'Transform' Python Function for armature, curve and lattice.

patch by Paolo Acampora with some edits.
This commit is contained in:
Campbell Barton 2013-12-17 22:13:15 +11:00
parent db795b66fa
commit f5076d54cb
30 changed files with 303 additions and 74 deletions

@ -341,7 +341,7 @@ void ArmatureImporter::create_armature_bones( )
if (!ob_arm)
continue;
ED_armature_to_edit(ob_arm);
ED_armature_to_edit(ob_arm->data);
/*
* TODO:
@ -356,12 +356,12 @@ void ArmatureImporter::create_armature_bones( )
// exit armature edit mode
unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
ED_armature_from_edit(ob_arm);
ED_armature_from_edit(ob_arm->data);
//This serves no purpose, as pose is automatically reset later, in BKE_where_is_bone()
//set_pose(ob_arm, *ri, NULL, NULL);
ED_armature_edit_free(ob_arm);
ED_armature_edit_free(ob_arm->data);
DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
}
}
@ -454,7 +454,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
}
// enter armature edit mode
ED_armature_to_edit(ob_arm);
ED_armature_to_edit(ob_arm->data);
leaf_bones.clear();
totbone = 0;
@ -485,8 +485,8 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
fix_leaf_bones();
// exit armature edit mode
ED_armature_from_edit(ob_arm);
ED_armature_edit_free(ob_arm);
ED_armature_from_edit(ob_arm->data);
ED_armature_edit_free(ob_arm->data);
DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
}

@ -65,17 +65,27 @@
void ED_armature_apply_transform(Object *ob, float mat[4][4])
{
EditBone *ebone;
bArmature *arm = ob->data;
/* Put the armature into editmode */
ED_armature_to_edit(arm);
/* Transform the bones*/
ED_armature_transform_bones(arm, mat);
/* Turn the list into an armature */
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
}
void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4])
{
EditBone *ebone;
float scale = mat4_to_scale(mat); /* store the scale of the matrix here to use on envelopes */
float mat3[3][3];
copy_m3_m4(mat3, mat);
normalize_m3(mat3);
/* Put the armature into editmode */
ED_armature_to_edit(ob);
/* Do the rotations */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
float tmat[3][3];
@ -89,7 +99,7 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
/* transform the bone */
mul_m4_v3(mat, ebone->head);
mul_m4_v3(mat, ebone->tail);
/* apply the transfiormed roll back */
mat3_to_vec_roll(tmat, NULL, &ebone->roll);
@ -101,10 +111,24 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
ebone->xwidth *= scale;
ebone->zwidth *= scale;
}
/* Turn the list into an armature */
ED_armature_from_edit(ob);
ED_armature_edit_free(ob);
}
void ED_armature_transform(struct bArmature *arm, float mat[4][4])
{
if (arm->edbo) {
ED_armature_transform_bones(arm, mat);
}
else {
/* Put the armature into editmode */
ED_armature_to_edit(arm);
/* Transform the bones */
ED_armature_transform_bones(arm, mat);
/* Go back to object mode*/
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
}
}
/* exported for use in editors/object/ */
@ -118,7 +142,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* Put the armature into editmode */
if (ob != obedit) {
ED_armature_to_edit(ob);
ED_armature_to_edit(arm);
obedit = NULL; /* we cant use this so behave as if there is no obedit */
}
@ -160,8 +184,8 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* Turn the list into an armature */
if (obedit == NULL) {
ED_armature_from_edit(ob);
ED_armature_edit_free(ob);
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
}
/* Adjust object location for new centerpoint */

