forked from bartvdbraak/blender
use const and array size in function definitions, no functional change.
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@ -36,9 +36,9 @@
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#define V_I(x, y, z, res) ( (z)*(res)[1]*(res)[0] + (y)*(res)[0] + (x) )
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/* all input coordinates must be in bounding box 0.0 - 1.0 */
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float voxel_sample_nearest(float *data, int *res, float *co);
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float voxel_sample_trilinear(float *data, int *res, float *co);
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float voxel_sample_triquadratic(float *data, int *res, float *co);
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float voxel_sample_tricubic(float *data, int *res, float *co, int bspline);
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float voxel_sample_nearest(float *data, const int res[3], const float co[3]);
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float voxel_sample_trilinear(float *data, const int res[3], const float co[3]);
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float voxel_sample_triquadratic(float *data, const int res[3], const float co[3]);
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float voxel_sample_tricubic(float *data, const int res[3], const float co[3], int bspline);
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#endif /* BLI_VOXEL_H */
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@ -36,7 +36,7 @@
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BM_INLINE float D(float *data, int *res, int x, int y, int z)
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BM_INLINE float D(float *data, const int res[3], int x, int y, int z)
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{
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CLAMP(x, 0, res[0]-1);
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CLAMP(y, 0, res[1]-1);
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@ -46,7 +46,7 @@ BM_INLINE float D(float *data, int *res, int x, int y, int z)
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/* *** nearest neighbour *** */
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/* input coordinates must be in bounding box 0.0 - 1.0 */
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float voxel_sample_nearest(float *data, int *res, float *co)
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float voxel_sample_nearest(float *data, const int res[3], const float co[3])
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{
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int xi, yi, zi;
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@ -71,7 +71,7 @@ BM_INLINE int _clamp(int a, int b, int c)
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return (a < b) ? b : ((a > c) ? c : a);
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}
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float voxel_sample_trilinear(float *data, int *res, float *co)
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float voxel_sample_trilinear(float *data, const int res[3], const float co[3])
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{
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if (data) {
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@ -103,7 +103,7 @@ float voxel_sample_trilinear(float *data, int *res, float *co)
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}
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float voxel_sample_triquadratic(float *data, int *res, float *co)
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float voxel_sample_triquadratic(float *data, const int res[3], const float co[3])
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{
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if (data) {
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@ -133,7 +133,7 @@ float voxel_sample_triquadratic(float *data, int *res, float *co)
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return 0.f;
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}
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float voxel_sample_tricubic(float *data, int *res, float *co, int bspline)
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float voxel_sample_tricubic(float *data, const int res[3], const float co[3], int bspline)
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{
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if (data) {
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@ -45,6 +45,6 @@ typedef struct VoxelDataHeader
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void make_voxeldata(struct Render *re);
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void free_voxeldata(struct Render *re);
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int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres);
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int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
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#endif /* VOXELDATA_H */
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@ -383,7 +383,7 @@ void make_voxeldata(struct Render *re)
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}
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int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres)
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int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres)
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{
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int retval = TEX_INT;
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VoxelData *vd = tex->vd;
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