forked from bartvdbraak/blender
Bugfix #34046
Linked Armature with local proxy, using feature "Custom shape at other bone" stopped working on undo/redo. It was actually a bug in the original commit (r26600, april 2010), storing a pointer from the library bone into the local proxy bone. That's strictly forbidden in Blender, but it never showed up because on every undo-redo a complete proxy-sync was called again. To allow undo/redo I had to disable this syncing, except for file load. Hence the feature got lost :) The fix is simple; just store the pointer to its own local bone instead.
This commit is contained in:
parent
2ea0826e7f
commit
f0ce8a563d
@ -1655,7 +1655,8 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
|
|||||||
else {
|
else {
|
||||||
/* always copy custom shape */
|
/* always copy custom shape */
|
||||||
pchan->custom = pchanp->custom;
|
pchan->custom = pchanp->custom;
|
||||||
pchan->custom_tx = pchanp->custom_tx;
|
if (pchanp->custom_tx)
|
||||||
|
pchan->custom_tx = BKE_pose_channel_find_name(pose, pchanp->custom_tx->name);
|
||||||
|
|
||||||
/* ID-Property Syncing */
|
/* ID-Property Syncing */
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user