forked from bartvdbraak/blender
Silent strict compiler flag.
Brecht, could you please verify it's indeed nothing should be done for frame node here?
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@ -573,6 +573,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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node = sky;
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break;
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}
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case BL::ShaderNode::type_FRAME: {
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break;
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}
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}
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if(node && node != graph->output())
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