen plaatje, probeer dan volgende animatie te openen */
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/* No picture, try to open next animation */
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/* gelukt, haal dan eerste plaatje van animatie */
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/* Succeed, remove first image from animation */
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static ImBuf *anim_getnew(struct anim *anim)
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static ImBuf *anim_getnew(struct anim *anim)
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{
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{
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