@ -204,7 +204,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
/* Get editbones of active armature to add editbones to */
ED_armature_to_edit(ob);
ED_armature_to_edit(arm);
/* get pose of active object and move it out of posemode */
pose = ob->pose;
@ -216,7 +216,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
bArmature *curarm = base->object->data;
/* Make a list of editbones in current armature */
ED_armature_to_edit(base->object);
ED_armature_to_edit(base->object->data);
/* Get Pose of current armature */
opose = base->object->pose;
@ -286,8 +286,8 @@ int join_armature_exec(bContext *C, wmOperator *op)
DAG_relations_tag_update(bmain); /* because we removed object(s) */
ED_armature_from_edit(ob);
ED_armature_edit_free(ob);
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
@ -409,7 +409,7 @@ static void separate_armature_bones(Object *ob, short sel)
EditBone *curbone;
/* make local set of editbones to manipulate here */
ED_armature_to_edit(ob);
ED_armature_to_edit(arm);
/* go through pose-channels, checking if a bone should be removed */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchann) {
@ -449,8 +449,8 @@ static void separate_armature_bones(Object *ob, short sel)
}
/* exit editmode (recalculates pchans too) */
ED_armature_from_edit(ob);
ED_armature_edit_free(ob);
ED_armature_from_edit(ob->data);
ED_armature_edit_free(ob->data);
}
/* separate selected bones into their armature */
@ -492,8 +492,8 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
ED_armature_from_edit(obedit);
ED_armature_edit_free(obedit);
ED_armature_from_edit(obedit->data);
ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
newbase = ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
@ -518,7 +518,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* 5) restore original conditions */
obedit = oldob;
ED_armature_to_edit(obedit);
ED_armature_to_edit(obedit->data);
BKE_report(op->reports, RPT_INFO, "Separated bones");

@ -492,9 +492,8 @@ static void fix_bonelist_roll(ListBase *bonelist, ListBase *editbonelist)
}
/* put EditMode back in Object */
void ED_armature_from_edit(Object *obedit)
void ED_armature_from_edit(bArmature *arm)
{
bArmature *arm = obedit->data;
EditBone *eBone, *neBone;
Bone *newBone;
Object *obt;
@ -601,12 +600,11 @@ void ED_armature_from_edit(Object *obedit)
BKE_pose_rebuild(obt, arm);
}
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
DAG_id_tag_update(&arm->id, 0);
}
void ED_armature_edit_free(struct Object *ob)
void ED_armature_edit_free(struct bArmature *arm)
{
bArmature *arm = ob->data;
EditBone *eBone;
/* Clear the editbones list */
@ -628,11 +626,9 @@ void ED_armature_edit_free(struct Object *ob)
}
/* Put armature in EditMode */
void ED_armature_to_edit(Object *ob)
void ED_armature_to_edit(bArmature *arm)
{
bArmature *arm = ob->data;
ED_armature_edit_free(ob);
ED_armature_edit_free(arm);
arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature");
arm->act_edbone = make_boneList(arm->edbo, &arm->bonebase, NULL, arm->act_bone);

@ -2416,7 +2416,7 @@ static void adjustGraphs(bContext *C, RigGraph *rigg)
/* Turn the list into an armature */
arm->edbo = rigg->editbones;
ED_armature_from_edit(rigg->ob);
ED_armature_from_edit(arm);
ED_undo_push(C, "Retarget Skeleton");
}
@ -2443,7 +2443,7 @@ static void retargetGraphs(bContext *C, RigGraph *rigg)
/* Turn the list into an armature */
arm->edbo = rigg->editbones;
ED_armature_from_edit(rigg->ob);
ED_armature_from_edit(arm);
}
const char *RIG_nameBone(RigGraph *rg, int arc_index, int bone_index)

@ -112,7 +112,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
"transforms stored are relative to the old rest pose");
/* Get editbones of active armature to alter */
ED_armature_to_edit(ob);
ED_armature_to_edit(arm);
/* get pose of active object and move it out of posemode */
pose = ob->pose;
@ -160,8 +160,8 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
/* convert editbones back to bones, and then free the edit-data */
ED_armature_from_edit(ob);
ED_armature_edit_free(ob);
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
/* flush positions of posebones */
BKE_pose_where_is(scene, ob);

@ -1370,6 +1370,37 @@ void CU_select_swap(Object *obedit)
}
}
/******************** transform operator **********************/
void ED_curve_transform(Curve *cu, float mat[4][4])
{
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int a;
float scale = mat4_to_scale(mat);
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
a = nu->pntsu;
for (bezt = nu->bezt; a--; bezt++) {
mul_m4_v3(mat, bezt->vec[0]);
mul_m4_v3(mat, bezt->vec[1]);
mul_m4_v3(mat, bezt->vec[2]);
bezt->radius *= scale;
}
BKE_nurb_handles_calc(nu);
}
else {
a = nu->pntsu * nu->pntsv;
for (bp = nu->bp; a--; bp++)
mul_m4_v3(mat, bp->vec);
}
}
DAG_id_tag_update(&cu->id, 0);
}
/******************** separate operator ***********************/
static int separate_exec(bContext *C, wmOperator *op)

