forked from bartvdbraak/blender
Move & rename uiLayoutOperatorButs to interface_templates.c
This commit is contained in:
parent
ebb29200d3
commit
efd70ab78f
@ -829,9 +829,9 @@ void UI_exit(void);
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#define UI_ITEM_R_NO_BG (1 << 7)
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#define UI_ITEM_R_IMMEDIATE (1 << 8)
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/* uiLayoutOperatorButs flags */
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#define UI_LAYOUT_OP_SHOW_TITLE 1
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#define UI_LAYOUT_OP_SHOW_EMPTY 2
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/* uiTemplateOperatorPropertyButs flags */
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#define UI_TEMPLATE_OP_PROPS_SHOW_TITLE 1
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#define UI_TEMPLATE_OP_PROPS_SHOW_EMPTY 2
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/* used for transp checkers */
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#define UI_ALPHA_CHECKER_DARK 100
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@ -866,9 +866,6 @@ void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
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void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
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void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
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const char *uiLayoutIntrospect(uiLayout *layout); // XXX - testing
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void uiLayoutOperatorButs(const struct bContext *C, struct uiLayout *layout, struct wmOperator *op,
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bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
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const char label_align, const short flag);
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struct MenuType *UI_but_menutype_get(uiBut *but);
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void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
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@ -942,6 +939,9 @@ void uiTemplateImageInfo(uiLayout *layout, struct bContext *C, struct Image *ima
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void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
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void UI_but_func_operator_search(uiBut *but);
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void uiTemplateOperatorSearch(uiLayout *layout);
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void uiTemplateOperatorPropertyButs(const struct bContext *C, uiLayout *layout, struct wmOperator *op,
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bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
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const char label_align, const short flag);
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void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
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void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
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void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
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@ -64,8 +64,6 @@
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/************************ Structs and Defines *************************/
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// #define USE_OP_RESET_BUT // we may want to make this optional, disable for now.
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#define UI_OPERATOR_ERROR_RET(_ot, _opname, return_statement) \
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if (ot == NULL) { \
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ui_item_disabled(layout, _opname); \
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@ -3561,125 +3559,6 @@ const char *uiLayoutIntrospect(uiLayout *layout)
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return str;
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}
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#ifdef USE_OP_RESET_BUT
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static void ui_layout_operator_buts__reset_cb(bContext *UNUSED(C), void *op_pt, void *UNUSED(arg_dummy2))
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{
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WM_operator_properties_reset((wmOperator *)op_pt);
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}
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#endif
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/* this function does not initialize the layout, functions can be called on the layout before and after */
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void uiLayoutOperatorButs(
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const bContext *C, uiLayout *layout, wmOperator *op,
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bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
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const char label_align, const short flag)
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{
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if (!op->properties) {
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IDPropertyTemplate val = {0};
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op->properties = IDP_New(IDP_GROUP, &val, "wmOperatorProperties");
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}
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if (flag & UI_LAYOUT_OP_SHOW_TITLE) {
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uiItemL(layout, RNA_struct_ui_name(op->type->srna), ICON_NONE);
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}
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/* poll() on this operator may still fail, at the moment there is no nice feedback when this happens
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* just fails silently */
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if (!WM_operator_repeat_check(C, op)) {
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UI_block_lock_set(uiLayoutGetBlock(layout), true, "Operator can't' redo");
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/* XXX, could give some nicer feedback or not show redo panel at all? */
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uiItemL(layout, IFACE_("* Redo Unsupported *"), ICON_NONE);
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}
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else {
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/* useful for macros where only one of the steps can't be re-done */
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UI_block_lock_clear(uiLayoutGetBlock(layout));
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}
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/* menu */
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if (op->type->flag & OPTYPE_PRESET) {
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/* XXX, no simple way to get WM_MT_operator_presets.bl_label from python! Label remains the same always! */
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PointerRNA op_ptr;
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uiLayout *row;
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uiLayoutGetBlock(layout)->ui_operator = op;
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row = uiLayoutRow(layout, true);
