This commit is contained in:
Matt Ebb 2009-08-23 03:33:33 +00:00
commit f5711909a6
263 changed files with 20397 additions and 4745 deletions

@ -70,6 +70,9 @@ MACRO(SETUP_LIBDIRS)
IF(WITH_JACK) IF(WITH_JACK)
LINK_DIRECTORIES(${JACK_LIBPATH}) LINK_DIRECTORIES(${JACK_LIBPATH})
ENDIF(WITH_JACK) ENDIF(WITH_JACK)
IF(WITH_SNDFILE)
LINK_DIRECTORIES(${SNDFILE_LIBPATH})
ENDIF(WITH_SNDFILE)
IF(WITH_FFTW3) IF(WITH_FFTW3)
LINK_DIRECTORIES(${FFTW3_LIBPATH}) LINK_DIRECTORIES(${FFTW3_LIBPATH})
ENDIF(WITH_FFTW3) ENDIF(WITH_FFTW3)
@ -118,6 +121,9 @@ MACRO(SETUP_LIBLINKS
IF(WITH_JACK) IF(WITH_JACK)
TARGET_LINK_LIBRARIES(${target} ${JACK_LIB}) TARGET_LINK_LIBRARIES(${target} ${JACK_LIB})
ENDIF(WITH_JACK) ENDIF(WITH_JACK)
IF(WITH_SNDFILE)
TARGET_LINK_LIBRARIES(${target} ${SNDFILE_LIB})
ENDIF(WITH_SNDFILE)
IF(WITH_SDL) IF(WITH_SDL)
TARGET_LINK_LIBRARIES(${target} ${SDL_LIBRARY}) TARGET_LINK_LIBRARIES(${target} ${SDL_LIBRARY})
ENDIF(WITH_SDL) ENDIF(WITH_SDL)

@ -70,7 +70,9 @@ OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)"
OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF) OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF) OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF) OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
OPTION(WITH_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation" OFF) OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation" OFF)
# OPTION(WITH_BUILDINFO "Include extra build details" ON)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON) OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER) IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
@ -109,6 +111,13 @@ IF(UNIX AND NOT APPLE)
SET(JACK_LIBPATH ${JACK}/lib) SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK) ENDIF(WITH_JACK)
IF(WITH_SNDFILE)
SET(SNDFILE /usr)
SET(SNDFILE_INC ${SNDFILE}/include)
SET(SNDFILE_LIB sndfile)
SET(SNDFILE_LIBPATH ${SNDFILE}/lib)
ENDIF(WITH_SNDFILE)
FIND_LIBRARY(INTL_LIBRARY FIND_LIBRARY(INTL_LIBRARY
NAMES intl NAMES intl
PATHS PATHS
@ -204,7 +213,7 @@ IF(UNIX AND NOT APPLE)
SET(PLATFORM_LINKFLAGS "-pthread") SET(PLATFORM_LINKFLAGS "-pthread")
# Better warnings # Better warnings
SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wnested-externs -Wdeclaration-after-statement") SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement")
SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare") SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ) INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} )
@ -247,6 +256,13 @@ IF(WIN32)
SET(JACK_LIBPATH ${JACK}/lib) SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK) ENDIF(WITH_JACK)
IF(WITH_SNDFILE)
SET(SNDFILE ${LIBDIR}/sndfile)
SET(SNDFILE_INC ${SNDFILE}/include)
SET(SNDFILE_LIB sndfile)
SET(SNDFILE_LIBPATH ${SNDFILE}/lib)
ENDIF(WITH_SNDFILE)
IF(CMAKE_CL_64) IF(CMAKE_CL_64)
SET(PNG_LIBRARIES libpng) SET(PNG_LIBRARIES libpng)
ELSE(CMAKE_CL_64) ELSE(CMAKE_CL_64)
@ -256,7 +272,11 @@ IF(WIN32)
SET(ZLIB ${LIBDIR}/zlib) SET(ZLIB ${LIBDIR}/zlib)
SET(ZLIB_INC ${ZLIB}/include) SET(ZLIB_INC ${ZLIB}/include)
IF(CMAKE_CL_64)
SET(ZLIB_LIBRARIES libz)
ELSE(CMAKE_CL_64)
SET(ZLIB_LIBRARIES zlib) SET(ZLIB_LIBRARIES zlib)
ENDIF(CMAKE_CL_64)
SET(ZLIB_LIBPATH ${ZLIB}/lib) SET(ZLIB_LIBPATH ${ZLIB}/lib)
SET(PTHREADS ${LIBDIR}/pthreads) SET(PTHREADS ${LIBDIR}/pthreads)
@ -279,7 +299,7 @@ IF(WIN32)
SET(GETTEXT ${LIBDIR}/gettext) SET(GETTEXT ${LIBDIR}/gettext)
SET(GETTEXT_INC ${GETTEXT}/include) SET(GETTEXT_INC ${GETTEXT}/include)
IF(CMAKE_CL_64) IF(CMAKE_CL_64)
SET(GETTEXT_LIB gettextlib) SET(GETTEXT_LIB gettext)
ELSE(CMAKE_CL_64) ELSE(CMAKE_CL_64)
SET(GETTEXT_LIB gnu_gettext) SET(GETTEXT_LIB gnu_gettext)
ENDIF(CMAKE_CL_64) ENDIF(CMAKE_CL_64)
@ -388,6 +408,13 @@ IF(APPLE)
SET(JACK_LIBPATH ${JACK}/lib) SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK) ENDIF(WITH_JACK)
IF(WITH_SNDFILE)
SET(SNDFILE /usr)
SET(SNDFILE_INC ${SNDFILE}/include)
SET(SNDFILE_LIB sndfile)
SET(SNDFILE_LIBPATH ${SNDFILE}/lib)
ENDIF(WITH_SNDFILE)
SET(PYTHON_VERSION 3.1) SET(PYTHON_VERSION 3.1)
IF(PYTHON_VERSION MATCHES 3.1) IF(PYTHON_VERSION MATCHES 3.1)
@ -485,6 +512,17 @@ IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SET(BINRELOC_INC ${BINRELOC}/include) SET(BINRELOC_INC ${BINRELOC}/include)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux") ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
# TODO - buildinfo
# IF(UNIX)
# IF(WITH_BUILDINFO)
# EXEC_PROGRAM("date \"+%Y-%m-%d\"" OUTPUT_VARIABLE BUILD_DATE)
# EXEC_PROGRAM("date \"+%H:%M:%S\"" OUTPUT_VARIABLE BUILD_TIME)
# EXEC_PROGRAM("svnversion ${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE BUILD_REV)
# SET(BUILD_TYPE ${CMAKE_BUILD_TYPE})
# ENDIF(WITH_BUILDINFO)
# ENDIF(UNIX)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Common. # Common.

@ -181,8 +181,9 @@ REL_CCFLAGS = ['-O2']
##ARFLAGSQUIET = ru ##ARFLAGSQUIET = ru
## ##
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement'] C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
CC_WARN = ['-Wall'] CC_WARN = ['-Wall']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
##FIX_STUBS_WARNINGS = -Wno-unused ##FIX_STUBS_WARNINGS = -Wno-unused

@ -37,3 +37,6 @@ ADD_SUBDIRECTORY(glew)
IF(WITH_OPENJPEG) IF(WITH_OPENJPEG)
ADD_SUBDIRECTORY(libopenjpeg) ADD_SUBDIRECTORY(libopenjpeg)
ENDIF(WITH_OPENJPEG) ENDIF(WITH_OPENJPEG)
ADD_SUBDIRECTORY(lzo)
ADD_SUBDIRECTORY(lzma)

8
extern/Makefile vendored

@ -54,6 +54,14 @@ ifeq ($(WITH_OPENJPEG), true)
DIRS += libopenjpeg DIRS += libopenjpeg
endif endif
ifeq ($(WITH_LZO), true)
DIRS += lzo/minilzo
endif
ifeq ($(WITH_LZMA), true)
DIRS += lzma
endif
TARGET = solid TARGET = solid
all:: all::

4
extern/SConscript vendored

@ -22,5 +22,5 @@ if env['WITH_BF_REDCODE'] and env['BF_REDCODE_LIB'] == '':
if env['OURPLATFORM'] == 'linux2': if env['OURPLATFORM'] == 'linux2':
SConscript(['binreloc/SConscript']); SConscript(['binreloc/SConscript']);
# FFTW not needed atm - dg SConscript(['lzo/SConscript'])
# SConscript(['fftw/SConscript']) SConscript(['lzma/SConscript'])

127
extern/lzma/Alloc.c vendored Normal file

@ -0,0 +1,127 @@
/* Alloc.c -- Memory allocation functions
2008-09-24
Igor Pavlov
Public domain */
#ifdef _WIN32
#include <windows.h>
#endif
#include <stdlib.h>
#include "Alloc.h"
/* #define _SZ_ALLOC_DEBUG */
/* use _SZ_ALLOC_DEBUG to debug alloc/free operations */
#ifdef _SZ_ALLOC_DEBUG
#include <stdio.h>
int g_allocCount = 0;
int g_allocCountMid = 0;
int g_allocCountBig = 0;
#endif
void *MyAlloc(size_t size)
{
if (size == 0)
return 0;
#ifdef _SZ_ALLOC_DEBUG
{
void *p = malloc(size);
fprintf(stderr, "\nAlloc %10d bytes, count = %10d, addr = %8X", size, g_allocCount++, (unsigned)p);
return p;
}
#else
return malloc(size);
#endif
}
void MyFree(void *address)
{
#ifdef _SZ_ALLOC_DEBUG
if (address != 0)
fprintf(stderr, "\nFree; count = %10d, addr = %8X", --g_allocCount, (unsigned)address);
#endif
free(address);
}
#ifdef _WIN32
void *MidAlloc(size_t size)
{
if (size == 0)
return 0;
#ifdef _SZ_ALLOC_DEBUG
fprintf(stderr, "\nAlloc_Mid %10d bytes; count = %10d", size, g_allocCountMid++);
#endif
return VirtualAlloc(0, size, MEM_COMMIT, PAGE_READWRITE);
}
void MidFree(void *address)
{
#ifdef _SZ_ALLOC_DEBUG
if (address != 0)
fprintf(stderr, "\nFree_Mid; count = %10d", --g_allocCountMid);
#endif
if (address == 0)
return;
VirtualFree(address, 0, MEM_RELEASE);
}
#ifndef MEM_LARGE_PAGES
#undef _7ZIP_LARGE_PAGES
#endif
#ifdef _7ZIP_LARGE_PAGES
SIZE_T g_LargePageSize = 0;
typedef SIZE_T (WINAPI *GetLargePageMinimumP)();
#endif
void SetLargePageSize()
{
#ifdef _7ZIP_LARGE_PAGES
SIZE_T size = 0;
GetLargePageMinimumP largePageMinimum = (GetLargePageMinimumP)
GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetLargePageMinimum");
if (largePageMinimum == 0)
return;
size = largePageMinimum();
if (size == 0 || (size & (size - 1)) != 0)
return;
g_LargePageSize = size;
#endif
}
void *BigAlloc(size_t size)
{
if (size == 0)
return 0;
#ifdef _SZ_ALLOC_DEBUG
fprintf(stderr, "\nAlloc_Big %10d bytes; count = %10d", size, g_allocCountBig++);
#endif
#ifdef _7ZIP_LARGE_PAGES
if (g_LargePageSize != 0 && g_LargePageSize <= (1 << 30) && size >= (1 << 18))
{
void *res = VirtualAlloc(0, (size + g_LargePageSize - 1) & (~(g_LargePageSize - 1)),
MEM_COMMIT | MEM_LARGE_PAGES, PAGE_READWRITE);
if (res != 0)
return res;
}
#endif
return VirtualAlloc(0, size, MEM_COMMIT, PAGE_READWRITE);
}
void BigFree(void *address)
{
#ifdef _SZ_ALLOC_DEBUG
if (address != 0)
fprintf(stderr, "\nFree_Big; count = %10d", --g_allocCountBig);
#endif
if (address == 0)
return;
VirtualFree(address, 0, MEM_RELEASE);
}
#endif

32
extern/lzma/Alloc.h vendored Normal file

@ -0,0 +1,32 @@
/* Alloc.h -- Memory allocation functions
2008-03-13
Igor Pavlov
Public domain */
#ifndef __COMMON_ALLOC_H
#define __COMMON_ALLOC_H
#include <stddef.h>
void *MyAlloc(size_t size);
void MyFree(void *address);
#ifdef _WIN32
void SetLargePageSize();
void *MidAlloc(size_t size);
void MidFree(void *address);
void *BigAlloc(size_t size);
void BigFree(void *address);
#else
#define MidAlloc(size) MyAlloc(size)
#define MidFree(address) MyFree(address)
#define BigAlloc(size) MyAlloc(size)
#define BigFree(address) MyFree(address)
#endif
#endif

34
extern/lzma/CMakeLists.txt vendored Normal file

@ -0,0 +1,34 @@
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Daniel Genrich
#
# ***** END GPL LICENSE BLOCK *****
SET(INC . )
FILE(GLOB SRC ./*.c)
BLENDERLIB(bf_lzma "${SRC}" "${INC}")
#, libtype='blender', priority = 0 )

751
extern/lzma/LzFind.c vendored Normal file

@ -0,0 +1,751 @@
/* LzFind.c -- Match finder for LZ algorithms
2008-10-04 : Igor Pavlov : Public domain */
#include <string.h>
#include "LzFind.h"
#include "LzHash.h"
#define kEmptyHashValue 0
#define kMaxValForNormalize ((UInt32)0xFFFFFFFF)
#define kNormalizeStepMin (1 << 10) /* it must be power of 2 */
#define kNormalizeMask (~(kNormalizeStepMin - 1))
#define kMaxHistorySize ((UInt32)3 << 30)
#define kStartMaxLen 3
static void LzInWindow_Free(CMatchFinder *p, ISzAlloc *alloc)
{
if (!p->directInput)
{
alloc->Free(alloc, p->bufferBase);
p->bufferBase = 0;
}
}
/* keepSizeBefore + keepSizeAfter + keepSizeReserv must be < 4G) */
static int LzInWindow_Create(CMatchFinder *p, UInt32 keepSizeReserv, ISzAlloc *alloc)
{
UInt32 blockSize = p->keepSizeBefore + p->keepSizeAfter + keepSizeReserv;
if (p->directInput)
{
p->blockSize = blockSize;
return 1;
}
if (p->bufferBase == 0 || p->blockSize != blockSize)
{
LzInWindow_Free(p, alloc);
p->blockSize = blockSize;
p->bufferBase = (Byte *)alloc->Alloc(alloc, (size_t)blockSize);
}
return (p->bufferBase != 0);
}
Byte *MatchFinder_GetPointerToCurrentPos(CMatchFinder *p) { return p->buffer; }
Byte MatchFinder_GetIndexByte(CMatchFinder *p, Int32 index) { return p->buffer[index]; }
UInt32 MatchFinder_GetNumAvailableBytes(CMatchFinder *p) { return p->streamPos - p->pos; }
void MatchFinder_ReduceOffsets(CMatchFinder *p, UInt32 subValue)
{
p->posLimit -= subValue;
p->pos -= subValue;
p->streamPos -= subValue;
}
static void MatchFinder_ReadBlock(CMatchFinder *p)
{
if (p->streamEndWasReached || p->result != SZ_OK)
return;
for (;;)
{
Byte *dest = p->buffer + (p->streamPos - p->pos);
size_t size = (p->bufferBase + p->blockSize - dest);
if (size == 0)
return;
p->result = p->stream->Read(p->stream, dest, &size);
if (p->result != SZ_OK)
return;
if (size == 0)
{
p->streamEndWasReached = 1;
return;
}
p->streamPos += (UInt32)size;
if (p->streamPos - p->pos > p->keepSizeAfter)
return;
}
}
void MatchFinder_MoveBlock(CMatchFinder *p)
{
memmove(p->bufferBase,
p->buffer - p->keepSizeBefore,
(size_t)(p->streamPos - p->pos + p->keepSizeBefore));
p->buffer = p->bufferBase + p->keepSizeBefore;
}
int MatchFinder_NeedMove(CMatchFinder *p)
{
/* if (p->streamEndWasReached) return 0; */
return ((size_t)(p->bufferBase + p->blockSize - p->buffer) <= p->keepSizeAfter);
}
void MatchFinder_ReadIfRequired(CMatchFinder *p)
{
if (p->streamEndWasReached)
return;
if (p->keepSizeAfter >= p->streamPos - p->pos)
MatchFinder_ReadBlock(p);
}
static void MatchFinder_CheckAndMoveAndRead(CMatchFinder *p)
{
if (MatchFinder_NeedMove(p))
MatchFinder_MoveBlock(p);
MatchFinder_ReadBlock(p);
}
static void MatchFinder_SetDefaultSettings(CMatchFinder *p)
{
p->cutValue = 32;
p->btMode = 1;
p->numHashBytes = 4;
/* p->skipModeBits = 0; */
p->directInput = 0;
p->bigHash = 0;
}
#define kCrcPoly 0xEDB88320
void MatchFinder_Construct(CMatchFinder *p)
{
UInt32 i;
p->bufferBase = 0;
p->directInput = 0;
p->hash = 0;
MatchFinder_SetDefaultSettings(p);
for (i = 0; i < 256; i++)
{
UInt32 r = i;
int j;
for (j = 0; j < 8; j++)
r = (r >> 1) ^ (kCrcPoly & ~((r & 1) - 1));
p->crc[i] = r;
}
}
static void MatchFinder_FreeThisClassMemory(CMatchFinder *p, ISzAlloc *alloc)
{
alloc->Free(alloc, p->hash);
p->hash = 0;
}
void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc)
{
MatchFinder_FreeThisClassMemory(p, alloc);
LzInWindow_Free(p, alloc);
}
static CLzRef* AllocRefs(UInt32 num, ISzAlloc *alloc)
{
size_t sizeInBytes = (size_t)num * sizeof(CLzRef);
if (sizeInBytes / sizeof(CLzRef) != num)
return 0;
return (CLzRef *)alloc->Alloc(alloc, sizeInBytes);
}
int MatchFinder_Create(CMatchFinder *p, UInt32 historySize,
UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter,
ISzAlloc *alloc)
{
UInt32 sizeReserv;
if (historySize > kMaxHistorySize)
{
MatchFinder_Free(p, alloc);
return 0;
}
sizeReserv = historySize >> 1;
if (historySize > ((UInt32)2 << 30))
sizeReserv = historySize >> 2;
sizeReserv += (keepAddBufferBefore + matchMaxLen + keepAddBufferAfter) / 2 + (1 << 19);
p->keepSizeBefore = historySize + keepAddBufferBefore + 1;
p->keepSizeAfter = matchMaxLen + keepAddBufferAfter;
/* we need one additional byte, since we use MoveBlock after pos++ and before dictionary using */
if (LzInWindow_Create(p, sizeReserv, alloc))
{
UInt32 newCyclicBufferSize = (historySize /* >> p->skipModeBits */) + 1;
UInt32 hs;
p->matchMaxLen = matchMaxLen;
{
p->fixedHashSize = 0;
if (p->numHashBytes == 2)
hs = (1 << 16) - 1;
else
{
hs = historySize - 1;
hs |= (hs >> 1);
hs |= (hs >> 2);
hs |= (hs >> 4);
hs |= (hs >> 8);
hs >>= 1;
/* hs >>= p->skipModeBits; */
hs |= 0xFFFF; /* don't change it! It's required for Deflate */
if (hs > (1 << 24))
{
if (p->numHashBytes == 3)
hs = (1 << 24) - 1;
else
hs >>= 1;
}
}
p->hashMask = hs;
hs++;
if (p->numHashBytes > 2) p->fixedHashSize += kHash2Size;
if (p->numHashBytes > 3) p->fixedHashSize += kHash3Size;
if (p->numHashBytes > 4) p->fixedHashSize += kHash4Size;
hs += p->fixedHashSize;
}
{
UInt32 prevSize = p->hashSizeSum + p->numSons;
UInt32 newSize;
p->historySize = historySize;
p->hashSizeSum = hs;
p->cyclicBufferSize = newCyclicBufferSize;
p->numSons = (p->btMode ? newCyclicBufferSize * 2 : newCyclicBufferSize);
newSize = p->hashSizeSum + p->numSons;
if (p->hash != 0 && prevSize == newSize)
return 1;
MatchFinder_FreeThisClassMemory(p, alloc);
p->hash = AllocRefs(newSize, alloc);
if (p->hash != 0)
{
p->son = p->hash + p->hashSizeSum;
return 1;
}
}
}
MatchFinder_Free(p, alloc);
return 0;
}
static void MatchFinder_SetLimits(CMatchFinder *p)
{
UInt32 limit = kMaxValForNormalize - p->pos;
UInt32 limit2 = p->cyclicBufferSize - p->cyclicBufferPos;
if (limit2 < limit)
limit = limit2;
limit2 = p->streamPos - p->pos;
if (limit2 <= p->keepSizeAfter)
{
if (limit2 > 0)
limit2 = 1;
}
else
limit2 -= p->keepSizeAfter;
if (limit2 < limit)
limit = limit2;
{
UInt32 lenLimit = p->streamPos - p->pos;
if (lenLimit > p->matchMaxLen)
lenLimit = p->matchMaxLen;
p->lenLimit = lenLimit;
}
p->posLimit = p->pos + limit;
}
void MatchFinder_Init(CMatchFinder *p)
{
UInt32 i;
for (i = 0; i < p->hashSizeSum; i++)
p->hash[i] = kEmptyHashValue;
p->cyclicBufferPos = 0;
p->buffer = p->bufferBase;
p->pos = p->streamPos = p->cyclicBufferSize;
p->result = SZ_OK;
p->streamEndWasReached = 0;
MatchFinder_ReadBlock(p);
MatchFinder_SetLimits(p);
}
static UInt32 MatchFinder_GetSubValue(CMatchFinder *p)
{
return (p->pos - p->historySize - 1) & kNormalizeMask;
}
void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, UInt32 numItems)
{
UInt32 i;
for (i = 0; i < numItems; i++)
{
UInt32 value = items[i];
if (value <= subValue)
value = kEmptyHashValue;
else
value -= subValue;
items[i] = value;
}
}
static void MatchFinder_Normalize(CMatchFinder *p)
{
UInt32 subValue = MatchFinder_GetSubValue(p);
MatchFinder_Normalize3(subValue, p->hash, p->hashSizeSum + p->numSons);
MatchFinder_ReduceOffsets(p, subValue);
}
static void MatchFinder_CheckLimits(CMatchFinder *p)
{
if (p->pos == kMaxValForNormalize)
MatchFinder_Normalize(p);
if (!p->streamEndWasReached && p->keepSizeAfter == p->streamPos - p->pos)
MatchFinder_CheckAndMoveAndRead(p);
if (p->cyclicBufferPos == p->cyclicBufferSize)
p->cyclicBufferPos = 0;
MatchFinder_SetLimits(p);
}
static UInt32 * Hc_GetMatchesSpec(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *cur, CLzRef *son,
UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 cutValue,
UInt32 *distances, UInt32 maxLen)
{
son[_cyclicBufferPos] = curMatch;
for (;;)
{
UInt32 delta = pos - curMatch;
if (cutValue-- == 0 || delta >= _cyclicBufferSize)
return distances;
{
const Byte *pb = cur - delta;
curMatch = son[_cyclicBufferPos - delta + ((delta > _cyclicBufferPos) ? _cyclicBufferSize : 0)];
if (pb[maxLen] == cur[maxLen] && *pb == *cur)
{
UInt32 len = 0;
while (++len != lenLimit)
if (pb[len] != cur[len])
break;
if (maxLen < len)
{
*distances++ = maxLen = len;
*distances++ = delta - 1;
if (len == lenLimit)
return distances;
}
}
}
}
}
UInt32 * GetMatchesSpec1(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *cur, CLzRef *son,
UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 cutValue,
UInt32 *distances, UInt32 maxLen)
{
CLzRef *ptr0 = son + (_cyclicBufferPos << 1) + 1;
CLzRef *ptr1 = son + (_cyclicBufferPos << 1);
UInt32 len0 = 0, len1 = 0;
for (;;)
{
UInt32 delta = pos - curMatch;
if (cutValue-- == 0 || delta >= _cyclicBufferSize)
{
*ptr0 = *ptr1 = kEmptyHashValue;
return distances;
}
{
CLzRef *pair = son + ((_cyclicBufferPos - delta + ((delta > _cyclicBufferPos) ? _cyclicBufferSize : 0)) << 1);
const Byte *pb = cur - delta;
UInt32 len = (len0 < len1 ? len0 : len1);
if (pb[len] == cur[len])
{
if (++len != lenLimit && pb[len] == cur[len])
while (++len != lenLimit)
if (pb[len] != cur[len])
break;
if (maxLen < len)
{
*distances++ = maxLen = len;
*distances++ = delta - 1;
if (len == lenLimit)
{
*ptr1 = pair[0];
*ptr0 = pair[1];
return distances;
}
}
}
if (pb[len] < cur[len])
{
*ptr1 = curMatch;
ptr1 = pair + 1;
curMatch = *ptr1;
len1 = len;
}
else
{
*ptr0 = curMatch;
ptr0 = pair;
curMatch = *ptr0;
len0 = len;
}
}
}
}
static void SkipMatchesSpec(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *cur, CLzRef *son,
UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 cutValue)
{
CLzRef *ptr0 = son + (_cyclicBufferPos << 1) + 1;
CLzRef *ptr1 = son + (_cyclicBufferPos << 1);
UInt32 len0 = 0, len1 = 0;
for (;;)
{
UInt32 delta = pos - curMatch;
if (cutValue-- == 0 || delta >= _cyclicBufferSize)
{
*ptr0 = *ptr1 = kEmptyHashValue;
return;
}
{
CLzRef *pair = son + ((_cyclicBufferPos - delta + ((delta > _cyclicBufferPos) ? _cyclicBufferSize : 0)) << 1);
const Byte *pb = cur - delta;
UInt32 len = (len0 < len1 ? len0 : len1);
if (pb[len] == cur[len])
{
while (++len != lenLimit)
if (pb[len] != cur[len])
break;
{
if (len == lenLimit)
{
*ptr1 = pair[0];
*ptr0 = pair[1];
return;
}
}
}
if (pb[len] < cur[len])
{
*ptr1 = curMatch;
ptr1 = pair + 1;
curMatch = *ptr1;
len1 = len;
}
else
{
*ptr0 = curMatch;
ptr0 = pair;
curMatch = *ptr0;
len0 = len;
}
}
}
}
#define MOVE_POS \
++p->cyclicBufferPos; \
p->buffer++; \
if (++p->pos == p->posLimit) MatchFinder_CheckLimits(p);
#define MOVE_POS_RET MOVE_POS return offset;
static void MatchFinder_MovePos(CMatchFinder *p) { MOVE_POS; }
#define GET_MATCHES_HEADER2(minLen, ret_op) \
UInt32 lenLimit; UInt32 hashValue; const Byte *cur; UInt32 curMatch; \
lenLimit = p->lenLimit; { if (lenLimit < minLen) { MatchFinder_MovePos(p); ret_op; }} \
cur = p->buffer;
#define GET_MATCHES_HEADER(minLen) GET_MATCHES_HEADER2(minLen, return 0)
#define SKIP_HEADER(minLen) GET_MATCHES_HEADER2(minLen, continue)
#define MF_PARAMS(p) p->pos, p->buffer, p->son, p->cyclicBufferPos, p->cyclicBufferSize, p->cutValue
#define GET_MATCHES_FOOTER(offset, maxLen) \
offset = (UInt32)(GetMatchesSpec1(lenLimit, curMatch, MF_PARAMS(p), \
distances + offset, maxLen) - distances); MOVE_POS_RET;
#define SKIP_FOOTER \
SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p)); MOVE_POS;
static UInt32 Bt2_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances)
{
UInt32 offset;
GET_MATCHES_HEADER(2)
HASH2_CALC;
curMatch = p->hash[hashValue];
p->hash[hashValue] = p->pos;
offset = 0;
GET_MATCHES_FOOTER(offset, 1)
}
UInt32 Bt3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances)
{
UInt32 offset;
GET_MATCHES_HEADER(3)
HASH_ZIP_CALC;
curMatch = p->hash[hashValue];
p->hash[hashValue] = p->pos;
offset = 0;
GET_MATCHES_FOOTER(offset, 2)
}
static UInt32 Bt3_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances)
{
UInt32 hash2Value, delta2, maxLen, offset;
GET_MATCHES_HEADER(3)
HASH3_CALC;
delta2 = p->pos - p->hash[hash2Value];
curMatch = p->hash[kFix3HashSize + hashValue];
p->hash[hash2Value] =
p->hash[kFix3HashSize + hashValue] = p->pos;
maxLen = 2;
offset = 0;
if (delta2 < p->cyclicBufferSize && *(cur - delta2) == *cur)
{
for (; maxLen != lenLimit; maxLen++)
if (cur[(ptrdiff_t)maxLen - delta2] != cur[maxLen])
break;
distances[0] = maxLen;
distances[1] = delta2 - 1;
offset = 2;
if (maxLen == lenLimit)
{
SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p));
MOVE_POS_RET;
}
}
GET_MATCHES_FOOTER(offset, maxLen)
}
static UInt32 Bt4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances)
{
UInt32 hash2Value, hash3Value, delta2, delta3, maxLen, offset;
GET_MATCHES_HEADER(4)
HASH4_CALC;
delta2 = p->pos - p->hash[ hash2Value];
delta3 = p->pos - p->hash[kFix3HashSize + hash3Value];
curMatch = p->hash[kFix4HashSize + hashValue];
p->hash[ hash2Value] =
p->hash[kFix3HashSize + hash3Value] =
p->hash[kFix4HashSize + hashValue] = p->pos;
maxLen = 1;
offset = 0;
if (delta2 < p->cyclicBufferSize && *(cur - delta2) == *cur)
{
distances[0] = maxLen = 2;
distances[1] = delta2 - 1;
offset = 2;
}
if (delta2 != delta3 && delta3 < p->cyclicBufferSize && *(cur - delta3) == *cur)
{
maxLen = 3;
distances[offset + 1] = delta3 - 1;
offset += 2;
delta2 = delta3;
}
if (offset != 0)
{
for (; maxLen != lenLimit; maxLen++)
if (cur[(ptrdiff_t)maxLen - delta2] != cur[maxLen])
break;
distances[offset - 2] = maxLen;
if (maxLen == lenLimit)
{
SkipMatchesSpec(lenLimit, curMatch, MF_PARAMS(p));
MOVE_POS_RET;
}
}
if (maxLen < 3)
maxLen = 3;
GET_MATCHES_FOOTER(offset, maxLen)
}
static UInt32 Hc4_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances)
{
UInt32 hash2Value, hash3Value, delta2, delta3, maxLen, offset;
GET_MATCHES_HEADER(4)
HASH4_CALC;
delta2 = p->pos - p->hash[ hash2Value];
delta3 = p->pos - p->hash[kFix3HashSize + hash3Value];
curMatch = p->hash[kFix4HashSize + hashValue];
p->hash[ hash2Value] =
p->hash[kFix3HashSize + hash3Value] =
p->hash[kFix4HashSize + hashValue] = p->pos;
maxLen = 1;
offset = 0;
if (delta2 < p->cyclicBufferSize && *(cur - delta2) == *cur)
{
distances[0] = maxLen = 2;
distances[1] = delta2 - 1;
offset = 2;
}
if (delta2 != delta3 && delta3 < p->cyclicBufferSize && *(cur - delta3) == *cur)
{
maxLen = 3;
distances[offset + 1] = delta3 - 1;
offset += 2;
delta2 = delta3;
}
if (offset != 0)
{
for (; maxLen != lenLimit; maxLen++)
if (cur[(ptrdiff_t)maxLen - delta2] != cur[maxLen])
break;
distances[offset - 2] = maxLen;
if (maxLen == lenLimit)
{
p->son[p->cyclicBufferPos] = curMatch;
MOVE_POS_RET;
}
}
if (maxLen < 3)
maxLen = 3;
offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p),
distances + offset, maxLen) - (distances));
MOVE_POS_RET
}
UInt32 Hc3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances)
{
UInt32 offset;
GET_MATCHES_HEADER(3)
HASH_ZIP_CALC;
curMatch = p->hash[hashValue];
p->hash[hashValue] = p->pos;
offset = (UInt32)(Hc_GetMatchesSpec(lenLimit, curMatch, MF_PARAMS(p),
distances, 2) - (distances));
MOVE_POS_RET
}
static void Bt2_MatchFinder_Skip(CMatchFinder *p, UInt32 num)
{
do
{
SKIP_HEADER(2)
HASH2_CALC;
curMatch = p->hash[hashValue];
p->hash[hashValue] = p->pos;
SKIP_FOOTER
}
while (--num != 0);
}
void Bt3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num)
{
do
{
SKIP_HEADER(3)
HASH_ZIP_CALC;
curMatch = p->hash[hashValue];
p->hash[hashValue] = p->pos;
SKIP_FOOTER
}
while (--num != 0);
}
static void Bt3_MatchFinder_Skip(CMatchFinder *p, UInt32 num)
{
do
{
UInt32 hash2Value;
SKIP_HEADER(3)
HASH3_CALC;
curMatch = p->hash[kFix3HashSize + hashValue];
p->hash[hash2Value] =
p->hash[kFix3HashSize + hashValue] = p->pos;
SKIP_FOOTER
}
while (--num != 0);
}
static void Bt4_MatchFinder_Skip(CMatchFinder *p, UInt32 num)
{
do
{
UInt32 hash2Value, hash3Value;
SKIP_HEADER(4)
HASH4_CALC;
curMatch = p->hash[kFix4HashSize + hashValue];
p->hash[ hash2Value] =
p->hash[kFix3HashSize + hash3Value] = p->pos;
p->hash[kFix4HashSize + hashValue] = p->pos;
SKIP_FOOTER
}
while (--num != 0);
}
static void Hc4_MatchFinder_Skip(CMatchFinder *p, UInt32 num)
{
do
{
UInt32 hash2Value, hash3Value;
SKIP_HEADER(4)
HASH4_CALC;
curMatch = p->hash[kFix4HashSize + hashValue];
p->hash[ hash2Value] =
p->hash[kFix3HashSize + hash3Value] =
p->hash[kFix4HashSize + hashValue] = p->pos;
p->son[p->cyclicBufferPos] = curMatch;
MOVE_POS
}
while (--num != 0);
}
void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num)
{
do
{
SKIP_HEADER(3)
HASH_ZIP_CALC;
curMatch = p->hash[hashValue];
p->hash[hashValue] = p->pos;
p->son[p->cyclicBufferPos] = curMatch;
MOVE_POS
}
while (--num != 0);
}
void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable)
{
vTable->Init = (Mf_Init_Func)MatchFinder_Init;
vTable->GetIndexByte = (Mf_GetIndexByte_Func)MatchFinder_GetIndexByte;
vTable->GetNumAvailableBytes = (Mf_GetNumAvailableBytes_Func)MatchFinder_GetNumAvailableBytes;
vTable->GetPointerToCurrentPos = (Mf_GetPointerToCurrentPos_Func)MatchFinder_GetPointerToCurrentPos;
if (!p->btMode)
{
vTable->GetMatches = (Mf_GetMatches_Func)Hc4_MatchFinder_GetMatches;
vTable->Skip = (Mf_Skip_Func)Hc4_MatchFinder_Skip;
}
else if (p->numHashBytes == 2)
{
vTable->GetMatches = (Mf_GetMatches_Func)Bt2_MatchFinder_GetMatches;
vTable->Skip = (Mf_Skip_Func)Bt2_MatchFinder_Skip;
}
else if (p->numHashBytes == 3)
{
vTable->GetMatches = (Mf_GetMatches_Func)Bt3_MatchFinder_GetMatches;
vTable->Skip = (Mf_Skip_Func)Bt3_MatchFinder_Skip;
}
else
{
vTable->GetMatches = (Mf_GetMatches_Func)Bt4_MatchFinder_GetMatches;
vTable->Skip = (Mf_Skip_Func)Bt4_MatchFinder_Skip;
}
}

