forked from bartvdbraak/blender
1. making RenderData, xrect, yrect parameters in AviCodec calls
2. fixing MSVC6 projects to build
This commit is contained in:
parent
a4f05a17c3
commit
eee7393e1c
@ -42,8 +42,8 @@ RSC=rc.exe
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# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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@ -67,8 +67,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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@ -92,8 +92,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# SUBTRACT BASE CPP /WX
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# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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@ -119,8 +119,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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@ -261,7 +261,7 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\node.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenkernel\intern\node_composit.c
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SOURCE=..\..\..\source\blender\blenkernel\intern\node_composite.c
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# End Source File
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# Begin Source File
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@ -45,7 +45,7 @@ RSC=rc.exe
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MTL=midl.exe
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -70,7 +70,7 @@ LIB32=link.exe -lib
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MTL=midl.exe
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -215,6 +215,10 @@ SOURCE=..\..\..\source\blender\blenlib\intern\storage.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\threads.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\blenlib\intern\time.c
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# End Source File
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# Begin Source File
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@ -44,7 +44,6 @@
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#include "BKE_global.h"
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#include "BKE_writeavi.h"
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#include "AVI_avi.h"
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@ -54,6 +53,10 @@
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#include "quicktime_export.h"
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#endif
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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#include "BIF_writeavicodec.h"
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#endif
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bMovieHandle *BKE_get_movie_handle(int imtype)
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{
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static bMovieHandle mh;
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@ -70,8 +73,10 @@ bMovieHandle *BKE_get_movie_handle(int imtype)
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}
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#endif
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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if (imtype == R_AVICODEC) {
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if (imtype == R_AVICODEC) {
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mh.start_movie= start_avi_codec;
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mh.append_movie= append_avi_codec;
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mh.end_movie= end_avi_codec;
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}
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#endif
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#ifdef WITH_QUICKTIME
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@ -35,8 +35,8 @@
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#ifdef _WIN32
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void start_avi_codec(void);
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void append_avi_codec(int frame);
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void start_avi_codec(RenderData *rd,int rectx, int recty );
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void append_avi_codec(int frame,int *pixels,int rectx, int recty);
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void end_avi_codec(void);
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int get_avicodec_settings(void);
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@ -33,6 +33,10 @@
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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#define INC_OLE2
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@ -50,6 +54,7 @@
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "DNA_userdef_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_global.h"
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#include "BKE_scene.h"
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@ -68,12 +73,11 @@ static int avifileinitdone = 0;
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static PAVISTREAM psUncompressed = NULL, psCompressed = NULL;
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// function definitions
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static void init_bmi(BITMAPINFOHEADER *bmi);
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static void opts_to_acd(struct AviCodecData *acd);
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static void acd_to_opts(struct AviCodecData *acd);
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static void init_bmi(BITMAPINFOHEADER *bmi,int rectx, int recty );
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static void opts_to_acd(AviCodecData *acd);
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static void acd_to_opts(AviCodecData *acd);
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static void free_opts_data();
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static int open_avi_codec_file(char * name);
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extern struct Render R;
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static int open_avi_codec_file(char * name,RenderData *rd,int rectx, int recty );
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///////////////////////////////////////////////////////////////////////////
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//
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@ -492,19 +496,19 @@ HRESULT STDMETHODCALLTYPE AVIBallDelete (PAVISTREAM ps, LONG lStart, LONG
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//////////////////////////////////////
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static void init_bmi(BITMAPINFOHEADER *bmi)
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static void init_bmi(BITMAPINFOHEADER *bmi,int rectx, int recty )
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{
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memset(bmi, 0, sizeof(BITMAPINFOHEADER));
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bmi->biSize = sizeof(BITMAPINFOHEADER);
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bmi->biWidth = R.rectx;
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bmi->biHeight = R.recty;
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bmi->biWidth = rectx;
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bmi->biHeight = recty;
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bmi->biPlanes = 1;
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bmi->biBitCount = 24;
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bmi->biSizeImage = bmi->biWidth * bmi->biHeight * sizeof(RGBTRIPLE);
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}
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static void opts_to_acd(struct AviCodecData *acd)
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static void opts_to_acd(AviCodecData *acd)
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{
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HIC hic;
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ICINFO icinfo;
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@ -543,7 +547,7 @@ static void opts_to_acd(struct AviCodecData *acd)
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}
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static void acd_to_opts(struct AviCodecData *acd)
