forked from bartvdbraak/blender
added named multilayer UV Layer export.
This commit is contained in:
parent
cfdef7a88a
commit
f40d675437
@ -43,6 +43,7 @@ will be exported as mesh data.
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import Blender
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import BPyMesh
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import BPyMessages
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import time
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# Used to add the scene name into the filename without using odd chars
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@ -1363,9 +1364,9 @@ def write_scene(file):
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''')
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if ob:
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# Only mesh objects have color
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file.write(' Property: "Color", "Color", "A",0.8,0.8,0.8\n')
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file.write('\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8\n')
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file.write(' }\n')
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file.write('\t\t}\n')
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@ -1399,14 +1400,14 @@ def write_scene(file):
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Property: "EmissiveColor", "ColorRGB", "",0,0,0
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Property: "EmissiveFactor", "double", "",1
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''')
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file.write(' Property: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb)
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file.write(' Property: "AmbientFactor", "double", "",1\n')
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file.write(' Property: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold)
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file.write(' Property: "DiffuseFactor", "double", "",1\n')
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file.write(' Property: "Bump", "Vector3D", "",0,0,0\n')
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file.write(' Property: "TransparentColor", "ColorRGB", "",1,1,1\n')
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file.write(' Property: "TransparencyFactor", "double", "",0\n')
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file.write(' Property: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
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file.write('\t\t\tProperty: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb)
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file.write('\t\t\tProperty: "AmbientFactor", "double", "",1\n')
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file.write('\t\t\tProperty: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold)
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file.write('\t\t\tProperty: "DiffuseFactor", "double", "",1\n')
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file.write('\t\t\tProperty: "Bump", "Vector3D", "",0,0,0\n')
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file.write('\t\t\tProperty: "TransparentColor", "ColorRGB", "",1,1,1\n')
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file.write('\t\t\tProperty: "TransparencyFactor", "double", "",0\n')
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file.write('\t\t\tProperty: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
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file.write('''
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Property: "SpecularFactor", "double", "",1
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@ -1426,7 +1427,7 @@ def write_scene(file):
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def write_video(texname, tex):
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# Same as texture really!
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file.write('\n Video: "Video::%s", "Clip" {' % texname)
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file.write('\n\tVideo: "Video::%s", "Clip" {' % texname)
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file.write('''
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Type: "Clip"
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@ -1441,7 +1442,7 @@ def write_scene(file):
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else:
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fname = fname_strip = ''
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file.write('\n Property: "Path", "charptr", "", "%s"' % fname_strip)
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file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
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file.write('''
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@ -1456,26 +1457,26 @@ def write_scene(file):
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}
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UseMipMap: 0''')
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file.write('\n Filename: "%s"' % fname_strip)
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file.write('\n\t\tFilename: "%s"' % fname_strip)
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if fname_strip: fname_strip = '/' + fname_strip
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file.write('\n RelativeFilename: "fbx%s"' % fname_strip) # make relative
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file.write('\n }')
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file.write('\n\t\tRelativeFilename: "fbx%s"' % fname_strip) # make relative
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file.write('\n\t}')
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def write_texture(texname, tex, num):
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# if tex == None then this is a dummy tex
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file.write('\n Texture: "Texture::%s", "TextureVideoClip" {' % texname)
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file.write('\n Type: "TextureVideoClip"')
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file.write('\n Version: 202')
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file.write('\n\tTexture: "Texture::%s", "TextureVideoClip" {' % texname)
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file.write('\n\t\tType: "TextureVideoClip"')
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file.write('\n\t\tVersion: 202')
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# TODO, rare case _empty_ exists as a name.