107
extern/lzma/LzFind.h vendored Normal file

@ -0,0 +1,107 @@
/* LzFind.h -- Match finder for LZ algorithms
2008-10-04 : Igor Pavlov : Public domain */
#ifndef __LZFIND_H
#define __LZFIND_H
#include "Types.h"
typedef UInt32 CLzRef;
typedef struct _CMatchFinder
{
Byte *buffer;
UInt32 pos;
UInt32 posLimit;
UInt32 streamPos;
UInt32 lenLimit;
UInt32 cyclicBufferPos;
UInt32 cyclicBufferSize; /* it must be = (historySize + 1) */
UInt32 matchMaxLen;
CLzRef *hash;
CLzRef *son;
UInt32 hashMask;
UInt32 cutValue;
Byte *bufferBase;
ISeqInStream *stream;
int streamEndWasReached;
UInt32 blockSize;
UInt32 keepSizeBefore;
UInt32 keepSizeAfter;
UInt32 numHashBytes;
int directInput;
int btMode;
/* int skipModeBits; */
int bigHash;
UInt32 historySize;
UInt32 fixedHashSize;
UInt32 hashSizeSum;
UInt32 numSons;
SRes result;
UInt32 crc[256];
} CMatchFinder;
#define Inline_MatchFinder_GetPointerToCurrentPos(p) ((p)->buffer)
#define Inline_MatchFinder_GetIndexByte(p, index) ((p)->buffer[(Int32)(index)])
#define Inline_MatchFinder_GetNumAvailableBytes(p) ((p)->streamPos - (p)->pos)
int MatchFinder_NeedMove(CMatchFinder *p);
Byte *MatchFinder_GetPointerToCurrentPos(CMatchFinder *p);
void MatchFinder_MoveBlock(CMatchFinder *p);
void MatchFinder_ReadIfRequired(CMatchFinder *p);
void MatchFinder_Construct(CMatchFinder *p);
/* Conditions:
historySize <= 3 GB
keepAddBufferBefore + matchMaxLen + keepAddBufferAfter < 511MB
*/
int MatchFinder_Create(CMatchFinder *p, UInt32 historySize,
UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter,
ISzAlloc *alloc);
void MatchFinder_Free(CMatchFinder *p, ISzAlloc *alloc);
void MatchFinder_Normalize3(UInt32 subValue, CLzRef *items, UInt32 numItems);
void MatchFinder_ReduceOffsets(CMatchFinder *p, UInt32 subValue);
UInt32 * GetMatchesSpec1(UInt32 lenLimit, UInt32 curMatch, UInt32 pos, const Byte *buffer, CLzRef *son,
UInt32 _cyclicBufferPos, UInt32 _cyclicBufferSize, UInt32 _cutValue,
UInt32 *distances, UInt32 maxLen);
/*
Conditions:
Mf_GetNumAvailableBytes_Func must be called before each Mf_GetMatchLen_Func.
Mf_GetPointerToCurrentPos_Func's result must be used only before any other function
*/
typedef void (*Mf_Init_Func)(void *object);
typedef Byte (*Mf_GetIndexByte_Func)(void *object, Int32 index);
typedef UInt32 (*Mf_GetNumAvailableBytes_Func)(void *object);
typedef const Byte * (*Mf_GetPointerToCurrentPos_Func)(void *object);
typedef UInt32 (*Mf_GetMatches_Func)(void *object, UInt32 *distances);
typedef void (*Mf_Skip_Func)(void *object, UInt32);
typedef struct _IMatchFinder
{
Mf_Init_Func Init;
Mf_GetIndexByte_Func GetIndexByte;
Mf_GetNumAvailableBytes_Func GetNumAvailableBytes;
Mf_GetPointerToCurrentPos_Func GetPointerToCurrentPos;
Mf_GetMatches_Func GetMatches;
Mf_Skip_Func Skip;
} IMatchFinder;
void MatchFinder_CreateVTable(CMatchFinder *p, IMatchFinder *vTable);
void MatchFinder_Init(CMatchFinder *p);
UInt32 Bt3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances);
UInt32 Hc3Zip_MatchFinder_GetMatches(CMatchFinder *p, UInt32 *distances);
void Bt3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num);
void Hc3Zip_MatchFinder_Skip(CMatchFinder *p, UInt32 num);
#endif

54
extern/lzma/LzHash.h vendored Normal file

@ -0,0 +1,54 @@
/* LzHash.h -- HASH functions for LZ algorithms
2008-10-04 : Igor Pavlov : Public domain */
#ifndef __LZHASH_H
#define __LZHASH_H
#define kHash2Size (1 << 10)
#define kHash3Size (1 << 16)
#define kHash4Size (1 << 20)
#define kFix3HashSize (kHash2Size)
#define kFix4HashSize (kHash2Size + kHash3Size)
#define kFix5HashSize (kHash2Size + kHash3Size + kHash4Size)
#define HASH2_CALC hashValue = cur[0] | ((UInt32)cur[1] << 8);
#define HASH3_CALC { \
UInt32 temp = p->crc[cur[0]] ^ cur[1]; \
hash2Value = temp & (kHash2Size - 1); \
hashValue = (temp ^ ((UInt32)cur[2] << 8)) & p->hashMask; }
#define HASH4_CALC { \
UInt32 temp = p->crc[cur[0]] ^ cur[1]; \
hash2Value = temp & (kHash2Size - 1); \
hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); \
hashValue = (temp ^ ((UInt32)cur[2] << 8) ^ (p->crc[cur[3]] << 5)) & p->hashMask; }
#define HASH5_CALC { \
UInt32 temp = p->crc[cur[0]] ^ cur[1]; \
hash2Value = temp & (kHash2Size - 1); \
hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); \
hash4Value = (temp ^ ((UInt32)cur[2] << 8) ^ (p->crc[cur[3]] << 5)); \
hashValue = (hash4Value ^ (p->crc[cur[4]] << 3)) & p->hashMask; \
hash4Value &= (kHash4Size - 1); }
/* #define HASH_ZIP_CALC hashValue = ((cur[0] | ((UInt32)cur[1] << 8)) ^ p->crc[cur[2]]) & 0xFFFF; */
#define HASH_ZIP_CALC hashValue = ((cur[2] | ((UInt32)cur[0] << 8)) ^ p->crc[cur[1]]) & 0xFFFF;
#define MT_HASH2_CALC \
hash2Value = (p->crc[cur[0]] ^ cur[1]) & (kHash2Size - 1);
#define MT_HASH3_CALC { \
UInt32 temp = p->crc[cur[0]] ^ cur[1]; \
hash2Value = temp & (kHash2Size - 1); \
hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); }
#define MT_HASH4_CALC { \
UInt32 temp = p->crc[cur[0]] ^ cur[1]; \
hash2Value = temp & (kHash2Size - 1); \
hash3Value = (temp ^ ((UInt32)cur[2] << 8)) & (kHash3Size - 1); \
hash4Value = (temp ^ ((UInt32)cur[2] << 8) ^ (p->crc[cur[3]] << 5)) & (kHash4Size - 1); }
#endif

1007
extern/lzma/LzmaDec.c vendored Normal file

File diff suppressed because it is too large Load Diff

223
extern/lzma/LzmaDec.h vendored Normal file

@ -0,0 +1,223 @@
/* LzmaDec.h -- LZMA Decoder
2008-10-04 : Igor Pavlov : Public domain */
#ifndef __LZMADEC_H
#define __LZMADEC_H
#include "Types.h"
/* #define _LZMA_PROB32 */
/* _LZMA_PROB32 can increase the speed on some CPUs,
but memory usage for CLzmaDec::probs will be doubled in that case */
#ifdef _LZMA_PROB32
#define CLzmaProb UInt32
#else
#define CLzmaProb UInt16
#endif
/* ---------- LZMA Properties ---------- */
#define LZMA_PROPS_SIZE 5
typedef struct _CLzmaProps
{
unsigned lc, lp, pb;
UInt32 dicSize;
} CLzmaProps;
/* LzmaProps_Decode - decodes properties
Returns:
SZ_OK
SZ_ERROR_UNSUPPORTED - Unsupported properties
*/
SRes LzmaProps_Decode(CLzmaProps *p, const Byte *data, unsigned size);
/* ---------- LZMA Decoder state ---------- */
/* LZMA_REQUIRED_INPUT_MAX = number of required input bytes for worst case.
Num bits = log2((2^11 / 31) ^ 22) + 26 < 134 + 26 = 160; */
#define LZMA_REQUIRED_INPUT_MAX 20
typedef struct
{
CLzmaProps prop;
CLzmaProb *probs;
Byte *dic;
const Byte *buf;
UInt32 range, code;
SizeT dicPos;
SizeT dicBufSize;
UInt32 processedPos;
UInt32 checkDicSize;
unsigned state;
UInt32 reps[4];
unsigned remainLen;
int needFlush;
int needInitState;
UInt32 numProbs;
unsigned tempBufSize;
Byte tempBuf[LZMA_REQUIRED_INPUT_MAX];
} CLzmaDec;
#define LzmaDec_Construct(p) { (p)->dic = 0; (p)->probs = 0; }
void LzmaDec_Init(CLzmaDec *p);
/* There are two types of LZMA streams:
0) Stream with end mark. That end mark adds about 6 bytes to compressed size.
1) Stream without end mark. You must know exact uncompressed size to decompress such stream. */
typedef enum
{
LZMA_FINISH_ANY, /* finish at any point */
LZMA_FINISH_END /* block must be finished at the end */
} ELzmaFinishMode;
/* ELzmaFinishMode has meaning only if the decoding reaches output limit !!!
You must use LZMA_FINISH_END, when you know that current output buffer
covers last bytes of block. In other cases you must use LZMA_FINISH_ANY.
If LZMA decoder sees end marker before reaching output limit, it returns SZ_OK,
and output value of destLen will be less than output buffer size limit.
You can check status result also.
You can use multiple checks to test data integrity after full decompression:
1) Check Result and "status" variable.
2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize.
3) Check that output(srcLen) = compressedSize, if you know real compressedSize.
You must use correct finish mode in that case. */
typedef enum
{
LZMA_STATUS_NOT_SPECIFIED, /* use main error code instead */
LZMA_STATUS_FINISHED_WITH_MARK, /* stream was finished with end mark. */
LZMA_STATUS_NOT_FINISHED, /* stream was not finished */
LZMA_STATUS_NEEDS_MORE_INPUT, /* you must provide more input bytes */
LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK /* there is probability that stream was finished without end mark */
} ELzmaStatus;
/* ELzmaStatus is used only as output value for function call */
/* ---------- Interfaces ---------- */
/* There are 3 levels of interfaces:
1) Dictionary Interface
2) Buffer Interface
3) One Call Interface
You can select any of these interfaces, but don't mix functions from different
groups for same object. */
/* There are two variants to allocate state for Dictionary Interface:
1) LzmaDec_Allocate / LzmaDec_Free
2) LzmaDec_AllocateProbs / LzmaDec_FreeProbs
You can use variant 2, if you set dictionary buffer manually.
For Buffer Interface you must always use variant 1.
LzmaDec_Allocate* can return:
SZ_OK
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_UNSUPPORTED - Unsupported properties
*/
SRes LzmaDec_AllocateProbs(CLzmaDec *p, const Byte *props, unsigned propsSize, ISzAlloc *alloc);
void LzmaDec_FreeProbs(CLzmaDec *p, ISzAlloc *alloc);
SRes LzmaDec_Allocate(CLzmaDec *state, const Byte *prop, unsigned propsSize, ISzAlloc *alloc);
void LzmaDec_Free(CLzmaDec *state, ISzAlloc *alloc);
/* ---------- Dictionary Interface ---------- */
/* You can use it, if you want to eliminate the overhead for data copying from
dictionary to some other external buffer.
You must work with CLzmaDec variables directly in this interface.
STEPS:
LzmaDec_Constr()
LzmaDec_Allocate()
for (each new stream)
{
LzmaDec_Init()
while (it needs more decompression)
{
LzmaDec_DecodeToDic()
use data from CLzmaDec::dic and update CLzmaDec::dicPos
}
}
LzmaDec_Free()
*/
/* LzmaDec_DecodeToDic
The decoding to internal dictionary buffer (CLzmaDec::dic).
You must manually update CLzmaDec::dicPos, if it reaches CLzmaDec::dicBufSize !!!
finishMode:
It has meaning only if the decoding reaches output limit (dicLimit).
LZMA_FINISH_ANY - Decode just dicLimit bytes.
LZMA_FINISH_END - Stream must be finished after dicLimit.
Returns:
SZ_OK
status:
LZMA_STATUS_FINISHED_WITH_MARK
LZMA_STATUS_NOT_FINISHED
LZMA_STATUS_NEEDS_MORE_INPUT
LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
SZ_ERROR_DATA - Data error
*/
SRes LzmaDec_DecodeToDic(CLzmaDec *p, SizeT dicLimit,
const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
/* ---------- Buffer Interface ---------- */
/* It's zlib-like interface.
See LzmaDec_DecodeToDic description for information about STEPS and return results,
but you must use LzmaDec_DecodeToBuf instead of LzmaDec_DecodeToDic and you don't need
to work with CLzmaDec variables manually.
finishMode:
It has meaning only if the decoding reaches output limit (*destLen).
LZMA_FINISH_ANY - Decode just destLen bytes.
LZMA_FINISH_END - Stream must be finished after (*destLen).
*/
SRes LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen,
const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
/* ---------- One Call Interface ---------- */
/* LzmaDecode
finishMode:
It has meaning only if the decoding reaches output limit (*destLen).
LZMA_FINISH_ANY - Decode just destLen bytes.
LZMA_FINISH_END - Stream must be finished after (*destLen).
Returns:
SZ_OK
status:
LZMA_STATUS_FINISHED_WITH_MARK
LZMA_STATUS_NOT_FINISHED
LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
SZ_ERROR_DATA - Data error
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_UNSUPPORTED - Unsupported properties
SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
*/
SRes LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode,
ELzmaStatus *status, ISzAlloc *alloc);
#endif

2281
extern/lzma/LzmaEnc.c vendored Normal file

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72
extern/lzma/LzmaEnc.h vendored Normal file

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/* LzmaEnc.h -- LZMA Encoder
2008-10-04 : Igor Pavlov : Public domain */
#ifndef __LZMAENC_H
#define __LZMAENC_H
#include "Types.h"
#define LZMA_PROPS_SIZE 5
typedef struct _CLzmaEncProps
{
int level; /* 0 <= level <= 9 */
UInt32 dictSize; /* (1 << 12) <= dictSize <= (1 << 27) for 32-bit version
(1 << 12) <= dictSize <= (1 << 30) for 64-bit version
default = (1 << 24) */
int lc; /* 0 <= lc <= 8, default = 3 */
int lp; /* 0 <= lp <= 4, default = 0 */
int pb; /* 0 <= pb <= 4, default = 2 */
int algo; /* 0 - fast, 1 - normal, default = 1 */
int fb; /* 5 <= fb <= 273, default = 32 */
int btMode; /* 0 - hashChain Mode, 1 - binTree mode - normal, default = 1 */
int numHashBytes; /* 2, 3 or 4, default = 4 */
UInt32 mc; /* 1 <= mc <= (1 << 30), default = 32 */
unsigned writeEndMark; /* 0 - do not write EOPM, 1 - write EOPM, default = 0 */
int numThreads; /* 1 or 2, default = 2 */
} CLzmaEncProps;
void LzmaEncProps_Init(CLzmaEncProps *p);
void LzmaEncProps_Normalize(CLzmaEncProps *p);
UInt32 LzmaEncProps_GetDictSize(const CLzmaEncProps *props2);
/* ---------- CLzmaEncHandle Interface ---------- */
/* LzmaEnc_* functions can return the following exit codes:
Returns:
SZ_OK - OK
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_PARAM - Incorrect paramater in props
SZ_ERROR_WRITE - Write callback error.
SZ_ERROR_PROGRESS - some break from progress callback
SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version)
*/
typedef void * CLzmaEncHandle;
CLzmaEncHandle LzmaEnc_Create(ISzAlloc *alloc);
void LzmaEnc_Destroy(CLzmaEncHandle p, ISzAlloc *alloc, ISzAlloc *allocBig);
SRes LzmaEnc_SetProps(CLzmaEncHandle p, const CLzmaEncProps *props);
SRes LzmaEnc_WriteProperties(CLzmaEncHandle p, Byte *properties, SizeT *size);
SRes LzmaEnc_Encode(CLzmaEncHandle p, ISeqOutStream *outStream, ISeqInStream *inStream,
ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
SRes LzmaEnc_MemEncode(CLzmaEncHandle p, Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
int writeEndMark, ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
/* ---------- One Call Interface ---------- */
/* LzmaEncode
Return code:
SZ_OK - OK
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_PARAM - Incorrect paramater
SZ_ERROR_OUTPUT_EOF - output buffer overflow
SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version)
*/
SRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
const CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark,
ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
#endif

46
extern/lzma/LzmaLib.c vendored Normal file

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/* LzmaLib.c -- LZMA library wrapper
2008-08-05
Igor Pavlov
Public domain */
#include "LzmaEnc.h"
#include "LzmaDec.h"
#include "Alloc.h"
#include "LzmaLib.h"
static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
static void SzFree(void *p, void *address) { p = p; MyFree(address); }
static ISzAlloc g_Alloc = { SzAlloc, SzFree };
MY_STDAPI LzmaCompress(unsigned char *dest, size_t *destLen, const unsigned char *src, size_t srcLen,
unsigned char *outProps, size_t *outPropsSize,
int level, /* 0 <= level <= 9, default = 5 */
unsigned dictSize, /* use (1 << N) or (3 << N). 4 KB < dictSize <= 128 MB */
int lc, /* 0 <= lc <= 8, default = 3 */
int lp, /* 0 <= lp <= 4, default = 0 */
int pb, /* 0 <= pb <= 4, default = 2 */
int fb, /* 5 <= fb <= 273, default = 32 */
int numThreads /* 1 or 2, default = 2 */
)
{
CLzmaEncProps props;
LzmaEncProps_Init(&props);
props.level = level;
props.dictSize = dictSize;
props.lc = lc;
props.lp = lp;
props.pb = pb;
props.fb = fb;
props.numThreads = numThreads;
return LzmaEncode(dest, destLen, src, srcLen, &props, outProps, outPropsSize, 0,
NULL, &g_Alloc, &g_Alloc);
}
MY_STDAPI LzmaUncompress(unsigned char *dest, size_t *destLen, const unsigned char *src, size_t *srcLen,
const unsigned char *props, size_t propsSize)
{
ELzmaStatus status;
return LzmaDecode(dest, destLen, src, srcLen, props, (unsigned)propsSize, LZMA_FINISH_ANY, &status, &g_Alloc);
}

