Silent strict compiler flag.

Brecht, could you please verify it's indeed nothing should be done for frame node here?
This commit is contained in:
Sergey Sharybin 2012-11-06 10:18:42 +00:00
parent 5effa2923a
commit f07a563f3b

@ -573,6 +573,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
node = sky; node = sky;
break; break;
} }
case BL::ShaderNode::type_FRAME: {
break;
}
} }
if(node && node != graph->output()) if(node && node != graph->output())