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file.write('\n TextureName: "Texture::%s"' % texname)
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file.write('\n\t\tTextureName: "Texture::%s"' % texname)
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file.write('''
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Properties60: {
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Property: "Translation", "Vector", "A+",0,0,0
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Property: "Rotation", "Vector", "A+",0,0,0
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Property: "Scaling", "Vector", "A+",1,1,1''')
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file.write('\n Property: "Texture alpha", "Number", "A+",%i' % num)
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file.write('\n\t\t\tProperty: "Texture alpha", "Number", "A+",%i' % num)
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file.write('''
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Property: "TextureTypeUse", "enum", "",0
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Property: "CurrentTextureBlendMode", "enum", "",1
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@ -1490,14 +1491,14 @@ def write_scene(file):
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Property: "VideoProperty", "object", ""
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}''')
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file.write('\n Media: "Video::%s"' % texname)
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file.write('\n\t\tMedia: "Video::%s"' % texname)
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if tex:
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fname = tex.filename
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file.write('\n FileName: "%s"' % strip_path(fname))
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file.write('\n RelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
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file.write('\n\t\tFileName: "%s"' % strip_path(fname))
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file.write('\n\t\tRelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command
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else:
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file.write('\n FileName: ""')
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file.write('\n RelativeFilename: "fbx"')
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file.write('\n\t\tFileName: ""')
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file.write('\n\t\tRelativeFilename: "fbx"')
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file.write('''
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ModelUVTranslation: 0,0
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@ -1520,12 +1521,18 @@ def write_scene(file):
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if mat: materials[mat.name] = mat
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if me.faceUV:
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for f in me.faces:
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img = f.image
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if img: textures[img.name] = img
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uvlayer_orig = me.activeUVLayer
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for uvlayer in me.getUVLayerNames():
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me.activeUVLayer = uvlayer
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for f in me.faces:
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img = f.image
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if img: textures[img.name] = img
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me.activeUVLayer = uvlayer_orig
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me.transform(ob.matrixWorld)
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BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
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#### High Quality, not realy needed for now.
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#BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines.
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objects.append( (sane_obname(ob.name), ob, me) )
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materials = [(sane_matname(mat.name), mat) for mat in materials.itervalues()]
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@ -1621,17 +1628,17 @@ Objects: {''')
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for obname, ob, me in objects:
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file.write('\n Model: "Model::%s", "Mesh" {\n' % sane_obname(ob.name))
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file.write(' Version: 232') # newline is added in write_object_props
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file.write('\n\tModel: "Model::%s", "Mesh" {\n' % sane_obname(ob.name))
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file.write('\t\tVersion: 232') # newline is added in write_object_props
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write_object_props(ob)
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file.write(' MultiLayer: 0\n')
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file.write(' MultiTake: 1\n')
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file.write(' Shading: Y\n')
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file.write(' Culling: "CullingOff"')
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file.write('\t\tMultiLayer: 0\n')
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file.write('\t\tMultiTake: 1\n')
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file.write('\t\tShading: Y\n')
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file.write('\t\tCulling: "CullingOff"')
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# Write the Real Mesh data here
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file.write('\n Vertices: ')
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file.write('\n\t\tVertices: ')
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i=-1
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for v in me.verts:
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if i==-1:
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@ -1643,7 +1650,7 @@ Objects: {''')
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i=0
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file.write(',%.6f,%.6f,%.6f'% tuple(v.co))
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i+=1
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file.write('\n PolygonVertexIndex: ')
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file.write('\n\t\tPolygonVertexIndex: ')
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i=-1
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for f in me.faces:
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fi = [v.index for v in f]
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@ -1663,10 +1670,9 @@ Objects: {''')
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else: file.write(',%i,%i,%i,%i' % fi )
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i+=1
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file.write('\n GeometryVersion: 124')
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file.write('\n\t\tGeometryVersion: 124')
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file.write(\
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'''
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file.write('''
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LayerElementNormal: 0 {
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Version: 101
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Name: ""
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@ -1685,50 +1691,96 @@ Objects: {''')
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i=0
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file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
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i+=1
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file.write('\n }')
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file.write('\n\t\t}')
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# Write UV and texture layers.