135
extern/lzma/LzmaLib.h vendored Normal file

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/* LzmaLib.h -- LZMA library interface
2008-08-05
Igor Pavlov
Public domain */
#ifndef __LZMALIB_H
#define __LZMALIB_H
#include "Types.h"
#ifdef __cplusplus
#define MY_EXTERN_C extern "C"
#else
#define MY_EXTERN_C extern
#endif
#define MY_STDAPI MY_EXTERN_C int MY_STD_CALL
#define LZMA_PROPS_SIZE 5
/*
RAM requirements for LZMA:
for compression: (dictSize * 11.5 + 6 MB) + state_size
for decompression: dictSize + state_size
state_size = (4 + (1.5 << (lc + lp))) KB
by default (lc=3, lp=0), state_size = 16 KB.
LZMA properties (5 bytes) format
Offset Size Description
0 1 lc, lp and pb in encoded form.
1 4 dictSize (little endian).
*/
/*
LzmaCompress
------------
outPropsSize -
In: the pointer to the size of outProps buffer; *outPropsSize = LZMA_PROPS_SIZE = 5.
Out: the pointer to the size of written properties in outProps buffer; *outPropsSize = LZMA_PROPS_SIZE = 5.
LZMA Encoder will use defult values for any parameter, if it is
-1 for any from: level, loc, lp, pb, fb, numThreads
0 for dictSize
level - compression level: 0 <= level <= 9;
level dictSize algo fb
0: 16 KB 0 32
1: 64 KB 0 32
2: 256 KB 0 32
3: 1 MB 0 32
4: 4 MB 0 32
5: 16 MB 1 32
6: 32 MB 1 32
7+: 64 MB 1 64
The default value for "level" is 5.
algo = 0 means fast method
algo = 1 means normal method
dictSize - The dictionary size in bytes. The maximum value is
128 MB = (1 << 27) bytes for 32-bit version
1 GB = (1 << 30) bytes for 64-bit version
The default value is 16 MB = (1 << 24) bytes.
It's recommended to use the dictionary that is larger than 4 KB and
that can be calculated as (1 << N) or (3 << N) sizes.
lc - The number of literal context bits (high bits of previous literal).
It can be in the range from 0 to 8. The default value is 3.
Sometimes lc=4 gives the gain for big files.
lp - The number of literal pos bits (low bits of current position for literals).
It can be in the range from 0 to 4. The default value is 0.
The lp switch is intended for periodical data when the period is equal to 2^lp.
For example, for 32-bit (4 bytes) periodical data you can use lp=2. Often it's
better to set lc=0, if you change lp switch.
pb - The number of pos bits (low bits of current position).
It can be in the range from 0 to 4. The default value is 2.
The pb switch is intended for periodical data when the period is equal 2^pb.
fb - Word size (the number of fast bytes).
It can be in the range from 5 to 273. The default value is 32.
Usually, a big number gives a little bit better compression ratio and
slower compression process.
numThreads - The number of thereads. 1 or 2. The default value is 2.
Fast mode (algo = 0) can use only 1 thread.
Out:
destLen - processed output size
Returns:
SZ_OK - OK
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_PARAM - Incorrect paramater
SZ_ERROR_OUTPUT_EOF - output buffer overflow
SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version)
*/
MY_STDAPI LzmaCompress(unsigned char *dest, size_t *destLen, const unsigned char *src, size_t srcLen,
unsigned char *outProps, size_t *outPropsSize, /* *outPropsSize must be = 5 */
int level, /* 0 <= level <= 9, default = 5 */
unsigned dictSize, /* default = (1 << 24) */
int lc, /* 0 <= lc <= 8, default = 3 */
int lp, /* 0 <= lp <= 4, default = 0 */
int pb, /* 0 <= pb <= 4, default = 2 */
int fb, /* 5 <= fb <= 273, default = 32 */
int numThreads /* 1 or 2, default = 2 */
);
/*
LzmaUncompress
--------------
In:
dest - output data
destLen - output data size
src - input data
srcLen - input data size
Out:
destLen - processed output size
srcLen - processed input size
Returns:
SZ_OK - OK
SZ_ERROR_DATA - Data error
SZ_ERROR_MEM - Memory allocation arror
SZ_ERROR_UNSUPPORTED - Unsupported properties
SZ_ERROR_INPUT_EOF - it needs more bytes in input buffer (src)
*/
MY_STDAPI LzmaUncompress(unsigned char *dest, size_t *destLen, const unsigned char *src, SizeT *srcLen,
const unsigned char *props, size_t propsSize);
#endif

46
extern/lzma/Makefile vendored Normal file

@ -0,0 +1,46 @@
#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s):
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
#
LIBNAME = lzma
DIR = $(OCGDIR)/extern/$(LIBNAME)
include nan_compile.mk
install: $(ALL_OR_DEBUG)
@[ -d $(NAN_LZMA) ] || mkdir -p $(NAN_LZMA)
@[ -d $(NAN_LZMA)/lib/$(DEBUG_DIR) ] || mkdir -p $(NAN_LZMA)/lib/$(DEBUG_DIR)
@$(NANBLENDERHOME)/intern/tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)lib$(LIBNAME).a $(NAN_LZMA)/lib/$(DEBUG_DIR)
ifeq ($(OS),darwin)
ranlib $(NAN_LZMA)/lib/$(DEBUG_DIR)lib$(LIBNAME).a
endif
@$(NANBLENDERHOME)/intern/tools/cpifdiff.sh *.h $(NAN_LZMA)

9
extern/lzma/SConscript vendored Normal file

@ -0,0 +1,9 @@
#!/usr/bin/python
Import ('env')
sources = env.Glob('./*.c')
defs = ''
incs = ' . '
env.BlenderLib ('bf_lzma', sources, Split(incs), Split(defs), libtype=['intern'], priority=[40] )

208
extern/lzma/Types.h vendored Normal file

@ -0,0 +1,208 @@
/* Types.h -- Basic types
2008-11-23 : Igor Pavlov : Public domain */
#ifndef __7Z_TYPES_H
#define __7Z_TYPES_H
#include <stddef.h>
#ifdef _WIN32
#include <windows.h>
#endif
#define SZ_OK 0
#define SZ_ERROR_DATA 1
#define SZ_ERROR_MEM 2
#define SZ_ERROR_CRC 3
#define SZ_ERROR_UNSUPPORTED 4
#define SZ_ERROR_PARAM 5
#define SZ_ERROR_INPUT_EOF 6
#define SZ_ERROR_OUTPUT_EOF 7
#define SZ_ERROR_READ 8
#define SZ_ERROR_WRITE 9
#define SZ_ERROR_PROGRESS 10
#define SZ_ERROR_FAIL 11
#define SZ_ERROR_THREAD 12
#define SZ_ERROR_ARCHIVE 16
#define SZ_ERROR_NO_ARCHIVE 17
typedef int SRes;
#ifdef _WIN32
typedef DWORD WRes;
#else
typedef int WRes;
#endif
#ifndef RINOK
#define RINOK(x) { int __result__ = (x); if (__result__ != 0) return __result__; }
#endif
typedef unsigned char Byte;
typedef short Int16;
typedef unsigned short UInt16;
#ifdef _LZMA_UINT32_IS_ULONG
typedef long Int32;
typedef unsigned long UInt32;
#else
typedef int Int32;
typedef unsigned int UInt32;
#endif
#ifdef _SZ_NO_INT_64
/* define _SZ_NO_INT_64, if your compiler doesn't support 64-bit integers.
NOTES: Some code will work incorrectly in that case! */
typedef long Int64;
typedef unsigned long UInt64;
#else
#if defined(_MSC_VER) || defined(__BORLANDC__)
typedef __int64 Int64;
typedef unsigned __int64 UInt64;
#else
typedef long long int Int64;
typedef unsigned long long int UInt64;
#endif
#endif
#ifdef _LZMA_NO_SYSTEM_SIZE_T
typedef UInt32 SizeT;
#else
typedef size_t SizeT;
#endif
typedef int Bool;
#define True 1
#define False 0
#ifdef _MSC_VER
#if _MSC_VER >= 1300
#define MY_NO_INLINE __declspec(noinline)
#else
#define MY_NO_INLINE
#endif
#define MY_CDECL __cdecl
#define MY_STD_CALL __stdcall
#define MY_FAST_CALL MY_NO_INLINE __fastcall
#else
#define MY_CDECL
#define MY_STD_CALL
#define MY_FAST_CALL
#endif
/* The following interfaces use first parameter as pointer to structure */
typedef struct
{
SRes (*Read)(void *p, void *buf, size_t *size);
/* if (input(*size) != 0 && output(*size) == 0) means end_of_stream.
(output(*size) < input(*size)) is allowed */
} ISeqInStream;
/* it can return SZ_ERROR_INPUT_EOF */
SRes SeqInStream_Read(ISeqInStream *stream, void *buf, size_t size);
SRes SeqInStream_Read2(ISeqInStream *stream, void *buf, size_t size, SRes errorType);
SRes SeqInStream_ReadByte(ISeqInStream *stream, Byte *buf);
typedef struct
{
size_t (*Write)(void *p, const void *buf, size_t size);
/* Returns: result - the number of actually written bytes.
(result < size) means error */
} ISeqOutStream;
typedef enum
{
SZ_SEEK_SET = 0,
SZ_SEEK_CUR = 1,
SZ_SEEK_END = 2
} ESzSeek;
typedef struct
{
SRes (*Read)(void *p, void *buf, size_t *size); /* same as ISeqInStream::Read */
SRes (*Seek)(void *p, Int64 *pos, ESzSeek origin);
} ISeekInStream;
typedef struct
{
SRes (*Look)(void *p, void **buf, size_t *size);
/* if (input(*size) != 0 && output(*size) == 0) means end_of_stream.
(output(*size) > input(*size)) is not allowed
(output(*size) < input(*size)) is allowed */
SRes (*Skip)(void *p, size_t offset);
/* offset must be <= output(*size) of Look */
SRes (*Read)(void *p, void *buf, size_t *size);
/* reads directly (without buffer). It's same as ISeqInStream::Read */
SRes (*Seek)(void *p, Int64 *pos, ESzSeek origin);
} ILookInStream;
SRes LookInStream_LookRead(ILookInStream *stream, void *buf, size_t *size);
SRes LookInStream_SeekTo(ILookInStream *stream, UInt64 offset);
/* reads via ILookInStream::Read */
SRes LookInStream_Read2(ILookInStream *stream, void *buf, size_t size, SRes errorType);
SRes LookInStream_Read(ILookInStream *stream, void *buf, size_t size);
#define LookToRead_BUF_SIZE (1 << 14)
typedef struct
{
ILookInStream s;
ISeekInStream *realStream;
size_t pos;
size_t size;
Byte buf[LookToRead_BUF_SIZE];
} CLookToRead;
void LookToRead_CreateVTable(CLookToRead *p, int lookahead);
void LookToRead_Init(CLookToRead *p);
typedef struct
{
ISeqInStream s;
ILookInStream *realStream;
} CSecToLook;
void SecToLook_CreateVTable(CSecToLook *p);
typedef struct
{
ISeqInStream s;
ILookInStream *realStream;
} CSecToRead;
void SecToRead_CreateVTable(CSecToRead *p);
typedef struct
{
SRes (*Progress)(void *p, UInt64 inSize, UInt64 outSize);
/* Returns: result. (result != SZ_OK) means break.
Value (UInt64)(Int64)-1 for size means unknown value. */
} ICompressProgress;
typedef struct
{
void *(*Alloc)(void *p, size_t size);
void (*Free)(void *p, void *address); /* address can be 0 */
} ISzAlloc;
#define IAlloc_Alloc(p, size) (p)->Alloc((p), size)
#define IAlloc_Free(p, a) (p)->Free((p), a)
#endif

236
extern/lzma/history.txt vendored Normal file

@ -0,0 +1,236 @@
HISTORY of the LZMA SDK
-----------------------
4.65 2009-02-03
-------------------------
- Some minor fixes
4.63 2008-12-31
-------------------------
- Some minor fixes
4.61 beta 2008-11-23
-------------------------
- The bug in ANSI-C LZMA Decoder was fixed:
If encoded stream was corrupted, decoder could access memory
outside of allocated range.
- Some changes in ANSI-C 7z Decoder interfaces.
- LZMA SDK is placed in the public domain.
4.60 beta 2008-08-19
-------------------------
- Some minor fixes.
4.59 beta 2008-08-13
-------------------------
- The bug was fixed:
LZMA Encoder in fast compression mode could access memory outside of
allocated range in some rare cases.
4.58 beta 2008-05-05
-------------------------
- ANSI-C LZMA Decoder was rewritten for speed optimizations.
- ANSI-C LZMA Encoder was included to LZMA SDK.
- C++ LZMA code now is just wrapper over ANSI-C code.
4.57 2007-12-12
-------------------------
- Speed optimizations in Ñ++ LZMA Decoder.
- Small changes for more compatibility with some C/C++ compilers.
4.49 beta 2007-07-05
-------------------------
- .7z ANSI-C Decoder:
- now it supports BCJ and BCJ2 filters
- now it supports files larger than 4 GB.
- now it supports "Last Write Time" field for files.
- C++ code for .7z archives compressing/decompressing from 7-zip
was included to LZMA SDK.
4.43 2006-06-04
-------------------------
- Small changes for more compatibility with some C/C++ compilers.
4.42 2006-05-15
-------------------------
- Small changes in .h files in ANSI-C version.
4.39 beta 2006-04-14
-------------------------
- The bug in versions 4.33b:4.38b was fixed:
C++ version of LZMA encoder could not correctly compress
files larger than 2 GB with HC4 match finder (-mfhc4).
4.37 beta 2005-04-06
-------------------------
- Fixes in C++ code: code could no be compiled if _NO_EXCEPTIONS was defined.
4.35 beta 2005-03-02
-------------------------
- The bug was fixed in C++ version of LZMA Decoder:
If encoded stream was corrupted, decoder could access memory
outside of allocated range.
4.34 beta 2006-02-27
-------------------------
- Compressing speed and memory requirements for compressing were increased
- LZMA now can use only these match finders: HC4, BT2, BT3, BT4
4.32 2005-12-09
-------------------------
- Java version of LZMA SDK was included
4.30 2005-11-20
-------------------------
- Compression ratio was improved in -a2 mode
- Speed optimizations for compressing in -a2 mode
- -fb switch now supports values up to 273
- The bug in 7z_C (7zIn.c) was fixed:
It used Alloc/Free functions from different memory pools.
So if program used two memory pools, it worked incorrectly.
- 7z_C: .7z format supporting was improved
- LZMA# SDK (C#.NET version) was included
4.27 (Updated) 2005-09-21
-------------------------
- Some GUIDs/interfaces in C++ were changed.
IStream.h:
ISequentialInStream::Read now works as old ReadPart
ISequentialOutStream::Write now works as old WritePart
4.27 2005-08-07
-------------------------
- The bug in LzmaDecodeSize.c was fixed:
if _LZMA_IN_CB and _LZMA_OUT_READ were defined,
decompressing worked incorrectly.
4.26 2005-08-05
-------------------------
- Fixes in 7z_C code and LzmaTest.c:
previous versions could work incorrectly,
if malloc(0) returns 0
4.23 2005-06-29
-------------------------
- Small fixes in C++ code
4.22 2005-06-10
-------------------------
- Small fixes
4.21 2005-06-08
-------------------------
- Interfaces for ANSI-C LZMA Decoder (LzmaDecode.c) were changed
- New additional version of ANSI-C LZMA Decoder with zlib-like interface:
- LzmaStateDecode.h
- LzmaStateDecode.c
- LzmaStateTest.c
- ANSI-C LZMA Decoder now can decompress files larger than 4 GB
4.17 2005-04-18
-------------------------
- New example for RAM->RAM compressing/decompressing:
LZMA + BCJ (filter for x86 code):
- LzmaRam.h
- LzmaRam.cpp
- LzmaRamDecode.h
- LzmaRamDecode.c
- -f86 switch for lzma.exe
4.16 2005-03-29
-------------------------
- The bug was fixed in LzmaDecode.c (ANSI-C LZMA Decoder):
If _LZMA_OUT_READ was defined, and if encoded stream was corrupted,
decoder could access memory outside of allocated range.
- Speed optimization of ANSI-C LZMA Decoder (now it's about 20% faster).
Old version of LZMA Decoder now is in file LzmaDecodeSize.c.
LzmaDecodeSize.c can provide slightly smaller code than LzmaDecode.c
- Small speed optimization in LZMA C++ code
- filter for SPARC's code was added
- Simplified version of .7z ANSI-C Decoder was included
4.06 2004-09-05
-------------------------
- The bug in v4.05 was fixed:
LZMA-Encoder didn't release output stream in some cases.
4.05 2004-08-25
-------------------------
- Source code of filters for x86, IA-64, ARM, ARM-Thumb
and PowerPC code was included to SDK
- Some internal minor changes
4.04 2004-07-28
-------------------------
- More compatibility with some C++ compilers
4.03 2004-06-18
-------------------------
- "Benchmark" command was added. It measures compressing
and decompressing speed and shows rating values.
Also it checks hardware errors.
4.02 2004-06-10
-------------------------
- C++ LZMA Encoder/Decoder code now is more portable
and it can be compiled by GCC on Linux.
4.01 2004-02-15
-------------------------
- Some detection of data corruption was enabled.
LzmaDecode.c / RangeDecoderReadByte
.....
{
rd->ExtraBytes = 1;
return 0xFF;
}
4.00 2004-02-13
-------------------------
- Original version of LZMA SDK
HISTORY of the LZMA
-------------------
2001-2008: Improvements to LZMA compressing/decompressing code,
keeping compatibility with original LZMA format
1996-2001: Development of LZMA compression format
Some milestones:
2001-08-30: LZMA compression was added to 7-Zip
1999-01-02: First version of 7-Zip was released
End of document

