Convert CCGSubsurf VBO system to also sort hidden and visible faces.

It's not actually used during drawing though.
This commit is contained in:
Antony Riakiotakis 2015-07-25 22:02:15 +02:00
parent 53f6a31c4d
commit f1f4a16eab
4 changed files with 69 additions and 52 deletions

@ -1291,7 +1291,6 @@ static void cdDM_buffer_copy_triangles(
gpumaterials[i].totvisiblepolys = fc[i].i_visible;
}
MEM_freeN(fc);
}

@ -1973,12 +1973,21 @@ static void ccgDM_buffer_copy_normal(
}
}
typedef struct FaceCount {
unsigned int i_visible;
unsigned int i_hidden;
unsigned int i_tri_visible;
unsigned int i_tri_hidden;
} FaceCount;
/* Only used by non-editmesh types */
static void ccgDM_buffer_copy_triangles(
DerivedMesh *dm, unsigned int *varray,
const int *mat_orig_to_new)
{
GPUBufferMaterial *gpumat;
GPUBufferMaterial *gpumat, *gpumaterials = dm->drawObject->materials;
const int totmat = dm->drawObject->totmaterial;
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
@ -1988,41 +1997,87 @@ static void ccgDM_buffer_copy_triangles(
int i, totface = ccgSubSurf_getNumFaces(ss);
int matnr = -1, start;
int totloops = 0;
FaceCount *fc = MEM_mallocN(sizeof(*fc) * totmat, "gpumaterial.facecount");
CCG_key_top_level(&key, ss);
for (i = 0; i < totmat; i++) {
fc[i].i_visible = 0;
fc[i].i_tri_visible = 0;
fc[i].i_hidden = gpumaterials[i].totpolys - 1;
fc[i].i_tri_hidden = gpumaterials[i].totelements - 1;
}
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
bool is_hidden;
int mati;
if (faceFlags) {
matnr = faceFlags[index].mat_nr;
is_hidden = (faceFlags[index].flag & ME_HIDE) != 0;
}
else {
matnr = 0;
is_hidden = false;
}
mati = mat_orig_to_new[matnr];
gpumat = dm->drawObject->materials + mati;
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
gpumat = dm->drawObject->materials + mat_orig_to_new[matnr];
start = gpumat->counter;
if (is_hidden) {
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
start = gpumat->start + fc[mati].i_tri_hidden;
varray[start] = totloops + 3;
varray[start + 1] = totloops + 2;
varray[start + 2] = totloops + 1;
varray[start--] = totloops + 1;
varray[start--] = totloops + 2;
varray[start--] = totloops + 3;
varray[start + 3] = totloops + 3;
varray[start + 4] = totloops + 1;
varray[start + 5] = totloops;
varray[start--] = totloops;
varray[start--] = totloops + 1;
varray[start--] = totloops + 3;
gpumat->counter += 6;
totloops += 4;
fc[mati].i_tri_hidden -= 6;
totloops += 4;
}
}
}
gpumat->polys[fc[mati].i_hidden--] = i;
}
else {
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
start = gpumat->start + fc[mati].i_tri_visible;
varray[start++] = totloops + 3;
varray[start++] = totloops + 2;
varray[start++] = totloops + 1;
varray[start++] = totloops + 3;
varray[start++] = totloops + 1;
varray[start++] = totloops;
fc[mati].i_tri_visible += 6;
totloops += 4;
}
}
}
gpumat->polys[fc[mati].i_visible++] = i;
}
}
/* set the visible polygons */
for (i = 0; i < totmat; i++) {
gpumaterials[i].totvisiblepolys = fc[i].i_visible;
}
MEM_freeN(fc);
}
@ -2460,8 +2515,6 @@ static void ccgDM_copy_gpu_data(
static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
{
GPUBufferMaterial *mat;
int *mat_orig_to_new;
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
GPUDrawObject *gdo;
@ -2514,36 +2567,8 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
/* store total number of points used for triangles */
gdo->tot_triangle_point = ccgSubSurf_getNumFinalFaces(ss) * 6;
gdo->tot_loop_verts = ccgSubSurf_getNumFinalFaces(ss) * 4;
mat_orig_to_new = MEM_callocN(sizeof(*mat_orig_to_new) * totmat,
"GPUDrawObject.mat_orig_to_new");
/* build a map from the original material indices to the new
* GPUBufferMaterial indices */
for (i = 0; i < gdo->totmaterial; i++) {
mat_orig_to_new[gdo->materials[i].mat_nr] = i;
gdo->materials[i].counter = 0;
}
if (faceFlags) {
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
int new_matnr = faceFlags[index].mat_nr;
mat = &gdo->materials[mat_orig_to_new[new_matnr]];
mat->polys[mat->counter++] = i;
}
}
else {
mat = &gdo->materials[0];
for (i = 0; i < totface; i++) {
mat->polys[mat->counter++] = i;
}
}
/* finally, count loose points */
for (i = 0; i < totedge; i++) {
CCGEdge *e = ccgdm->edgeMap[i].edge;
@ -2552,8 +2577,6 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
gdo->tot_loose_point += edgeVerts;
}
MEM_freeN(mat_orig_to_new);
return gdo;
}

@ -66,7 +66,6 @@ typedef struct GPUBufferMaterial {
unsigned int totloops;
unsigned int *polys; /* array of polygons for this material */
unsigned int totpolys; /* total polygons in polys */
unsigned int counter; /* general purpose counter, initialize first! */
unsigned int totvisiblepolys; /* total visible polygons */
/* original material index */

@ -529,7 +529,6 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
int i;
const GPUBufferTypeSettings *ts = &gpu_buffer_type_settings[type];
GLenum target = ts->gl_buffer_type;
int num_components = ts->num_components;
size_t size = gpu_buffer_size_from_type(dm, type);
bool use_VBOs = (GLEW_ARB_vertex_buffer_object) && !(U.gameflags & USER_DISABLE_VBO);
GLboolean uploaded;
@ -547,9 +546,6 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
mat_orig_to_new = MEM_mallocN(sizeof(*mat_orig_to_new) * dm->totmat,
"GPU_buffer_setup.mat_orig_to_new");
for (i = 0; i < object->totmaterial; i++) {
/* for each material, the current index to copy data to */
object->materials[i].counter = object->materials[i].start * num_components;
/* map from original material index to new
* GPUBufferMaterial index */
mat_orig_to_new[object->materials[i].mat_nr] = i;