forked from bartvdbraak/blender
Fixed a couple of typos in the Python API docs
This commit is contained in:
parent
87681b46ea
commit
ef1d3a3993
@ -110,10 +110,10 @@ Keeping a Correct State
|
||||
When modeling in blender there are certain assumptions made about the state of the mesh.
|
||||
|
||||
* hidden geometry isn't selected.
|
||||
* when an edge is selected, its vertices's are selected too.
|
||||
* when a face is selected, its edges and vertices's are selected.
|
||||
* when an edge is selected, its vertices are selected too.
|
||||
* when a face is selected, its edges and vertices are selected.
|
||||
* duplicate edges / faces don't exist.
|
||||
* faces have at least 3 vertices's.
|
||||
* faces have at least 3 vertices.
|
||||
|
||||
To give developers flexibility these conventions are not enforced,
|
||||
however tools must leave the mesh in a valid state else other tools may behave incorrectly.
|
||||
|
@ -268,7 +268,7 @@ The **try** statement is useful to save time writing error checking code.
|
||||
|
||||
However **try** is significantly slower then an **if** since an exception has to be set each time, so avoid using **try** in areas of your code that execute in a loop and runs many times.
|
||||
|
||||
There are cases where using **try** is faster than checking weather the condition will raise an error, so it is worth experimenting.
|
||||
There are cases where using **try** is faster than checking whether the condition will raise an error, so it is worth experimenting.
|
||||
|
||||
|
||||
Value Comparison
|
||||
|
@ -155,7 +155,7 @@ Support Overview
|
||||
+==============+==============================+================================+================================+
|
||||
|Import/Create |Bad (inflexible) |Fine (supported as upgrade path)|Best |
|
||||
+--------------+------------------------------+--------------------------------+--------------------------------+
|
||||
|Manipulate |Bad (inflexible) |Bad (looses ngons) |Best |
|
||||
|Manipulate |Bad (inflexible) |Bad (loses ngons) |Best |
|
||||
+--------------+------------------------------+--------------------------------+--------------------------------+
|
||||
|Export/Output |Good (ngons) |Good (When ngons can't be used) |Good (ngons, memory overhead) |
|
||||
+--------------+------------------------------+--------------------------------+--------------------------------+
|
||||
@ -188,7 +188,7 @@ Editing is where the 3 data types vary most.
|
||||
Exporting
|
||||
---------
|
||||
|
||||
All 3 data types can be used for exporting, the choice mostly depends on weather the target format supports ngons or not.
|
||||
All 3 data types can be used for exporting, the choice mostly depends on whether the target format supports ngons or not.
|
||||
|
||||
* polygons are the most direct & efficient way to export providing they convert into the output format easily enough.
|
||||
* tessfaces work well for exporting to formats which dont support ngons, in fact this is the only place where their use is encouraged.
|
||||
|
Loading…
Reference in New Issue
Block a user