594
extern/lzma/lzma.txt vendored Normal file

@ -0,0 +1,594 @@
LZMA SDK 4.65
-------------
LZMA SDK provides the documentation, samples, header files, libraries,
and tools you need to develop applications that use LZMA compression.
LZMA is default and general compression method of 7z format
in 7-Zip compression program (www.7-zip.org). LZMA provides high
compression ratio and very fast decompression.
LZMA is an improved version of famous LZ77 compression algorithm.
It was improved in way of maximum increasing of compression ratio,
keeping high decompression speed and low memory requirements for
decompressing.
LICENSE
-------
LZMA SDK is written and placed in the public domain by Igor Pavlov.
LZMA SDK Contents
-----------------
LZMA SDK includes:
- ANSI-C/C++/C#/Java source code for LZMA compressing and decompressing
- Compiled file->file LZMA compressing/decompressing program for Windows system
UNIX/Linux version
------------------
To compile C++ version of file->file LZMA encoding, go to directory
C++/7zip/Compress/LZMA_Alone
and call make to recompile it:
make -f makefile.gcc clean all
In some UNIX/Linux versions you must compile LZMA with static libraries.
To compile with static libraries, you can use
LIB = -lm -static
Files
---------------------
lzma.txt - LZMA SDK description (this file)
7zFormat.txt - 7z Format description
7zC.txt - 7z ANSI-C Decoder description
methods.txt - Compression method IDs for .7z
lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
history.txt - history of the LZMA SDK
Source code structure
---------------------
C/ - C files
7zCrc*.* - CRC code
Alloc.* - Memory allocation functions
Bra*.* - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
LzFind.* - Match finder for LZ (LZMA) encoders
LzFindMt.* - Match finder for LZ (LZMA) encoders for multithreading encoding
LzHash.h - Additional file for LZ match finder
LzmaDec.* - LZMA decoding
LzmaEnc.* - LZMA encoding
LzmaLib.* - LZMA Library for DLL calling
Types.h - Basic types for another .c files
Threads.* - The code for multithreading.
LzmaLib - LZMA Library (.DLL for Windows)
LzmaUtil - LZMA Utility (file->file LZMA encoder/decoder).
Archive - files related to archiving
7z - 7z ANSI-C Decoder
CPP/ -- CPP files
Common - common files for C++ projects
Windows - common files for Windows related code
7zip - files related to 7-Zip Project
Common - common files for 7-Zip
Compress - files related to compression/decompression
Copy - Copy coder
RangeCoder - Range Coder (special code of compression/decompression)
LZMA - LZMA compression/decompression on C++
LZMA_Alone - file->file LZMA compression/decompression
Branch - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
Archive - files related to archiving
Common - common files for archive handling
7z - 7z C++ Encoder/Decoder
Bundles - Modules that are bundles of other modules
Alone7z - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2
Format7zR - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2
Format7zExtractR - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2.
UI - User Interface files
Client7z - Test application for 7za.dll, 7zr.dll, 7zxr.dll
Common - Common UI files
Console - Code for console archiver
CS/ - C# files
7zip
Common - some common files for 7-Zip
Compress - files related to compression/decompression
LZ - files related to LZ (Lempel-Ziv) compression algorithm
LZMA - LZMA compression/decompression
LzmaAlone - file->file LZMA compression/decompression
RangeCoder - Range Coder (special code of compression/decompression)
Java/ - Java files
SevenZip
Compression - files related to compression/decompression
LZ - files related to LZ (Lempel-Ziv) compression algorithm
LZMA - LZMA compression/decompression
RangeCoder - Range Coder (special code of compression/decompression)
C/C++ source code of LZMA SDK is part of 7-Zip project.
7-Zip source code can be downloaded from 7-Zip's SourceForge page:
http://sourceforge.net/projects/sevenzip/
LZMA features
-------------
- Variable dictionary size (up to 1 GB)
- Estimated compressing speed: about 2 MB/s on 2 GHz CPU
- Estimated decompressing speed:
- 20-30 MB/s on 2 GHz Core 2 or AMD Athlon 64
- 1-2 MB/s on 200 MHz ARM, MIPS, PowerPC or other simple RISC
- Small memory requirements for decompressing (16 KB + DictionarySize)
- Small code size for decompressing: 5-8 KB
LZMA decoder uses only integer operations and can be
implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
Some critical operations that affect the speed of LZMA decompression:
1) 32*16 bit integer multiply
2) Misspredicted branches (penalty mostly depends from pipeline length)
3) 32-bit shift and arithmetic operations
The speed of LZMA decompressing mostly depends from CPU speed.
Memory speed has no big meaning. But if your CPU has small data cache,
overall weight of memory speed will slightly increase.
How To Use
----------
Using LZMA encoder/decoder executable
--------------------------------------
Usage: LZMA <e|d> inputFile outputFile [<switches>...]
e: encode file
d: decode file
b: Benchmark. There are two tests: compressing and decompressing
with LZMA method. Benchmark shows rating in MIPS (million
instructions per second). Rating value is calculated from
measured speed and it is normalized with Intel's Core 2 results.
Also Benchmark checks possible hardware errors (RAM
errors in most cases). Benchmark uses these settings:
(-a1, -d21, -fb32, -mfbt4). You can change only -d parameter.
Also you can change the number of iterations. Example for 30 iterations:
LZMA b 30
Default number of iterations is 10.
<Switches>
-a{N}: set compression mode 0 = fast, 1 = normal
default: 1 (normal)
d{N}: Sets Dictionary size - [0, 30], default: 23 (8MB)
The maximum value for dictionary size is 1 GB = 2^30 bytes.
Dictionary size is calculated as DictionarySize = 2^N bytes.
For decompressing file compressed by LZMA method with dictionary
size D = 2^N you need about D bytes of memory (RAM).
-fb{N}: set number of fast bytes - [5, 273], default: 128
Usually big number gives a little bit better compression ratio
and slower compression process.
-lc{N}: set number of literal context bits - [0, 8], default: 3
Sometimes lc=4 gives gain for big files.
-lp{N}: set number of literal pos bits - [0, 4], default: 0
lp switch is intended for periodical data when period is
equal 2^N. For example, for 32-bit (4 bytes)
periodical data you can use lp=2. Often it's better to set lc0,
if you change lp switch.
-pb{N}: set number of pos bits - [0, 4], default: 2
pb switch is intended for periodical data
when period is equal 2^N.
-mf{MF_ID}: set Match Finder. Default: bt4.
Algorithms from hc* group doesn't provide good compression
ratio, but they often works pretty fast in combination with
fast mode (-a0).
Memory requirements depend from dictionary size
(parameter "d" in table below).
MF_ID Memory Description
bt2 d * 9.5 + 4MB Binary Tree with 2 bytes hashing.
bt3 d * 11.5 + 4MB Binary Tree with 3 bytes hashing.
bt4 d * 11.5 + 4MB Binary Tree with 4 bytes hashing.
hc4 d * 7.5 + 4MB Hash Chain with 4 bytes hashing.
-eos: write End Of Stream marker. By default LZMA doesn't write
eos marker, since LZMA decoder knows uncompressed size
stored in .lzma file header.
-si: Read data from stdin (it will write End Of Stream marker).
-so: Write data to stdout
Examples:
1) LZMA e file.bin file.lzma -d16 -lc0
compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)
and 0 literal context bits. -lc0 allows to reduce memory requirements
for decompression.
2) LZMA e file.bin file.lzma -lc0 -lp2
compresses file.bin to file.lzma with settings suitable
for 32-bit periodical data (for example, ARM or MIPS code).
3) LZMA d file.lzma file.bin
decompresses file.lzma to file.bin.
Compression ratio hints
-----------------------
Recommendations
---------------
To increase the compression ratio for LZMA compressing it's desirable
to have aligned data (if it's possible) and also it's desirable to locate
data in such order, where code is grouped in one place and data is
grouped in other place (it's better than such mixing: code, data, code,
data, ...).
Filters
-------
You can increase the compression ratio for some data types, using
special filters before compressing. For example, it's possible to
increase the compression ratio on 5-10% for code for those CPU ISAs:
x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
You can find C source code of such filters in C/Bra*.* files
You can check the compression ratio gain of these filters with such
7-Zip commands (example for ARM code):
No filter:
7z a a1.7z a.bin -m0=lzma
With filter for little-endian ARM code:
7z a a2.7z a.bin -m0=arm -m1=lzma
It works in such manner:
Compressing = Filter_encoding + LZMA_encoding
Decompressing = LZMA_decoding + Filter_decoding
Compressing and decompressing speed of such filters is very high,
so it will not increase decompressing time too much.
Moreover, it reduces decompression time for LZMA_decoding,
since compression ratio with filtering is higher.
These filters convert CALL (calling procedure) instructions
from relative offsets to absolute addresses, so such data becomes more
compressible.
For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
LZMA compressed file format
---------------------------
Offset Size Description
0 1 Special LZMA properties (lc,lp, pb in encoded form)
1 4 Dictionary size (little endian)
5 8 Uncompressed size (little endian). -1 means unknown size
13 Compressed data
ANSI-C LZMA Decoder
~~~~~~~~~~~~~~~~~~~
Please note that interfaces for ANSI-C code were changed in LZMA SDK 4.58.
If you want to use old interfaces you can download previous version of LZMA SDK
from sourceforge.net site.
To use ANSI-C LZMA Decoder you need the following files:
1) LzmaDec.h + LzmaDec.c + Types.h
LzmaUtil/LzmaUtil.c is example application that uses these files.
Memory requirements for LZMA decoding
-------------------------------------
Stack usage of LZMA decoding function for local variables is not
larger than 200-400 bytes.
LZMA Decoder uses dictionary buffer and internal state structure.
Internal state structure consumes
state_size = (4 + (1.5 << (lc + lp))) KB
by default (lc=3, lp=0), state_size = 16 KB.
How To decompress data
----------------------
LZMA Decoder (ANSI-C version) now supports 2 interfaces:
1) Single-call Decompressing
2) Multi-call State Decompressing (zlib-like interface)
You must use external allocator:
Example:
void *SzAlloc(void *p, size_t size) { p = p; return malloc(size); }
void SzFree(void *p, void *address) { p = p; free(address); }
ISzAlloc alloc = { SzAlloc, SzFree };
You can use p = p; operator to disable compiler warnings.
Single-call Decompressing
-------------------------
When to use: RAM->RAM decompressing
Compile files: LzmaDec.h + LzmaDec.c + Types.h
Compile defines: no defines
Memory Requirements:
- Input buffer: compressed size
- Output buffer: uncompressed size
- LZMA Internal Structures: state_size (16 KB for default settings)
Interface:
int LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode,
ELzmaStatus *status, ISzAlloc *alloc);
In:
dest - output data
destLen - output data size
src - input data
srcLen - input data size
propData - LZMA properties (5 bytes)
propSize - size of propData buffer (5 bytes)
finishMode - It has meaning only if the decoding reaches output limit (*destLen).
LZMA_FINISH_ANY - Decode just destLen bytes.
LZMA_FINISH_END - Stream must be finished after (*destLen).
You can use LZMA_FINISH_END, when you know that
current output buffer covers last bytes of stream.
alloc - Memory allocator.
Out:
destLen - processed output size
srcLen - processed input size
Output:
SZ_OK
status:
LZMA_STATUS_FINISHED_WITH_MARK
LZMA_STATUS_NOT_FINISHED
LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
SZ_ERROR_DATA - Data error
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_UNSUPPORTED - Unsupported properties
SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
If LZMA decoder sees end_marker before reaching output limit, it returns OK result,
and output value of destLen will be less than output buffer size limit.
You can use multiple checks to test data integrity after full decompression:
1) Check Result and "status" variable.
2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize.
3) Check that output(srcLen) = compressedSize, if you know real compressedSize.
You must use correct finish mode in that case. */
Multi-call State Decompressing (zlib-like interface)
----------------------------------------------------
When to use: file->file decompressing
Compile files: LzmaDec.h + LzmaDec.c + Types.h
Memory Requirements:
- Buffer for input stream: any size (for example, 16 KB)
- Buffer for output stream: any size (for example, 16 KB)
- LZMA Internal Structures: state_size (16 KB for default settings)
- LZMA dictionary (dictionary size is encoded in LZMA properties header)
1) read LZMA properties (5 bytes) and uncompressed size (8 bytes, little-endian) to header:
unsigned char header[LZMA_PROPS_SIZE + 8];
ReadFile(inFile, header, sizeof(header)
2) Allocate CLzmaDec structures (state + dictionary) using LZMA properties
CLzmaDec state;
LzmaDec_Constr(&state);
res = LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc);
if (res != SZ_OK)
return res;
3) Init LzmaDec structure before any new LZMA stream. And call LzmaDec_DecodeToBuf in loop
LzmaDec_Init(&state);
for (;;)
{
...
int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen,
const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
...
}
4) Free all allocated structures
LzmaDec_Free(&state, &g_Alloc);
For full code example, look at C/LzmaUtil/LzmaUtil.c code.
How To compress data
--------------------
Compile files: LzmaEnc.h + LzmaEnc.c + Types.h +
LzFind.c + LzFind.h + LzFindMt.c + LzFindMt.h + LzHash.h
Memory Requirements:
- (dictSize * 11.5 + 6 MB) + state_size
Lzma Encoder can use two memory allocators:
1) alloc - for small arrays.
2) allocBig - for big arrays.
For example, you can use Large RAM Pages (2 MB) in allocBig allocator for
better compression speed. Note that Windows has bad implementation for
Large RAM Pages.
It's OK to use same allocator for alloc and allocBig.
Single-call Compression with callbacks
--------------------------------------
Check C/LzmaUtil/LzmaUtil.c as example,
When to use: file->file decompressing
1) you must implement callback structures for interfaces:
ISeqInStream
ISeqOutStream
ICompressProgress
ISzAlloc
static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
static void SzFree(void *p, void *address) { p = p; MyFree(address); }
static ISzAlloc g_Alloc = { SzAlloc, SzFree };
CFileSeqInStream inStream;
CFileSeqOutStream outStream;
inStream.funcTable.Read = MyRead;
inStream.file = inFile;
outStream.funcTable.Write = MyWrite;
outStream.file = outFile;
2) Create CLzmaEncHandle object;
CLzmaEncHandle enc;
enc = LzmaEnc_Create(&g_Alloc);
if (enc == 0)
return SZ_ERROR_MEM;
3) initialize CLzmaEncProps properties;
LzmaEncProps_Init(&props);
Then you can change some properties in that structure.
4) Send LZMA properties to LZMA Encoder
res = LzmaEnc_SetProps(enc, &props);
5) Write encoded properties to header
Byte header[LZMA_PROPS_SIZE + 8];
size_t headerSize = LZMA_PROPS_SIZE;
UInt64 fileSize;
int i;
res = LzmaEnc_WriteProperties(enc, header, &headerSize);
fileSize = MyGetFileLength(inFile);
for (i = 0; i < 8; i++)
header[headerSize++] = (Byte)(fileSize >> (8 * i));
MyWriteFileAndCheck(outFile, header, headerSize)
6) Call encoding function:
res = LzmaEnc_Encode(enc, &outStream.funcTable, &inStream.funcTable,
NULL, &g_Alloc, &g_Alloc);
7) Destroy LZMA Encoder Object
LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc);
If callback function return some error code, LzmaEnc_Encode also returns that code.
Single-call RAM->RAM Compression
--------------------------------
Single-call RAM->RAM Compression is similar to Compression with callbacks,
but you provide pointers to buffers instead of pointers to stream callbacks:
HRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark,
ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
Return code:
SZ_OK - OK
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_PARAM - Incorrect paramater
SZ_ERROR_OUTPUT_EOF - output buffer overflow
SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version)
LZMA Defines
------------
_LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code.
_LZMA_PROB32 - It can increase the speed on some 32-bit CPUs, but memory usage for
some structures will be doubled in that case.
_LZMA_UINT32_IS_ULONG - Define it if int is 16-bit on your compiler and long is 32-bit.
_LZMA_NO_SYSTEM_SIZE_T - Define it if you don't want to use size_t type.
C++ LZMA Encoder/Decoder
~~~~~~~~~~~~~~~~~~~~~~~~
C++ LZMA code use COM-like interfaces. So if you want to use it,
you can study basics of COM/OLE.
C++ LZMA code is just wrapper over ANSI-C code.
C++ Notes
~~~~~~~~~~~~~~~~~~~~~~~~
If you use some C++ code folders in 7-Zip (for example, C++ code for .7z handling),
you must check that you correctly work with "new" operator.
7-Zip can be compiled with MSVC 6.0 that doesn't throw "exception" from "new" operator.
So 7-Zip uses "CPP\Common\NewHandler.cpp" that redefines "new" operator:
operator new(size_t size)
{
void *p = ::malloc(size);
if (p == 0)
throw CNewException();
return p;
}
If you use MSCV that throws exception for "new" operator, you can compile without
"NewHandler.cpp". So standard exception will be used. Actually some code of
7-Zip catches any exception in internal code and converts it to HRESULT code.
So you don't need to catch CNewException, if you call COM interfaces of 7-Zip.
---
http://www.7-zip.org
http://www.7-zip.org/sdk.html
http://www.7-zip.org/support.html

385
extern/lzma/make/msvc_9_0/lzma.vcproj vendored Normal file

@ -0,0 +1,385 @@
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</File>
<File
RelativePath="..\..\LzmaLib.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
>
<File
RelativePath="..\..\Alloc.h"
>
</File>
<File
RelativePath="..\..\LzFind.h"
>
</File>
<File
RelativePath="..\..\LzHash.h"
>
</File>
<File
RelativePath="..\..\LzmaDec.h"
>
</File>
<File
RelativePath="..\..\LzmaEnc.h"
>
</File>
<File
RelativePath="..\..\LzmaLib.h"
>
</File>
<File
RelativePath="..\..\Types.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

34
extern/lzo/CMakeLists.txt vendored Normal file

@ -0,0 +1,34 @@
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Daniel Genrich
#
# ***** END GPL LICENSE BLOCK *****
SET(INC include)
FILE(GLOB SRC minilzo/*.c)
BLENDERLIB(bf_minilzo "${SRC}" "${INC}")
#, libtype='blender', priority = 0 )

9
extern/lzo/SConscript vendored Normal file

@ -0,0 +1,9 @@
#!/usr/bin/python
Import ('env')
sources = env.Glob('minilzo/*.c')
defs = ''
incs = ' include '
env.BlenderLib ('bf_minilzo', sources, Split(incs), Split(defs), libtype=['intern'], priority=[40] )

353
extern/lzo/make/msvc_9_0/lzo.vcproj vendored Normal file

@ -0,0 +1,353 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_lzo"
ProjectGUID="{8BFA4082-773B-D100-BC24-659083BA023F}"
RootNamespace="lzo"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\lzo\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\lzo\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_LIB;WIN32"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\lzo\debug\lzo.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\lzo\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\lzo\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\lzo\debug\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\lzo.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\lzo"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\lzo"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_LIB;WIN32"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\lzo\lzo.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\lzo\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\lzo\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\lzo\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\lzo.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;_LIB;WIN32"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\debug\lzo.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\debug\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\lzo.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_LIB;WIN32"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\lzo.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\lzo\mtdll\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\lzo.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
>
<File
RelativePath="..\..\minilzo\minilzo.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
>
<File
RelativePath="..\..\minilzo\lzoconf.h"
>
</File>
<File
RelativePath="..\..\minilzo\lzodefs.h"
>
</File>
<File
RelativePath="..\..\minilzo\minilzo.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

340
extern/lzo/minilzo/COPYING vendored Normal file

@ -0,0 +1,340 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

40
extern/lzo/minilzo/Makefile vendored Normal file

@ -0,0 +1,40 @@
#
# $Id:
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2009 Blender Foundation
# All rights reserved.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
LIBNAME = minilzo
DIR = $(OCGDIR)/extern/$(LIBNAME)
include nan_compile.mk
install: $(ALL_OR_DEBUG)
@[ -d $(NAN_LZO) ] || mkdir -p $(NAN_LZO)
@[ -d $(NAN_LZO)/minilzo ] || mkdir -p $(NAN_LZO)/minilzo
@[ -d $(NAN_LZO)/lib/$(DEBUG_DIR) ] || mkdir -p $(NAN_LZO)/lib/$(DEBUG_DIR)
@$(NANBLENDERHOME)/intern/tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)lib$(LIBNAME).a $(NAN_LZO)/lib/$(DEBUG_DIR)
ifeq ($(OS),darwin)
ranlib $(NAN_LZO)/lib/$(DEBUG_DIR)lib$(LIBNAME).a
endif
@$(NANBLENDERHOME)/intern/tools/cpifdiff.sh *.h $(NAN_LZO)/minilzo

123
extern/lzo/minilzo/README.LZO vendored Normal file

@ -0,0 +1,123 @@
============================================================================
miniLZO -- mini subset of the LZO real-time data compression library
============================================================================
Author : Markus Franz Xaver Johannes Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
Version : 2.03
Date : 30 Apr 2008
I've created miniLZO for projects where it is inconvenient to
include (or require) the full LZO source code just because you
want to add a little bit of data compression to your application.
miniLZO implements the LZO1X-1 compressor and both the standard and
safe LZO1X decompressor. Apart from fast compression it also useful
for situations where you want to use pre-compressed data files (which
must have been compressed with LZO1X-999).
miniLZO consists of one C source file and three header files:
minilzo.c
minilzo.h, lzoconf.h, lzodefs.h
To use miniLZO just copy these files into your source directory, add
minilzo.c to your Makefile and #include minilzo.h from your program.
Note: you also must distribute this file (`README.LZO') with your project.
minilzo.o compiles to about 6 kB (using gcc or Visual C on a i386), and
the sources are about 30 kB when packed with zip - so there's no more
excuse that your application doesn't support data compression :-)
For more information, documentation, example programs and other support
files (like Makefiles and build scripts) please download the full LZO
package from
http://www.oberhumer.com/opensource/lzo/
Have fun,
Markus
P.S. minilzo.c is generated automatically from the LZO sources and
therefore functionality is completely identical
Appendix A: building miniLZO
----------------------------
miniLZO is written such a way that it should compile and run
out-of-the-box on most machines.
If you are running on a very unusual architecture and lzo_init() fails then
you should first recompile with `-DLZO_DEBUG' to see what causes the failure.
The most probable case is something like `sizeof(char *) != sizeof(long)'.
After identifying the problem you can compile by adding some defines
like `-DSIZEOF_CHAR_P=8' to your Makefile.
The best solution is (of course) using Autoconf - if your project uses
Autoconf anyway just add `-DMINILZO_HAVE_CONFIG_H' to your compiler
flags when compiling minilzo.c. See the LZO distribution for an example
how to set up configure.in.
Appendix B: list of public functions available in miniLZO
---------------------------------------------------------
Library initialization
lzo_init()
Compression
lzo1x_1_compress()
Decompression
lzo1x_decompress()
lzo1x_decompress_safe()
Checksum functions
lzo_adler32()
Version functions
lzo_version()
lzo_version_string()
lzo_version_date()
Portable (but slow) string functions
lzo_memcmp()
lzo_memcpy()
lzo_memmove()
lzo_memset()
Appendix C: suggested macros for `configure.in' when using Autoconf
-------------------------------------------------------------------
Checks for typedefs and structures
AC_CHECK_TYPE(ptrdiff_t,long)
AC_TYPE_SIZE_T
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
AC_CHECK_SIZEOF(long long)
AC_CHECK_SIZEOF(__int64)
AC_CHECK_SIZEOF(void *)
AC_CHECK_SIZEOF(size_t)
AC_CHECK_SIZEOF(ptrdiff_t)
Checks for compiler characteristics
AC_C_CONST
Checks for library functions
AC_CHECK_FUNCS(memcmp memcpy memmove memset)
Appendix D: Copyright
---------------------
LZO and miniLZO are Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002,
2003, 2004, 2005, 2006, 2007, 2008 Markus Franz Xaver Johannes Oberhumer
LZO and miniLZO are distributed under the terms of the GNU General
Public License (GPL). See the file COPYING.
Special licenses for commercial and other applications which
are not willing to accept the GNU General Public License
are available by contacting the author.

417
extern/lzo/minilzo/lzoconf.h vendored Normal file

@ -0,0 +1,417 @@
/* lzoconf.h -- configuration for the LZO real-time data compression library
This file is part of the LZO real-time data compression library.
Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
All Rights Reserved.
The LZO library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
The LZO library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the LZO library; see the file COPYING.
If not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Markus F.X.J. Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
*/
#ifndef __LZOCONF_H_INCLUDED
#define __LZOCONF_H_INCLUDED
#define LZO_VERSION 0x2030
#define LZO_VERSION_STRING "2.03"
#define LZO_VERSION_DATE "Apr 30 2008"
/* internal Autoconf configuration file - only used when building LZO */
#if defined(LZO_HAVE_CONFIG_H)
# include <config.h>
#endif
#include <limits.h>
#include <stddef.h>
/***********************************************************************
// LZO requires a conforming <limits.h>
************************************************************************/
#if !defined(CHAR_BIT) || (CHAR_BIT != 8)
# error "invalid CHAR_BIT"
#endif
#if !defined(UCHAR_MAX) || !defined(UINT_MAX) || !defined(ULONG_MAX)
# error "check your compiler installation"
#endif
#if (USHRT_MAX < 1) || (UINT_MAX < 1) || (ULONG_MAX < 1)
# error "your limits.h macros are broken"
#endif
/* get OS and architecture defines */
#ifndef __LZODEFS_H_INCLUDED
#include "lzodefs.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
// some core defines
************************************************************************/
#if !defined(LZO_UINT32_C)
# if (UINT_MAX < LZO_0xffffffffL)
# define LZO_UINT32_C(c) c ## UL
# else
# define LZO_UINT32_C(c) ((c) + 0U)
# endif
#endif
/* memory checkers */
#if !defined(__LZO_CHECKER)
# if defined(__BOUNDS_CHECKING_ON)
# define __LZO_CHECKER 1
# elif defined(__CHECKER__)
# define __LZO_CHECKER 1
# elif defined(__INSURE__)
# define __LZO_CHECKER 1
# elif defined(__PURIFY__)
# define __LZO_CHECKER 1
# endif
#endif
/***********************************************************************
// integral and pointer types
************************************************************************/
/* lzo_uint should match size_t */
#if !defined(LZO_UINT_MAX)
# if defined(LZO_ABI_LLP64) /* WIN64 */
# if defined(LZO_OS_WIN64)
typedef unsigned __int64 lzo_uint;
typedef __int64 lzo_int;
# else
typedef unsigned long long lzo_uint;
typedef long long lzo_int;
# endif
# define LZO_UINT_MAX 0xffffffffffffffffull
# define LZO_INT_MAX 9223372036854775807LL
# define LZO_INT_MIN (-1LL - LZO_INT_MAX)
# elif defined(LZO_ABI_IP32L64) /* MIPS R5900 */
typedef unsigned int lzo_uint;
typedef int lzo_int;
# define LZO_UINT_MAX UINT_MAX
# define LZO_INT_MAX INT_MAX
# define LZO_INT_MIN INT_MIN
# elif (ULONG_MAX >= LZO_0xffffffffL)
typedef unsigned long lzo_uint;
typedef long lzo_int;
# define LZO_UINT_MAX ULONG_MAX
# define LZO_INT_MAX LONG_MAX
# define LZO_INT_MIN LONG_MIN
# else
# error "lzo_uint"
# endif
#endif
/* Integral types with 32 bits or more. */
#if !defined(LZO_UINT32_MAX)
