BGE: Add MT_Vector3 support for Py attribute macro system. See KX_PYATTRIBUTE_VECTOR_...

This commit is contained in:
Benoit Bolsee 2009-05-11 12:41:48 +00:00
parent 7002faac31
commit ee1c29028d
6 changed files with 108 additions and 46 deletions

@ -43,7 +43,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph" AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB" PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
@ -118,7 +118,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph" AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
PreprocessorDefinitions="WIN32,_LIB,_DEBUG" PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -193,7 +193,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph" AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB" PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true" StringPooling="true"
RuntimeLibrary="2" RuntimeLibrary="2"
@ -268,7 +268,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph" AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
PreprocessorDefinitions="WIN32,_LIB,_DEBUG" PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="3" RuntimeLibrary="3"
@ -343,7 +343,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph" AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
PreprocessorDefinitions="WIN32,_LIB,_DEBUG" PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -418,7 +418,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph" AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB" PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"

@ -50,6 +50,7 @@
#include "stdlib.h" #include "stdlib.h"
#include "PyObjectPlus.h" #include "PyObjectPlus.h"
#include "STR_String.h" #include "STR_String.h"
#include "MT_Vector3.h"
/*------------------------------ /*------------------------------
* PyObjectPlus Type -- Every class, even the abstract one should have a Type * PyObjectPlus Type -- Every class, even the abstract one should have a Type
------------------------------*/ ------------------------------*/
@ -328,6 +329,16 @@ PyObject *PyObjectPlus::py_get_attrdef(void *self, const PyAttributeDef *attrdef
float *val = reinterpret_cast<float*>(ptr); float *val = reinterpret_cast<float*>(ptr);
return PyFloat_FromDouble(*val); return PyFloat_FromDouble(*val);
} }
case KX_PYATTRIBUTE_TYPE_VECTOR:
{
PyObject* resultlist = PyList_New(3);
MT_Vector3 *val = reinterpret_cast<MT_Vector3*>(ptr);
for (unsigned int i=0; i<3; i++)
{
PyList_SET_ITEM(resultlist,i,PyFloat_FromDouble((*val)[i]));
}
return resultlist;
}
case KX_PYATTRIBUTE_TYPE_STRING: case KX_PYATTRIBUTE_TYPE_STRING:
{ {
STR_String *val = reinterpret_cast<STR_String*>(ptr); STR_String *val = reinterpret_cast<STR_String*>(ptr);
@ -549,7 +560,7 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb
} }
return (*attrdef->m_setFunction)(self, attrdef, value); return (*attrdef->m_setFunction)(self, attrdef, value);
} }
if (attrdef->m_checkFunction != NULL) if (attrdef->m_checkFunction != NULL || attrdef->m_type == KX_PYATTRIBUTE_TYPE_VECTOR)
{ {
// post check function is provided, prepare undo buffer // post check function is provided, prepare undo buffer
sourceBuffer = ptr; sourceBuffer = ptr;
@ -573,6 +584,9 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb
if (sourceBuffer) if (sourceBuffer)
bufferSize = strlen(reinterpret_cast<char*>(sourceBuffer))+1; bufferSize = strlen(reinterpret_cast<char*>(sourceBuffer))+1;
break; break;
case KX_PYATTRIBUTE_TYPE_VECTOR:
bufferSize = sizeof(MT_Vector3);
break;
default: default:
PyErr_Format(PyExc_AttributeError, "unknown type for attribute \"%s\", report to blender.org", attrdef->m_name); PyErr_Format(PyExc_AttributeError, "unknown type for attribute \"%s\", report to blender.org", attrdef->m_name);
return 1; return 1;
@ -693,6 +707,42 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb
*var = (float)val; *var = (float)val;
break; break;
} }
case KX_PYATTRIBUTE_TYPE_VECTOR:
{
if (!PySequence_Check(value) || PySequence_Size(value) != 3)
{
PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
return 1;
}
MT_Vector3 *var = reinterpret_cast<MT_Vector3*>(ptr);
for (int i=0; i<3; i++)
{
PyObject *item = PySequence_GetItem(value, i); /* new ref */
// we can decrement the reference immediately, the reference count
// is at least 1 because the item is part of an array
Py_DECREF(item);
double val = PyFloat_AsDouble(item);
if (val == -1.0 && PyErr_Occurred())
{
PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
goto RESTORE_AND_ERROR;
}
else if (attrdef->m_clamp)
{
if (val < attrdef->m_fmin)
val = attrdef->m_fmin;
else if (val > attrdef->m_fmax)
val = attrdef->m_fmax;
}
else if (val < attrdef->m_fmin || val > attrdef->m_fmax)
{
PyErr_Format(PyExc_ValueError, "value out of range for attribute \"%s\"", attrdef->m_name);
goto RESTORE_AND_ERROR;
}
(*var)[i] = (MT_Scalar)val;
}
break;
}
case KX_PYATTRIBUTE_TYPE_STRING: case KX_PYATTRIBUTE_TYPE_STRING:
{ {
STR_String *var = reinterpret_cast<STR_String*>(ptr); STR_String *var = reinterpret_cast<STR_String*>(ptr);