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static void acd_to_opts(AviCodecData *acd)
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{
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memset(&opts, 0, sizeof(opts));
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if (acd) {
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@ -581,7 +585,7 @@ static void free_opts_data()
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}
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}
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static int open_avi_codec_file(char * name)
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static int open_avi_codec_file(char * name,RenderData *rd,int rectx, int recty )
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{
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HRESULT hr;
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WORD wVer;
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@ -606,7 +610,7 @@ static int open_avi_codec_file(char * name)
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ret_val = 1;
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} else {
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// initialize the BITMAPINFOHEADER
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init_bmi(&bmi);
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init_bmi(&bmi,rectx,recty);
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// and associate a stream with the input images
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memset(&strhdr, 0, sizeof(strhdr));
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strhdr.fccType = streamtypeVIDEO; // stream type
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@ -614,7 +618,7 @@ static int open_avi_codec_file(char * name)
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strhdr.fccHandler = G.scene->r.avicodecdata->fccHandler;
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}
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strhdr.dwScale = 1;
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strhdr.dwRate = R.r.frs_sec;
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strhdr.dwRate = rd->frs_sec;
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strhdr.dwSuggestedBufferSize = bmi.biSizeImage;
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SetRect(&strhdr.rcFrame, 0, 0, // rectangle for stream
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(int) bmi.biWidth,
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@ -640,7 +644,6 @@ static int open_avi_codec_file(char * name)
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void end_avi_codec(void)
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{
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#if 0
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free_opts_data();
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if (psUncompressed) {
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@ -662,19 +665,17 @@ void end_avi_codec(void)
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AVIFileExit();
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avifileinitdone--;
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}
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#endif
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}
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void start_avi_codec(void)
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void start_avi_codec(RenderData *rd,int rectx, int recty )
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{
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#if 0
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HRESULT hr;
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BITMAPINFOHEADER bmi;
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char name[2048];
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char bakname[2048];
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makeavistring(name);
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makeavistring(rd,name);
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sframe = (G.scene->r.sfra);
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strcpy(bakname, name);
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@ -685,9 +686,9 @@ void start_avi_codec(void)
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}
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// initialize the BITMAPINFOHEADER
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init_bmi(&bmi);
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init_bmi(&bmi,rectx,recty);
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if (open_avi_codec_file(name)) {
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if (open_avi_codec_file(name,rd,rectx,recty)) {
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error("Can not open file %s", name);
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G.afbreek = 1;
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} else {
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@ -728,13 +729,11 @@ void start_avi_codec(void)
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BLI_move(bakname, name);
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}
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}
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#endif
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}
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void append_avi_codec(int frame)
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void append_avi_codec(int frame,int *pixels,int rectx, int recty)
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{
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#if 0
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HRESULT hr;
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BITMAPINFOHEADER bmi;
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RGBTRIPLE *buffer, *to;
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@ -743,14 +742,14 @@ void append_avi_codec(int frame)
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if (psCompressed) {
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// initialize the BITMAPINFOHEADER
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init_bmi(&bmi);
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init_bmi(&bmi, rectx, recty);
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// copy pixels
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buffer = MEM_mallocN(bmi.biSizeImage, "append_win_avi");
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to = buffer;
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from = (unsigned char *) R.rectot;
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for (y = R.recty; y > 0 ; y--) {
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for (x = R.rectx; x > 0 ; x--) {
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from = (unsigned char *) pixels;
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for (y = recty; y > 0 ; y--) {
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for (x = rectx; x > 0 ; x--) {
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to->rgbtRed = from[0];
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to->rgbtGreen = from[1];
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to->rgbtBlue = from[2];
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@ -776,13 +775,11 @@ void append_avi_codec(int frame)
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printf ("added frame %3d (frame %3d in avi): ", frame, frame-sframe);
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}
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}
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#endif
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}
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int get_avicodec_settings(void)
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{
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#if 0
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int ret_val = 0;
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AVICOMPRESSOPTIONS *aopts[1] = {&opts};
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AviCodecData *acd = G.scene->r.avicodecdata;
|
||||
@ -825,7 +822,6 @@ int get_avicodec_settings(void)
|
||||
}
|
||||
|
||||
return(ret_val);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // _WIN32
|
||||
|
Loading…
Reference in New Issue
Block a user