# if (UINT_MAX >= LZO_0xffffffffL)
typedef unsigned int lzo_uint32;
typedef int lzo_int32;
# define LZO_UINT32_MAX UINT_MAX
# define LZO_INT32_MAX INT_MAX
# define LZO_INT32_MIN INT_MIN
# elif (ULONG_MAX >= LZO_0xffffffffL)
typedef unsigned long lzo_uint32;
typedef long lzo_int32;
# define LZO_UINT32_MAX ULONG_MAX
# define LZO_INT32_MAX LONG_MAX
# define LZO_INT32_MIN LONG_MIN
# else
# error "lzo_uint32"
# endif
#endif
/* The larger type of lzo_uint and lzo_uint32. */
#if (LZO_UINT_MAX >= LZO_UINT32_MAX)
# define lzo_xint lzo_uint
#else
# define lzo_xint lzo_uint32
#endif
/* Memory model that allows to access memory at offsets of lzo_uint. */
#if !defined(__LZO_MMODEL)
# if (LZO_UINT_MAX <= UINT_MAX)
# define __LZO_MMODEL
# elif defined(LZO_HAVE_MM_HUGE_PTR)
# define __LZO_MMODEL_HUGE 1
# define __LZO_MMODEL __huge
# else
# define __LZO_MMODEL
# endif
#endif
/* no typedef here because of const-pointer issues */
#define lzo_bytep unsigned char __LZO_MMODEL *
#define lzo_charp char __LZO_MMODEL *
#define lzo_voidp void __LZO_MMODEL *
#define lzo_shortp short __LZO_MMODEL *
#define lzo_ushortp unsigned short __LZO_MMODEL *
#define lzo_uint32p lzo_uint32 __LZO_MMODEL *
#define lzo_int32p lzo_int32 __LZO_MMODEL *
#define lzo_uintp lzo_uint __LZO_MMODEL *
#define lzo_intp lzo_int __LZO_MMODEL *
#define lzo_xintp lzo_xint __LZO_MMODEL *
#define lzo_voidpp lzo_voidp __LZO_MMODEL *
#define lzo_bytepp lzo_bytep __LZO_MMODEL *
/* deprecated - use `lzo_bytep' instead of `lzo_byte *' */
#define lzo_byte unsigned char __LZO_MMODEL
typedef int lzo_bool;
/***********************************************************************
// function types
************************************************************************/
/* name mangling */
#if !defined(__LZO_EXTERN_C)
# ifdef __cplusplus
# define __LZO_EXTERN_C extern "C"
# else
# define __LZO_EXTERN_C extern
# endif
#endif
/* calling convention */
#if !defined(__LZO_CDECL)
# define __LZO_CDECL __lzo_cdecl
#endif
/* DLL export information */
#if !defined(__LZO_EXPORT1)
# define __LZO_EXPORT1
#endif
#if !defined(__LZO_EXPORT2)
# define __LZO_EXPORT2
#endif
/* __cdecl calling convention for public C and assembly functions */
#if !defined(LZO_PUBLIC)
# define LZO_PUBLIC(_rettype) __LZO_EXPORT1 _rettype __LZO_EXPORT2 __LZO_CDECL
#endif
#if !defined(LZO_EXTERN)
# define LZO_EXTERN(_rettype) __LZO_EXTERN_C LZO_PUBLIC(_rettype)
#endif
#if !defined(LZO_PRIVATE)
# define LZO_PRIVATE(_rettype) static _rettype __LZO_CDECL
#endif
/* function types */
typedef int
(__LZO_CDECL *lzo_compress_t) ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
typedef int
(__LZO_CDECL *lzo_decompress_t) ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
typedef int
(__LZO_CDECL *lzo_optimize_t) ( lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
typedef int
(__LZO_CDECL *lzo_compress_dict_t)(const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem,
const lzo_bytep dict, lzo_uint dict_len );
typedef int
(__LZO_CDECL *lzo_decompress_dict_t)(const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem,
const lzo_bytep dict, lzo_uint dict_len );
/* Callback interface. Currently only the progress indicator ("nprogress")
* is used, but this may change in a future release. */
struct lzo_callback_t;
typedef struct lzo_callback_t lzo_callback_t;
#define lzo_callback_p lzo_callback_t __LZO_MMODEL *
/* malloc & free function types */
typedef lzo_voidp (__LZO_CDECL *lzo_alloc_func_t)
(lzo_callback_p self, lzo_uint items, lzo_uint size);
typedef void (__LZO_CDECL *lzo_free_func_t)
(lzo_callback_p self, lzo_voidp ptr);
/* a progress indicator callback function */
typedef void (__LZO_CDECL *lzo_progress_func_t)
(lzo_callback_p, lzo_uint, lzo_uint, int);
struct lzo_callback_t
{
/* custom allocators (set to 0 to disable) */
lzo_alloc_func_t nalloc; /* [not used right now] */
lzo_free_func_t nfree; /* [not used right now] */
/* a progress indicator callback function (set to 0 to disable) */
lzo_progress_func_t nprogress;
/* NOTE: the first parameter "self" of the nalloc/nfree/nprogress
* callbacks points back to this struct, so you are free to store
* some extra info in the following variables. */
lzo_voidp user1;
lzo_xint user2;
lzo_xint user3;
};
/***********************************************************************
// error codes and prototypes
************************************************************************/
/* Error codes for the compression/decompression functions. Negative
* values are errors, positive values will be used for special but
* normal events.
*/
#define LZO_E_OK 0
#define LZO_E_ERROR (-1)
#define LZO_E_OUT_OF_MEMORY (-2) /* [not used right now] */
#define LZO_E_NOT_COMPRESSIBLE (-3) /* [not used right now] */
#define LZO_E_INPUT_OVERRUN (-4)
#define LZO_E_OUTPUT_OVERRUN (-5)
#define LZO_E_LOOKBEHIND_OVERRUN (-6)
#define LZO_E_EOF_NOT_FOUND (-7)
#define LZO_E_INPUT_NOT_CONSUMED (-8)
#define LZO_E_NOT_YET_IMPLEMENTED (-9) /* [not used right now] */
#ifndef lzo_sizeof_dict_t
# define lzo_sizeof_dict_t ((unsigned)sizeof(lzo_bytep))
#endif
/* lzo_init() should be the first function you call.
* Check the return code !
*
* lzo_init() is a macro to allow checking that the library and the
* compiler's view of various types are consistent.
*/
#define lzo_init() __lzo_init_v2(LZO_VERSION,(int)sizeof(short),(int)sizeof(int),\
(int)sizeof(long),(int)sizeof(lzo_uint32),(int)sizeof(lzo_uint),\
(int)lzo_sizeof_dict_t,(int)sizeof(char *),(int)sizeof(lzo_voidp),\
(int)sizeof(lzo_callback_t))
LZO_EXTERN(int) __lzo_init_v2(unsigned,int,int,int,int,int,int,int,int,int);
/* version functions (useful for shared libraries) */
LZO_EXTERN(unsigned) lzo_version(void);
LZO_EXTERN(const char *) lzo_version_string(void);
LZO_EXTERN(const char *) lzo_version_date(void);
LZO_EXTERN(const lzo_charp) _lzo_version_string(void);
LZO_EXTERN(const lzo_charp) _lzo_version_date(void);
/* string functions */
LZO_EXTERN(int)
lzo_memcmp(const lzo_voidp _s1, const lzo_voidp _s2, lzo_uint _len);
LZO_EXTERN(lzo_voidp)
lzo_memcpy(lzo_voidp _dest, const lzo_voidp _src, lzo_uint _len);
LZO_EXTERN(lzo_voidp)
lzo_memmove(lzo_voidp _dest, const lzo_voidp _src, lzo_uint _len);
LZO_EXTERN(lzo_voidp)
lzo_memset(lzo_voidp _s, int _c, lzo_uint _len);
/* checksum functions */
LZO_EXTERN(lzo_uint32)
lzo_adler32(lzo_uint32 _adler, const lzo_bytep _buf, lzo_uint _len);
LZO_EXTERN(lzo_uint32)
lzo_crc32(lzo_uint32 _c, const lzo_bytep _buf, lzo_uint _len);
LZO_EXTERN(const lzo_uint32p)
lzo_get_crc32_table(void);
/* misc. */
LZO_EXTERN(int) _lzo_config_check(void);
typedef union { lzo_bytep p; lzo_uint u; } __lzo_pu_u;
typedef union { lzo_bytep p; lzo_uint32 u32; } __lzo_pu32_u;
typedef union { void *vp; lzo_bytep bp; lzo_uint32 u32; long l; } lzo_align_t;
/* align a char pointer on a boundary that is a multiple of `size' */
LZO_EXTERN(unsigned) __lzo_align_gap(const lzo_voidp _ptr, lzo_uint _size);
#define LZO_PTR_ALIGN_UP(_ptr,_size) \
((_ptr) + (lzo_uint) __lzo_align_gap((const lzo_voidp)(_ptr),(lzo_uint)(_size)))
/***********************************************************************
// deprecated macros - only for backward compatibility with LZO v1.xx
************************************************************************/
#if defined(LZO_CFG_COMPAT)
#define __LZOCONF_H 1
#if defined(LZO_ARCH_I086)
# define __LZO_i386 1
#elif defined(LZO_ARCH_I386)
# define __LZO_i386 1
#endif
#if defined(LZO_OS_DOS16)
# define __LZO_DOS 1
# define __LZO_DOS16 1
#elif defined(LZO_OS_DOS32)
# define __LZO_DOS 1
#elif defined(LZO_OS_WIN16)
# define __LZO_WIN 1
# define __LZO_WIN16 1
#elif defined(LZO_OS_WIN32)
# define __LZO_WIN 1
#endif
#define __LZO_CMODEL
#define __LZO_DMODEL
#define __LZO_ENTRY __LZO_CDECL
#define LZO_EXTERN_CDECL LZO_EXTERN
#define LZO_ALIGN LZO_PTR_ALIGN_UP
#define lzo_compress_asm_t lzo_compress_t
#define lzo_decompress_asm_t lzo_decompress_t
#endif /* LZO_CFG_COMPAT */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* already included */
/* vim:set ts=4 et: */

1807
extern/lzo/minilzo/lzodefs.h vendored Normal file

File diff suppressed because it is too large Load Diff

4112
extern/lzo/minilzo/minilzo.c vendored Normal file

File diff suppressed because it is too large Load Diff

112
extern/lzo/minilzo/minilzo.h vendored Normal file

@ -0,0 +1,112 @@
/* minilzo.h -- mini subset of the LZO real-time data compression library
This file is part of the LZO real-time data compression library.
Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
All Rights Reserved.
The LZO library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
The LZO library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the LZO library; see the file COPYING.
If not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Markus F.X.J. Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
*/
/*
* NOTE:
* the full LZO package can be found at
* http://www.oberhumer.com/opensource/lzo/
*/
#ifndef __MINILZO_H
#define __MINILZO_H
#define MINILZO_VERSION 0x2030
#ifdef __LZOCONF_H
# error "you cannot use both LZO and miniLZO"
#endif
#undef LZO_HAVE_CONFIG_H
#include "lzoconf.h"
#if !defined(LZO_VERSION) || (LZO_VERSION != MINILZO_VERSION)
# error "version mismatch in header files"
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
//
************************************************************************/
/* Memory required for the wrkmem parameter.
* When the required size is 0, you can also pass a NULL pointer.
*/
#define LZO1X_MEM_COMPRESS LZO1X_1_MEM_COMPRESS
#define LZO1X_1_MEM_COMPRESS ((lzo_uint32) (16384L * lzo_sizeof_dict_t))
#define LZO1X_MEM_DECOMPRESS (0)
/* compression */
LZO_EXTERN(int)
lzo1x_1_compress ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem );
/* decompression */
LZO_EXTERN(int)
lzo1x_decompress ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem /* NOT USED */ );
/* safe decompression with overrun testing */
LZO_EXTERN(int)
lzo1x_decompress_safe ( const lzo_bytep src, lzo_uint src_len,
lzo_bytep dst, lzo_uintp dst_len,
lzo_voidp wrkmem /* NOT USED */ );
#define LZO_OUT_LEN(size) ((size) + (size) / 16 + 64 + 3)
#define LZO_HEAP_ALLOC(var,size) \
lzo_align_t __LZO_MMODEL var [ ((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t) ]
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* already included */

@ -53,6 +53,12 @@ IF(WITH_JACK)
ADD_DEFINITIONS(-DWITH_JACK) ADD_DEFINITIONS(-DWITH_JACK)
ENDIF(WITH_JACK) ENDIF(WITH_JACK)
SET(SRC ${SRC} ${FFMPEGSRC} ${SDLSRC} ${OPENALSRC} ${JACKSRC}) IF(WITH_SNDFILE)
SET(INC ${INC} sndfile ${SNDFILE_INC})
FILE(GLOB SNDFILESRC sndfile/*.cpp)
ADD_DEFINITIONS(-DWITH_SNDFILE)
ENDIF(WITH_SNDFILE)
SET(SRC ${SRC} ${FFMPEGSRC} ${SNDFILESRC} ${SDLSRC} ${OPENALSRC} ${JACKSRC})
BLENDERLIB(bf_audaspace "${SRC}" "${INC}") BLENDERLIB(bf_audaspace "${SRC}" "${INC}")

@ -44,19 +44,63 @@ ifeq ($(WITH_FFMPEG),true)
DIRS += ffmpeg DIRS += ffmpeg
endif endif
ifeq ($(WITH_OPENAL),true)
DIRS += OpenAL
endif
ifeq ($(WITH_JACK),true)
DIRS += jack
endif
ifeq ($(WITH_SNDFILE),true)
DIRS += sndfile
endif
include nan_subdirs.mk include nan_subdirs.mk
install: $(ALL_OR_DEBUG) install: $(ALL_OR_DEBUG)
@[ -d $(NAN_AUDASPACE) ] || mkdir $(NAN_AUDASPACE) @[ -d $(NAN_AUDASPACE) ] || mkdir $(NAN_AUDASPACE)
@[ -d $(NAN_AUDASPACE)/include ] || mkdir $(NAN_AUDASPACE)/include @[ -d $(NAN_AUDASPACE)/include ] || mkdir $(NAN_AUDASPACE)/include
@[ -d $(NAN_AUDASPACE)/lib/$(DEBUG_DIR) ] || mkdir $(NAN_AUDASPACE)/lib/$(DEBUG_DIR) @[ -d $(NAN_AUDASPACE)/lib/$(DEBUG_DIR) ] || mkdir $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
@../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaudaspace.a $(DIR)/$(DEBUG_DIR)libaud_fx.a $(DIR)/$(DEBUG_DIR)libaud_src.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR) @../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaudaspace.a $(DIR)/$(DEBUG_DIR)libaud_sdl.a $(DIR)/$(DEBUG_DIR)libaud_fx.a $(DIR)/$(DEBUG_DIR)libaud_src.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
ifeq ($(WITH_FFMPEG),true)
@../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaud_ffmpeg.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
endif
ifeq ($(WITH_OPENAL),true)
@../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaud_openal.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
endif
ifeq ($(WITH_JACK),true)
@../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaud_jack.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
endif
ifeq ($(WITH_SNDFILE),true)
@../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaud_sndfile.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
endif
ifeq ($(OS),darwin) ifeq ($(OS),darwin)
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_src.a ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_src.a
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fx.a ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fx.a
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sdl.a
ifeq ($(WITH_FFMPEG),true)
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_ffmpeg.a
endif
ifeq ($(WITH_OPENAL),true)
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_openal.a
endif
ifeq ($(WITH_JACK),true)
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_jack.a
endif
ifeq ($(WITH_SNDFILE),true)
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a
endif
endif endif
@../tools/cpifdiff.sh intern/*.h $(NAN_AUDASPACE)/include/ @../tools/cpifdiff.sh intern/*.h $(NAN_AUDASPACE)/include/

@ -0,0 +1,39 @@
#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = aud_openal
DIR = $(OCGDIR)/intern/audaspace
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I../intern
CPPFLAGS += -I.

@ -29,7 +29,7 @@
# #
LIBNAME = aud_sdl LIBNAME = aud_sdl
DIR = $(OCGDIR)/intern/$(LIBNAME) DIR = $(OCGDIR)/intern/audaspace
include nan_compile.mk include nan_compile.mk

@ -25,31 +25,24 @@
#include "AUD_FFMPEGFactory.h" #include "AUD_FFMPEGFactory.h"
#include "AUD_FFMPEGReader.h" #include "AUD_FFMPEGReader.h"
#include "AUD_Space.h" #include "AUD_Buffer.h"
extern "C" {
#include <libavformat/avformat.h>
}
AUD_FFMPEGFactory::AUD_FFMPEGFactory(const char* filename) AUD_FFMPEGFactory::AUD_FFMPEGFactory(const char* filename)
{ {
if(filename != 0) if(filename != NULL)
{ {
m_filename = new char[strlen(filename)+1]; AUD_NEW("string") m_filename = new char[strlen(filename)+1]; AUD_NEW("string")
strcpy(m_filename, filename); strcpy(m_filename, filename);
} }
else else
m_filename = 0; m_filename = NULL;
m_buffer = 0;
m_size = 0;
} }
AUD_FFMPEGFactory::AUD_FFMPEGFactory(unsigned char* buffer, int size) AUD_FFMPEGFactory::AUD_FFMPEGFactory(unsigned char* buffer, int size)
{ {
m_filename = 0; m_filename = NULL;
m_buffer = (unsigned char*)av_malloc(size); AUD_NEW("buffer") m_buffer = AUD_Reference<AUD_Buffer>(new AUD_Buffer(size));
m_size = size; memcpy(m_buffer.get()->getBuffer(), buffer, size);
memcpy(m_buffer, buffer, size);
} }
AUD_FFMPEGFactory::~AUD_FFMPEGFactory() AUD_FFMPEGFactory::~AUD_FFMPEGFactory()
@ -58,31 +51,15 @@ AUD_FFMPEGFactory::~AUD_FFMPEGFactory()
{ {
delete[] m_filename; AUD_DELETE("string") delete[] m_filename; AUD_DELETE("string")
} }
if(m_buffer)
{
av_free(m_buffer); AUD_DELETE("buffer")
}
} }
AUD_IReader* AUD_FFMPEGFactory::createReader() AUD_IReader* AUD_FFMPEGFactory::createReader()
{ {
try
{
AUD_IReader* reader; AUD_IReader* reader;
if(m_filename) if(m_filename)
reader = new AUD_FFMPEGReader(m_filename); reader = new AUD_FFMPEGReader(m_filename);
else else
reader = new AUD_FFMPEGReader(m_buffer, m_size); reader = new AUD_FFMPEGReader(m_buffer);
AUD_NEW("reader") AUD_NEW("reader")
return reader; return reader;
}
catch(AUD_Exception e)
{
// return 0 if ffmpeg cannot read the file
if(e.error == AUD_ERROR_FFMPEG)
return 0;
// but throw an exception if the file doesn't exist
else
throw;
}
} }

@ -27,6 +27,8 @@
#define AUD_FFMPEGFACTORY #define AUD_FFMPEGFACTORY
#include "AUD_IFactory.h" #include "AUD_IFactory.h"
#include "AUD_Reference.h"
class AUD_Buffer;
/** /**
* This factory reads a sound file via ffmpeg. * This factory reads a sound file via ffmpeg.
@ -44,12 +46,7 @@ private:
/** /**
* The buffer to read from. * The buffer to read from.
*/ */
unsigned char* m_buffer; AUD_Reference<AUD_Buffer> m_buffer;
/**
* The size of the buffer.
*/
int m_size;
public: public:
/** /**

@ -158,21 +158,22 @@ AUD_FFMPEGReader::AUD_FFMPEGReader(const char* filename)
AUD_NEW("buffer") AUD_NEW("buffer")
} }
AUD_FFMPEGReader::AUD_FFMPEGReader(unsigned char* buffer, int size) AUD_FFMPEGReader::AUD_FFMPEGReader(AUD_Reference<AUD_Buffer> buffer)
{ {
m_position = 0; m_position = 0;
m_pkgbuf_left = 0; m_pkgbuf_left = 0;
m_byteiocontext = (ByteIOContext*)av_mallocz(sizeof(ByteIOContext)); m_byteiocontext = (ByteIOContext*)av_mallocz(sizeof(ByteIOContext));
AUD_NEW("byteiocontext") AUD_NEW("byteiocontext")
m_membuffer = buffer;
if(init_put_byte(m_byteiocontext, buffer, size, 0, if(init_put_byte(m_byteiocontext, buffer.get()->getBuffer(), buffer.get()->getSize(), 0,
NULL, NULL, NULL, NULL) != 0) NULL, NULL, NULL, NULL) != 0)
AUD_THROW(AUD_ERROR_FILE); AUD_THROW(AUD_ERROR_FILE);
AVProbeData probe_data; AVProbeData probe_data;
probe_data.filename = ""; probe_data.filename = "";
probe_data.buf = buffer; probe_data.buf = buffer.get()->getBuffer();
probe_data.buf_size = size; probe_data.buf_size = buffer.get()->getSize();
AVInputFormat* fmt = av_probe_input_format(&probe_data, 1); AVInputFormat* fmt = av_probe_input_format(&probe_data, 1);
// open stream // open stream

@ -27,7 +27,9 @@
#define AUD_FFMPEGREADER #define AUD_FFMPEGREADER
#include "AUD_IReader.h" #include "AUD_IReader.h"
#include "AUD_Reference.h"
class AUD_Buffer; class AUD_Buffer;
struct AVCodecContext; struct AVCodecContext;
extern "C" { extern "C" {
#include <libavformat/avformat.h> #include <libavformat/avformat.h>
@ -89,6 +91,11 @@ private:
*/ */
int m_stream; int m_stream;
/**
* The memory file to read from, only saved to keep the buffer alive.
*/
AUD_Reference<AUD_Buffer> m_membuffer;
/** /**
* Decodes a packet into the given buffer. * Decodes a packet into the given buffer.
* \param packet The AVPacket to decode. * \param packet The AVPacket to decode.
@ -109,11 +116,10 @@ public:
/** /**
* Creates a new reader. * Creates a new reader.
* \param buffer The buffer to read from. * \param buffer The buffer to read from.
* \param size The size of the buffer.
* \exception AUD_Exception Thrown if the buffer specified cannot be read * \exception AUD_Exception Thrown if the buffer specified cannot be read
* with ffmpeg. * with ffmpeg.
*/ */
AUD_FFMPEGReader(unsigned char* buffer, int size); AUD_FFMPEGReader(AUD_Reference<AUD_Buffer> buffer);
/** /**
* Destroys the reader and closes the file. * Destroys the reader and closes the file.

@ -29,7 +29,7 @@
# #
LIBNAME = aud_ffmpeg LIBNAME = aud_ffmpeg
DIR = $(OCGDIR)/intern/$(LIBNAME) DIR = $(OCGDIR)/intern/audaspace
include nan_compile.mk include nan_compile.mk

@ -25,6 +25,7 @@
#include "AUD_NULLDevice.h" #include "AUD_NULLDevice.h"
#include "AUD_I3DDevice.h" #include "AUD_I3DDevice.h"
#include "AUD_FileFactory.h"
#include "AUD_StreamBufferFactory.h" #include "AUD_StreamBufferFactory.h"
#include "AUD_DelayFactory.h" #include "AUD_DelayFactory.h"
#include "AUD_LimiterFactory.h" #include "AUD_LimiterFactory.h"
@ -48,7 +49,6 @@
#endif #endif
#ifdef WITH_FFMPEG #ifdef WITH_FFMPEG
#include "AUD_FFMPEGFactory.h"
extern "C" { extern "C" {
#include <libavformat/avformat.h> #include <libavformat/avformat.h>
} }
@ -187,21 +187,13 @@ AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
AUD_Sound* AUD_load(const char* filename) AUD_Sound* AUD_load(const char* filename)
{ {
assert(filename); assert(filename);
#ifdef WITH_FFMPEG return new AUD_FileFactory(filename);
return new AUD_FFMPEGFactory(filename);
#else
return NULL;
#endif
} }
AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size) AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size)
{ {
assert(buffer); assert(buffer);
#ifdef WITH_FFMPEG return new AUD_FileFactory(buffer, size);
return new AUD_FFMPEGFactory(buffer, size);
#else
return NULL;
#endif
} }
AUD_Sound* AUD_bufferSound(AUD_Sound* sound) AUD_Sound* AUD_bufferSound(AUD_Sound* sound)

@ -0,0 +1,95 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_FileFactory.h"
#include "AUD_Buffer.h"
#include <cstring>
#ifdef WITH_FFMPEG
#include "AUD_FFMPEGReader.h"
#endif
#ifdef WITH_SNDFILE
#include "AUD_SndFileReader.h"
#endif
AUD_FileFactory::AUD_FileFactory(const char* filename)
{
if(filename != NULL)
{
m_filename = new char[strlen(filename)+1]; AUD_NEW("string")
strcpy(m_filename, filename);
}
else
m_filename = NULL;
}
AUD_FileFactory::AUD_FileFactory(unsigned char* buffer, int size)
{
m_filename = NULL;
m_buffer = AUD_Reference<AUD_Buffer>(new AUD_Buffer(size));
memcpy(m_buffer.get()->getBuffer(), buffer, size);
}
AUD_FileFactory::~AUD_FileFactory()
{
if(m_filename)
{
delete[] m_filename; AUD_DELETE("string")
}
}
AUD_IReader* AUD_FileFactory::createReader()
{
AUD_IReader* reader = 0;
#ifdef WITH_SNDFILE
try
{
if(m_filename)
reader = new AUD_SndFileReader(m_filename);
else
reader = new AUD_SndFileReader(m_buffer);
AUD_NEW("reader")
return reader;
}
catch(AUD_Exception e) {}
#endif
#ifdef WITH_FFMPEG
try
{
if(m_filename)
reader = new AUD_FFMPEGReader(m_filename);
else
reader = new AUD_FFMPEGReader(m_buffer);
AUD_NEW("reader")
return reader;
}
catch(AUD_Exception e) {}
#endif
return reader;
}

@ -0,0 +1,71 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FILEFACTORY
#define AUD_FILEFACTORY
#include "AUD_IFactory.h"
#include "AUD_Reference.h"
class AUD_Buffer;
/**
* This factory tries to read a sound file via all available file readers.
*/
class AUD_FileFactory : public AUD_IFactory
{
private:
/**
* The filename of the sound source file.
*/
char* m_filename;
/**
* The buffer to read from.
*/
AUD_Reference<AUD_Buffer> m_buffer;
public:
/**
* Creates a new factory.
* \param filename The sound file path.
*/
AUD_FileFactory(const char* filename);
/**
* Creates a new factory.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
*/
AUD_FileFactory(unsigned char* buffer, int size);
/**
* Destroys the factory.
*/
~AUD_FileFactory();
virtual AUD_IReader* createReader();
};
#endif //AUD_FILEFACTORY

@ -35,6 +35,31 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS) CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
ifeq ($(WITH_SDL),true)
CPPFLAGS += -DWITH_SDL
CPPFLAGS += $(NAN_SDLCFLAGS)
endif
ifeq ($(WITH_OPENAL),true)
CPPFLAGS += -DWITH_OPENAL
CPPFLAGS += -I../OpenAL
endif
ifeq ($(WITH_JACK),true)
CPPFLAGS += -DWITH_JACK
CPPFLAGS += -I$(NAN_JACKCFLAGS)
CPPFLAGS += -I../jack
endif
ifeq ($(WITH_FFMPEG),true)
CPPFLAGS += -DWITH_FFMPEG
CPPFLAGS += $(NAN_FFMPEGCFLAGS)
endif
ifeq ($(WITH_SNDFILE),true)
CPPFLAGS += -DWITH_SNDFILE
endif
CPPFLAGS += -I$(LCGDIR)/samplerate/include/ CPPFLAGS += -I$(LCGDIR)/samplerate/include/
CPPFLAGS += -I../ffmpeg CPPFLAGS += -I../ffmpeg
CPPFLAGS += -I../FX CPPFLAGS += -I../FX

@ -26,6 +26,7 @@
#ifndef AUD_JACKDEVICE #ifndef AUD_JACKDEVICE
#define AUD_JACKDEVICE #define AUD_JACKDEVICE
#include "AUD_SoftwareDevice.h" #include "AUD_SoftwareDevice.h"
class AUD_Buffer; class AUD_Buffer;

@ -35,6 +35,10 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS) CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
# If we are here, jack is enable.
CPPFLAGS += -DWITH_JACK
CPPFLAGS += $(NAN_JACKCFLAGS)
CPPFLAGS += -I../intern CPPFLAGS += -I../intern
CPPFLAGS += -I.. CPPFLAGS += -I..
CPPFLAGS += -I. CPPFLAGS += -I.

@ -380,6 +380,14 @@
RelativePath="..\..\intern\AUD_ConverterReader.h" RelativePath="..\..\intern\AUD_ConverterReader.h"
> >
</File> </File>
<File
RelativePath="..\..\intern\AUD_FileFactory.cpp"
>
</File>
<File
RelativePath="..\..\intern\AUD_FileFactory.h"
>
</File>
<File <File
RelativePath="..\..\intern\AUD_FloatMixer.cpp" RelativePath="..\..\intern\AUD_FloatMixer.cpp"
> >
@ -717,6 +725,18 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="jack"
>
<File
RelativePath="..\..\jack\AUD_JackDevice.cpp"
>
</File>
<File
RelativePath="..\..\jack\AUD_JackDevice.h"
>
</File>
</Filter>
<File <File
RelativePath="..\..\AUD_C-API.h" RelativePath="..\..\AUD_C-API.h"
> >

@ -0,0 +1,67 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SndFileFactory.h"
#include "AUD_SndFileReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_SndFileFactory::AUD_SndFileFactory(const char* filename)
{
if(filename != NULL)
{
m_filename = new char[strlen(filename)+1]; AUD_NEW("string")
strcpy(m_filename, filename);
}
else
m_filename = NULL;
}
AUD_SndFileFactory::AUD_SndFileFactory(unsigned char* buffer, int size)
{
m_filename = NULL;
m_buffer = AUD_Reference<AUD_Buffer>(new AUD_Buffer(size));
memcpy(m_buffer.get()->getBuffer(), buffer, size);
}
AUD_SndFileFactory::~AUD_SndFileFactory()
{
if(m_filename)
{
delete[] m_filename; AUD_DELETE("string")
}
}
AUD_IReader* AUD_SndFileFactory::createReader()
{
AUD_IReader* reader;
if(m_filename)
reader = new AUD_SndFileReader(m_filename);
else
reader = new AUD_SndFileReader(m_buffer);
AUD_NEW("reader")
return reader;
}

@ -0,0 +1,71 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SNDFILEFACTORY
#define AUD_SNDFILEFACTORY
#include "AUD_IFactory.h"
#include "AUD_Reference.h"
class AUD_Buffer;
/**
* This factory reads a sound file via libsndfile.
*/
class AUD_SndFileFactory : public AUD_IFactory
{
private:
/**
* The filename of the sound source file.
*/
char* m_filename;
/**
* The buffer to read from.
*/
AUD_Reference<AUD_Buffer> m_buffer;
public:
/**
* Creates a new factory.
* \param filename The sound file path.
*/
AUD_SndFileFactory(const char* filename);
/**
* Creates a new factory.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
*/
AUD_SndFileFactory(unsigned char* buffer, int size);
/**
* Destroys the factory.
*/
~AUD_SndFileFactory();
virtual AUD_IReader* createReader();
};
#endif //AUD_SNDFILEFACTORY

@ -0,0 +1,233 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SndFileReader.h"
#include "AUD_Buffer.h"
#include <cstring>
// This function transforms a SampleFormat to our own sample format
static inline AUD_SampleFormat SNDFILE_TO_AUD(int fmt)
{
switch(fmt & SF_FORMAT_SUBMASK)
{
// only read s16, s32 and double as they are
case SF_FORMAT_PCM_16:
return AUD_FORMAT_S16;
case SF_FORMAT_PCM_32:
return AUD_FORMAT_S32;
case SF_FORMAT_DOUBLE:
return AUD_FORMAT_FLOAT64;
// read all other formats as floats
default:
return AUD_FORMAT_FLOAT32;
}
}
sf_count_t AUD_SndFileReader::vio_get_filelen(void *user_data)
{
AUD_SndFileReader* reader = (AUD_SndFileReader*)user_data;
return reader->m_membuffer.get()->getSize();
}
sf_count_t AUD_SndFileReader::vio_seek(sf_count_t offset, int whence, void *user_data)
{
AUD_SndFileReader* reader = (AUD_SndFileReader*)user_data;
switch(whence)
{
case SEEK_SET:
reader->m_memoffset = offset;
break;
case SEEK_CUR:
reader->m_memoffset = reader->m_memoffset + offset;
break;
case SEEK_END:
reader->m_memoffset = reader->m_membuffer.get()->getSize() + offset;
break;
}
return reader->m_memoffset;
}
sf_count_t AUD_SndFileReader::vio_read(void *ptr, sf_count_t count, void *user_data)
{
AUD_SndFileReader* reader = (AUD_SndFileReader*)user_data;
if(reader->m_memoffset + count > reader->m_membuffer.get()->getSize())
count = reader->m_membuffer.get()->getSize() - reader->m_memoffset;
memcpy(ptr, reader->m_membuffer.get()->getBuffer() + reader->m_memoffset, count);
reader->m_memoffset += count;
return count;
}
sf_count_t AUD_SndFileReader::vio_tell(void *user_data)
{
AUD_SndFileReader* reader = (AUD_SndFileReader*)user_data;
return reader->m_memoffset;
}
AUD_SndFileReader::AUD_SndFileReader(const char* filename)
{
SF_INFO sfinfo;
sfinfo.format = 0;
m_sndfile = sf_open(filename, SFM_READ, &sfinfo);
if(!m_sndfile)
AUD_THROW(AUD_ERROR_FILE);
m_specs.channels = (AUD_Channels) sfinfo.channels;
m_specs.format = SNDFILE_TO_AUD(sfinfo.format);
m_specs.rate = (AUD_SampleRate) sfinfo.samplerate;
m_length = sfinfo.frames;
m_seekable = sfinfo.seekable;
m_position = 0;
switch(m_specs.format)
{
case AUD_FORMAT_S16:
m_read = (sf_read_f) sf_readf_short;
break;
case AUD_FORMAT_S32:
m_read = (sf_read_f) sf_readf_int;
break;
case AUD_FORMAT_FLOAT64:
m_read = (sf_read_f) sf_readf_double;
break;
default:
m_read = (sf_read_f) sf_readf_float;
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_SndFileReader::AUD_SndFileReader(AUD_Reference<AUD_Buffer> buffer)
{
m_membuffer = buffer;
m_memoffset = 0;
m_vio.get_filelen = vio_get_filelen;
m_vio.read = vio_read;
m_vio.seek = vio_seek;
m_vio.tell = vio_tell;
m_vio.write = NULL;
SF_INFO sfinfo;
sfinfo.format = 0;
m_sndfile = sf_open_virtual(&m_vio, SFM_READ, &sfinfo, this);
if(!m_sndfile)
AUD_THROW(AUD_ERROR_FILE);
m_specs.channels = (AUD_Channels) sfinfo.channels;
m_specs.format = SNDFILE_TO_AUD(sfinfo.format);
m_specs.rate = (AUD_SampleRate) sfinfo.samplerate;
m_length = sfinfo.frames;