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uiItemM(row, (bContext *)C, "WM_MT_operator_presets", NULL, ICON_NONE);
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wmOperatorType *ot = WM_operatortype_find("WM_OT_operator_preset_add", false);
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op_ptr = uiItemFullO_ptr(row, ot, "", ICON_ZOOMIN, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_string_set(&op_ptr, "operator", op->type->idname);
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op_ptr = uiItemFullO_ptr(row, ot, "", ICON_ZOOMOUT, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_string_set(&op_ptr, "operator", op->type->idname);
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RNA_boolean_set(&op_ptr, "remove_active", true);
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}
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if (op->type->ui) {
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op->layout = layout;
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op->type->ui((bContext *)C, op);
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op->layout = NULL;
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/* UI_LAYOUT_OP_SHOW_EMPTY ignored */
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}
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else {
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wmWindowManager *wm = CTX_wm_manager(C);
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PointerRNA ptr;
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int empty;
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RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
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/* main draw call */
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empty = uiDefAutoButsRNA(layout, &ptr, check_prop, label_align) == 0;
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if (empty && (flag & UI_LAYOUT_OP_SHOW_EMPTY)) {
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uiItemL(layout, IFACE_("No Properties"), ICON_NONE);
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}
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}
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#ifdef USE_OP_RESET_BUT
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/* its possible that reset can do nothing if all have PROP_SKIP_SAVE enabled
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* but this is not so important if this button is drawn in those cases
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* (which isn't all that likely anyway) - campbell */
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if (op->properties->len) {
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uiBlock *block;
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uiBut *but;
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uiLayout *col; /* needed to avoid alignment errors with previous buttons */
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col = uiLayoutColumn(layout, false);
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block = uiLayoutGetBlock(col);
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but = uiDefIconTextBut(block, UI_BTYPE_BUT, 0, ICON_FILE_REFRESH, IFACE_("Reset"), 0, 0, UI_UNIT_X, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Reset operator defaults"));
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UI_but_func_set(but, ui_layout_operator_buts__reset_cb, op, NULL);
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}
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#endif
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/* set various special settings for buttons */
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{
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uiBlock *block = uiLayoutGetBlock(layout);
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const bool is_popup = (block->flag & UI_BLOCK_KEEP_OPEN) != 0;
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uiBut *but;
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for (but = block->buttons.first; but; but = but->next) {
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/* no undo for buttons for operator redo panels */
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UI_but_flag_disable(but, UI_BUT_UNDO);
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/* only for popups, see [#36109] */
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/* if button is operator's default property, and a text-field, enable focus for it
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* - this is used for allowing operators with popups to rename stuff with fewer clicks
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*/
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if (is_popup) {
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if ((but->rnaprop == op->type->prop) && (but->type == UI_BTYPE_TEXT)) {
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UI_but_focus_on_enter_event(CTX_wm_window(C), but);
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}
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}
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}
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}
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}
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/* this is a bit of a hack but best keep it in one place at least */
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MenuType *UI_but_menutype_get(uiBut *but)
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{
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@ -58,6 +58,7 @@
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_idcode.h"
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#include "BKE_idprop.h"
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#include "BKE_library.h"
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#include "BKE_linestyle.h"
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#include "BKE_main.h"
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@ -87,6 +88,10 @@
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#include "PIL_time.h"
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// #define USE_OP_RESET_BUT // we may want to make this optional, disable for now.
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void UI_template_fix_linking(void)
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{
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}
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@ -3385,6 +3390,129 @@ void uiTemplateOperatorSearch(uiLayout *layout)
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UI_but_func_operator_search(but);
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}
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/************************* Operator Redo Properties Template **************************/
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#ifdef USE_OP_RESET_BUT
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static void ui_layout_operator_buts__reset_cb(bContext *UNUSED(C), void *op_pt, void *UNUSED(arg_dummy2))
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{
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WM_operator_properties_reset((wmOperator *)op_pt);
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}
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#endif
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/**
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* Draw Operator property buttons for redoing execution with different settings.
