forked from bartvdbraak/blender
BGE: Fixing up a small issue from merging Rasterizer cleanup code.
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@ -1332,7 +1332,7 @@ void RAS_OpenGLRasterizer::applyTransform(double* oglmatrix,int objectdrawmode )
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KX_Scene* kxscene = (KX_Scene*) m_auxilaryClientInfo;
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KX_Scene* kxscene = (KX_Scene*) m_auxilaryClientInfo;
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PHY_IPhysicsEnvironment* physics_environment = kxscene->GetPhysicsEnvironment();
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PHY_IPhysicsEnvironment* physics_environment = kxscene->GetPhysicsEnvironment();
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KX_IPhysicsController* physics_controller = gameobj->GetPhysicsController();
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PHY_IPhysicsController* physics_controller = gameobj->GetPhysicsController();
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KX_GameObject *parent = gameobj->GetParent();
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KX_GameObject *parent = gameobj->GetParent();
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if (!physics_controller && parent)
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if (!physics_controller && parent)
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