@ -116,9 +116,9 @@ void ED_operatormacros_armature(void);
void ED_keymap_armature(struct wmKeyConfig *keyconf);
/* editarmature.c */
void ED_armature_from_edit(struct Object *obedit);
void ED_armature_to_edit(struct Object *ob);
void ED_armature_edit_free(struct Object *ob);
void ED_armature_from_edit(struct bArmature *arm);
void ED_armature_to_edit(struct bArmature *arm);
void ED_armature_edit_free(struct bArmature *arm);
void ED_armature_deselect_all(struct Object *obedit, int toggle);
void ED_armature_deselect_all_visible(struct Object *obedit);
@ -146,7 +146,9 @@ void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]);
void transform_armature_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4]);
void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
void ED_armature_transform(struct bArmature *arm, float mat[4][4]);
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2

@ -51,6 +51,7 @@ void ED_operatormacros_curve(void);
void ED_keymap_curve(struct wmKeyConfig *keyconf);
/* editcurve.c */
void ED_curve_transform(struct Curve *cv, float mat[4][4]);
void CU_deselect_all(struct Object *obedit);
void CU_select_all(struct Object *obedit);
void CU_select_swap(struct Object *obedit);

@ -32,9 +32,11 @@
#define __ED_LATTICE_H__
struct Object;
struct Lattice;
void free_editLatt(struct Object *ob);
void make_editLatt(struct Object *obedit);
void load_editLatt(struct Object *obedit);
void ED_lattice_transform(struct Lattice *lt, float mat[4][4]);
#endif /* __ED_LATTICE_H__ */

@ -50,6 +50,6 @@ void load_editMball(struct Object *obedit);
void undo_push_mball(struct bContext *C, const char *name);
void ED_mball_transform(struct MetaBall *mb, float *mat);
void ED_mball_transform(struct MetaBall *mb, float mat[4][4]);
#endif /* __ED_MBALL_H__ */

@ -269,7 +269,7 @@ void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int cou
void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count);
void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count);
void ED_mesh_transform(struct Mesh *me, float *mat);
void ED_mesh_transform(struct Mesh *me, float mat[4][4]);
void ED_mesh_calc_tessface(struct Mesh *mesh);
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface);

@ -880,13 +880,13 @@ static void mesh_add_verts(Mesh *mesh, int len)
mesh->totvert = totvert;
}
void ED_mesh_transform(Mesh *me, float *mat)
void ED_mesh_transform(Mesh *me, float mat[4][4])
{
int i;
MVert *mvert = me->mvert;
for (i = 0; i < me->totvert; i++, mvert++)
mul_m4_v3((float (*)[4])mat, mvert->co);
mul_m4_v3(mat, mvert->co);
/* don't update normals, caller can do this explicitly */
}

@ -751,18 +751,17 @@ void undo_push_mball(bContext *C, const char *name)
undo_editmode_push(C, name, get_data, free_undoMball, undoMball_to_editMball, editMball_to_undoMball, NULL);
}
/* matrix is 4x4 */
void ED_mball_transform(MetaBall *mb, float *mat)
void ED_mball_transform(MetaBall *mb, float mat[4][4])
{
MetaElem *me;
float quat[4];
const float scale = mat4_to_scale((float (*)[4])mat);
const float scale = mat4_to_scale(mat);
const float scale_sqrt = sqrtf(scale);
mat4_to_quat(quat, (float (*)[4])mat);
mat4_to_quat(quat, mat);
for (me = mb->elems.first; me; me = me->next) {
mul_m4_v3((float (*)[4])mat, &me->x);
mul_m4_v3(mat, &me->x);
mul_qt_qtqt(me->quat, quat, me->quat);
me->rad *= scale;
/* hrmf, probably elems shouldn't be
@ -774,4 +773,5 @@ void ED_mball_transform(MetaBall *mb, float *mat)
mul_v3_fl(&me->expx, scale_sqrt);
}
}
DAG_id_tag_update(&mb->id, 0);
}

