forked from bartvdbraak/blender
Support view mapping mode in projective texture painting. Disable
masking in that case to match 2d image painting behaviour.
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1d45242208
commit
f55a9eb3d4
@ -316,7 +316,7 @@ typedef struct ProjPaintState {
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float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
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short is_ortho;
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short is_airbrush; /* only to avoid using (ps.brush->flag & BRUSH_AIRBRUSH) */
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bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
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short is_texbrush; /* only to avoid running */
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#ifndef PROJ_DEBUG_NOSEAMBLEED
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float seam_bleed_px;
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@ -3800,7 +3800,7 @@ static void blend_color_mix_accum_float(float cp[4], const float cp1[4], const u
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static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
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{
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if (ps->is_airbrush == 0 && mask < 1.0f) {
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if (ps->do_masking && mask < 1.0f) {
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projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * 255), ps->blend);
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blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
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}
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@ -3811,7 +3811,7 @@ static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, floa
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static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
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{
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if (ps->is_airbrush == 0 && mask < 1.0f) {
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if (ps->do_masking && mask < 1.0f) {
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IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, ps->blend);
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blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
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}
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@ -3946,7 +3946,7 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const
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rgba_ub[3] = 255;
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}
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if (ps->is_airbrush == 0 && mask < 1.0f) {
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if (ps->do_masking && mask < 1.0f) {
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projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha * 255), ps->blend);
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blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
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}
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@ -3978,7 +3978,7 @@ static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, flo
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rgba[3] = 1.0;
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}
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if (ps->is_airbrush == 0 && mask < 1.0f) {
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if (ps->do_masking && mask < 1.0f) {
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IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, ps->blend);
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blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
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}
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@ -4105,21 +4105,31 @@ static void *do_projectpaint_thread(void *ph_v)
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/*if (dist < radius) {*/ /* correct but uses a sqrtf */
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if (dist_nosqrt <= radius_squared) {
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float samplecos[2];
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dist = sqrtf(dist_nosqrt);
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falloff = BKE_brush_curve_strength_clamp(ps->brush, dist, radius);
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if (ps->is_texbrush) {
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if (ps->brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
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sub_v2_v2v2(samplecos, projPixel->projCoSS, pos);
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}
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else {
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copy_v2_v2(samplecos, projPixel->projCoSS);
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}
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}
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if (falloff > 0.0f) {
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if (ps->is_texbrush) {
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/* note, for clone and smear, we only use the alpha, could be a special function */
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BKE_brush_sample_tex(ps->scene, ps->brush, projPixel->projCoSS, rgba, thread_index);
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BKE_brush_sample_tex(ps->scene, ps->brush, samplecos, rgba, thread_index);
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alpha = rgba[3];
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}
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else {
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alpha = 1.0f;
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}
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if (ps->is_airbrush) {
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if (!ps->do_masking) {
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/* for an aurbrush there is no real mask, so just multiply the alpha by it */
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alpha *= falloff * BKE_brush_alpha_get(ps->scene, ps->brush);
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mask = ((float)projPixel->mask) / 65535.0f;
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@ -4998,7 +5008,7 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
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ps->pixel_sizeof = project_paint_pixel_sizeof(ps->tool);
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BLI_assert(ps->pixel_sizeof >= sizeof(ProjPixel));
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ps->is_airbrush = (brush->flag & BRUSH_AIRBRUSH) ? 1 : 0;
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ps->do_masking = (brush->flag & BRUSH_AIRBRUSH || brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) ? false : true;
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ps->is_texbrush = (brush->mtex.tex) ? 1 : 0;
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@ -5953,7 +5963,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
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/* override */
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ps.is_texbrush = 0;
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ps.is_airbrush = 1;
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ps.do_masking = false;
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orig_brush_size = BKE_brush_size_get(scene, ps.brush);
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BKE_brush_size_set(scene, ps.brush, 32); /* cover the whole image */
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