Refactoring/cleanup, borrowed from soc-2013-paint branch.

* Move symmetry options to the paint struct (where all paint systems can
make use of it)

* Rename draw_pressure to stroke_active. This is what is really checked
on those occasions that this is used. Also move turning on/off of this
option to the stroke level and avoid doing it on every stroke system.

* Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this
won't restore any mesh, so better have a name that is directly linked to
what the flag actually does.
This commit is contained in:
Antony Riakiotakis 2013-12-09 22:36:33 +02:00
parent ec30d711cc
commit f0675b14d8
13 changed files with 116 additions and 87 deletions

@ -42,7 +42,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 269
#define BLENDER_SUBVERSION 6
#define BLENDER_SUBVERSION 7
/* 262 was the last editmesh release but it has compatibility code for bmesh data */
#define BLENDER_MINVERSION 262
#define BLENDER_MINSUBVERSION 0

@ -307,7 +307,7 @@ void BKE_brush_debug_print_state(Brush *br)
BR_TEST_FLAG(BRUSH_ADAPTIVE_SPACE);
BR_TEST_FLAG(BRUSH_LOCK_SIZE);
BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE);
BR_TEST_FLAG(BRUSH_RESTORE_MESH);
BR_TEST_FLAG(BRUSH_DRAG_DOT);
BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE);
BR_TEST_FLAG(BRUSH_RANDOM_ROTATION);
BR_TEST_FLAG(BRUSH_PLANE_TRIM);
@ -910,7 +910,7 @@ void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2],
/* jitter-ed brush gives weird and unpredictable result for this
* kinds of stroke, so manually disable jitter usage (sergey) */
use_jitter &= (brush->flag & (BRUSH_RESTORE_MESH | BRUSH_ANCHORED)) == 0;
use_jitter &= (brush->flag & (BRUSH_DRAG_DOT | BRUSH_ANCHORED)) == 0;
if (use_jitter) {
float rand_pos[2];

@ -2625,4 +2625,24 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 269, 7)) {
Scene *scene;
for (scene = main->scene.first; scene; scene = scene->id.next) {
Sculpt *sd = scene->toolsettings->sculpt;
if (sd) {
int symmetry_flags = sd->flags & 7;
if (symmetry_flags & SCULPT_SYMM_X)
sd->paint.symmetry_flags |= PAINT_SYMM_X;
if (symmetry_flags & SCULPT_SYMM_Y)
sd->paint.symmetry_flags |= PAINT_SYMM_Y;
if (symmetry_flags & SCULPT_SYMM_Z)
sd->paint.symmetry_flags |= PAINT_SYMM_Z;
if (symmetry_flags & SCULPT_SYMMETRY_FEATHER)
sd->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER;
}
}
}
}

@ -569,7 +569,7 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush,
glTranslatef(-0.5f, -0.5f, 0);
/* scale based on tablet pressure */
if (primary && ups->draw_pressure && BKE_brush_use_size_pressure(vc->scene, brush)) {
if (primary && ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
glTranslatef(0.5f, 0.5f, 0);
glScalef(1.0f / ups->pressure_value, 1.0f / ups->pressure_value, 1);
glTranslatef(-0.5f, -0.5f, 0);
@ -694,7 +694,7 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush,
}
/* scale based on tablet pressure */
if (ups->draw_pressure && BKE_brush_use_size_pressure(vc->scene, brush)) {
if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
do_pop = true;
glPushMatrix();
glLoadIdentity();
@ -788,7 +788,7 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups, Brush *brush, ViewCon
projected_radius);
/* scale 3D brush radius by pressure */
if (ups->draw_pressure && BKE_brush_use_size_pressure(vc->scene, brush))
if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush))
unprojected_radius *= ups->pressure_value;
/* set cached value in either Brush or UnifiedPaintSettings */
@ -828,11 +828,13 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
outline_col = brush->add_col;
final_radius = BKE_brush_size_get(scene, brush) * zoomx;
/* don't calculate rake angles while a stroke is active because the rake variables are global and
* we may get interference with the stroke itself. For line strokes, such interference is visible */
if (!ups->stroke_active) {
if (brush->flag & BRUSH_RAKE)
/* here, translation contains the mouse coordinates. */
paint_calculate_rake_rotation(ups, translation);
else if (!(brush->flag & BRUSH_ANCHORED))
ups->brush_rotation = 0.0;
}
/* draw overlay */
paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
@ -883,7 +885,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
glTranslatef(translation[0], translation[1], 0);
/* draw an inner brush */
if (ups->draw_pressure && BKE_brush_use_size_pressure(scene, brush)) {
if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
/* inner at full alpha */
glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius * ups->pressure_value, 40);
/* outer at half alpha */

