forked from bartvdbraak/blender
Update MSVC project files
This commit is contained in:
parent
3bd039eff9
commit
ee78298dd5
@ -44,7 +44,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -118,7 +118,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
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PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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@ -193,7 +193,7 @@
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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StringPooling="true"
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RuntimeLibrary="2"
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@ -267,7 +267,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\sndfile;..\..\Python;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\lib\windows\jack\include;..\..\..\..\..\lib\windows\sndfile\include;..\..\..\..\..\lib\windows\fftw3\include;..\..\..\..\..\lib\windows\python\include\python3.1"
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PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -321,6 +321,10 @@
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<Filter
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Name="intern"
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>
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<File
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RelativePath="..\..\intern\AUD_3DMath.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_Buffer.cpp"
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>
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@ -385,6 +389,14 @@
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RelativePath="..\..\intern\AUD_ConverterReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_DefaultMixer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_DefaultMixer.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_FileFactory.cpp"
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>
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@ -449,6 +461,10 @@
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RelativePath="..\..\intern\AUD_NULLDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_PyInit.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ReadDevice.cpp"
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>
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@ -481,6 +497,22 @@
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RelativePath="..\..\intern\AUD_SequencerReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SilenceFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SilenceFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SilenceReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SilenceReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SinusFactory.cpp"
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>
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@ -505,10 +537,6 @@
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RelativePath="..\..\intern\AUD_SoftwareDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SourceCaps.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_Space.h"
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>
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@ -554,11 +582,11 @@
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_AccumulatorReader.cpp"
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RelativePath="..\..\FX\AUD_BaseIIRFilterReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_AccumulatorReader.h"
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RelativePath="..\..\FX\AUD_BaseIIRFilterReader.h"
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>
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</File>
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<File
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@ -570,11 +598,11 @@
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_ButterworthReader.cpp"
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RelativePath="..\..\FX\AUD_CallbackIIRFilterReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_ButterworthReader.h"
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RelativePath="..\..\FX\AUD_CallbackIIRFilterReader.h"
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>
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</File>
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<File
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@ -593,6 +621,14 @@
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RelativePath="..\..\FX\AUD_DelayReader.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_DoubleFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_DoubleFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_DoubleReader.cpp"
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>
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@ -625,14 +661,6 @@
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RelativePath="..\..\FX\AUD_EnvelopeFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_EnvelopeReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_EnvelopeReader.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_FaderFactory.cpp"
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>
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@ -658,11 +686,19 @@
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_HighpassReader.cpp"
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RelativePath="..\..\FX\AUD_IIRFilterFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_HighpassReader.h"
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RelativePath="..\..\FX\AUD_IIRFilterFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_IIRFilterReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_IIRFilterReader.h"
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>
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</File>
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<File
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@ -705,14 +741,6 @@
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RelativePath="..\..\FX\AUD_LowpassFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_LowpassReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_LowpassReader.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_PingPongFactory.cpp"
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>
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@ -745,14 +773,6 @@
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RelativePath="..\..\FX\AUD_RectifyFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_RectifyReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_RectifyReader.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_ReverseFactory.cpp"
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>
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@ -777,14 +797,6 @@
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RelativePath="..\..\FX\AUD_SquareFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SquareReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SquareReader.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SumFactory.cpp"
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>
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@ -794,11 +806,19 @@
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SumReader.cpp"
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RelativePath="..\..\FX\AUD_SuperposeFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SumReader.h"
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RelativePath="..\..\FX\AUD_SuperposeFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SuperposeReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_SuperposeReader.h"
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>
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</File>
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<File
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@ -809,14 +829,6 @@
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RelativePath="..\..\FX\AUD_VolumeFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_VolumeReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\FX\AUD_VolumeReader.h"
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>
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</File>
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</Filter>
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<Filter
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Name="OpenAL"
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@ -895,22 +907,14 @@
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</File>
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</Filter>
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<Filter
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Name="fftw"
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Name="Python"
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>
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<File
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RelativePath="..\..\fftw\AUD_BandPassFactory.cpp"
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RelativePath="..\..\Python\AUD_PyAPI.cpp"
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>
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</File>
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<File
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RelativePath="..\..\fftw\AUD_BandPassFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\fftw\AUD_BandPassReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\fftw\AUD_BandPassReader.h"
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RelativePath="..\..\Python\AUD_PyAPI.h"
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>
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</File>
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</Filter>
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@ -43,7 +43,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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@ -121,7 +121,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -198,7 +198,7 @@
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<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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@ -275,7 +275,7 @@
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<Tool
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||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\intern\audaspace\intern"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
Loading…
Reference in New Issue
Block a user