m_seekable = sfinfo.seekable;
m_position = 0;
switch(m_specs.format)
{
case AUD_FORMAT_S16:
m_read = (sf_read_f) sf_readf_short;
break;
case AUD_FORMAT_S32:
m_read = (sf_read_f) sf_readf_int;
break;
case AUD_FORMAT_FLOAT64:
m_read = (sf_read_f) sf_readf_double;
break;
default:
m_read = (sf_read_f) sf_readf_float;
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_SndFileReader::~AUD_SndFileReader()
{
sf_close(m_sndfile);
delete m_buffer; AUD_DELETE("buffer")
}
bool AUD_SndFileReader::isSeekable()
{
return m_seekable;
}
void AUD_SndFileReader::seek(int position)
{
if(m_seekable)
{
position = sf_seek(m_sndfile, position, SEEK_SET);
m_position = position;
}
}
int AUD_SndFileReader::getLength()
{
return m_length;
}
int AUD_SndFileReader::getPosition()
{
return m_position;
}
AUD_Specs AUD_SndFileReader::getSpecs()
{
return m_specs;
}
AUD_ReaderType AUD_SndFileReader::getType()
{
return AUD_TYPE_STREAM;
}
bool AUD_SndFileReader::notify(AUD_Message &message)
{
return false;
}
void AUD_SndFileReader::read(int & length, sample_t* & buffer)
{
int sample_size = AUD_SAMPLE_SIZE(m_specs);
// resize output buffer if necessary
if(m_buffer->getSize() < length*sample_size)
m_buffer->resize(length*sample_size);
buffer = m_buffer->getBuffer();
length = m_read(m_sndfile, buffer, length);
m_position += length;
}

@ -0,0 +1,131 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SNDFILEREADER
#define AUD_SNDFILEREADER
#include "AUD_IReader.h"
#include "AUD_Reference.h"
class AUD_Buffer;
#include <sndfile.h>
typedef sf_count_t (*sf_read_f)(SNDFILE *sndfile, void *ptr, sf_count_t frames);
/**
* This class reads a sound file via libsndfile.
*/
class AUD_SndFileReader : public AUD_IReader
{
private:
/**
* The current position in samples.
*/
int m_position;
/**
* The sample count in the file.
*/
int m_length;
/**
* Whether the file is seekable.
*/
bool m_seekable;
/**
* The specification of the audio data.
*/
AUD_Specs m_specs;
/**
* The playback buffer.
*/
AUD_Buffer* m_buffer;
/**
* The sndfile.
*/
SNDFILE* m_sndfile;
/**
* The reading function.
*/
sf_read_f m_read;
/**
* The virtual IO structure for memory file reading.
*/
SF_VIRTUAL_IO m_vio;
/**
* The pointer to the memory file.
*/
AUD_Reference<AUD_Buffer> m_membuffer;
/**
* The current reading pointer of the memory file.
*/
int m_memoffset;
// Functions for libsndfile virtual IO functionality
static sf_count_t vio_get_filelen(void *user_data);
static sf_count_t vio_seek(sf_count_t offset, int whence, void *user_data);
static sf_count_t vio_read(void *ptr, sf_count_t count, void *user_data);
static sf_count_t vio_tell(void *user_data);
public:
/**
* Creates a new reader.
* \param filename The path to the file to be read.
* \exception AUD_Exception Thrown if the file specified does not exist or
* cannot be read with libsndfile.
*/
AUD_SndFileReader(const char* filename);
/**
* Creates a new reader.
* \param buffer The buffer to read from.
* \exception AUD_Exception Thrown if the buffer specified cannot be read
* with libsndfile.
*/
AUD_SndFileReader(AUD_Reference<AUD_Buffer> buffer);
/**
* Destroys the reader and closes the file.
*/
virtual ~AUD_SndFileReader();
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_SNDFILEREADER

@ -0,0 +1,40 @@
#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s):
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = aud_sndfile
DIR = $(OCGDIR)/intern/audaspace
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I../intern
CPPFLAGS += -I..
CPPFLAGS += -I.

@ -289,9 +289,9 @@ GHOST_TSuccess GHOST_System::init()
#endif #endif
#ifdef GHOST_DEBUG #ifdef GHOST_DEBUG
m_eventPrinter = new GHOST_EventPrinter();
if (m_eventManager) { if (m_eventManager) {
m_eventManager->addConsumer(m_eventPrinter); m_eventPrinter = new GHOST_EventPrinter();
//m_eventManager->addConsumer(m_eventPrinter);
} }
#endif // GHOST_DEBUG #endif // GHOST_DEBUG

@ -20,7 +20,7 @@
* The Original Code is Copyright (C) 2009 by Daniel Genrich * The Original Code is Copyright (C) 2009 by Daniel Genrich
* All rights reserved. * All rights reserved.
* *
* Contributor(s): None * Contributor(s): Daniel Genrich
* *
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
@ -32,6 +32,10 @@
extern "C" { extern "C" {
#endif #endif
// export
void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles);
// low res
struct FLUID_3D *smoke_init(int *res, float *p0, float dt); struct FLUID_3D *smoke_init(int *res, float *p0, float dt);
void smoke_free(struct FLUID_3D *fluid); void smoke_free(struct FLUID_3D *fluid);
@ -57,11 +61,14 @@ void smoke_turbulence_free(struct WTURBULENCE *wt);
void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid); void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
float *smoke_turbulence_get_density(struct WTURBULENCE *wt); float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res); void smoke_turbulence_get_res(struct WTURBULENCE *wt, unsigned int *res);
void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type); void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength); void smoke_turbulence_initBlenderRNA(struct WTURBULENCE *wt, float *strength);
void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log); void smoke_turbulence_dissolve(struct WTURBULENCE *wt, int speed, int log);
// export
void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
#ifdef __cplusplus #ifdef __cplusplus
} }

@ -75,8 +75,6 @@ FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
// allocate arrays // allocate arrays
_totalCells = _xRes * _yRes * _zRes; _totalCells = _xRes * _yRes * _zRes;
_slabSize = _xRes * _yRes; _slabSize = _xRes * _yRes;
_divergence = new float[_totalCells];
_pressure = new float[_totalCells];
_xVelocity = new float[_totalCells]; _xVelocity = new float[_totalCells];
_yVelocity = new float[_totalCells]; _yVelocity = new float[_totalCells];
_zVelocity = new float[_totalCells]; _zVelocity = new float[_totalCells];
@ -86,20 +84,11 @@ FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
_xForce = new float[_totalCells]; _xForce = new float[_totalCells];
_yForce = new float[_totalCells]; _yForce = new float[_totalCells];
_zForce = new float[_totalCells]; _zForce = new float[_totalCells];
_vorticity = new float[_totalCells];
_density = new float[_totalCells]; _density = new float[_totalCells];
_densityOld = new float[_totalCells]; _densityOld = new float[_totalCells];
_heat = new float[_totalCells]; _heat = new float[_totalCells];
_heatOld = new float[_totalCells]; _heatOld = new float[_totalCells];
_residual = new float[_totalCells]; _obstacles = new unsigned char[_totalCells]; // set 0 at end of step
_direction = new float[_totalCells];
_q = new float[_totalCells];
_obstacles = new unsigned char[_totalCells];
_xVorticity = new float[_totalCells];
_yVorticity = new float[_totalCells];
_zVorticity = new float[_totalCells];
_h = new float[_totalCells];
_Precond = new float[_totalCells];
// DG TODO: check if alloc went fine // DG TODO: check if alloc went fine
@ -109,8 +98,6 @@ FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
_densityOld[x] = 0.0f; _densityOld[x] = 0.0f;
_heat[x] = 0.0f; _heat[x] = 0.0f;
_heatOld[x] = 0.0f; _heatOld[x] = 0.0f;
_divergence[x] = 0.0f;
_pressure[x] = 0.0f;
_xVelocity[x] = 0.0f; _xVelocity[x] = 0.0f;
_yVelocity[x] = 0.0f; _yVelocity[x] = 0.0f;
_zVelocity[x] = 0.0f; _zVelocity[x] = 0.0f;
@ -120,19 +107,11 @@ FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
_xForce[x] = 0.0f; _xForce[x] = 0.0f;
_yForce[x] = 0.0f; _yForce[x] = 0.0f;
_zForce[x] = 0.0f; _zForce[x] = 0.0f;
_xVorticity[x] = 0.0f;
_yVorticity[x] = 0.0f;
_zVorticity[x] = 0.0f;
_residual[x] = 0.0f;
_q[x] = 0.0f;
_direction[x] = 0.0f;
_h[x] = 0.0f;
_Precond[x] = 0.0f;
_obstacles[x] = false; _obstacles[x] = false;
} }
// set side obstacles // set side obstacles
int index; size_t index;
for (int y = 0; y < _yRes; y++) // z for (int y = 0; y < _yRes; y++) // z
for (int x = 0; x < _xRes; x++) for (int x = 0; x < _xRes; x++)
{ {
@ -177,8 +156,6 @@ FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
FLUID_3D::~FLUID_3D() FLUID_3D::~FLUID_3D()
{ {
if (_divergence) delete[] _divergence;
if (_pressure) delete[] _pressure;
if (_xVelocity) delete[] _xVelocity; if (_xVelocity) delete[] _xVelocity;
if (_yVelocity) delete[] _yVelocity; if (_yVelocity) delete[] _yVelocity;
if (_zVelocity) delete[] _zVelocity; if (_zVelocity) delete[] _zVelocity;
@ -188,23 +165,14 @@ FLUID_3D::~FLUID_3D()
if (_xForce) delete[] _xForce; if (_xForce) delete[] _xForce;
if (_yForce) delete[] _yForce; if (_yForce) delete[] _yForce;
if (_zForce) delete[] _zForce; if (_zForce) delete[] _zForce;
if (_residual) delete[] _residual;
if (_direction) delete[] _direction;
if (_q) delete[] _q;
if (_density) delete[] _density; if (_density) delete[] _density;
if (_densityOld) delete[] _densityOld; if (_densityOld) delete[] _densityOld;
if (_heat) delete[] _heat; if (_heat) delete[] _heat;
if (_heatOld) delete[] _heatOld; if (_heatOld) delete[] _heatOld;
if (_xVorticity) delete[] _xVorticity;
if (_yVorticity) delete[] _yVorticity;
if (_zVorticity) delete[] _zVorticity;
if (_vorticity) delete[] _vorticity;
if (_h) delete[] _h;
if (_Precond) delete[] _Precond;
if (_obstacles) delete[] _obstacles; if (_obstacles) delete[] _obstacles;
// if (_wTurbulence) delete _wTurbulence; // if (_wTurbulence) delete _wTurbulence;
printf("deleted fluid\n"); // printf("deleted fluid\n");
} }
// init direct access functions from blender // init direct access functions from blender
@ -263,6 +231,8 @@ void FLUID_3D::step()
*/ */
_totalTime += _dt; _totalTime += _dt;
_totalSteps++; _totalSteps++;
memset(_obstacles, 0, sizeof(unsigned char)*_xRes*_yRes*_zRes);
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -300,7 +270,7 @@ void FLUID_3D::artificialDamping(float* field) {
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
void FLUID_3D::copyBorderAll(float* field) void FLUID_3D::copyBorderAll(float* field)
{ {
int index; size_t index;
for (int y = 0; y < _yRes; y++) for (int y = 0; y < _yRes; y++)
for (int x = 0; x < _xRes; x++) for (int x = 0; x < _xRes; x++)
{ {
@ -367,9 +337,16 @@ void FLUID_3D::addForce()
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
void FLUID_3D::project() void FLUID_3D::project()
{ {
int index, x, y, z; int x, y, z;
size_t index;
setObstacleBoundaries(); float *_pressure = new float[_totalCells];
float *_divergence = new float[_totalCells];
memset(_pressure, 0, sizeof(float)*_totalCells);
memset(_divergence, 0, sizeof(float)*_totalCells);
setObstacleBoundaries(_pressure);
// copy out the boundaries // copy out the boundaries
if(DOMAIN_BC_LEFT == 0) setNeumannX(_xVelocity, _res); if(DOMAIN_BC_LEFT == 0) setNeumannX(_xVelocity, _res);
@ -414,7 +391,7 @@ void FLUID_3D::project()
// solve Poisson equation // solve Poisson equation
solvePressurePre(_pressure, _divergence, _obstacles); solvePressurePre(_pressure, _divergence, _obstacles);
setObstaclePressure(); setObstaclePressure(_pressure);
// project out solution // project out solution
float invDx = 1.0f / _dx; float invDx = 1.0f / _dx;
@ -430,6 +407,9 @@ void FLUID_3D::project()
_zVelocity[index] -= 0.5f * (_pressure[index + _slabSize] - _pressure[index - _slabSize]) * invDx; _zVelocity[index] -= 0.5f * (_pressure[index + _slabSize] - _pressure[index - _slabSize]) * invDx;
} }
} }
if (_pressure) delete[] _pressure;
if (_divergence) delete[] _divergence;
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -465,7 +445,7 @@ void FLUID_3D::addObstacle(OBSTACLE* obstacle)
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// calculate the obstacle directional types // calculate the obstacle directional types
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
void FLUID_3D::setObstaclePressure() void FLUID_3D::setObstaclePressure(float *_pressure)
{ {
// tag remaining obstacle blocks // tag remaining obstacle blocks
for (int z = 1, index = _slabSize + _xRes + 1; for (int z = 1, index = _slabSize + _xRes + 1;
@ -539,7 +519,7 @@ void FLUID_3D::setObstaclePressure()
} }
} }
void FLUID_3D::setObstacleBoundaries() void FLUID_3D::setObstacleBoundaries(float *_pressure)
{ {
// cull degenerate obstacles , move to addObstacle? // cull degenerate obstacles , move to addObstacle?
for (int z = 1, index = _slabSize + _xRes + 1; for (int z = 1, index = _slabSize + _xRes + 1;
@ -600,6 +580,18 @@ void FLUID_3D::addVorticity()
int x,y,z,index; int x,y,z,index;
if(_vorticityEps<=0.) return; if(_vorticityEps<=0.) return;
float *_xVorticity, *_yVorticity, *_zVorticity, *_vorticity;
_xVorticity = new float[_totalCells];
_yVorticity = new float[_totalCells];
_zVorticity = new float[_totalCells];
_vorticity = new float[_totalCells];
memset(_xVorticity, 0, sizeof(float)*_totalCells);
memset(_yVorticity, 0, sizeof(float)*_totalCells);
memset(_zVorticity, 0, sizeof(float)*_totalCells);
memset(_vorticity, 0, sizeof(float)*_totalCells);
// calculate vorticity // calculate vorticity
float gridSize = 0.5f / _dx; float gridSize = 0.5f / _dx;
index = _slabSize + _xRes + 1; index = _slabSize + _xRes + 1;
@ -662,6 +654,11 @@ void FLUID_3D::addVorticity()
_zForce[index] += (N[0] * _yVorticity[index] - N[1] * _xVorticity[index]) * _dx * eps; _zForce[index] += (N[0] * _yVorticity[index] - N[1] * _xVorticity[index]) * _dx * eps;
} }
} }
if (_xVorticity) delete[] _xVorticity;
if (_yVorticity) delete[] _yVorticity;
if (_zVorticity) delete[] _zVorticity;
if (_vorticity) delete[] _vorticity;
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////

@ -64,7 +64,7 @@ class FLUID_3D
// dimensions // dimensions
int _xRes, _yRes, _zRes, _maxRes; int _xRes, _yRes, _zRes, _maxRes;
Vec3Int _res; Vec3Int _res;
int _totalCells; size_t _totalCells;
int _slabSize; int _slabSize;
float _dx; float _dx;
float _p0[3]; float _p0[3];
@ -81,7 +81,6 @@ class FLUID_3D
float* _densityOld; float* _densityOld;
float* _heat; float* _heat;
float* _heatOld; float* _heatOld;
float* _pressure;
float* _xVelocity; float* _xVelocity;
float* _yVelocity; float* _yVelocity;
float* _zVelocity; float* _zVelocity;
@ -91,19 +90,9 @@ class FLUID_3D
float* _xForce; float* _xForce;
float* _yForce; float* _yForce;
float* _zForce; float* _zForce;
float* _divergence;
float* _xVorticity;
float* _yVorticity;
float* _zVorticity;
float* _vorticity;
float* _h;
float* _Precond;
unsigned char* _obstacles; unsigned char* _obstacles;
// CG fields // CG fields
float* _residual;
float* _direction;
float* _q;
int _iterations; int _iterations;
// simulation constants // simulation constants
@ -134,8 +123,8 @@ class FLUID_3D
void solveHeat(float* field, float* b, unsigned char* skip); void solveHeat(float* field, float* b, unsigned char* skip);
// handle obstacle boundaries // handle obstacle boundaries
void setObstacleBoundaries(); void setObstacleBoundaries(float *_pressure);
void setObstaclePressure(); void setObstaclePressure(float *_pressure);
public: public:
// advection, accessed e.g. by WTURBULENCE class // advection, accessed e.g. by WTURBULENCE class

@ -28,10 +28,17 @@ void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
{ {
int x, y, z; int x, y, z;
size_t index; size_t index;
float *_q, *_Precond, *_h, *_residual, *_direction;
// i = 0 // i = 0
int i = 0; int i = 0;
_residual = new float[_totalCells]; // set 0
_direction = new float[_totalCells]; // set 0
_q = new float[_totalCells]; // set 0
_h = new float[_totalCells]; // set 0
_Precond = new float[_totalCells]; // set 0
memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes); memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes); memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes); memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
@ -191,11 +198,18 @@ void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
i++; i++;
} }
// cout << i << " iterations converged to " << sqrt(maxR) << endl; // cout << i << " iterations converged to " << sqrt(maxR) << endl;
if (_h) delete[] _h;
if (_Precond) delete[] _Precond;
if (_residual) delete[] _residual;
if (_direction) delete[] _direction;
if (_q) delete[] _q;
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// solve the poisson equation with CG // solve the poisson equation with CG
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
#if 0
void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip) void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
{ {
int x, y, z; int x, y, z;
@ -344,6 +358,7 @@ void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
} }
// cout << i << " iterations converged to " << maxR << endl; // cout << i << " iterations converged to " << maxR << endl;
} }
#endif
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// solve the heat equation with CG // solve the heat equation with CG
@ -353,10 +368,15 @@ void FLUID_3D::solveHeat(float* field, float* b, unsigned char* skip)
int x, y, z; int x, y, z;
size_t index; size_t index;
const float heatConst = _dt * _heatDiffusion / (_dx * _dx); const float heatConst = _dt * _heatDiffusion / (_dx * _dx);
float *_q, *_residual, *_direction;
// i = 0 // i = 0
int i = 0; int i = 0;
_residual = new float[_totalCells]; // set 0
_direction = new float[_totalCells]; // set 0
_q = new float[_totalCells]; // set 0
memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes); memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes); memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes); memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
@ -496,5 +516,9 @@ void FLUID_3D::solveHeat(float* field, float* b, unsigned char* skip)
i++; i++;
} }
// cout << i << " iterations converged to " << maxR << endl; // cout << i << " iterations converged to " << maxR << endl;
if (_residual) delete[] _residual;
if (_direction) delete[] _direction;
if (_q) delete[] _q;
} }

@ -81,25 +81,9 @@ WTURBULENCE::WTURBULENCE(int xResSm, int yResSm, int zResSm, int amplify, int no
_densityBig = new float[_totalCellsBig]; _densityBig = new float[_totalCellsBig];
_densityBigOld = new float[_totalCellsBig]; _densityBigOld = new float[_totalCellsBig];
// allocate high resolution velocity field. Note that this is only
// necessary because we use MacCormack advection. For semi-Lagrangian
// advection, these arrays are not necessary.
_tempBig1 = _tempBig2 =
_bigUx = _bigUy = _bigUz = NULL;
_tempBig1 = new float[_totalCellsBig];
_tempBig2 = new float[_totalCellsBig];
_bigUx = new float[_totalCellsBig];
_bigUy = new float[_totalCellsBig];
_bigUz = new float[_totalCellsBig];
for(int i = 0; i < _totalCellsBig; i++) { for(int i = 0; i < _totalCellsBig; i++) {
_densityBig[i] = _densityBig[i] =
_densityBigOld[i] = _densityBigOld[i] = 0.;
_bigUx[i] =
_bigUy[i] =
_bigUz[i] =
_tempBig1[i] =
_tempBig2[i] = 0.;
} }
// allocate & init texture coordinates // allocate & init texture coordinates
@ -154,12 +138,6 @@ WTURBULENCE::~WTURBULENCE() {
delete[] _densityBig; delete[] _densityBig;
delete[] _densityBigOld; delete[] _densityBigOld;
delete[] _bigUx;
delete[] _bigUy;
delete[] _bigUz;
delete[] _tempBig1;
delete[] _tempBig2;
delete[] _tcU; delete[] _tcU;
delete[] _tcV; delete[] _tcV;
delete[] _tcW; delete[] _tcW;
@ -315,7 +293,7 @@ static float minDz(int x, int y, int z, float* input, Vec3Int res)
// handle texture coordinates (advection, reset, eigenvalues), // handle texture coordinates (advection, reset, eigenvalues),
// Beware -- uses big density maccormack as temporary arrays // Beware -- uses big density maccormack as temporary arrays
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
void WTURBULENCE::advectTextureCoordinates (float dtOrg, float* xvel, float* yvel, float* zvel) { void WTURBULENCE::advectTextureCoordinates (float dtOrg, float* xvel, float* yvel, float* zvel, float *_tempBig1, float *_tempBig2) {
// advection // advection
SWAP_POINTERS(_tcTemp, _tcU); SWAP_POINTERS(_tcTemp, _tcU);
FLUID_3D::copyBorderX(_tcTemp, _resSm); FLUID_3D::copyBorderX(_tcTemp, _resSm);
@ -602,12 +580,32 @@ Vec3 WTURBULENCE::WVelocityWithJacobian(Vec3 orgPos, float* xUnwarped, float* yU
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
void WTURBULENCE::stepTurbulenceReadable(float dtOrg, float* xvel, float* yvel, float* zvel, unsigned char *obstacles) void WTURBULENCE::stepTurbulenceReadable(float dtOrg, float* xvel, float* yvel, float* zvel, unsigned char *obstacles)
{ {
// big velocity macCormack fields
float* _bigUx;
float* _bigUy;
float* _bigUz;
// temp arrays for BFECC and MacCormack - they have more convenient
// names in the actual implementations
float* _tempBig1;
float* _tempBig2;
// allocate high resolution velocity field. Note that this is only
// necessary because we use MacCormack advection. For semi-Lagrangian
// advection, these arrays are not necessary.
_tempBig1 = new float[_totalCellsBig];
_tempBig2 = new float[_totalCellsBig];
// enlarge timestep to match grid // enlarge timestep to match grid
const float dt = dtOrg * _amplify; const float dt = dtOrg * _amplify;
const float invAmp = 1.0f / _amplify; const float invAmp = 1.0f / _amplify;
_bigUx = new float[_totalCellsBig];
_bigUy = new float[_totalCellsBig];
_bigUz = new float[_totalCellsBig];
// prepare textures // prepare textures
advectTextureCoordinates(dtOrg, xvel,yvel,zvel); advectTextureCoordinates(dtOrg, xvel,yvel,zvel, _tempBig1, _tempBig2);
// compute eigenvalues of the texture coordinates // compute eigenvalues of the texture coordinates
computeEigenvalues(); computeEigenvalues();
@ -744,6 +742,13 @@ void WTURBULENCE::stepTurbulenceReadable(float dtOrg, float* xvel, float* yvel,
IMAGE::dumpPBRT(_totalStepsBig, pbrtPrefix, _densityBig, _resBig[0],_resBig[1],_resBig[2]); IMAGE::dumpPBRT(_totalStepsBig, pbrtPrefix, _densityBig, _resBig[0],_resBig[1],_resBig[2]);
*/ */
_totalStepsBig++; _totalStepsBig++;
delete[] _bigUx;
delete[] _bigUy;
delete[] _bigUz;
delete[] _tempBig1;
delete[] _tempBig2;
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -752,12 +757,32 @@ void WTURBULENCE::stepTurbulenceReadable(float dtOrg, float* xvel, float* yvel,
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, float* zvel, unsigned char *obstacles) void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, float* zvel, unsigned char *obstacles)
{ {
// big velocity macCormack fields
float* _bigUx;
float* _bigUy;
float* _bigUz;
// temp arrays for BFECC and MacCormack - they have more convenient
// names in the actual implementations
float* _tempBig1;
float* _tempBig2;
// allocate high resolution velocity field. Note that this is only
// necessary because we use MacCormack advection. For semi-Lagrangian
// advection, these arrays are not necessary.
_tempBig1 = new float[_totalCellsBig];
_tempBig2 = new float[_totalCellsBig];
// enlarge timestep to match grid // enlarge timestep to match grid
const float dt = dtOrg * _amplify; const float dt = dtOrg * _amplify;
const float invAmp = 1.0f / _amplify; const float invAmp = 1.0f / _amplify;
_bigUx = new float[_totalCellsBig];
_bigUy = new float[_totalCellsBig];
_bigUz = new float[_totalCellsBig];
// prepare textures // prepare textures
advectTextureCoordinates(dtOrg, xvel,yvel,zvel); advectTextureCoordinates(dtOrg, xvel,yvel,zvel, _tempBig1, _tempBig2);
// do wavelet decomposition of energy // do wavelet decomposition of energy
computeEnergy(xvel, yvel, zvel, obstacles); computeEnergy(xvel, yvel, zvel, obstacles);
@ -769,18 +794,19 @@ void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, floa
// parallel region setup // parallel region setup
float maxVelMagThreads[8] = { -1., -1., -1., -1., -1., -1., -1., -1. }; float maxVelMagThreads[8] = { -1., -1., -1., -1., -1., -1., -1., -1. };
#if PARALLEL==1
#pragma omp parallel #if PARALLEL==1
#endif #pragma omp parallel
#endif
{ float maxVelMag1 = 0.; { float maxVelMag1 = 0.;
#if PARALLEL==1 #if PARALLEL==1
const int id = omp_get_thread_num(); /*, num = omp_get_num_threads(); */ const int id = omp_get_thread_num(); /*, num = omp_get_num_threads(); */
#endif #endif
// vector noise main loop // vector noise main loop
#if PARALLEL==1 #if PARALLEL==1
#pragma omp for schedule(static) #pragma omp for schedule(static)
#endif #endif
for (int zSmall = 0; zSmall < _zResSm; zSmall++) for (int zSmall = 0; zSmall < _zResSm; zSmall++)
for (int ySmall = 0; ySmall < _yResSm; ySmall++) for (int ySmall = 0; ySmall < _yResSm; ySmall++)
for (int xSmall = 0; xSmall < _xResSm; xSmall++) for (int xSmall = 0; xSmall < _xResSm; xSmall++)
@ -804,11 +830,13 @@ void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, floa
float yWarped[] = {0.0f, 1.0f, 0.0f}; float yWarped[] = {0.0f, 1.0f, 0.0f};
float zWarped[] = {0.0f, 0.0f, 1.0f}; float zWarped[] = {0.0f, 0.0f, 1.0f};
bool nonSingular = LU.isNonsingular(); bool nonSingular = LU.isNonsingular();
#if 0
#if 0
// UNUSED // UNUSED
float eigMax = 10.0f; float eigMax = 10.0f;
float eigMin = 0.1f; float eigMin = 0.1f;
#endif #endif
if (nonSingular) if (nonSingular)
{ {
solveLU3x3(LU, xUnwarped, xWarped); solveLU3x3(LU, xUnwarped, xWarped);
@ -872,6 +900,7 @@ void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, floa
// to make a difference // to make a difference
const bool addNoise = _eigMax[indexSmall] < 2. && const bool addNoise = _eigMax[indexSmall] < 2. &&
_eigMin[indexSmall] > 0.5; _eigMin[indexSmall] > 0.5;
if (addNoise && amplitude > _cullingThreshold) { if (addNoise && amplitude > _cullingThreshold) {
// base amplitude for octave 0 // base amplitude for octave 0
float amplitudeScaled = amplitude; float amplitudeScaled = amplitude;
@ -906,25 +935,26 @@ void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, floa
// zero out velocity inside obstacles // zero out velocity inside obstacles
float obsCheck = INTERPOLATE::lerp3dToFloat( float obsCheck = INTERPOLATE::lerp3dToFloat(
obstacles, posSm[0], posSm[1], posSm[2], _xResSm, _yResSm, _zResSm); obstacles, posSm[0], posSm[1], posSm[2], _xResSm, _yResSm, _zResSm);
if (obsCheck > 0.95) if (obsCheck > 0.95)
_bigUx[index] = _bigUy[index] = _bigUz[index] = 0.; _bigUx[index] = _bigUy[index] = _bigUz[index] = 0.;
} // xyz } // xyz
#if PARALLEL==1 #if PARALLEL==1
maxVelMagThreads[id] = maxVelMag1; maxVelMagThreads[id] = maxVelMag1;
#else #else
maxVelMagThreads[0] = maxVelMag1; maxVelMagThreads[0] = maxVelMag1;
#endif #endif
} }
} // omp } // omp
// compute maximum over threads // compute maximum over threads
float maxVelMag = maxVelMagThreads[0]; float maxVelMag = maxVelMagThreads[0];
#if PARALLEL==1 #if PARALLEL==1
for (int i = 1; i < 8; i++) for (int i = 1; i < 8; i++)
if (maxVelMag < maxVelMagThreads[i]) if (maxVelMag < maxVelMagThreads[i])
maxVelMag = maxVelMagThreads[i]; maxVelMag = maxVelMagThreads[i];
#endif #endif
// prepare density for an advection // prepare density for an advection
SWAP_POINTERS(_densityBig, _densityBigOld); SWAP_POINTERS(_densityBig, _densityBigOld);
@ -972,5 +1002,12 @@ void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, floa
// IMAGE::dumpPBRT(_totalStepsBig, pbrtPrefix, _densityBig, _resBig[0],_resBig[1],_resBig[2]); // IMAGE::dumpPBRT(_totalStepsBig, pbrtPrefix, _densityBig, _resBig[0],_resBig[1],_resBig[2]);
_totalStepsBig++; _totalStepsBig++;
delete[] _bigUx;
delete[] _bigUy;
delete[] _bigUz;
delete[] _tempBig1;
delete[] _tempBig2;
} }

@ -49,7 +49,7 @@ class WTURBULENCE
void stepTurbulenceFull(float dt, float* xvel, float* yvel, float* zvel, unsigned char *obstacles); void stepTurbulenceFull(float dt, float* xvel, float* yvel, float* zvel, unsigned char *obstacles);
// texcoord functions // texcoord functions
void advectTextureCoordinates(float dtOrg, float* xvel, float* yvel, float* zvel); void advectTextureCoordinates (float dtOrg, float* xvel, float* yvel, float* zvel, float *_tempBig1, float *_tempBig2);
void resetTextureCoordinates(); void resetTextureCoordinates();
void computeEnergy(float* xvel, float* yvel, float* zvel, unsigned char *obstacles); void computeEnergy(float* xvel, float* yvel, float* zvel, unsigned char *obstacles);
@ -73,7 +73,7 @@ class WTURBULENCE
// is accessed on through rna gui // is accessed on through rna gui
float *_strength; float *_strength;
protected: // protected:
// enlargement factor from original velocity field / simulation // enlargement factor from original velocity field / simulation
// _Big = _amplify * _Sm // _Big = _amplify * _Sm
int _amplify; int _amplify;
@ -111,26 +111,17 @@ class WTURBULENCE
float* _densityBig; float* _densityBig;
float* _densityBigOld; float* _densityBigOld;
// big velocity macCormack fields
float* _bigUx;
float* _bigUy;
float* _bigUz;
// temp arrays for BFECC and MacCormack - they have more convenient
// names in the actual implementations
float* _tempBig1;
float* _tempBig2;
// texture coordinates for noise // texture coordinates for noise
float* _tcU; float* _tcU;
float* _tcV; float* _tcV;
float* _tcW; float* _tcW;
float* _tcTemp; float* _tcTemp;
float* _eigMin; float* _eigMin; // no save -dg
float* _eigMax; float* _eigMax; // no save -dg