@ -343,9 +343,9 @@ static bool ED_object_editmode_load_ex(Object *obedit, const bool freedata)
}
}
else if (obedit->type == OB_ARMATURE) {
ED_armature_from_edit(obedit);
ED_armature_from_edit(obedit->data);
if (freedata)
ED_armature_edit_free(obedit);
ED_armature_edit_free(obedit->data);
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
load_editNurb(obedit);
@ -493,7 +493,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = base->object->data;
bArmature *arm = ob->data;
if (!arm) return;
/*
* The function BKE_object_obdata_is_libdata make a problem here, the
@ -509,7 +509,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
}
ok = 1;
scene->obedit = ob;
ED_armature_to_edit(ob);
ED_armature_to_edit(arm);
/* to ensure all goes in restposition and without striding */
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */

@ -174,6 +174,21 @@ void load_editLatt(Object *obedit)
}
}
/*************************** Transform Operator ************************/
void ED_lattice_transform(Lattice *lt, float mat[4][4])
{
BPoint *bp = lt->def;
int a = lt->pntsu * lt->pntsv * lt->pntsw;
while (a--) {
mul_m4_v3(mat, bp->vec);
bp++;
}
DAG_id_tag_update(&lt->id, 0);
}
/************************** Select Random Operator **********************/
static int lattice_select_random_exec(bContext *C, wmOperator *op)

@ -1787,8 +1787,8 @@ static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, Object *
MEM_freeN(emap);
MEM_freeN(emap_mem);
ED_armature_from_edit(arm_ob);
ED_armature_edit_free(arm_ob);
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
return arm_ob;
}

@ -512,7 +512,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
}
else if (ob->type == OB_MBALL) {
MetaBall *mb = ob->data;
ED_mball_transform(mb, (float *)mat);
ED_mball_transform(mb, mat);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;

@ -128,7 +128,7 @@ void ED_editors_exit(bContext *C)
}
}
else if (ob->type == OB_ARMATURE) {
ED_armature_edit_free(ob);
ED_armature_edit_free(ob->data);
}
}
}

@ -103,8 +103,10 @@ set(APISRC
rna_armature_api.c
rna_camera_api.c
rna_controller_api.c
rna_curve_api.c
rna_fcurve_api.c
rna_image_api.c
rna_lattice_api.c
rna_main_api.c
rna_material_api.c
rna_mesh_api.c

@ -3244,7 +3244,7 @@ static RNAProcessItem PROCESS_ITEMS[] = {
{"rna_constraint.c", NULL, RNA_def_constraint},
{"rna_context.c", NULL, RNA_def_context},
{"rna_controller.c", "rna_controller_api.c", RNA_def_controller},
{"rna_curve.c", NULL, RNA_def_curve},
{"rna_curve.c", "rna_curve_api.c", RNA_def_curve},
{"rna_dynamicpaint.c", NULL, RNA_def_dynamic_paint},
{"rna_fcurve.c", "rna_fcurve_api.c", RNA_def_fcurve},
{"rna_fluidsim.c", NULL, RNA_def_fluidsim},
@ -3253,7 +3253,7 @@ static RNAProcessItem PROCESS_ITEMS[] = {
{"rna_image.c", "rna_image_api.c", RNA_def_image},
{"rna_key.c", NULL, RNA_def_key},
{"rna_lamp.c", NULL, RNA_def_lamp},
{"rna_lattice.c", NULL, RNA_def_lattice},
{"rna_lattice.c", "rna_lattice_api.c", RNA_def_lattice},
{"rna_linestyle.c", NULL, RNA_def_linestyle},
{"rna_main.c", "rna_main_api.c", RNA_def_main},
{"rna_material.c", "rna_material_api.c", RNA_def_material},

@ -469,6 +469,11 @@ static int rna_Armature_is_editmode_get(PointerRNA *ptr)
return (arm->edbo != NULL);
}
void rna_Armature_transform(struct bArmature *arm, float *mat)
{
ED_armature_transform(arm, (float (*)[4])mat);
}
#else
static void rna_def_bone_common(StructRNA *srna, int editbone)
@ -877,6 +882,7 @@ static void rna_def_armature_edit_bones(BlenderRNA *brna, PropertyRNA *cprop)
static void rna_def_armature(BlenderRNA *brna)
{
StructRNA *srna;
FunctionRNA *func;
PropertyRNA *prop;
static EnumPropertyItem prop_drawtype_items[] = {
@ -911,7 +917,12 @@ static void rna_def_armature(BlenderRNA *brna)
"Armature datablock containing a hierarchy of bones, usually used for rigging characters");
RNA_def_struct_ui_icon(srna, ICON_ARMATURE_DATA);
RNA_def_struct_sdna(srna, "bArmature");
func = RNA_def_function(srna, "transform", "rna_Armature_transform");
RNA_def_function_ui_description(func, "Transform armature bones by a matrix");
prop = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_property_flag(prop, PROP_REQUIRED);
/* Animation Data */
rna_def_animdata_common(srna);

