forked from bartvdbraak/blender
more mini optimizations - don't call UI_ThemeColor 4 times per curve handle, instead get all colors at the start and index them when drawing curves in editmode.
also remove redundant NULL check.
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5114320dc5
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f2748bfdc3
@ -277,8 +277,7 @@ void BKE_area_region_free(SpaceType *st, ARegion *ar)
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ar->v2d.tab_offset= NULL;
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}
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if(ar)
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BLI_freelistN(&ar->panels);
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BLI_freelistN(&ar->panels);
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}
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/* not area itself */
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@ -717,7 +717,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, float pt[2], float
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* 1 : occluded
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2 : occluded with w[3] weights set (need to know in some cases) */
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static int project_paint_occlude_ptv(float pt[3], float v1[3], float v2[3], float v3[3], float w[3], int is_ortho)
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static int project_paint_occlude_ptv(float pt[3], float v1[4], float v2[4], float v3[4], float w[3], int is_ortho)
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{
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/* if all are behind us, return false */
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if(v1[2] > pt[2] && v2[2] > pt[2] && v3[2] > pt[2])
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@ -4538,16 +4538,22 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
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{
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BezTriple *bezt;
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float *fp;
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int basecol;
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int a;
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if(nu->hide || hide_handles) return;
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glBegin(GL_LINES);
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if(nu->type == CU_BEZIER) {
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if(sel) basecol= TH_HANDLE_SEL_FREE;
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else basecol= TH_HANDLE_FREE;
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#define TH_HANDLE_COL_TOT ((TH_HANDLE_SEL_FREE - TH_HANDLE_FREE) + 1)
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/* use MIN2 when indexing to ensure newer files dont read outside the array */
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unsigned char handle_cols[TH_HANDLE_COL_TOT][3];
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const int basecol= sel ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
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for (a=0; a < TH_HANDLE_COL_TOT; a++) {
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UI_GetThemeColor3ubv(basecol + a, handle_cols[a]);
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}
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bezt= nu->bezt;
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a= nu->pntsu;
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@ -4556,31 +4562,34 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
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if( (bezt->f2 & SELECT)==sel) {
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fp= bezt->vec[0];
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UI_ThemeColor(basecol + bezt->h1);
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glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT-1)]);
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glVertex3fv(fp);
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glVertex3fv(fp+3);
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UI_ThemeColor(basecol + bezt->h2);
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glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT-1)]);
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glVertex3fv(fp+3);
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glVertex3fv(fp+6);
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}
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else if( (bezt->f1 & SELECT)==sel) {
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fp= bezt->vec[0];
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UI_ThemeColor(basecol + bezt->h1);
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glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT-1)]);
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glVertex3fv(fp);
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glVertex3fv(fp+3);
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}
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else if( (bezt->f3 & SELECT)==sel) {
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fp= bezt->vec[1];
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UI_ThemeColor(basecol + bezt->h2);
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glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT-1)]);
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glVertex3fv(fp);
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glVertex3fv(fp+3);
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}
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}
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bezt++;
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}
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#undef TH_HANDLE_COL_TOT
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}
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glEnd();
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}
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