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* This function does not initialize the layout, functions can be called on the layout before and after.
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*/
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void uiTemplateOperatorPropertyButs(
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const bContext *C, uiLayout *layout, wmOperator *op,
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bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
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const char label_align, const short flag)
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{
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if (!op->properties) {
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IDPropertyTemplate val = {0};
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op->properties = IDP_New(IDP_GROUP, &val, "wmOperatorProperties");
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}
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if (flag & UI_TEMPLATE_OP_PROPS_SHOW_TITLE) {
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uiItemL(layout, RNA_struct_ui_name(op->type->srna), ICON_NONE);
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}
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/* poll() on this operator may still fail, at the moment there is no nice feedback when this happens
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* just fails silently */
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if (!WM_operator_repeat_check(C, op)) {
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UI_block_lock_set(uiLayoutGetBlock(layout), true, "Operator can't' redo");
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/* XXX, could give some nicer feedback or not show redo panel at all? */
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uiItemL(layout, IFACE_("* Redo Unsupported *"), ICON_NONE);
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}
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else {
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/* useful for macros where only one of the steps can't be re-done */
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UI_block_lock_clear(uiLayoutGetBlock(layout));
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}
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/* menu */
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if (op->type->flag & OPTYPE_PRESET) {
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/* XXX, no simple way to get WM_MT_operator_presets.bl_label from python! Label remains the same always! */
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PointerRNA op_ptr;
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uiLayout *row;
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uiLayoutGetBlock(layout)->ui_operator = op;
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row = uiLayoutRow(layout, true);
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uiItemM(row, (bContext *)C, "WM_MT_operator_presets", NULL, ICON_NONE);
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wmOperatorType *ot = WM_operatortype_find("WM_OT_operator_preset_add", false);
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op_ptr = uiItemFullO_ptr(row, ot, "", ICON_ZOOMIN, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_string_set(&op_ptr, "operator", op->type->idname);
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op_ptr = uiItemFullO_ptr(row, ot, "", ICON_ZOOMOUT, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_string_set(&op_ptr, "operator", op->type->idname);
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RNA_boolean_set(&op_ptr, "remove_active", true);
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}
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if (op->type->ui) {
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op->layout = layout;
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op->type->ui((bContext *)C, op);
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op->layout = NULL;
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/* UI_LAYOUT_OP_SHOW_EMPTY ignored */
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}
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else {
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wmWindowManager *wm = CTX_wm_manager(C);
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PointerRNA ptr;
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int empty;
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RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
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/* main draw call */
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empty = uiDefAutoButsRNA(layout, &ptr, check_prop, label_align) == 0;
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if (empty && (flag & UI_TEMPLATE_OP_PROPS_SHOW_EMPTY)) {
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uiItemL(layout, IFACE_("No Properties"), ICON_NONE);
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}
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}
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#ifdef USE_OP_RESET_BUT
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/* its possible that reset can do nothing if all have PROP_SKIP_SAVE enabled
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* but this is not so important if this button is drawn in those cases
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* (which isn't all that likely anyway) - campbell */
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if (op->properties->len) {
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uiBlock *block;
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uiBut *but;
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uiLayout *col; /* needed to avoid alignment errors with previous buttons */
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col = uiLayoutColumn(layout, false);
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block = uiLayoutGetBlock(col);
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but = uiDefIconTextBut(block, UI_BTYPE_BUT, 0, ICON_FILE_REFRESH, IFACE_("Reset"), 0, 0, UI_UNIT_X, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Reset operator defaults"));
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UI_but_func_set(but, ui_layout_operator_buts__reset_cb, op, NULL);
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}
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#endif
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/* set various special settings for buttons */