@ -511,7 +511,7 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, float mou
{
UnifiedPaintSettings *ups = &settings->unified_paint_settings;
ups->draw_pressure = true;
ups->stroke_active = true;
}
return pop;
@ -595,7 +595,7 @@ static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
ups->draw_pressure = false;
ups->stroke_active = false;
}
}
@ -766,7 +766,7 @@ void brush_drawcursor_texpaint_uvsculpt(bContext *C, int x, int y, void *UNUSED(
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
/* hrmf, duplicate paint_draw_cursor logic here */
if (ups->draw_pressure && BKE_brush_use_size_pressure(scene, brush)) {
if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
/* inner at full alpha */
glutil_draw_lined_arc(0, (float)(M_PI * 2.0), size * ups->pressure_value, 40);
/* outer at half alpha */

@ -165,15 +165,15 @@ static int is_effected(float planes[4][4], const float co[3])
static void flip_plane(float out[4], const float in[4], const char symm)
{
if (symm & SCULPT_SYMM_X)
if (symm & PAINT_SYMM_X)
out[0] = -in[0];
else
out[0] = in[0];
if (symm & SCULPT_SYMM_Y)
if (symm & PAINT_SYMM_Y)
out[1] = -in[1];
else
out[1] = in[1];
if (symm & SCULPT_SYMM_Z)
if (symm & PAINT_SYMM_Z)
out[2] = -in[2];
else
out[2] = in[2];
@ -198,7 +198,7 @@ int do_sculpt_mask_box_select(ViewContext *vc, rcti *rect, bool select, bool UNU
PBVH *pbvh;
PBVHNode **nodes;
int totnode, i, symmpass;
int symm = sd->flags & 7;
int symm = sd->paint.symmetry_flags & 7;
mode = PAINT_MASK_FLOOD_VALUE;
value = select ? 1.0 : 0.0;

@ -76,6 +76,7 @@ typedef struct PaintStroke {
ViewContext vc;
bglMats mats;
Brush *brush;
UnifiedPaintSettings *ups;
/* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs
* to smooth the stroke */
@ -174,7 +175,7 @@ static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
/* Truly temporary data that isn't stored in properties */
ups->draw_pressure = TRUE;
ups->stroke_active = true;
ups->pressure_value = stroke->cached_pressure;
ups->pixel_radius = BKE_brush_size_get(scene, brush);
@ -247,7 +248,7 @@ static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
else
copy_v2_v2(ups->anchored_initial_mouse, stroke->initial_mouse);
ups->draw_anchored = 1;
ups->draw_anchored = true;
}
else if (brush->flag & BRUSH_RAKE) {
if (!stroke->brush_init)
@ -467,8 +468,10 @@ PaintStroke *paint_stroke_new(bContext *C,
StrokeDone done, int event_type)
{
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
ToolSettings *toolsettings = CTX_data_tool_settings(C);
UnifiedPaintSettings *ups = &toolsettings->unified_paint_settings;
Brush *br = stroke->brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
view3d_set_viewcontext(C, &stroke->vc);
if (stroke->vc.v3d)
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
@ -479,6 +482,7 @@ PaintStroke *paint_stroke_new(bContext *C,
stroke->redraw = redraw;
stroke->done = done;
stroke->event_type = event_type; /* for modal, return event */
stroke->ups = ups;
/* initialize here to avoid initialization conflict with threaded strokes */
curvemapping_initialize(br->curve);
@ -498,6 +502,14 @@ void paint_stroke_data_free(struct wmOperator *op)
static void stroke_done(struct bContext *C, struct wmOperator *op)
{
struct PaintStroke *stroke = op->customdata;
UnifiedPaintSettings *ups = stroke->ups;
ups->draw_anchored = false;
ups->stroke_active = false;
/* reset rotation here to avoid doing so in cursor display */
if (!(stroke->brush->flag & BRUSH_RAKE))
ups->brush_rotation = 0.0f;
if (stroke->stroke_started) {
if (stroke->redraw)
@ -556,7 +568,7 @@ bool paint_supports_smooth_stroke(Brush *br, PaintMode mode)
{
if (!(br->flag & BRUSH_SMOOTH_STROKE) ||
(br->flag & BRUSH_ANCHORED) ||
(br->flag & BRUSH_RESTORE_MESH))
(br->flag & BRUSH_DRAG_DOT))
{
return false;
}

