added named multilayer UV Layer export.

This commit is contained in:
Campbell Barton 2007-03-29 17:51:32 +00:00
parent cfdef7a88a
commit f40d675437

@ -43,6 +43,7 @@ will be exported as mesh data.
import Blender
import BPyMesh
import BPyMessages
import time
# Used to add the scene name into the filename without using odd chars
@ -1363,9 +1364,9 @@ def write_scene(file):
''')
if ob:
# Only mesh objects have color
file.write(' Property: "Color", "Color", "A",0.8,0.8,0.8\n')
file.write('\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8\n')
file.write(' }\n')
file.write('\t\t}\n')
@ -1399,14 +1400,14 @@ def write_scene(file):
Property: "EmissiveColor", "ColorRGB", "",0,0,0
Property: "EmissiveFactor", "double", "",1
''')
file.write(' Property: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb)
file.write(' Property: "AmbientFactor", "double", "",1\n')
file.write(' Property: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold)
file.write(' Property: "DiffuseFactor", "double", "",1\n')
file.write(' Property: "Bump", "Vector3D", "",0,0,0\n')
file.write(' Property: "TransparentColor", "ColorRGB", "",1,1,1\n')
file.write(' Property: "TransparencyFactor", "double", "",0\n')
file.write(' Property: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
file.write('\t\t\tProperty: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb)
file.write('\t\t\tProperty: "AmbientFactor", "double", "",1\n')
file.write('\t\t\tProperty: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold)
file.write('\t\t\tProperty: "DiffuseFactor", "double", "",1\n')
file.write('\t\t\tProperty: "Bump", "Vector3D", "",0,0,0\n')
file.write('\t\t\tProperty: "TransparentColor", "ColorRGB", "",1,1,1\n')
file.write('\t\t\tProperty: "TransparencyFactor", "double", "",0\n')
file.write('\t\t\tProperty: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
file.write('''
Property: "SpecularFactor", "double", "",1
@ -1426,7 +1427,7 @@ def write_scene(file):
def write_video(texname, tex):
# Same as texture really!
file.write('\n Video: "Video::%s", "Clip" {' % texname)
file.write('\n\tVideo: "Video::%s", "Clip" {' % texname)
file.write('''
Type: "Clip"
@ -1441,7 +1442,7 @@ def write_scene(file):
else:
fname = fname_strip = ''
file.write('\n Property: "Path", "charptr", "", "%s"' % fname_strip)
file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
file.write('''
@ -1456,26 +1457,26 @@ def write_scene(file):
}
UseMipMap: 0''')
file.write('\n Filename: "%s"' % fname_strip)
file.write('\n\t\tFilename: "%s"' % fname_strip)
if fname_strip: fname_strip = '/' + fname_strip
file.write('\n RelativeFilename: "fbx%s"' % fname_strip) # make relative
file.write('\n }')
file.write('\n\t\tRelativeFilename: "fbx%s"' % fname_strip) # make relative
file.write('\n\t}')
def write_texture(texname, tex, num):
# if tex == None then this is a dummy tex
file.write('\n Texture: "Texture::%s", "TextureVideoClip" {' % texname)
file.write('\n Type: "TextureVideoClip"')
file.write('\n Version: 202')
file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {' % texname)
file.write('\n\t\tType: "TextureVideoClip"')
file.write('\n\t\tVersion: 202')
# TODO, rare case _empty_ exists as a name.
file.write('\n TextureName: "Texture::%s"' % texname)
file.write('\n\t\tTextureName: "Texture::%s"' % texname)
file.write('''
Properties60: {
Property: "Translation", "Vector", "A+",0,0,0
Property: "Rotation", "Vector", "A+",0,0,0
Property: "Scaling", "Vector", "A+",1,1,1''')
file.write('\n Property: "Texture alpha", "Number", "A+",%i' % num)
file.write('\n\t\t\tProperty: "Texture alpha", "Number", "A+",%i' % num)
file.write('''
Property: "TextureTypeUse", "enum", "",0
Property: "CurrentTextureBlendMode", "enum", "",1
@ -1490,14 +1491,14 @@ def write_scene(file):
Property: "VideoProperty", "object", ""
}''')
file.write('\n Media: "Video::%s"' % texname)
file.write('\n\t\tMedia: "Video::%s"' % texname)
if tex:
fname = tex.filename
file.write('\n FileName: "%s"' % strip_path(fname))
file.write('\n RelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
file.write('\n\t\tFileName: "%s"' % strip_path(fname))
file.write('\n\t\tRelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
else:
file.write('\n FileName: ""')
file.write('\n RelativeFilename: "fbx"')
file.write('\n\t\tFileName: ""')
file.write('\n\t\tRelativeFilename: "fbx"')
file.write('''
ModelUVTranslation: 0,0
@ -1520,12 +1521,18 @@ def write_scene(file):
if mat: materials[mat.name] = mat
if me.faceUV:
for f in me.faces:
img = f.image
if img: textures[img.name] = img
uvlayer_orig = me.activeUVLayer
for uvlayer in me.getUVLayerNames():
me.activeUVLayer = uvlayer
for f in me.faces:
img = f.image
if img: textures[img.name] = img
me.activeUVLayer = uvlayer_orig
me.transform(ob.matrixWorld)
BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
#### High Quality, not realy needed for now.
#BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
objects.append( (sane_obname(ob.name), ob, me) )
materials = [(sane_matname(mat.name), mat) for mat in materials.itervalues()]
@ -1621,17 +1628,17 @@ Objects: {''')
for obname, ob, me in objects:
file.write('\n Model: "Model::%s", "Mesh" {\n' % sane_obname(ob.name))
file.write(' Version: 232') # newline is added in write_object_props
file.write('\n\tModel: "Model::%s", "Mesh" {\n' % sane_obname(ob.name))
file.write('\t\tVersion: 232') # newline is added in write_object_props
write_object_props(ob)
file.write(' MultiLayer: 0\n')
file.write(' MultiTake: 1\n')
file.write(' Shading: Y\n')
file.write(' Culling: "CullingOff"')
file.write('\t\tMultiLayer: 0\n')
file.write('\t\tMultiTake: 1\n')
file.write('\t\tShading: Y\n')
file.write('\t\tCulling: "CullingOff"')
# Write the Real Mesh data here
file.write('\n Vertices: ')
file.write('\n\t\tVertices: ')
i=-1
for v in me.verts:
if i==-1:
@ -1643,7 +1650,7 @@ Objects: {''')
i=0
file.write(',%.6f,%.6f,%.6f'% tuple(v.co))
i+=1
file.write('\n PolygonVertexIndex: ')
file.write('\n\t\tPolygonVertexIndex: ')
i=-1
for f in me.faces:
fi = [v.index for v in f]
@ -1663,10 +1670,9 @@ Objects: {''')
else: file.write(',%i,%i,%i,%i' % fi )
i+=1
file.write('\n GeometryVersion: 124')
file.write('\n\t\tGeometryVersion: 124')
file.write(\
'''
file.write('''
LayerElementNormal: 0 {
Version: 101
Name: ""
@ -1685,50 +1691,96 @@ Objects: {''')
i=0
file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
i+=1
file.write('\n }')
file.write('\n\t\t}')
# Write UV and texture layers.
if me.faceUV:
file.write('''
LayerElementUV: 0 {
Version: 101
Name: ""
uvlayers = me.getUVLayerNames()
uvlayer_orig = me.activeUVLayer
for uvindex, uvlayer in enumerate(uvlayers):
me.activeUVLayer = uvlayer
file.write('\n\t\tLayerElementUV: %i {' % uvindex)
file.write('\n\t\t\tVersion: 101')
file.write('\n\t\t\tName: "%s"' % uvlayer)
file.write('''
MappingInformationType: "ByPolygonVertex"
ReferenceInformationType: "IndexToDirect"
UV: ''')
i = -1
ii = 0 # Count how many UVs we write
for f in me.faces:
for uv in f.uv:
if i==-1:
file.write('%.6f,%.6f' % tuple(uv))
i = -1
ii = 0 # Count how many UVs we write
for f in me.faces:
for uv in f.uv:
if i==-1:
file.write('%.6f,%.6f' % tuple(uv))
i=0
else:
if i==7:
file.write('\n ')
i=0
file.write(',%.6f,%.6f' % tuple(uv))
i+=1
ii+=1 # One more UV
file.write('\n UVIndex: ')
i = -1
for j in xrange(ii):
if i == -1:
file.write('%i' % j)
i=0
else:
if i==7:
if i==55:
file.write('\n ')
i=0
file.write(',%.6f,%.6f' % tuple(uv))
file.write(',%i' % j)
i+=1
ii+=1 # One more UV
file.write('\n UVIndex: ')
i = -1
for j in xrange(ii):
if i == -1:
file.write('%i' % j)
i=0
file.write('\n }')
if textures:
file.write('\n\t\tLayerElementTexture: %i {' % uvindex)
file.write('\n\t\t\tVersion: 101')
file.write('\n\t\t\tName: "%s"' % uvlayer)
file.write('''
MappingInformationType: "ByPolygon"
ReferenceInformationType: "IndexToDirect"
BlendMode: "Translucent"
TextureAlpha: 1
TextureId: ''')
i=-1
for f in me.faces:
img_key = f.image
if img_key: img_key = img_key.name
if i==-1:
i=0
file.write( '%s' % texture_mapping_local[img_key])
else:
if i==55:
file.write('\n ')
i=0
file.write(',%s' % texture_mapping_local[img_key])
i+=1
else:
if i==55:
file.write('\n ')
i=0
file.write(',%i' % j)
i+=1
file.write('''
LayerElementTexture: 0 {
Version: 101
Name: ""
MappingInformationType: "NoMappingInformation"
ReferenceInformationType: "IndexToDirect"
BlendMode: "Translucent"
TextureAlpha: 1
TextureId: ''')
file.write('\n\t\t}')
file.write('\n }')