@ -1292,8 +1292,7 @@ static void rna_def_curve(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Curve", "Curve datablock storing curves, splines and NURBS");
RNA_def_struct_ui_icon(srna, ICON_CURVE_DATA);
RNA_def_struct_refine_func(srna, "rna_Curve_refine");
rna_def_animdata_common(srna);
prop = RNA_def_property(srna, "shape_keys", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "key");
@ -1513,6 +1512,10 @@ static void rna_def_curve(BlenderRNA *brna)
RNA_def_property_boolean_funcs(prop, "rna_Curve_is_editmode_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Is Editmode", "True when used in editmode");
rna_def_animdata_common(srna);
RNA_api_curve(srna);
}
static void rna_def_curve_nurb(BlenderRNA *brna)

@ -0,0 +1,63 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_curve_api.c
* \ingroup RNA
*/
#include <stdlib.h>
#include <stdio.h>
#include "RNA_define.h"
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#include "ED_curve.h"
#include "rna_internal.h" /* own include */
#ifdef RNA_RUNTIME
void rna_Curve_transform(Curve *cu, float *mat)
{
ED_curve_transform(cu, (float (*)[4])mat);
}
#else
void RNA_api_curve(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "transform", "rna_Curve_transform");
RNA_def_function_ui_description(func, "Transform curve by a matrix");
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_property_flag(parm, PROP_REQUIRED);
}
#endif

@ -256,8 +256,10 @@ void RNA_api_action(StructRNA *srna);
void RNA_api_armature_edit_bone(StructRNA *srna);
void RNA_api_bone(StructRNA *srna);
void RNA_api_camera(StructRNA *srna);
void RNA_api_curve(StructRNA *srna);
void RNA_api_drivers(StructRNA *srna);
void RNA_api_image(struct StructRNA *srna);
void RNA_api_lattice(struct StructRNA *srna);
void RNA_api_operator(struct StructRNA *srna);
void RNA_api_macro(struct StructRNA *srna);
void RNA_api_keyconfig(struct StructRNA *srna);

@ -50,6 +50,7 @@
#include "WM_api.h"
#include "WM_types.h"
#include "ED_lattice.h"
static void rna_LatticePoint_co_get(PointerRNA *ptr, float *values)
{
@ -362,6 +363,8 @@ static void rna_def_lattice(BlenderRNA *brna)
/* pointers */
rna_def_animdata_common(srna);
RNA_api_lattice(srna);
}
void RNA_def_lattice(BlenderRNA *brna)

@ -0,0 +1,63 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_lattice_api.c
* \ingroup RNA
*/
#include <stdlib.h>
#include <stdio.h>
#include "RNA_define.h"
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#include "ED_lattice.h"
#include "rna_internal.h" /* own include */
#ifdef RNA_RUNTIME
void rna_Lattice_transform(Lattice *lt, float *mat)
{
ED_lattice_transform(lt, (float (*)[4])mat);
}
#else
void RNA_api_lattice(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "transform", "rna_Lattice_transform");
RNA_def_function_ui_description(func, "Transform lattice by a matrix");
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_property_flag(parm, PROP_REQUIRED);
}
#endif

@ -111,6 +111,11 @@ static void rna_Mesh_calc_smooth_groups(Mesh *mesh, int use_bitflags, int *r_pol
r_group_total, use_bitflags);
}
static void rna_Mesh_transform(Mesh *mesh, float *mat)
{
ED_mesh_transform(mesh, (float (*)[4])mat);
}
#else
void RNA_api_mesh(StructRNA *srna)
@ -118,7 +123,7 @@ void RNA_api_mesh(StructRNA *srna)
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "transform", "ED_mesh_transform");
func = RNA_def_function(srna, "transform", "rna_Mesh_transform");
RNA_def_function_ui_description(func, "Transform mesh vertices by a matrix");
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_property_flag(parm, PROP_REQUIRED);