// wavelet decomposition of velocity energies // wavelet decomposition of velocity energies
float* _energy; float* _energy; // no save -dg
// noise data // noise data
float* _noiseTile; float* _noiseTile;
@ -140,7 +131,7 @@ class WTURBULENCE
int _totalStepsBig; int _totalStepsBig;
// highest frequency component of wavelet decomposition // highest frequency component of wavelet decomposition
float* _highFreqEnergy; float* _highFreqEnergy; // no save -dg
void computeEigenvalues(); void computeEigenvalues();
void decomposeEnergy(); void decomposeEnergy();

@ -20,7 +20,7 @@
* The Original Code is Copyright (C) 2009 by Daniel Genrich * The Original Code is Copyright (C) 2009 by Daniel Genrich
* All rights reserved. * All rights reserved.
* *
* Contributor(s): None * Contributor(s): Daniel Genrich
* *
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
@ -137,7 +137,7 @@ extern "C" void smoke_dissolve(FLUID_3D *fluid, int speed, int log)
} }
} }
extern "C" void smoke_dissolve_wavelet(WTURBULENCE *wt, int speed, int log) extern "C" void smoke_turbulence_dissolve(WTURBULENCE *wt, int speed, int log)
{ {
float *density = wt->getDensityBig(); float *density = wt->getDensityBig();
Vec3Int r = wt->getResBig(); Vec3Int r = wt->getResBig();
@ -172,7 +172,7 @@ extern "C" void smoke_dissolve_wavelet(WTURBULENCE *wt, int speed, int log)
} }
} }
extern "C" void smoke_initWaveletBlenderRNA(WTURBULENCE *wt, float *strength) extern "C" void smoke_turbulence_initBlenderRNA(WTURBULENCE *wt, float *strength)
{ {
wt->initBlenderRNA(strength); wt->initBlenderRNA(strength);
} }
@ -181,6 +181,36 @@ template < class T > inline T ABS( T a ) {
return (0 < a) ? a : -a ; return (0 < a) ? a : -a ;
} }
extern "C" void smoke_export(FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles)
{
*dens = fluid->_density;
*densold = fluid->_densityOld;
*heat = fluid->_heat;
*heatold = fluid->_heatOld;
*vx = fluid->_xVelocity;
*vy = fluid->_yVelocity;
*vz = fluid->_zVelocity;
*vxold = fluid->_xVelocityOld;
*vyold = fluid->_yVelocityOld;
*vzold = fluid->_zVelocityOld;
*obstacles = fluid->_obstacles;
dt = &(fluid->_dt);
dx = &(fluid->_dx);
}
extern "C" void smoke_turbulence_export(WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw)
{
if(!wt)
return;
*dens = wt->_densityBig;
*densold = wt->_densityBigOld;
*tcu = wt->_tcU;
*tcv = wt->_tcV;
*tcw = wt->_tcW;
}
extern "C" float *smoke_get_density(FLUID_3D *fluid) extern "C" float *smoke_get_density(FLUID_3D *fluid)
{ {
return fluid->_density; return fluid->_density;
@ -193,17 +223,17 @@ extern "C" float *smoke_get_heat(FLUID_3D *fluid)
extern "C" float *smoke_get_velocity_x(FLUID_3D *fluid) extern "C" float *smoke_get_velocity_x(FLUID_3D *fluid)
{ {
return fluid->_xVorticity; return fluid->_xVelocity;
} }
extern "C" float *smoke_get_velocity_y(FLUID_3D *fluid) extern "C" float *smoke_get_velocity_y(FLUID_3D *fluid)
{ {
return fluid->_yVorticity; return fluid->_yVelocity;
} }
extern "C" float *smoke_get_velocity_z(FLUID_3D *fluid) extern "C" float *smoke_get_velocity_z(FLUID_3D *fluid)
{ {
return fluid->_zVorticity; return fluid->_zVelocity;
} }
extern "C" float *smoke_turbulence_get_density(WTURBULENCE *wt) extern "C" float *smoke_turbulence_get_density(WTURBULENCE *wt)
@ -211,14 +241,13 @@ extern "C" float *smoke_turbulence_get_density(WTURBULENCE *wt)
return wt ? wt->getDensityBig() : NULL; return wt ? wt->getDensityBig() : NULL;
} }
extern "C" void smoke_turbulence_get_res(WTURBULENCE *wt, int *res) extern "C" void smoke_turbulence_get_res(WTURBULENCE *wt, unsigned int *res)
{ {
if(wt) if(wt)
{ {
Vec3Int r = wt->getResBig(); res[0] = wt->_resBig[0];
res[0] = r[0]; res[1] = wt->_resBig[1];
res[1] = r[1]; res[2] = wt->_resBig[2];
res[2] = r[2];
} }
} }

@ -50,6 +50,9 @@
using namespace std; using namespace std;
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
class STR_String; class STR_String;
@ -191,6 +194,13 @@ protected:
char *pData; // -> STR_String data char *pData; // -> STR_String data
int Len; // Data length int Len; // Data length
int Max; // Space in data buffer int Max; // Space in data buffer
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "CXX:STR_String"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
}; };
inline STR_String operator+(rcSTR_String lhs, rcSTR_String rhs) { return STR_String(lhs.ReadPtr(), lhs.Length(), rhs.ReadPtr(), rhs.Length()); } inline STR_String operator+(rcSTR_String lhs, rcSTR_String rhs) { return STR_String(lhs.ReadPtr(), lhs.Length(), rhs.ReadPtr(), rhs.Length()); }

@ -10,6 +10,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj",
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
{D1A9312F-4557-4982-A0F4-4D08508235F4} = {D1A9312F-4557-4982-A0F4-4D08508235F4} {D1A9312F-4557-4982-A0F4-4D08508235F4} = {D1A9312F-4557-4982-A0F4-4D08508235F4}
{884D8731-654C-4C7F-9A75-8F37A305BE1E} = {884D8731-654C-4C7F-9A75-8F37A305BE1E} {884D8731-654C-4C7F-9A75-8F37A305BE1E} = {884D8731-654C-4C7F-9A75-8F37A305BE1E}
{79D0B232-208C-F208-DA71-79B4AC088602} = {79D0B232-208C-F208-DA71-79B4AC088602}
{E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
{7495FE37-933A-4AC1-BB2A-B3FDB4DE4284} = {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284} {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284} = {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}
{51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
@ -24,6 +25,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj",
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251} {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
{670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139} {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
{8BFA4082-773B-D100-BC24-659083BA023F} = {8BFA4082-773B-D100-BC24-659083BA023F}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
@ -84,6 +86,7 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
{1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
@ -220,7 +223,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_glew", "..\..\extern\gl
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_build_install_all", "..\..\extern\make\msvc_9_0\build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_build_install_all", "..\..\extern\make\msvc_9_0\build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{79D0B232-208C-F208-DA71-79B4AC088602} = {79D0B232-208C-F208-DA71-79B4AC088602}
{FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
{8BFA4082-773B-D100-BC24-659083BA023F} = {8BFA4082-773B-D100-BC24-659083BA023F}
{BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_boolop", "..\..\intern\boolop\make\msvc_9_0\boolop.vcproj", "{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_boolop", "..\..\intern\boolop\make\msvc_9_0\boolop.vcproj", "{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}"
@ -242,6 +248,9 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_elbeem", "..\..\intern\elbeem\make\msvc_9_0\elbeem.vcproj", "{A90C4918-4B21-4277-93BD-AF65F30951D9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_elbeem", "..\..\intern\elbeem\make\msvc_9_0\elbeem.vcproj", "{A90C4918-4B21-4277-93BD-AF65F30951D9}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_ghost", "..\..\intern\ghost\make\msvc_9_0\ghost.vcproj", "{76D90B92-ECC7-409C-9F98-A8814B90F3C0}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_ghost", "..\..\intern\ghost\make\msvc_9_0\ghost.vcproj", "{76D90B92-ECC7-409C-9F98-A8814B90F3C0}"
ProjectSection(ProjectDependencies) = postProject
{B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_guardedalloc", "..\..\intern\guardedalloc\make\msvc_9_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_guardedalloc", "..\..\intern\guardedalloc\make\msvc_9_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}"
EndProject EndProject
@ -301,6 +310,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_smoke", "..\..\intern\s
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_audaspace", "..\..\intern\audaspace\make\msvc_9_0\audaspace.vcproj", "{87032FD2-9BA0-6B43-BE33-8902BA8F9172}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_audaspace", "..\..\intern\audaspace\make\msvc_9_0\audaspace.vcproj", "{87032FD2-9BA0-6B43-BE33-8902BA8F9172}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_lzma", "..\..\extern\lzma\make\msvc_9_0\lzma.vcproj", "{79D0B232-208C-F208-DA71-79B4AC088602}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_lzo", "..\..\extern\lzo\make\msvc_9_0\lzo.vcproj", "{8BFA4082-773B-D100-BC24-659083BA023F}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
3D Plugin Debug|Win32 = 3D Plugin Debug|Win32 3D Plugin Debug|Win32 = 3D Plugin Debug|Win32
@ -1443,6 +1456,46 @@ Global
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32 {87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32 {87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.Build.0 = 3DPlugin Release|Win32 {87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.Build.0 = 3DPlugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3D Plugin Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3D Plugin Debug|Win32.Build.0 = 3D Plugin Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3D Plugin Release|Win32.ActiveCfg = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3D Plugin Release|Win32.Build.0 = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3DPlugin Debug|Win32.ActiveCfg = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3DPlugin Debug|Win32.Build.0 = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3DPlugin Release|Win32.ActiveCfg = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.3DPlugin Release|Win32.Build.0 = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Blender Release|Win32.Build.0 = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Debug|Win32.Build.0 = 3D Plugin Debug|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Release|Win32.ActiveCfg = 3D Plugin Release|Win32
{79D0B232-208C-F208-DA71-79B4AC088602}.Release|Win32.Build.0 = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Debug|Win32.Build.0 = 3D Plugin Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Release|Win32.ActiveCfg = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Release|Win32.Build.0 = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Debug|Win32.ActiveCfg = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Debug|Win32.Build.0 = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Release|Win32.ActiveCfg = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Release|Win32.Build.0 = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Blender Release|Win32.Build.0 = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.Build.0 = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Debug|Win32.Build.0 = 3D Plugin Debug|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Release|Win32.ActiveCfg = 3D Plugin Release|Win32
{8BFA4082-773B-D100-BC24-659083BA023F}.Release|Win32.Build.0 = 3D Plugin Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

@ -43,7 +43,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern" AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB" PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="3" RuntimeLibrary="3"
@ -118,7 +118,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern" AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG" PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -193,7 +193,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern" AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG" PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
@ -268,7 +268,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern" AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB" PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true" StringPooling="true"
RuntimeLibrary="2" RuntimeLibrary="2"
@ -343,7 +343,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern" AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FFMPEG" PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FFMPEG"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -418,7 +418,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern" AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_FFMPEG" PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_FFMPEG"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
@ -697,6 +697,10 @@
RelativePath="..\..\..\source\blender\blenkernel\intern\packedFile.c" RelativePath="..\..\..\source\blender\blenkernel\intern\packedFile.c"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\paint.c"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\blenkernel\intern\particle.c" RelativePath="..\..\..\source\blender\blenkernel\intern\particle.c"
> >
@ -757,6 +761,10 @@
RelativePath="..\..\..\source\blender\blenkernel\intern\smoke.c" RelativePath="..\..\..\source\blender\blenkernel\intern\smoke.c"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\smokehighres.c"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\blenkernel\intern\softbody.c" RelativePath="..\..\..\source\blender\blenkernel\intern\softbody.c"
> >
@ -1018,6 +1026,10 @@
RelativePath="..\..\..\source\blender\blenkernel\BKE_packedFile.h" RelativePath="..\..\..\source\blender\blenkernel\BKE_packedFile.h"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\blenkernel\BKE_paint.h"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\blenkernel\BKE_particle.h" RelativePath="..\..\..\source\blender\blenkernel\BKE_particle.h"
> >

@ -217,6 +217,10 @@
RelativePath="..\..\..\source\blender\editors\include\ED_image.h" RelativePath="..\..\..\source\blender\editors\include\ED_image.h"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\editors\include\ED_info.h"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\editors\include\ED_interface.h" RelativePath="..\..\..\source\blender\editors\include\ED_interface.h"
> >
@ -458,6 +462,10 @@
RelativePath="..\..\..\source\blender\editors\space_view3d\drawobject.c" RelativePath="..\..\..\source\blender\editors\space_view3d\drawobject.c"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\editors\space_view3d\drawvolume.c"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\editors\space_view3d\space_view3d.c" RelativePath="..\..\..\source\blender\editors\space_view3d\space_view3d.c"
> >
@ -510,10 +518,6 @@
RelativePath="..\..\..\source\blender\editors\space_time\space_time.c" RelativePath="..\..\..\source\blender\editors\space_time\space_time.c"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\editors\space_time\time_header.c"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\editors\space_time\time_intern.h" RelativePath="..\..\..\source\blender\editors\space_time\time_intern.h"
> >
@ -806,6 +810,10 @@
RelativePath="..\..\..\source\blender\editors\space_info\info_ops.c" RelativePath="..\..\..\source\blender\editors\space_info\info_ops.c"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\editors\space_info\info_stats.c"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\editors\space_info\space_info.c" RelativePath="..\..\..\source\blender\editors\space_info\space_info.c"
> >
@ -1274,6 +1282,10 @@
RelativePath="..\..\..\source\blender\editors\sculpt_paint\paint_ops.c" RelativePath="..\..\..\source\blender\editors\sculpt_paint\paint_ops.c"
> >
</File> </File>
<File
RelativePath="..\..\..\source\blender\editors\sculpt_paint\paint_stroke.c"
>
</File>
<File <File
RelativePath="..\..\..\source\blender\editors\sculpt_paint\paint_utils.c" RelativePath="..\..\..\source\blender\editors\sculpt_paint\paint_utils.c"
> >
@ -1467,6 +1479,22 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="space_userpref"
>
<File
RelativePath="..\..\..\source\blender\editors\space_userpref\space_userpref.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\editors\space_userpref\userpref_intern.h"
>
</File>
<File
RelativePath="..\..\..\source\blender\editors\space_userpref\userpref_ops.c"
>
</File>
</Filter>
</Files> </Files>
<Globals> <Globals>
</Globals> </Globals>

@ -45,7 +45,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager" AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="3" RuntimeLibrary="3"
@ -140,7 +140,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager" AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
@ -234,7 +234,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager" AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="2" RuntimeLibrary="2"
@ -328,7 +328,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager" AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE" PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -425,7 +425,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager" AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -522,7 +522,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager" AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"

@ -791,8 +791,8 @@ for member in dir(buttons_material):
del buttons_material del buttons_material
class RenderButtonsPanel(bpy.types.Panel): class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "scene" __context__ = "scene"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@ -801,10 +801,88 @@ class RenderButtonsPanel(bpy.types.Panel):
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES) return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
# Radiosity panel, use in the scene for now. # Radiosity panel, use in the scene for now.
FloatProperty= bpy.types.Scene.FloatProperty
IntProperty= bpy.types.Scene.IntProperty
BoolProperty= bpy.types.Scene.BoolProperty
class SCENE_PT_povray_radiosity(RenderButtonsPanel): class SCENE_PT_povray_radiosity(RenderButtonsPanel):
__label__ = "Radiosity" __label__ = "Radiosity"
COMPAT_ENGINES = set(['POVRAY_RENDER']) COMPAT_ENGINES = set(['POVRAY_RENDER'])
__props__ = [ \
# Not a real pov option, just to know if we should write
BoolProperty( attr="pov_radio_enable",
name="Enable Radiosity",
description="Enable povrays radiosity calculation.",
default= False),
BoolProperty( attr="pov_radio_display_advanced",
name="Advanced Options",
description="Show advanced options.",
default= False),
# Real pov options
FloatProperty( attr="pov_radio_adc_bailout",
name="ADC Bailout",
description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01),
BoolProperty( attr="pov_radio_always_sample",
name="Always Sample",
description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
default= True),
FloatProperty( attr="pov_radio_brightness",
name="Brightness",
description="Ammount objects are brightened before being returned upwards to the rest of the system.",
min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0),
IntProperty( attr="pov_radio_count",
name="Ray Count",
description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
min=1, max=1600, default= 35),
FloatProperty( attr="pov_radio_error_bound",
name="Error Bound",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8),
FloatProperty( attr="pov_radio_gray_threshold",
name="Gray Threshold",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0),
FloatProperty( attr="pov_radio_low_error_factor",
name="Low Error Factor",
description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5),
# max_sample - not available yet
BoolProperty( attr="pov_radio_media",
name="Media",
description="Radiosity estimation can be affected by media.",
default= False),
FloatProperty( attr="pov_radio_minimum_reuse",
name="Minimum Reuse",
description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015),
IntProperty( attr="pov_radio_nearest_count",
name="Nearest Count",
description="Number of old ambient values blended together to create a new interpolated value.",
min=1, max=20, default= 5),
BoolProperty( attr="pov_radio_normal",
name="Normals",
description="Radiosity estimation can be affected by normals.",
default= False),
IntProperty( attr="pov_radio_recursion_limit",
name="Recursion Limit",
description="how many recursion levels are used to calculate the diffuse inter-reflection.",
min=1, max=20, default= 3),
]
def draw_header(self, context): def draw_header(self, context):
layout = self.layout layout = self.layout
scene = context.scene scene = context.scene
@ -821,100 +899,38 @@ class SCENE_PT_povray_radiosity(RenderButtonsPanel):
col = split.column() col = split.column()
col.itemR(scene, "pov_radio_count") col.itemR(scene, "pov_radio_count", text="Rays")
col.itemR(scene, "pov_radio_recursion_limit") col.itemR(scene, "pov_radio_recursion_limit", text="Recursions")
col.itemR(scene, "pov_radio_error_bound") col = split.column()
col.itemR(scene, "pov_radio_error_bound", text="Error")
col.itemR(scene, "pov_radio_display_advanced") layout.itemR(scene, "pov_radio_display_advanced")
if scene.pov_radio_display_advanced: if scene.pov_radio_display_advanced:
col.itemR(scene, "pov_radio_adc_bailout") split = layout.split()
col = split.column()
col.itemR(scene, "pov_radio_adc_bailout", slider=True)
col.itemR(scene, "pov_radio_gray_threshold", slider=True)
col.itemR(scene, "pov_radio_low_error_factor", slider=True)
col = split.column()
col.itemR(scene, "pov_radio_brightness") col.itemR(scene, "pov_radio_brightness")
col.itemR(scene, "pov_radio_gray_threshold") col.itemR(scene, "pov_radio_minimum_reuse", text="Min Reuse")
col.itemR(scene, "pov_radio_low_error_factor")
col.itemR(scene, "pov_radio_minimum_reuse")
col.itemR(scene, "pov_radio_media")
col.itemR(scene, "pov_radio_nearest_count") col.itemR(scene, "pov_radio_nearest_count")
split = layout.split()
col = split.column()
col.itemL(text="Estimation Influence:")
col.itemR(scene, "pov_radio_media")
col.itemR(scene, "pov_radio_normal") col.itemR(scene, "pov_radio_normal")
col = split.column()
col.itemR(scene, "pov_radio_always_sample") col.itemR(scene, "pov_radio_always_sample")
bpy.types.register(SCENE_PT_povray_radiosity) bpy.types.register(SCENE_PT_povray_radiosity)
FloatProperty= bpy.types.Scene.FloatProperty
IntProperty= bpy.types.Scene.IntProperty
BoolProperty= bpy.types.Scene.BoolProperty
# Not a real pov option, just to know if we should write
BoolProperty( attr="pov_radio_enable",
name="Enable Radiosity",
description="Enable povrays radiosity calculation.",
default= False)
BoolProperty( attr="pov_radio_display_advanced",
name="Advanced Options",
description="Show advanced options.",
default= False)
# Real pov options
FloatProperty( attr="pov_radio_adc_bailout",
name="ADC Bailout",
description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01)
BoolProperty( attr="pov_radio_always_sample",
name="Always Sample",
description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
default= True)
FloatProperty( attr="pov_radio_brightness",
name="Brightness",
description="Ammount objects are brightened before being returned upwards to the rest of the system.",
min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0)
IntProperty( attr="pov_radio_count",
name="Ray Count",
description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
min=1, max=1600, default= 35)
FloatProperty( attr="pov_radio_error_bound",
name="Error Bound",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8)
FloatProperty( attr="pov_radio_gray_threshold",
name="Gray Threshold",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
min=0.0, max=1.0, default= 0.0)
FloatProperty( attr="pov_radio_low_error_factor",
name="Low Error Factor",
description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
min=0.0, max=1.0, default= 0.5)
# max_sample - not available yet
BoolProperty( attr="pov_radio_media",
name="Use Media",
description="Radiosity estimation can be affected by media.",
default= False)
FloatProperty( attr="pov_radio_minimum_reuse",
name="Minimum Reuse",
description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015)
IntProperty( attr="pov_radio_nearest_count",
name="Nearest Count",
description="Number of old ambient values blended together to create a new interpolated value.",
min=1, max=20, default= 5)
BoolProperty( attr="pov_radio_normal",
name="Normals",
description="Radiosity estimation can be affected by normals.",
default= False)
IntProperty( attr="pov_radio_recursion_limit",
name="Recursion Limit",
description="how many recursion levels are used to calculate the diffuse inter-reflection.",
min=1, max=20, default= 3)

@ -1,50 +0,0 @@
#!BPY
"""
Name: 'Getting Started'
Blender: 248
Group: 'Help'
Tooltip: 'Help for new users'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"Getting Started" page.
"""
# $Id$
#
# --------------------------------------------------------------------------
# Getting Started Help Menu Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender.org/education-help/tutorials/getting-started/')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,48 +0,0 @@
#!BPY
"""
Name: 'Manual'
Blender: 248
Group: 'Help'
Tooltip: 'The Blender Wiki manual'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"Manual" page.
"""
# --------------------------------------------------------------------------
# Manual Help Menu Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://wiki.blender.org/index.php/Manual')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,47 +0,0 @@
#!BPY
"""
Name: 'Release Logs'
Blender: 248
Group: 'Help'
Tooltip: 'Information about the changes in this version of Blender'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"Release Logs" page.
"""
# --------------------------------------------------------------------------
# Release Notes Help Menu Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender.org/development/release-logs/')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,47 +0,0 @@
#!BPY
"""
Name: 'Tutorials'
Blender: 248
Group: 'Help'
Tooltip: 'Tutorials for learning to use Blender'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"Tutorials" page.
"""
# --------------------------------------------------------------------------
# Tutorials Help Menu Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender.org/education-help/tutorials/')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,48 +0,0 @@
#!BPY
"""
Name: 'Blender Website'
Blender: 248
Group: 'HelpWebsites'
Tooltip: 'The official Blender website'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at Blender's main site,
www.blender.org.
"""
# --------------------------------------------------------------------------
# Blender Website Help Menu -> Websites Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender.org/')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,47 +0,0 @@
#!BPY
"""
Name: 'Developer Community'
Blender: 248
Group: 'HelpWebsites'
Tooltip: 'Get involved with Blender development'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"Get Involved" page.
"""
# --------------------------------------------------------------------------
# Blender Website Help Menu -> Websites Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender.org/community/get-involved/')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,47 +0,0 @@
#!BPY
"""
Name: 'Blender E-Shop'
Blender: 248
Group: 'HelpWebsites'
Tooltip: 'Buy official Blender resources and merchandise online'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"E-Shop" section.
"""
# --------------------------------------------------------------------------
# Blender Website Help Menu -> Websites Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender3d.org/e-shop')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -1,47 +0,0 @@
#!BPY
"""
Name: 'User Community'
Blender: 248
Group: 'HelpWebsites'
Tooltip: 'Get involved with other Blender users'
"""
__author__ = "Matt Ebb"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.0.1"
__bpydoc__ = """\
This script opens the user's default web browser at www.blender.org's
"User Community" page.
"""
# --------------------------------------------------------------------------
# Blender Website Help Menu -> Websites Item
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open('http://www.blender.org/community/user-community/')
else:
Blender.Draw.PupMenu("Error%t|This script requires a full python installation")

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):
@ -90,8 +90,8 @@ class DATA_PT_bone_groups(DataButtonsPanel):
col = row.column(align=True) col = row.column(align=True)
col.active = (ob.proxy == None) col.active = (ob.proxy == None)
col.itemO("pose.group_add", icon="ICON_ZOOMIN", text="") col.itemO("pose.group_add", icon='ICON_ZOOMIN', text="")
col.itemO("pose.group_remove", icon="ICON_ZOOMOUT", text="") col.itemO("pose.group_remove", icon='ICON_ZOOMOUT', text="")
group = pose.active_bone_group group = pose.active_bone_group
if group: if group:

@ -2,8 +2,8 @@
import bpy import bpy
class BoneButtonsPanel(bpy.types.Panel): class BoneButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "bone" __context__ = "bone"
def poll(self, context): def poll(self, context):