@ -2256,11 +2256,6 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNU
wpd->vgroup_mirror = wpaint_mirror_vgroup_ensure(ob, wpd->vgroup_active);
}
{
UnifiedPaintSettings *ups = &ts->unified_paint_settings;
ups->draw_pressure = true;
}
return TRUE;
}
@ -2553,11 +2548,6 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
}
}
{
UnifiedPaintSettings *ups = &ts->unified_paint_settings;
ups->draw_pressure = false;
}
DAG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@ -2875,11 +2865,6 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
{
UnifiedPaintSettings *ups = &ts->unified_paint_settings;
ups->draw_pressure = true;
}
return 1;
}
@ -3103,11 +3088,6 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
if (vpd->mfacetag)
MEM_freeN(vpd->mfacetag);
{
UnifiedPaintSettings *ups = &ts->unified_paint_settings;
ups->draw_pressure = false;
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
MEM_freeN(vpd);

@ -418,7 +418,7 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
/* Requires mesh restore, which doesn't work with
* dynamic-topology */
!(brush->flag & BRUSH_ANCHORED) &&
!(brush->flag & BRUSH_RESTORE_MESH) &&
!(brush->flag & BRUSH_DRAG_DOT) &&
(!ELEM6(brush->sculpt_tool,
/* These brushes, as currently coded, cannot
@ -762,15 +762,15 @@ static float integrate_overlap(Brush *br)
/* Uses symm to selectively flip any axis of a coordinate. */
static void flip_v3_v3(float out[3], const float in[3], const char symm)
{
if (symm & SCULPT_SYMM_X)
if (symm & PAINT_SYMM_X)
out[0] = -in[0];
else
out[0] = in[0];
if (symm & SCULPT_SYMM_Y)
if (symm & PAINT_SYMM_Y)
out[1] = -in[1];
else
out[1] = in[1];
if (symm & SCULPT_SYMM_Z)
if (symm & PAINT_SYMM_Z)
out[2] = -in[2];
else
out[2] = in[2];
@ -820,7 +820,7 @@ static float calc_radial_symmetry_feather(Sculpt *sd, StrokeCache *cache, const
static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache)
{
if (sd->flags & SCULPT_SYMMETRY_FEATHER) {
if (sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER) {
float overlap;
int symm = cache->symmetry;
int i;
@ -3467,7 +3467,7 @@ static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob,
Brush *brush = BKE_paint_brush(&sd->paint);
SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
const char symm = sd->flags & 7;
const char symm = sd->paint.symmetry_flags & 7;
int i;
float feather = calc_symmetry_feather(sd, ss->cache);
@ -4015,7 +4015,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
/* location stays the same for finding vertices in brush radius */
copy_v3_v3(cache->true_location, cache->orig_grab_location);
ups->draw_anchored = 1;
ups->draw_anchored = true;
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
ups->anchored_size = ups->pixel_radius;
}
@ -4142,7 +4142,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
#undef PIXEL_INPUT_THRESHHOLD
}
ups->draw_anchored = 1;
ups->draw_anchored = true;
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
copy_v3_v3(cache->anchored_location, cache->true_location);
ups->anchored_size = ups->pixel_radius;
@ -4314,7 +4314,7 @@ static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
if ((brush->flag & BRUSH_ANCHORED) ||
(brush->sculpt_tool == SCULPT_TOOL_GRAB &&
BKE_brush_use_size_pressure(ss->cache->vc->scene, brush)) ||
(brush->flag & BRUSH_RESTORE_MESH))
(brush->flag & BRUSH_DRAG_DOT))
{
paint_mesh_restore_co(sd, ob);
}
@ -4456,7 +4456,6 @@ static void sculpt_brush_exit_tex(Sculpt *sd)
static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(stroke))
{
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
SculptSession *ss = ob->sculpt;
@ -4464,10 +4463,6 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
sculpt_omp_done(ss);
/* reset values used to draw brush after completing the stroke */
ups->draw_anchored = 0;
ups->draw_pressure = 0;
/* Finished */
if (ss->cache) {
Brush *brush = BKE_paint_brush(&sd->paint);
@ -5068,7 +5063,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
ts->sculpt = MEM_callocN(sizeof(Sculpt), "sculpt mode data");
/* Turn on X plane mirror symmetry by default */
ts->sculpt->flags |= SCULPT_SYMM_X;
ts->sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
/* Make sure at least dyntopo subdivision is enabled */
ts->sculpt->flags |= SCULPT_DYNTOPO_SUBDIVIDE;

