forked from bartvdbraak/blender
Correct accidental changes by C Logging addition
Error in 891c1cfc9a3
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473f17b3d5
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@ -2668,8 +2668,8 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
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layout.operator("object.vertex_parent_set")
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layout.operator("object.vertex_parent_set")
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class VIEW3D_MT_edit_mesh_edges(Menu):
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class VIEW3D_MT_edit_mesh_edges_data(Menu):
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bl_label = "Edges"
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bl_label = "Edge Data"
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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@ -2678,13 +2678,6 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("mesh.edge_face_add")
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layout.operator("mesh.subdivide")
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layout.operator("mesh.subdivide_edgering")
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layout.operator("mesh.unsubdivide")
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layout.separator()
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layout.operator("transform.edge_crease")
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layout.operator("transform.edge_crease")
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layout.operator("transform.edge_bevelweight")
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layout.operator("transform.edge_bevelweight")
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@ -2705,6 +2698,26 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
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layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
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layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
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layout.separator()
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layout.separator()
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class VIEW3D_MT_edit_mesh_edges(Menu):
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bl_label = "Edges"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("mesh.edge_face_add")
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layout.operator("mesh.subdivide")
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layout.operator("mesh.subdivide_edgering")
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layout.operator("mesh.unsubdivide")
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layout.separator()
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layout.menu("VIEW3D_MT_edit_mesh_edges_data")
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layout.separator()
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layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
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layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
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layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True
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layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True
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@ -4111,6 +4124,7 @@ classes = (
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VIEW3D_MT_edit_mesh_extrude,
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VIEW3D_MT_edit_mesh_extrude,
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VIEW3D_MT_edit_mesh_vertices,
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VIEW3D_MT_edit_mesh_vertices,
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VIEW3D_MT_edit_mesh_edges,
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VIEW3D_MT_edit_mesh_edges,
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VIEW3D_MT_edit_mesh_edges_data,
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VIEW3D_MT_edit_mesh_faces,
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VIEW3D_MT_edit_mesh_faces,
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VIEW3D_MT_edit_mesh_normals,
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VIEW3D_MT_edit_mesh_normals,
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VIEW3D_MT_edit_mesh_clean,
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VIEW3D_MT_edit_mesh_clean,
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@ -252,6 +252,9 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
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Depsgraph *graph,
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Depsgraph *graph,
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const unsigned int layers)
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const unsigned int layers)
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{
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{
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/* Set time for the current graph evaluation context. */
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TimeSourceDepsNode *time_src = graph->find_time_source();
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eval_ctx->ctime = time_src->cfra;
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/* Nothing to update, early out. */
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/* Nothing to update, early out. */
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if (BLI_gset_len(graph->entry_tags) == 0) {
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if (BLI_gset_len(graph->entry_tags) == 0) {
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return;
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return;
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@ -262,9 +265,6 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
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graph->layers);
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graph->layers);
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const bool do_time_debug = ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
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const bool do_time_debug = ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
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const double start_time = do_time_debug ? PIL_check_seconds_timer() : 0;
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const double start_time = do_time_debug ? PIL_check_seconds_timer() : 0;
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/* Set time for the current graph evaluation context. */
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TimeSourceDepsNode *time_src = graph->find_time_source();
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eval_ctx->ctime = time_src->cfra;
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/* Set up evaluation context for depsgraph itself. */
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/* Set up evaluation context for depsgraph itself. */
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DepsgraphEvalState state;
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DepsgraphEvalState state;
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state.eval_ctx = eval_ctx;
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state.eval_ctx = eval_ctx;
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@ -689,6 +689,8 @@ PyDoc_STRVAR(euler_doc,
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"\n"
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"\n"
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" This object gives access to Eulers in Blender.\n"
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" This object gives access to Eulers in Blender.\n"
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"\n"
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"\n"
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" .. seealso:: `Euler angles <https://en.wikipedia.org/wiki/Euler_angles>`__ on Wikipedia.\n"
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"\n"
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" :param angles: Three angles, in radians.\n"
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" :param angles: Three angles, in radians.\n"
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" :type angles: 3d vector\n"
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" :type angles: 3d vector\n"
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" :param order: Optional order of the angles, a permutation of ``XYZ``.\n"
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" :param order: Optional order of the angles, a permutation of ``XYZ``.\n"
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