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if me.faceUV:
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file.write('''
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LayerElementUV: 0 {
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Version: 101
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Name: ""
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uvlayers = me.getUVLayerNames()
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uvlayer_orig = me.activeUVLayer
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for uvindex, uvlayer in enumerate(uvlayers):
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me.activeUVLayer = uvlayer
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file.write('\n\t\tLayerElementUV: %i {' % uvindex)
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file.write('\n\t\t\tVersion: 101')
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file.write('\n\t\t\tName: "%s"' % uvlayer)
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file.write('''
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MappingInformationType: "ByPolygonVertex"
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ReferenceInformationType: "IndexToDirect"
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UV: ''')
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i = -1
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ii = 0 # Count how many UVs we write
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for f in me.faces:
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for uv in f.uv:
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if i==-1:
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file.write('%.6f,%.6f' % tuple(uv))
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i = -1
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ii = 0 # Count how many UVs we write
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for f in me.faces:
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for uv in f.uv:
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if i==-1:
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file.write('%.6f,%.6f' % tuple(uv))
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i=0
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else:
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if i==7:
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file.write('\n ')
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i=0
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file.write(',%.6f,%.6f' % tuple(uv))
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i+=1
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ii+=1 # One more UV
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file.write('\n UVIndex: ')
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i = -1
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for j in xrange(ii):
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if i == -1:
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file.write('%i' % j)
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i=0
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else:
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if i==7:
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if i==55:
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file.write('\n ')
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i=0
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file.write(',%.6f,%.6f' % tuple(uv))
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file.write(',%i' % j)
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i+=1
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ii+=1 # One more UV
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file.write('\n UVIndex: ')
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i = -1
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for j in xrange(ii):
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if i == -1:
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file.write('%i' % j)
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i=0
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file.write('\n }')
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if textures:
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file.write('\n\t\tLayerElementTexture: %i {' % uvindex)
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file.write('\n\t\t\tVersion: 101')
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file.write('\n\t\t\tName: "%s"' % uvlayer)
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file.write('''
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MappingInformationType: "ByPolygon"
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ReferenceInformationType: "IndexToDirect"
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BlendMode: "Translucent"
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TextureAlpha: 1
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TextureId: ''')
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i=-1
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for f in me.faces:
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img_key = f.image
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if img_key: img_key = img_key.name
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if i==-1:
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i=0
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file.write( '%s' % texture_mapping_local[img_key])
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else:
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if i==55:
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file.write('\n ')
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i=0
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file.write(',%s' % texture_mapping_local[img_key])
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i+=1
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else:
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if i==55:
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file.write('\n ')
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i=0
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file.write(',%i' % j)
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i+=1
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file.write('''
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LayerElementTexture: 0 {
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Version: 101
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Name: ""
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MappingInformationType: "NoMappingInformation"
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ReferenceInformationType: "IndexToDirect"
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BlendMode: "Translucent"
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TextureAlpha: 1
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TextureId: ''')
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file.write('\n\t\t}')
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file.write('\n }')
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me.activeUVLayer = uvlayer_orig
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# Done with UV/textures.