@ -140,7 +140,7 @@ typedef enum BrushFlags {
BRUSH_LOCK_SIZE = (1 << 20),
// BRUSH_TEXTURE_OVERLAY = (1 << 21), /* obsolete, use overlay_flags |= BRUSH_OVERLAY_PRIMARY instead */
BRUSH_EDGE_TO_EDGE = (1 << 22),
BRUSH_RESTORE_MESH = (1 << 23),
BRUSH_DRAG_DOT = (1 << 23),
BRUSH_INVERSE_SMOOTH_PRESSURE = (1 << 24),
BRUSH_RANDOM_ROTATION = (1 << 25),
BRUSH_PLANE_TRIM = (1 << 26),

@ -770,7 +770,8 @@ typedef struct Paint {
* smooth the stroke */
int num_input_samples;
int pad;
/* flags used for symmetry */
int symmetry_flags;
} Paint;
/* ------------------------------------------- */
@ -919,8 +920,10 @@ typedef struct UnifiedPaintSettings {
int anchored_size;
float anchored_initial_mouse[2];
/* check is there an ongoing stroke right now */
int stroke_active;
/* drawing pressure */
int draw_pressure;
float pressure_value;
/* position of mouse, used to sample the texture */
@ -1550,16 +1553,29 @@ typedef enum {
PAINT_SHOW_BRUSH_ON_SURFACE = (1 << 2),
} PaintFlags;
/* Paint.symmetry_flags
* (for now just a duplicate of sculpt symmetry flags) */
typedef enum SymmetryFlags {
PAINT_SYMM_X = (1 << 0),
PAINT_SYMM_Y = (1 << 1),
PAINT_SYMM_Z = (1 << 2),
PAINT_SYMMETRY_FEATHER = (1 << 3)
} SymmetryFlags;
/* Sculpt.flags */
/* These can eventually be moved to paint flags? */
typedef enum SculptFlags {
/* deprecated, part of paint struct symmetry_flags now */
SCULPT_SYMM_X = (1 << 0),
SCULPT_SYMM_Y = (1 << 1),
SCULPT_SYMM_Z = (1 << 2),
SCULPT_LOCK_X = (1 << 3),
SCULPT_LOCK_Y = (1 << 4),
SCULPT_LOCK_Z = (1 << 5),
/* deprecated, part of paint struct symmetry_flags now */
SCULPT_SYMMETRY_FEATHER = (1 << 6),
SCULPT_USE_OPENMP = (1 << 7),
SCULPT_ONLY_DEFORM = (1 << 8),
SCULPT_SHOW_DIFFUSE = (1 << 9),