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{
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uiBlock *block = uiLayoutGetBlock(layout);
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const bool is_popup = (block->flag & UI_BLOCK_KEEP_OPEN) != 0;
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uiBut *but;
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for (but = block->buttons.first; but; but = but->next) {
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/* no undo for buttons for operator redo panels */
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UI_but_flag_disable(but, UI_BUT_UNDO);
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/* only for popups, see [#36109] */
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/* if button is operator's default property, and a text-field, enable focus for it
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* - this is used for allowing operators with popups to rename stuff with fewer clicks
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*/
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if (is_popup) {
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if ((but->rnaprop == op->type->prop) && (but->type == UI_BTYPE_TEXT)) {
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UI_but_focus_on_enter_event(CTX_wm_window(C), but);
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}
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}
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}
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}
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}
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/************************* Running Jobs Template **************************/
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#define B_STOPRENDER 1
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@ -193,7 +193,7 @@ void CLIP_OT_tools(wmOperatorType *ot)
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static void clip_panel_operator_redo_buts(const bContext *C, Panel *pa, wmOperator *op)
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{
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uiLayoutOperatorButs(C, pa->layout, op, NULL, 'V', 0);
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uiTemplateOperatorPropertyButs(C, pa->layout, op, NULL, 'V', 0);
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}
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static void clip_panel_operator_redo_header(const bContext *C, Panel *pa)
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@ -88,7 +88,7 @@ static void file_panel_operator(const bContext *C, Panel *pa)
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UI_block_func_set(uiLayoutGetBlock(pa->layout), file_draw_check_cb, NULL, NULL);
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uiLayoutOperatorButs(C, pa->layout, op, file_panel_check_prop, '\0', UI_LAYOUT_OP_SHOW_EMPTY);
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uiTemplateOperatorPropertyButs(C, pa->layout, op, file_panel_check_prop, '\0', UI_TEMPLATE_OP_PROPS_SHOW_EMPTY);
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UI_block_func_set(uiLayoutGetBlock(pa->layout), NULL, NULL, NULL);
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}
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@ -67,7 +67,7 @@
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static void view3d_panel_operator_redo_buts(const bContext *C, Panel *pa, wmOperator *op)
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{
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uiLayoutOperatorButs(C, pa->layout, op, NULL, 'V', 0);
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uiTemplateOperatorPropertyButs(C, pa->layout, op, NULL, 'V', 0);
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}
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static void view3d_panel_operator_redo_header(const bContext *C, Panel *pa)
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@ -1406,13 +1406,13 @@ static uiBlock *wm_block_create_redo(bContext *C, ARegion *ar, void *arg_op)
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if (op->type->flag & OPTYPE_MACRO) {
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for (op = op->macro.first; op; op = op->next) {
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uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
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uiTemplateOperatorPropertyButs(C, layout, op, NULL, 'H', UI_TEMPLATE_OP_PROPS_SHOW_TITLE);
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if (op->next)
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uiItemS(layout);
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}
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}
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else {
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uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
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uiTemplateOperatorPropertyButs(C, layout, op, NULL, 'H', UI_TEMPLATE_OP_PROPS_SHOW_TITLE);
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}
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UI_block_bounds_set_popup(block, 4, 0, 0);
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@ -1481,7 +1481,7 @@ static uiBlock *wm_block_dialog_create(bContext *C, ARegion *ar, void *userData)
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layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, 0, style);
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uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
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uiTemplateOperatorPropertyButs(C, layout, op, NULL, 'H', UI_TEMPLATE_OP_PROPS_SHOW_TITLE);
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/* clear so the OK button is left alone */
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UI_block_func_set(block, NULL, NULL, NULL);
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@ -1520,7 +1520,7 @@ static uiBlock *wm_operator_ui_create(bContext *C, ARegion *ar, void *userData)
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layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, 0, style);
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/* since ui is defined the auto-layout args are not used */
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uiLayoutOperatorButs(C, layout, op, NULL, 'V', 0);
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uiTemplateOperatorPropertyButs(C, layout, op, NULL, 'V', 0);
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UI_block_func_set(block, NULL, NULL, NULL);
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