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if materials:
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file.write('''
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@ -1772,44 +1824,6 @@ Objects: {''')
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file.write('\n }')
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if textures:
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if me.faceUV:
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file.write('''
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LayerElementTexture: 0 {
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Version: 101
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Name: ""
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MappingInformationType: "ByPolygon"
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ReferenceInformationType: "IndexToDirect"
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BlendMode: "Translucent"
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TextureAlpha: 1
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TextureId: ''')
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i=-1
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for f in me.faces:
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img_key = f.image
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if img_key: img_key = img_key.name
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if i==-1:
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i=0
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file.write( '%s' % texture_mapping_local[img_key])
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else:
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if i==55:
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file.write('\n ')
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i=0
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file.write(',%s' % texture_mapping_local[img_key])
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i+=1
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else:
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file.write('''
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LayerElementTexture: 0 {
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Version: 101
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Name: ""
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MappingInformationType: "NoMappingInformation"
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ReferenceInformationType: "IndexToDirect"
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BlendMode: "Translucent"
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TextureAlpha: 1
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TextureId: ''')
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file.write('\n }')
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file.write('''
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Layer: 0 {
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@ -1840,9 +1854,39 @@ Objects: {''')
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Type: "LayerElementUV"
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TypedIndex: 0
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}''')
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file.write('\n }')
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file.write('\n }')
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file.write('\n\t\t}')
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if me.faceUV and len(uvlayers) > 1:
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for i in xrange(1, len(uvlayers)):
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file.write('\n\t\tLayer: %i {' % i)
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file.write('\n\t\t\tVersion: 100')
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file.write('''
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LayerElement: {
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Type: "LayerElementUV"''')
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file.write('\n\t\t\t\tTypedIndex: %i' % i)
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file.write('\n\t\t\t}')
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if textures:
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file.write('''
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LayerElement: {
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Type: "LayerElementTexture"''')
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file.write('\n\t\t\t\tTypedIndex: %i' % i)
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file.write('\n\t\t\t}')
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file.write('\n\t\t}')
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file.write('\n\t}')
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write_cameras()
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for matname, mat in materials:
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@ -1882,10 +1926,10 @@ Objects: {''')
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Relations: {
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''')
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file.write(' Model: "Model::blend_root", "Null" {\n }\n')
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file.write('\tModel: "Model::blend_root", "Null" {\n\t}\n')
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for obname, ob, me in objects:
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file.write(' Model: "Model::%s", "Mesh" {\n }\n' % obname)
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file.write('\tModel: "Model::%s", "Mesh" {\n\t}\n' % obname)
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file.write(''' Model: "Model::Producer Perspective", "Camera" {
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}
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@ -1906,14 +1950,14 @@ Relations: {
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''')
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for matname, mat in materials:
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file.write(' Material: "Material::%s", "" {\n }\n' % matname)
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file.write('\tMaterial: "Material::%s", "" {\n\t}\n' % matname)
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if textures:
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for texname, tex in textures:
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file.write(' Texture: "Texture::%s", "TextureVideoClip" {\n }\n' % texname)
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file.write('\tTexture: "Texture::%s", "TextureVideoClip" {\n\t}\n' % texname)
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for texname, tex in textures:
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file.write(' Video: "Video::%s", "Clip" {\n }\n' % texname)
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file.write('\tVideo: "Video::%s", "Clip" {\n\t}\n' % texname)
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file.write('}\n')
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file.write(\
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@ -1925,10 +1969,10 @@ Connections: {
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''')
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# write the fake root node
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file.write(' Connect: "OO", "Model::blend_root", "Model::Scene"\n')
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file.write('\tConnect: "OO", "Model::blend_root", "Model::Scene"\n')
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for obname, ob, me in objects:
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file.write(' Connect: "OO", "Model::%s", "Model::blend_root"\n' % obname)
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file.write('\tConnect: "OO", "Model::%s", "Model::blend_root"\n' % obname)
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for obname, ob, me in objects:
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# Connect all materials to all objects, not good form but ok for now.
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@ -1938,10 +1982,10 @@ Connections: {
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if textures:
|
||||
for obname, ob, me in objects:
|
||||
for texname, tex in textures:
|
||||
file.write(' Connect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname))
|
||||
file.write('\tConnect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname))
|
||||
|
||||
for texname, tex in textures:
|
||||
file.write(' Connect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
|
||||
file.write('\tConnect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname))
|
||||
|
||||
file.write('}\n')
|
||||
|
||||
@ -1992,6 +2036,9 @@ Version5: {
|
||||
|
||||
|
||||
def write_ui(filename):
|
||||
if not BPyMessages.Warning_SaveOver(filename):
|
||||
return
|
||||
|
||||
Blender.Window.WaitCursor(1)
|
||||
file = open(filename, 'w')
|
||||
write_header(file)
|
||||
|
Loading…
Reference in New Issue
Block a user