@ -131,7 +131,7 @@ static int rna_SculptToolCapabilities_has_jitter_get(PointerRNA *ptr)
{
Brush *br = (Brush *)ptr->data;
return (!(br->flag & BRUSH_ANCHORED) &&
!(br->flag & BRUSH_RESTORE_MESH) &&
!(br->flag & BRUSH_DRAG_DOT) &&
!ELEM4(br->sculpt_tool,
SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE,
SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB));
@ -211,7 +211,7 @@ static int rna_SculptToolCapabilities_has_smooth_stroke_get(PointerRNA *ptr)
{
Brush *br = (Brush *)ptr->data;
return (!(br->flag & BRUSH_ANCHORED) &&
!(br->flag & BRUSH_RESTORE_MESH) &&
!(br->flag & BRUSH_DRAG_DOT) &&
!ELEM4(br->sculpt_tool,
SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE,
SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB));
@ -608,7 +608,7 @@ static void rna_def_brush(BlenderRNA *brna)
static EnumPropertyItem sculpt_stroke_method_items[] = {
{0, "DOTS", 0, "Dots", "Apply paint on each mouse move step"},
{BRUSH_RESTORE_MESH, "DRAG_DOT", 0, "Drag Dot", "Allows a single dot to be carefully positioned"},
{BRUSH_DRAG_DOT, "DRAG_DOT", 0, "Drag Dot", "Allows a single dot to be carefully positioned"},
{BRUSH_SPACE, "SPACE", 0, "Space", "Limit brush application to the distance specified by spacing"},
{BRUSH_ANCHORED, "ANCHORED", 0, "Anchored", "Keep the brush anchored to the initial location"},
{BRUSH_AIRBRUSH, "AIRBRUSH", 0, "Airbrush", "Keep applying paint effect while holding mouse (spray)"},
@ -996,8 +996,8 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Edge-to-edge", "Drag anchor brush from edge-to-edge");
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "use_restore_mesh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_RESTORE_MESH);
prop = RNA_def_property(srna, "use_drag_dot", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_DRAG_DOT);
RNA_def_property_ui_text(prop, "Restore Mesh", "Allow a single dot to be carefully positioned");
RNA_def_property_update(prop, 0, "rna_Brush_update");

@ -305,19 +305,44 @@ static void rna_def_paint(BlenderRNA *brna)
prop = RNA_def_property(srna, "show_brush", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", PAINT_SHOW_BRUSH);
RNA_def_property_ui_text(prop, "Show Brush", "");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "show_brush_on_surface", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", PAINT_SHOW_BRUSH_ON_SURFACE);
RNA_def_property_ui_text(prop, "Show Brush On Surface", "");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "show_low_resolution", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", PAINT_FAST_NAVIGATE);
RNA_def_property_ui_text(prop, "Fast Navigate", "For multires, show low resolution while navigating the view");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "input_samples", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "num_input_samples");
RNA_def_property_ui_range(prop, 1, PAINT_MAX_INPUT_SAMPLES, 0, -1);
RNA_def_property_ui_text(prop, "Input Samples", "Average multiple input samples together to smooth the brush stroke");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "symmetry_flags", PAINT_SYMM_X);
RNA_def_property_ui_text(prop, "Symmetry X", "Mirror brush across the X axis");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "symmetry_flags", PAINT_SYMM_Y);
RNA_def_property_ui_text(prop, "Symmetry Y", "Mirror brush across the Y axis");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "symmetry_flags", PAINT_SYMM_Z);
RNA_def_property_ui_text(prop, "Symmetry Z", "Mirror brush across the Z axis");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_feather", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "symmetry_flags", PAINT_SYMMETRY_FEATHER);
RNA_def_property_ui_text(prop, "Symmetry Feathering",
"Reduce the strength of the brush where it overlaps symmetrical daubs");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
}
static void rna_def_sculpt(BlenderRNA *brna)
@ -347,21 +372,6 @@ static void rna_def_sculpt(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Radial Symmetry Count X Axis",
"Number of times to copy strokes across the surface");
prop = RNA_def_property(srna, "use_symmetry_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMM_X);
RNA_def_property_ui_text(prop, "Symmetry X", "Mirror brush across the X axis");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMM_Y);
RNA_def_property_ui_text(prop, "Symmetry Y", "Mirror brush across the Y axis");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMM_Z);
RNA_def_property_ui_text(prop, "Symmetry Z", "Mirror brush across the Z axis");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "lock_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_LOCK_X);
RNA_def_property_ui_text(prop, "Lock X", "Disallow changes to the X axis of vertices");
@ -377,12 +387,6 @@ static void rna_def_sculpt(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Lock Z", "Disallow changes to the Z axis of vertices");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_symmetry_feather", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMMETRY_FEATHER);
RNA_def_property_ui_text(prop, "Symmetry Feathering",
"Reduce the strength of the brush where it overlaps symmetrical daubs");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "use_threaded", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_USE_OPENMP);
RNA_def_property_ui_text(prop, "Use OpenMP",