@ -38,6 +38,7 @@
#include "KX_Python.h" #include "KX_Python.h"
#include "STR_String.h" #include "STR_String.h"
#include "MT_Vector3.h"
#include "SG_QList.h" #include "SG_QList.h"
/*------------------------------ /*------------------------------
@ -328,6 +329,7 @@ enum KX_PYATTRIBUTE_TYPE {
KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_TYPE_STRING,
KX_PYATTRIBUTE_TYPE_DUMMY, KX_PYATTRIBUTE_TYPE_DUMMY,
KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_TYPE_FUNCTION,
KX_PYATTRIBUTE_TYPE_VECTOR,
}; };
enum KX_PYATTRIBUTE_ACCESS { enum KX_PYATTRIBUTE_ACCESS {
@ -365,97 +367,105 @@ typedef struct KX_PYATTRIBUTE_DEF {
int *m_intPtr; int *m_intPtr;
float *m_floatPtr; float *m_floatPtr;
STR_String *m_stringPtr; STR_String *m_stringPtr;
MT_Vector3 *m_vectorPtr;
} m_typeCheck; } m_typeCheck;
} PyAttributeDef; } PyAttributeDef;
#define KX_PYATTRIBUTE_DUMMY(name) \ #define KX_PYATTRIBUTE_DUMMY(name) \
{ name, KX_PYATTRIBUTE_TYPE_DUMMY, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_DUMMY, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_BOOL_RW(name,object,field) \ #define KX_PYATTRIBUTE_BOOL_RW(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RW, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RW, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_BOOL_RW_CHECK(name,object,field,function) \ #define KX_PYATTRIBUTE_BOOL_RW_CHECK(name,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RW, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RW, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_BOOL_RO(name,object,field) \ #define KX_PYATTRIBUTE_BOOL_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RO, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RO, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL, NULL} }
// enum field cannot be mapped to pointer (because we would need a pointer for each enum) // enum field cannot be mapped to pointer (because we would need a pointer for each enum)
// use field size to verify mapping at runtime only, assuming enum size is equal to int size. // use field size to verify mapping at runtime only, assuming enum size is equal to int size.
#define KX_PYATTRIBUTE_ENUM_RW(name,min,max,clamp,object,field) \ #define KX_PYATTRIBUTE_ENUM_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ENUM_RW_CHECK(name,min,max,clamp,object,field,function) \ #define KX_PYATTRIBUTE_ENUM_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), sizeof(((object *)0)->field), 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), sizeof(((object *)0)->field), 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ENUM_RO(name,object,field) \ #define KX_PYATTRIBUTE_ENUM_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_RW(name,min,max,clamp,object,field) \ #define KX_PYATTRIBUTE_SHORT_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_RW_CHECK(name,min,max,clamp,object,field,function) \ #define KX_PYATTRIBUTE_SHORT_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_RO(name,object,field) \ #define KX_PYATTRIBUTE_SHORT_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_ARRAY_RW(name,min,max,clamp,object,field,length) \ #define KX_PYATTRIBUTE_SHORT_ARRAY_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_ARRAY_RW_CHECK(name,min,max,clamp,object,field,length,function) \ #define KX_PYATTRIBUTE_SHORT_ARRAY_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_ARRAY_RO(name,object,field,length) \ #define KX_PYATTRIBUTE_SHORT_ARRAY_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL, NULL} }
// SHORT_LIST // SHORT_LIST
#define KX_PYATTRIBUTE_SHORT_LIST_RW(name,min,max,clamp,object,field,length) \ #define KX_PYATTRIBUTE_SHORT_LIST_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_LIST_RW_CHECK(name,min,max,clamp,object,field,length,function) \ #define KX_PYATTRIBUTE_SHORT_LIST_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_LIST_RO(name,object,field,length) \ #define KX_PYATTRIBUTE_SHORT_LIST_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_RW(name,min,max,clamp,object,field) \ #define KX_PYATTRIBUTE_INT_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_RW_CHECK(name,min,max,clamp,object,field,function) \ #define KX_PYATTRIBUTE_INT_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_RO(name,object,field) \ #define KX_PYATTRIBUTE_INT_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_ARRAY_RW(name,min,max,clamp,object,field,length) \ #define KX_PYATTRIBUTE_INT_ARRAY_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_ARRAY_RW_CHECK(name,min,max,clamp,object,field,length,function) \ #define KX_PYATTRIBUTE_INT_ARRAY_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_ARRAY_RO(name,object,field,length) \ #define KX_PYATTRIBUTE_INT_ARRAY_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL, NULL} }
// INT_LIST // INT_LIST
#define KX_PYATTRIBUTE_INT_LIST_RW(name,min,max,clamp,object,field,length) \ #define KX_PYATTRIBUTE_INT_LIST_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_LIST_RW_CHECK(name,min,max,clamp,object,field,length,function) \ #define KX_PYATTRIBUTE_INT_LIST_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_LIST_RO(name,object,field,length) \ #define KX_PYATTRIBUTE_INT_LIST_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
// always clamp for float // always clamp for float