me.activeUVLayer = uvlayer_orig
# Done with UV/textures.
if materials:
file.write('''
@ -1772,44 +1824,6 @@ Objects: {''')
file.write('\n }')
if textures:
if me.faceUV:
file.write('''
LayerElementTexture: 0 {
Version: 101
Name: ""
MappingInformationType: "ByPolygon"
ReferenceInformationType: "IndexToDirect"
BlendMode: "Translucent"
TextureAlpha: 1
TextureId: ''')
i=-1
for f in me.faces:
img_key = f.image
if img_key: img_key = img_key.name
if i==-1:
i=0
file.write( '%s' % texture_mapping_local[img_key])
else:
if i==55:
file.write('\n ')
i=0
file.write(',%s' % texture_mapping_local[img_key])
i+=1
else:
file.write('''
LayerElementTexture: 0 {
Version: 101
Name: ""
MappingInformationType: "NoMappingInformation"
ReferenceInformationType: "IndexToDirect"
BlendMode: "Translucent"
TextureAlpha: 1
TextureId: ''')
file.write('\n }')
file.write('''
Layer: 0 {
@ -1840,9 +1854,39 @@ Objects: {''')
Type: "LayerElementUV"
TypedIndex: 0
}''')
file.write('\n }')
file.write('\n }')
file.write('\n\t\t}')
if me.faceUV and len(uvlayers) > 1:
for i in xrange(1, len(uvlayers)):
file.write('\n\t\tLayer: %i {' % i)
file.write('\n\t\t\tVersion: 100')
file.write('''
LayerElement: {
Type: "LayerElementUV"''')
file.write('\n\t\t\t\tTypedIndex: %i' % i)
file.write('\n\t\t\t}')
if textures:
file.write('''
LayerElement: {
Type: "LayerElementTexture"''')
file.write('\n\t\t\t\tTypedIndex: %i' % i)
file.write('\n\t\t\t}')
file.write('\n\t\t}')
file.write('\n\t}')
write_cameras()
for matname, mat in materials:
@ -1882,10 +1926,10 @@ Objects: {''')
Relations: {
''')
file.write(' Model: "Model::blend_root", "Null" {\n }\n')
file.write('\tModel: "Model::blend_root", "Null" {\n\t}\n')
for obname, ob, me in objects:
file.write(' Model: "Model::%s", "Mesh" {\n }\n' % obname)
file.write('\tModel: "Model::%s", "Mesh" {\n\t}\n' % obname)
file.write(''' Model: "Model::Producer Perspective", "Camera" {
}
@ -1906,14 +1950,14 @@ Relations: {
''')
for matname, mat in materials:
file.write(' Material: "Material::%s", "" {\n }\n' % matname)
file.write('\tMaterial: "Material::%s", "" {\n\t}\n' % matname)
if textures:
for texname, tex in textures:
file.write(' Texture: "Texture::%s", "TextureVideoClip" {\n }\n' % texname)
file.write('\tTexture: "Texture::%s", "TextureVideoClip" {\n\t}\n' % texname)
for texname, tex in textures:
file.write(' Video: "Video::%s", "Clip" {\n }\n' % texname)
file.write('\tVideo: "Video::%s", "Clip" {\n\t}\n' % texname)
file.write('}\n')
file.write(\
@ -1925,10 +1969,10 @@ Connections: {
''')
# write the fake root node
file.write(' Connect: "OO", "Model::blend_root", "Model::Scene"\n')
file.write('\tConnect: "OO", "Model::blend_root", "Model::Scene"\n')
for obname, ob, me in objects:
file.write(' Connect: "OO", "Model::%s", "Model::blend_root"\n' % obname)
file.write('\tConnect: "OO", "Model::%s", "Model::blend_root"\n' % obname)
for obname, ob, me in objects:
# Connect all materials to all objects, not good form but ok for now.
@ -1938,10 +1982,10 @@ Connections: {
if textures:
for obname, ob, me in objects:
for texname, tex in textures:
file.write(' Connect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname))
file.write('\tConnect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname))
for texname, tex in textures:
file.write(' Connect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
file.write('\tConnect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
file.write('}\n')
@ -1992,6 +2036,9 @@ Version5: {
def write_ui(filename):
if not BPyMessages.Warning_SaveOver(filename):
return
Blender.Window.WaitCursor(1)
file = open(filename, 'w')
write_header(file)