Update MSVC project files

This commit is contained in:
Benoit Bolsee 2010-08-17 20:53:07 +00:00
parent 3bd039eff9
commit ee78298dd5
2 changed files with 75 additions and 71 deletions

@ -44,7 +44,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
StringPooling="true"
RuntimeLibrary="0"
@ -118,7 +118,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -193,7 +193,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
StringPooling="true"
RuntimeLibrary="2"
@ -267,7 +267,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -321,6 +321,10 @@
<Filter
Name="intern"
>
<File
RelativePath="..\..\intern\AUD_3DMath.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_Buffer.cpp"
>
@ -385,6 +389,14 @@
RelativePath="..\..\intern\AUD_ConverterReader.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_DefaultMixer.cpp"
>
</File>
<File
RelativePath="..\..\intern\AUD_DefaultMixer.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_FileFactory.cpp"
>
@ -449,6 +461,10 @@
RelativePath="..\..\intern\AUD_NULLDevice.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_PyInit.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_ReadDevice.cpp"
>
@ -481,6 +497,22 @@
RelativePath="..\..\intern\AUD_SequencerReader.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_SilenceFactory.cpp"
>
</File>
<File
RelativePath="..\..\intern\AUD_SilenceFactory.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_SilenceReader.cpp"
>
</File>
<File
RelativePath="..\..\intern\AUD_SilenceReader.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_SinusFactory.cpp"
>
@ -505,10 +537,6 @@
RelativePath="..\..\intern\AUD_SoftwareDevice.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_SourceCaps.h"
>
</File>
<File
RelativePath="..\..\intern\AUD_Space.h"
>
@ -554,11 +582,11 @@
>
</File>
<File
RelativePath="..\..\FX\AUD_AccumulatorReader.cpp"
RelativePath="..\..\FX\AUD_BaseIIRFilterReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_AccumulatorReader.h"
RelativePath="..\..\FX\AUD_BaseIIRFilterReader.h"
>
</File>
<File
@ -570,11 +598,11 @@
>
</File>
<File
RelativePath="..\..\FX\AUD_ButterworthReader.cpp"
RelativePath="..\..\FX\AUD_CallbackIIRFilterReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_ButterworthReader.h"
RelativePath="..\..\FX\AUD_CallbackIIRFilterReader.h"
>
</File>
<File
@ -593,6 +621,14 @@
RelativePath="..\..\FX\AUD_DelayReader.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_DoubleFactory.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_DoubleFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_DoubleReader.cpp"
>
@ -625,14 +661,6 @@
RelativePath="..\..\FX\AUD_EnvelopeFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_EnvelopeReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_EnvelopeReader.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_FaderFactory.cpp"
>
@ -658,11 +686,19 @@
>
</File>
<File
RelativePath="..\..\FX\AUD_HighpassReader.cpp"
RelativePath="..\..\FX\AUD_IIRFilterFactory.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_HighpassReader.h"
RelativePath="..\..\FX\AUD_IIRFilterFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_IIRFilterReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_IIRFilterReader.h"
>
</File>
<File
@ -705,14 +741,6 @@
RelativePath="..\..\FX\AUD_LowpassFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_LowpassReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_LowpassReader.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_PingPongFactory.cpp"
>
@ -745,14 +773,6 @@
RelativePath="..\..\FX\AUD_RectifyFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_RectifyReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_RectifyReader.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_ReverseFactory.cpp"
>
@ -777,14 +797,6 @@
RelativePath="..\..\FX\AUD_SquareFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_SquareReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_SquareReader.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_SumFactory.cpp"
>
@ -794,11 +806,19 @@
>
</File>
<File
RelativePath="..\..\FX\AUD_SumReader.cpp"
RelativePath="..\..\FX\AUD_SuperposeFactory.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_SumReader.h"
RelativePath="..\..\FX\AUD_SuperposeFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_SuperposeReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_SuperposeReader.h"
>
</File>
<File
@ -809,14 +829,6 @@
RelativePath="..\..\FX\AUD_VolumeFactory.h"
>
</File>
<File
RelativePath="..\..\FX\AUD_VolumeReader.cpp"
>
</File>
<File
RelativePath="..\..\FX\AUD_VolumeReader.h"
>
</File>
</Filter>
<Filter
Name="OpenAL"
@ -895,22 +907,14 @@
</File>
</Filter>
<Filter
Name="fftw"
Name="Python"
>
<File
RelativePath="..\..\fftw\AUD_BandPassFactory.cpp"
RelativePath="..\..\Python\AUD_PyAPI.cpp"
>
</File>
<File
RelativePath="..\..\fftw\AUD_BandPassFactory.h"
>
</File>
<File
RelativePath="..\..\fftw\AUD_BandPassReader.cpp"
>
</File>
<File
RelativePath="..\..\fftw\AUD_BandPassReader.h"
RelativePath="..\..\Python\AUD_PyAPI.h"
>
</File>
</Filter>

@ -43,7 +43,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -121,7 +121,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="0"
@ -198,7 +198,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -275,7 +275,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="0"