@ -43,7 +43,10 @@
#include "rna_internal.h" /* own include */
#ifdef RNA_RUNTIME
/* none */
void rna_Meta_transform(struct MetaBall *mb, float *mat)
{
ED_mball_transform(mb, (float (*)[4])mat);
}
#else
void RNA_api_meta(StructRNA *srna)
@ -51,7 +54,7 @@ void RNA_api_meta(StructRNA *srna)
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "transform", "ED_mball_transform");
func = RNA_def_function(srna, "transform", "rna_Meta_transform");
RNA_def_function_ui_description(func, "Transform meta elements by a matrix");
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_property_flag(parm, PROP_REQUIRED);

@ -229,6 +229,7 @@ int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, struct wmEv
void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference) {STUB_ASSERT(0);}
void WM_main_add_notifier(unsigned int type, void *reference) {STUB_ASSERT(0);}
void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep) {STUB_ASSERT(0);}
void ED_armature_transform(struct bArmature *arm, float mat[4][4]) {STUB_ASSERT(0);}
struct wmEventHandler *WM_event_add_modal_handler(struct bContext *C, struct wmOperator *op) {STUB_ASSERT(0); return (struct wmEventHandler *)NULL;}
struct wmTimer *WM_event_add_timer(struct wmWindowManager *wm, struct wmWindow *win, int event_type, double timestep) {STUB_ASSERT(0); return (struct wmTimer *)NULL;}
void WM_event_remove_timer(struct wmWindowManager *wm, struct wmWindow *win, struct wmTimer *timer) {STUB_ASSERT(0);}
@ -315,6 +316,7 @@ void ED_area_tag_redraw(struct ScrArea *sa) {STUB_ASSERT(0);}
void ED_area_tag_refresh(struct ScrArea *sa) {STUB_ASSERT(0);}
void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type) {STUB_ASSERT(0);}
void ED_region_tag_redraw(struct ARegion *ar) {STUB_ASSERT(0);}
void ED_curve_transform(struct Curve *cv, float mat[4][4]) {STUB_ASSERT(0);}
void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op) {STUB_ASSERT(0);}
void WM_cursor_wait(int val) {STUB_ASSERT(0);}
void ED_node_texture_default(struct bContext *C, struct Tex *tx) {STUB_ASSERT(0);}
@ -371,7 +373,7 @@ void uiTemplateIconView(struct uiLayout *layout, struct PointerRNA *ptr, const c
void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base) {STUB_ASSERT(0);}
void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces) {STUB_ASSERT(0);}
void ED_mesh_material_add(struct Mesh *me, struct Material *ma) {STUB_ASSERT(0);}
void ED_mesh_transform(struct Mesh *me, float *mat) {STUB_ASSERT(0);}
void ED_mesh_transform(struct Mesh *me, float mat[4][4]) {STUB_ASSERT(0);}
void ED_mesh_update(struct Mesh *mesh, struct bContext *C) {STUB_ASSERT(0);}
void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count) {STUB_ASSERT(0);}
void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count) {STUB_ASSERT(0);}
@ -411,12 +413,13 @@ bool ED_texture_context_check_others(struct bContext *C) {STUB_ASSERT(0); return
void ED_nurb_set_spline_type(struct Nurb *nu, int type) {STUB_ASSERT(0);}
void ED_mball_transform(struct MetaBall *mb, float *mat) {STUB_ASSERT(0);}
void ED_mball_transform(struct MetaBall *mb, float mat[4][4]) {STUB_ASSERT(0);}
bool snapObjectsRayEx(struct Scene *scene, struct Base *base_act) {STUB_ASSERT(0); return 0;}
void make_editLatt(struct Object *obedit) {STUB_ASSERT(0);}
void load_editLatt(struct Object *obedit) {STUB_ASSERT(0);}
void ED_lattice_transform(struct Lattice *lt, float mat[4][4]) {STUB_ASSERT(0);}
void load_editNurb(struct Object *obedit) {STUB_ASSERT(0);}
void make_editNurb(struct Object *obedit) {STUB_ASSERT(0);}