forked from bartvdbraak/blender
bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic) we were already using it for videotexture so I don't know why we were not here. Tested in OSX, but it should be working in all OSs.
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@ -1976,8 +1976,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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frame_type = RAS_FrameSettings::e_frame_scale;
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}
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aspect_width = blenderscene->gm.xsch;
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aspect_height = blenderscene->gm.ysch;
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aspect_width = blenderscene->r.xsch*blenderscene->r.xasp;
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aspect_height = blenderscene->r.ysch*blenderscene->r.yasp;
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}
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RAS_FrameSettings frame_settings(
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