#define KX_PYATTRIBUTE_FLOAT_RW(name,min,max,object,field) \ #define KX_PYATTRIBUTE_FLOAT_RW(name,min,max,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL} } { name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_RW_CHECK(name,min,max,object,field,function) \ #define KX_PYATTRIBUTE_FLOAT_RW_CHECK(name,min,max,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL} } { name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_RO(name,object,field) \ #define KX_PYATTRIBUTE_FLOAT_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL} } { name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_ARRAY_RW(name,min,max,object,field,length) \ #define KX_PYATTRIBUTE_FLOAT_ARRAY_RW(name,min,max,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL} } { name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_ARRAY_RW_CHECK(name,min,max,object,field,length,function) \ #define KX_PYATTRIBUTE_FLOAT_ARRAY_RW_CHECK(name,min,max,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL} } { name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_ARRAY_RO(name,object,field,length) \ #define KX_PYATTRIBUTE_FLOAT_ARRAY_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL} } { name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_STRING_RW(name,min,max,clamp,object,field) \ #define KX_PYATTRIBUTE_STRING_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field} } { name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL} }
#define KX_PYATTRIBUTE_STRING_RW_CHECK(name,min,max,clamp,object,field,function) \ #define KX_PYATTRIBUTE_STRING_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field} } { name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL} }
#define KX_PYATTRIBUTE_STRING_RO(name,object,field) \ #define KX_PYATTRIBUTE_STRING_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1 , NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field} } { name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1 , NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL} }
#define KX_PYATTRIBUTE_VECTOR_RW(name,min,max,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_VECTOR, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, &((object *)0)->field} }
#define KX_PYATTRIBUTE_VECTOR_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_VECTOR, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, &((object *)0)->field} }
#define KX_PYATTRIBUTE_VECTOR_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_VECTOR, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1 , NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, &((object *)0)->field} }
#define KX_PYATTRIBUTE_RW_FUNCTION(name,object,getfunction,setfunction) \ #define KX_PYATTRIBUTE_RW_FUNCTION(name,object,getfunction,setfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, &object::setfunction, &object::getfunction, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, &object::setfunction, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_RO_FUNCTION(name,object,getfunction) \ #define KX_PYATTRIBUTE_RO_FUNCTION(name,object,getfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, NULL, &object::getfunction, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, NULL, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ARRAY_RW_FUNCTION(name,object,length,getfunction,setfunction) \ #define KX_PYATTRIBUTE_ARRAY_RW_FUNCTION(name,object,length,getfunction,setfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0,f, false, 0, 0, length, NULL, &object::setfunction, &object::getfunction, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0,f, false, 0, 0, length, NULL, &object::setfunction, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ARRAY_RO_FUNCTION(name,object,length,getfunction) \ #define KX_PYATTRIBUTE_ARRAY_RO_FUNCTION(name,object,length,getfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0,f, false, 0, 0, length, NULL, NULL, &object::getfunction, {NULL, NULL, NULL, NULL, NULL} } { name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0,f, false, 0, 0, length, NULL, NULL, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
/*------------------------------ /*------------------------------

@ -30,6 +30,7 @@ SET(INC
. .
../../../../source/kernel/gen_system ../../../../source/kernel/gen_system
../../../../intern/string ../../../../intern/string
../../../../intern/moto/include
../../../../source/gameengine/Ketsji ../../../../source/gameengine/Ketsji
../../../../source/gameengine/GameLogic ../../../../source/gameengine/GameLogic
../../../../source/gameengine/Expressions ../../../../source/gameengine/Expressions

@ -38,6 +38,7 @@ CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../Expressions CPPFLAGS += -I../../Expressions
CPPFLAGS += -I../../GameLogic CPPFLAGS += -I../../GameLogic
CPPFLAGS += -I../../Scenegraph CPPFLAGS += -I../../Scenegraph

@ -3,7 +3,7 @@ Import ('env')
sources = env.Glob('*.cpp') sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Ketsji' incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Ketsji'
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions' incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions'
incs += ' #source/gameengine/Network #source/gameengine/SceneGraph' incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'