@ -20,7 +20,7 @@ class BONE_PT_context_bone(BoneButtonsPanel):
bone = context.edit_bone bone = context.edit_bone
row = layout.row() row = layout.row()
row.itemL(text="", icon="ICON_BONE_DATA") row.itemL(text="", icon='ICON_BONE_DATA')
row.itemR(bone, "name", text="") row.itemR(bone, "name", text="")
class BONE_PT_transform(BoneButtonsPanel): class BONE_PT_transform(BoneButtonsPanel):

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):
@ -80,13 +80,13 @@ class DATA_PT_geometry_curve(DataButtonsPanel):
sub.itemL(text="Modification:") sub.itemL(text="Modification:")
sub.itemR(curve, "width") sub.itemR(curve, "width")
sub.itemR(curve, "extrude") sub.itemR(curve, "extrude")
sub.itemR(curve, "taper_object", icon="ICON_OUTLINER_OB_CURVE") sub.itemR(curve, "taper_object", icon='ICON_OUTLINER_OB_CURVE')
sub = split.column() sub = split.column()
sub.itemL(text="Bevel:") sub.itemL(text="Bevel:")
sub.itemR(curve, "bevel_depth", text="Depth") sub.itemR(curve, "bevel_depth", text="Depth")
sub.itemR(curve, "bevel_resolution", text="Resolution") sub.itemR(curve, "bevel_resolution", text="Resolution")
sub.itemR(curve, "bevel_object", icon="ICON_OUTLINER_OB_CURVE") sub.itemR(curve, "bevel_object", icon='ICON_OUTLINER_OB_CURVE')
class DATA_PT_pathanim(DataButtonsPanel): class DATA_PT_pathanim(DataButtonsPanel):
__label__ = "Path Animation" __label__ = "Path Animation"

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):
@ -48,36 +48,6 @@ class DATA_PT_normals(DataButtonsPanel):
col.itemR(mesh, "vertex_normal_flip") col.itemR(mesh, "vertex_normal_flip")
col.itemR(mesh, "double_sided") col.itemR(mesh, "double_sided")
class DATA_PT_meshdraw(DataButtonsPanel):
__label__ = "Draw"
def draw(self, context):
layout = self.layout
mesh = context.mesh
layout.itemL(text="Edit Mode only, WIP")
split = layout.split()
col = split.column()
col.itemR(mesh, "draw_edges", text="Edges")
col.itemR(mesh, "draw_faces", text="Faces")
col.itemR(mesh, "draw_creases", text="Creases")
col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")
col.itemR(mesh, "draw_seams", text="Seams")
col.itemR(mesh, "draw_sharp", text="Sharp")
col = split.column()
col.itemR(mesh, "draw_normals", text="Face Normals")
col.itemR(mesh, "draw_vertex_normals", text="Vertex Normals")
col.itemS()
col.itemR(mesh, "draw_edge_lenght")
col.itemR(mesh, "draw_edge_angle")
col.itemR(mesh, "draw_face_area")
class DATA_PT_vertex_groups(DataButtonsPanel): class DATA_PT_vertex_groups(DataButtonsPanel):
__label__ = "Vertex Groups" __label__ = "Vertex Groups"
@ -93,19 +63,19 @@ class DATA_PT_vertex_groups(DataButtonsPanel):
row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index") row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index")
col = row.column(align=True) col = row.column(align=True)
col.itemO("object.vertex_group_add", icon="ICON_ZOOMIN", text="") col.itemO("object.vertex_group_add", icon='ICON_ZOOMIN', text="")
col.itemO("object.vertex_group_remove", icon="ICON_ZOOMOUT", text="") col.itemO("object.vertex_group_remove", icon='ICON_ZOOMOUT', text="")
col.itemO("object.vertex_group_copy", icon="ICON_BLANK1", text="") col.itemO("object.vertex_group_copy", icon='ICON_BLANK1', text="")
if ob.data.users > 1: if ob.data.users > 1:
col.itemO("object.vertex_group_copy_to_linked", icon="ICON_BLANK1", text="") col.itemO("object.vertex_group_copy_to_linked", icon='ICON_BLANK1', text="")
group = ob.active_vertex_group group = ob.active_vertex_group
if group: if group:
row = layout.row() row = layout.row()
row.itemR(group, "name") row.itemR(group, "name")
if context.edit_object: if ob.mode == 'EDIT':
row = layout.row() row = layout.row()
sub = row.row(align=True) sub = row.row(align=True)
@ -137,15 +107,15 @@ class DATA_PT_shape_keys(DataButtonsPanel):
col = row.column() col = row.column()
subcol = col.column(align=True) subcol = col.column(align=True)
subcol.itemO("object.shape_key_add", icon="ICON_ZOOMIN", text="") subcol.itemO("object.shape_key_add", icon='ICON_ZOOMIN', text="")
subcol.itemO("object.shape_key_remove", icon="ICON_ZOOMOUT", text="") subcol.itemO("object.shape_key_remove", icon='ICON_ZOOMOUT', text="")
if kb: if kb:
col.itemS() col.itemS()
subcol = col.column(align=True) subcol = col.column(align=True)
subcol.itemR(ob, "shape_key_lock", icon="ICON_UNPINNED", text="") subcol.itemR(ob, "shape_key_lock", icon='ICON_UNPINNED', text="")
subcol.itemR(kb, "mute", icon="ICON_MUTE_IPO_ON", text="") subcol.itemR(kb, "mute", icon='ICON_MUTE_IPO_ON', text="")
if key.relative: if key.relative:
row = layout.row() row = layout.row()
@ -180,7 +150,7 @@ class DATA_PT_shape_keys(DataButtonsPanel):
layout.itemR(kb, "name") layout.itemR(kb, "name")
if context.edit_object: if ob.mode == 'EDIT':
layout.enabled = False layout.enabled = False
class DATA_PT_uv_texture(DataButtonsPanel): class DATA_PT_uv_texture(DataButtonsPanel):
@ -197,8 +167,8 @@ class DATA_PT_uv_texture(DataButtonsPanel):
col.template_list(me, "uv_textures", me, "active_uv_texture_index", rows=2) col.template_list(me, "uv_textures", me, "active_uv_texture_index", rows=2)
col = row.column(align=True) col = row.column(align=True)
col.itemO("mesh.uv_texture_add", icon="ICON_ZOOMIN", text="") col.itemO("mesh.uv_texture_add", icon='ICON_ZOOMIN', text="")
col.itemO("mesh.uv_texture_remove", icon="ICON_ZOOMOUT", text="") col.itemO("mesh.uv_texture_remove", icon='ICON_ZOOMOUT', text="")
lay = me.active_uv_texture lay = me.active_uv_texture
if lay: if lay:
@ -218,8 +188,8 @@ class DATA_PT_vertex_colors(DataButtonsPanel):
col.template_list(me, "vertex_colors", me, "active_vertex_color_index", rows=2) col.template_list(me, "vertex_colors", me, "active_vertex_color_index", rows=2)
col = row.column(align=True) col = row.column(align=True)
col.itemO("mesh.vertex_color_add", icon="ICON_ZOOMIN", text="") col.itemO("mesh.vertex_color_add", icon='ICON_ZOOMIN', text="")
col.itemO("mesh.vertex_color_remove", icon="ICON_ZOOMOUT", text="") col.itemO("mesh.vertex_color_remove", icon='ICON_ZOOMOUT', text="")
lay = me.active_vertex_color lay = me.active_vertex_color
if lay: if lay:
@ -227,7 +197,6 @@ class DATA_PT_vertex_colors(DataButtonsPanel):
bpy.types.register(DATA_PT_context_mesh) bpy.types.register(DATA_PT_context_mesh)
bpy.types.register(DATA_PT_normals) bpy.types.register(DATA_PT_normals)
bpy.types.register(DATA_PT_meshdraw)
bpy.types.register(DATA_PT_vertex_groups) bpy.types.register(DATA_PT_vertex_groups)
bpy.types.register(DATA_PT_shape_keys) bpy.types.register(DATA_PT_shape_keys)
bpy.types.register(DATA_PT_uv_texture) bpy.types.register(DATA_PT_uv_texture)

@ -1,8 +1,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "modifier" __context__ = "modifier"
class DATA_PT_modifiers(DataButtonsPanel): class DATA_PT_modifiers(DataButtonsPanel):
@ -170,7 +170,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
if md.texture_coordinates == 'OBJECT': if md.texture_coordinates == 'OBJECT':
layout.itemR(md, "texture_coordinate_object", text="Object") layout.itemR(md, "texture_coordinate_object", text="Object")
elif md.texture_coordinates == 'UV' and ob.type == 'MESH': elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
layout.item_pointerR(md, "uv_layer", ob.data, "uv_layers") layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
def EDGE_SPLIT(self, layout, ob, md): def EDGE_SPLIT(self, layout, ob, md):
split = layout.split() split = layout.split()
@ -187,21 +187,40 @@ class DATA_PT_modifiers(DataButtonsPanel):
def EXPLODE(self, layout, ob, md): def EXPLODE(self, layout, ob, md):
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
layout.itemR(md, "protect") layout.itemR(md, "protect")
layout.itemR(md, "split_edges")
layout.itemR(md, "unborn") flow = layout.column_flow(2)
layout.itemR(md, "alive") flow.itemR(md, "split_edges")
layout.itemR(md, "dead") flow.itemR(md, "unborn")
# Missing: "Refresh" and "Clear Vertex Group" Operator flow.itemR(md, "alive")
flow.itemR(md, "dead")
layout.itemO("object.explode_refresh", text="Refresh");
def FLUID_SIMULATION(self, layout, ob, md): def FLUID_SIMULATION(self, layout, ob, md):
layout.itemL(text="See Fluid panel.") layout.itemL(text="See Fluid panel.")
def HOOK(self, layout, ob, md): def HOOK(self, layout, ob, md):
layout.itemR(md, "falloff") col = layout.column()
layout.itemR(md, "force", slider=True) col.itemR(md, "object")
layout.itemR(md, "object") if md.object and md.object.type == 'ARMATURE':
layout.item_pointerR(md, "subtarget", md.object.data, "bones", text="Bone")
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
# Missing: "Reset" and "Recenter" Operator
split = layout.split()
split.itemR(md, "falloff")
split.itemR(md, "force", slider=True)
layout.itemS()
row = layout.row()
row.itemO("object.hook_reset", text="Reset")
row.itemO("object.hook_recenter", text="Recenter")
if ob.mode == 'EDIT':
row = layout.row()
row.itemO("object.hook_select", text="Select")
row.itemO("object.hook_assign", text="Assign")
def LATTICE(self, layout, ob, md): def LATTICE(self, layout, ob, md):
layout.itemR(md, "object") layout.itemR(md, "object")
@ -222,7 +241,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
layout.itemS() layout.itemS()
layout.itemO("object.modifier_mdef_bind", text="Bind") layout.itemO("object.meshdeform_bind", text="Bind")
row = layout.row() row = layout.row()
row.itemR(md, "precision") row.itemR(md, "precision")
row.itemR(md, "dynamic") row.itemR(md, "dynamic")
@ -346,16 +365,26 @@ class DATA_PT_modifiers(DataButtonsPanel):
def UV_PROJECT(self, layout, ob, md): def UV_PROJECT(self, layout, ob, md):
if ob.type == 'MESH': if ob.type == 'MESH':
layout.item_pointerR(md, "uv_layer", ob.data, "uv_layers") layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
#layout.itemR(md, "projectors")
layout.itemR(md, "image") layout.itemR(md, "image")
layout.itemR(md, "override_image") layout.itemR(md, "override_image")
layout.itemL(text="Aspect Ratio:")
col = layout.column(align=True)
col.itemR(md, "horizontal_aspect_ratio", text="Horizontal")
col.itemR(md, "vertical_aspect_ratio", text="Vertical")
#"Projectors" don't work. split = layout.split()
col = split.column()
col.itemL(text="Aspect Ratio:")
sub = col.column(align=True)
sub.itemR(md, "horizontal_aspect_ratio", text="Horizontal")
sub.itemR(md, "vertical_aspect_ratio", text="Vertical")
col = split.column()
col.itemL(text="Projectors:")
sub = col.column(align=True)
sub.itemR(md, "num_projectors", text="Number")
for proj in md.projectors:
sub.itemR(proj, "object", text="")
def WAVE(self, layout, ob, md): def WAVE(self, layout, ob, md):
split = layout.split() split = layout.split()
@ -387,7 +416,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
layout.itemR(md, "texture") layout.itemR(md, "texture")
layout.itemR(md, "texture_coordinates") layout.itemR(md, "texture_coordinates")
if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH': if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
layout.item_pointerR(md, "uv_layer", ob.data, "uv_layers") layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
elif md.texture_coordinates == 'OBJECT': elif md.texture_coordinates == 'OBJECT':
layout.itemR(md, "texture_coordinates_object") layout.itemR(md, "texture_coordinates_object")

@ -2,8 +2,8 @@
import bpy import bpy
class DataButtonsPanel(bpy.types.Panel): class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "data" __context__ = "data"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class PhysicsButtonsPanel(bpy.types.Panel): class PhysicsButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "physics" __context__ = "physics"
def poll(self, context): def poll(self, context):
@ -171,8 +171,8 @@ bpy.types.register(PHYSICS_PT_game_physics)
bpy.types.register(PHYSICS_PT_game_collision_bounds) bpy.types.register(PHYSICS_PT_game_collision_bounds)
class SceneButtonsPanel(bpy.types.Panel): class SceneButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "scene" __context__ = "scene"
def poll(self, context): def poll(self, context):
@ -322,8 +322,8 @@ bpy.types.register(SCENE_PT_game_shading)
bpy.types.register(SCENE_PT_game_performance) bpy.types.register(SCENE_PT_game_performance)
class WorldButtonsPanel(bpy.types.Panel): class WorldButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "world" __context__ = "world"
def poll(self, context): def poll(self, context):

@ -2,8 +2,8 @@
import bpy import bpy
class MaterialButtonsPanel(bpy.types.Panel): class MaterialButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "material" __context__ = "material"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@ -45,10 +45,10 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
row.template_list(ob, "materials", ob, "active_material_index", rows=2) row.template_list(ob, "materials", ob, "active_material_index", rows=2)
col = row.column(align=True) col = row.column(align=True)
col.itemO("object.material_slot_add", icon="ICON_ZOOMIN", text="") col.itemO("object.material_slot_add", icon='ICON_ZOOMIN', text="")
col.itemO("object.material_slot_remove", icon="ICON_ZOOMOUT", text="") col.itemO("object.material_slot_remove", icon='ICON_ZOOMOUT', text="")
if context.edit_object: if ob.mode == 'EDIT':
row = layout.row(align=True) row = layout.row(align=True)
row.itemO("object.material_slot_assign", text="Assign") row.itemO("object.material_slot_assign", text="Assign")
row.itemO("object.material_slot_select", text="Select") row.itemO("object.material_slot_select", text="Select")
@ -90,10 +90,12 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
split = layout.split() split = layout.split()
col = split.column() col = split.column()
col.active = not mat.shadeless sub = col.column()
col.itemR(mat, "ambient") sub.active = not mat.shadeless
col.itemR(mat, "emit") sub.itemR(mat, "emit")
col.itemR(mat, "translucency") sub.itemR(mat, "ambient")
sub = col.column()
sub.itemR(mat, "translucency")
col = split.column() col = split.column()
col.itemR(mat, "shadeless") col.itemR(mat, "shadeless")
@ -125,7 +127,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
split = layout.split() split = layout.split()
col = split.column() col = split.column(align=True)
col.itemL(text="Size:") col.itemL(text="Size:")
col.itemR(tan, "start_size", text="Root") col.itemR(tan, "start_size", text="Root")
col.itemR(tan, "end_size", text="Tip") col.itemR(tan, "end_size", text="Tip")
@ -134,11 +136,13 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
sub = col.column() sub = col.column()
sub.active = (not mat.shadeless) sub.active = (not mat.shadeless)
sub.itemR(tan, "tangent_shading") sub.itemR(tan, "tangent_shading")
col.itemR(tan, "shape")
col = split.column() col = split.column()
col.itemR(tan, "shape") col.itemL(text="Shading:")
col.itemR(tan, "width_fade") col.itemR(tan, "width_fade")
col.itemR(tan, "uv_layer") col.itemR(tan, "uv_layer")
col.itemS()
sub = col.column() sub = col.column()
sub.active = (not mat.shadeless) sub.active = (not mat.shadeless)
sub.itemR(tan, "surface_diffuse") sub.itemR(tan, "surface_diffuse")
@ -355,7 +359,9 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
def draw_header(self, context): def draw_header(self, context):
layout = self.layout layout = self.layout
sss = context.material.subsurface_scattering sss = context.material.subsurface_scattering
mat = context.material
layout.active = (not mat.shadeless)
layout.itemR(sss, "enabled", text="") layout.itemR(sss, "enabled", text="")
def draw(self, context): def draw(self, context):
@ -369,21 +375,22 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
split = layout.split() split = layout.split()
split.active = (not mat.shadeless) split.active = (not mat.shadeless)
col = split.column(align=True) col = split.column()
col.itemR(sss, "ior")
col.itemR(sss, "scale")
col.itemR(sss, "color", text="") col.itemR(sss, "color", text="")
col.itemL(text="Blend:") col.itemR(sss, "radius", text="RGB Radius")
col.itemR(sss, "color_factor", text="Color")
col.itemR(sss, "texture_factor", text="Texture")
col.itemL(text="Scattering Weight:")
col.itemR(sss, "front")
col.itemR(sss, "back")
col = split.column() col = split.column()
sub = col.column(align=True) sub = col.column(align=True)
sub.itemR(sss, "ior") sub.itemL(text="Blend:")
sub.itemR(sss, "scale") sub.itemR(sss, "color_factor", text="Color")
col.itemR(sss, "radius", text="RGB Radius") sub.itemR(sss, "texture_factor", text="Texture")
col.itemR(sss, "error_tolerance") sub.itemL(text="Scattering Weight:")
sub.itemR(sss, "front")
sub.itemR(sss, "back")
col.itemS()
col.itemR(sss, "error_tolerance", text="Error")
class MATERIAL_PT_mirror(MaterialButtonsPanel): class MATERIAL_PT_mirror(MaterialButtonsPanel):
__label__ = "Mirror" __label__ = "Mirror"
@ -414,20 +421,26 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
col = split.column() col = split.column()
col.itemR(raym, "reflect", text="Reflectivity") col.itemR(raym, "reflect", text="Reflectivity")
col.itemR(mat, "mirror_color", text="") col.itemR(mat, "mirror_color", text="")
col.itemL(text="Fresnel:")
col.itemR(raym, "fresnel", text="Amount")
col = split.column()
col.itemR(raym, "fresnel")
sub = col.column() sub = col.column()
sub.active = raym.fresnel > 0 sub.active = raym.fresnel > 0
sub.itemR(raym, "fresnel_factor", text="Blend") sub.itemR(raym, "fresnel_factor", text="Blend")
split = layout.split()
col = split.column()
col.itemS() col.itemS()
col.itemR(raym, "distance", text="Max Dist")
col.itemR(raym, "depth")
col.itemS() col.itemS()
sub = col.split(percentage=0.4) sub = col.split(percentage=0.4)
sub.itemL(text="Fade To:") sub.itemL(text="Fade To:")
sub.itemR(raym, "fade_to", text="") sub.itemR(raym, "fade_to", text="")
col = split.column() col = split.column()
col.itemR(raym, "depth")
col.itemR(raym, "distance", text="Max Dist")
col.itemL(text="Gloss:") col.itemL(text="Gloss:")
col.itemR(raym, "gloss", text="Amount") col.itemR(raym, "gloss", text="Amount")
sub = col.column() sub = col.column()
@ -465,25 +478,24 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
split = layout.split() split = layout.split()
col = split.column() col = split.column()
col.itemL(text="Transparency:")
row = col.row() row = col.row()
row.itemR(mat, "alpha") row.itemR(mat, "alpha")
row.active = mat.transparency
row = col.row() row = col.row()
row.itemR(mat, "specular_alpha", text="Specular")
row.active = mat.transparency and (not mat.shadeless) row.active = mat.transparency and (not mat.shadeless)
row.itemR(mat, "specular_alpha", text="Specular")
col = split.column() col = split.column()
col.active = mat.transparency and (not mat.shadeless) col.active = (not mat.shadeless)
col.itemL(text="Fresnel:") col.itemR(rayt, "fresnel")
col.itemR(rayt, "fresnel", text="Amount")
sub = col.column() sub = col.column()
sub.active = rayt.fresnel > 0 sub.active = rayt.fresnel > 0
sub.itemR(rayt, "fresnel_factor", text="Blend") sub.itemR(rayt, "fresnel_factor", text="Blend")
if mat.transparency_method == 'RAYTRACE': if mat.transparency_method == 'RAYTRACE':
layout.itemS()
split = layout.split() split = layout.split()
split.active = mat.transparency and (not mat.shadeless) split.active = mat.transparency
col = split.column() col = split.column()
col.itemR(rayt, "ior") col.itemR(rayt, "ior")
@ -653,23 +665,50 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
sub.active = halo.ring sub.active = halo.ring
sub.itemR(halo, "rings") sub.itemR(halo, "rings")
sub.itemR(mat, "mirror_color", text="") sub.itemR(mat, "mirror_color", text="")
col.itemS()
col.itemR(halo, "lines") col.itemR(halo, "lines")
sub = col.column() sub = col.column()
sub.active = halo.lines sub.active = halo.lines
sub.itemR(halo, "line_number", text="Lines") sub.itemR(halo, "line_number", text="Lines")
sub.itemR(mat, "specular_color", text="") sub.itemR(mat, "specular_color", text="")
col.itemS()
col.itemR(halo, "star") col.itemR(halo, "star")
sub = col.column() sub = col.column()
sub.active = halo.star sub.active = halo.star
sub.itemR(halo, "star_tips") sub.itemR(halo, "star_tips")
col.itemR(halo, "flare_mode")
sub = col.column() class MATERIAL_PT_flare(MaterialButtonsPanel):
sub.active = halo.flare_mode __label__= "Flare"
sub.itemR(halo, "flare_size", text="Size") COMPAT_ENGINES = set(['BLENDER_RENDER'])
sub.itemR(halo, "flare_subsize", text="Subsize")
sub.itemR(halo, "flare_boost", text="Boost") def poll(self, context):
sub.itemR(halo, "flare_seed", text="Seed") mat = context.material
sub.itemR(halo, "flares_sub", text="Sub") return mat and (mat.type == 'HALO') and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw_header(self, context):
layout = self.layout
mat = context.material
halo = mat.halo
layout.itemR(halo, "flare_mode", text="")
def draw(self, context):
layout = self.layout
mat = context.material
halo = mat.halo
layout.active = halo.flare_mode
split = layout.split()
col = split.column()
col.itemR(halo, "flare_size", text="Size")
col.itemR(halo, "flare_boost", text="Boost")
col.itemR(halo, "flare_seed", text="Seed")
col = split.column()
col.itemR(halo, "flares_sub", text="Subflares")
col.itemR(halo, "flare_subsize", text="Subsize")
bpy.types.register(MATERIAL_PT_context_material) bpy.types.register(MATERIAL_PT_context_material)
bpy.types.register(MATERIAL_PT_preview) bpy.types.register(MATERIAL_PT_preview)
@ -684,6 +723,7 @@ bpy.types.register(MATERIAL_PT_volume_scattering)
bpy.types.register(MATERIAL_PT_volume_transp) bpy.types.register(MATERIAL_PT_volume_transp)
bpy.types.register(MATERIAL_PT_volume_integration) bpy.types.register(MATERIAL_PT_volume_integration)
bpy.types.register(MATERIAL_PT_halo) bpy.types.register(MATERIAL_PT_halo)
bpy.types.register(MATERIAL_PT_flare)
bpy.types.register(MATERIAL_PT_physics) bpy.types.register(MATERIAL_PT_physics)
bpy.types.register(MATERIAL_PT_strand) bpy.types.register(MATERIAL_PT_strand)
bpy.types.register(MATERIAL_PT_options) bpy.types.register(MATERIAL_PT_options)

@ -2,8 +2,8 @@
import bpy import bpy
class ObjectButtonsPanel(bpy.types.Panel): class ObjectButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "object" __context__ = "object"
class OBJECT_PT_context_object(ObjectButtonsPanel): class OBJECT_PT_context_object(ObjectButtonsPanel):
@ -15,7 +15,7 @@ class OBJECT_PT_context_object(ObjectButtonsPanel):
ob = context.object ob = context.object
row = layout.row() row = layout.row()
row.itemL(text="", icon="ICON_OBJECT_DATA") row.itemL(text="", icon='ICON_OBJECT_DATA')
row.itemR(ob, "name", text="") row.itemR(ob, "name", text="")
class OBJECT_PT_transform(ObjectButtonsPanel): class OBJECT_PT_transform(ObjectButtonsPanel):
@ -79,7 +79,7 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
row = col.box().row() row = col.box().row()
row.itemR(group, "name", text="") row.itemR(group, "name", text="")
row.itemO("object.group_remove", text="", icon="VICON_X") row.itemO("object.group_remove", text="", icon='VICON_X')
split = col.box().split() split = col.box().split()
split.column().itemR(group, "layer", text="Dupli") split.column().itemR(group, "layer", text="Dupli")

@ -2,8 +2,8 @@
import bpy import bpy
class ConstraintButtonsPanel(bpy.types.Panel): class ConstraintButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "constraint" __context__ = "constraint"
def draw_constraint(self, con): def draw_constraint(self, con):
@ -39,7 +39,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets: if con.target and subtargets:
if con.target.type == "ARMATURE": if con.target.type == 'ARMATURE':
layout.item_pointerR(con, "subtarget", con.target.data, "bones", text="Bone") layout.item_pointerR(con, "subtarget", con.target.data, "bones", text="Bone")
if con.type == 'COPY_LOCATION': if con.type == 'COPY_LOCATION':
@ -478,7 +478,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
layout.itemR(con, "distance") layout.itemR(con, "distance")
layout.itemR(con, "shrinkwrap_type") layout.itemR(con, "shrinkwrap_type")
if con.shrinkwrap_type == "PROJECT": if con.shrinkwrap_type == 'PROJECT':
row = layout.row(align=True) row = layout.row(align=True)
row.itemR(con, "axis_x") row.itemR(con, "axis_x")
row.itemR(con, "axis_y") row.itemR(con, "axis_y")

@ -11,8 +11,8 @@ def particle_panel_poll(context):
return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR')
class ParticleButtonsPanel(bpy.types.Panel): class ParticleButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "particle" __context__ = "particle"
def poll(self, context): def poll(self, context):
@ -35,8 +35,8 @@ class PARTICLE_PT_particles(ParticleButtonsPanel):
row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2) row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2)
col = row.column(align=True) col = row.column(align=True)
col.itemO("object.particle_system_add", icon="ICON_ZOOMIN", text="") col.itemO("object.particle_system_add", icon='ICON_ZOOMIN', text="")
col.itemO("object.particle_system_remove", icon="ICON_ZOOMOUT", text="") col.itemO("object.particle_system_remove", icon='ICON_ZOOMOUT', text="")
if psys: if psys:
part = psys.settings part = psys.settings
@ -156,8 +156,8 @@ class PARTICLE_PT_cache(ParticleButtonsPanel):
row = layout.row() row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2 ) row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2 )
col = row.column(align=True) col = row.column(align=True)
col.itemO("ptcache.add_new", icon="ICON_ZOOMIN", text="") col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
col.itemO("ptcache.remove", icon="ICON_ZOOMOUT", text="") col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
row = layout.row() row = layout.row()
row.itemL(text="File Name:") row.itemL(text="File Name:")
@ -400,12 +400,12 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
col = row.column() col = row.column()
subrow = col.row() subrow = col.row()
subcol = subrow.column(align=True) subcol = subrow.column(align=True)
subcol.itemO("particle.new_target", icon="ICON_ZOOMIN", text="") subcol.itemO("particle.new_target", icon='ICON_ZOOMIN', text="")
subcol.itemO("particle.remove_target", icon="ICON_ZOOMOUT", text="") subcol.itemO("particle.remove_target", icon='ICON_ZOOMOUT', text="")
subrow = col.row() subrow = col.row()
subcol = subrow.column(align=True) subcol = subrow.column(align=True)
subcol.itemO("particle.target_move_up", icon="VICON_MOVE_UP", text="") subcol.itemO("particle.target_move_up", icon='VICON_MOVE_UP', text="")
subcol.itemO("particle.target_move_down", icon="VICON_MOVE_DOWN", text="") subcol.itemO("particle.target_move_down", icon='VICON_MOVE_DOWN', text="")
key = psys.active_particle_target key = psys.active_particle_target
if key: if key:
@ -450,11 +450,11 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
#row.template_list(boids, "states", boids, "active_boid_state_index", compact="True") #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
#col = row.row() #col = row.row()
#subrow = col.row(align=True) #subrow = col.row(align=True)
#subrow.itemO("boid.boidstate_add", icon="ICON_ZOOMIN", text="") #subrow.itemO("boid.boidstate_add", icon='ICON_ZOOMIN', text="")
#subrow.itemO("boid.boidstate_del", icon="ICON_ZOOMOUT", text="") #subrow.itemO("boid.boidstate_del", icon='ICON_ZOOMOUT', text="")
#subrow = row.row(align=True) #subrow = row.row(align=True)
#subrow.itemO("boid.boidstate_move_up", icon="VICON_MOVE_UP", text="") #subrow.itemO("boid.boidstate_move_up", icon='VICON_MOVE_UP', text="")
#subrow.itemO("boid.boidstate_move_down", icon="VICON_MOVE_DOWN", text="") #subrow.itemO("boid.boidstate_move_down", icon='VICON_MOVE_DOWN', text="")
state = boids.active_boid_state state = boids.active_boid_state
@ -473,12 +473,12 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
col = row.column() col = row.column()
subrow = col.row() subrow = col.row()
subcol = subrow.column(align=True) subcol = subrow.column(align=True)
subcol.item_menu_enumO("boid.boidrule_add", "type", icon="ICON_ZOOMIN", text="") subcol.item_menu_enumO("boid.boidrule_add", "type", icon='ICON_ZOOMIN', text="")
subcol.itemO("boid.boidrule_del", icon="ICON_ZOOMOUT", text="") subcol.itemO("boid.boidrule_del", icon='ICON_ZOOMOUT', text="")
subrow = col.row() subrow = col.row()
subcol = subrow.column(align=True) subcol = subrow.column(align=True)
subcol.itemO("boid.boidrule_move_up", icon="VICON_MOVE_UP", text="") subcol.itemO("boid.boidrule_move_up", icon='VICON_MOVE_UP', text="")
subcol.itemO("boid.boidrule_move_down", icon="VICON_MOVE_DOWN", text="") subcol.itemO("boid.boidrule_move_down", icon='VICON_MOVE_DOWN', text="")
rule = state.active_boid_rule rule = state.active_boid_rule
@ -486,8 +486,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
row = layout.row() row = layout.row()
row.itemR(rule, "name", text="") row.itemR(rule, "name", text="")
#somebody make nice icons for boids here please! -jahka #somebody make nice icons for boids here please! -jahka
row.itemR(rule, "in_air", icon="VICON_MOVE_UP", text="") row.itemR(rule, "in_air", icon='VICON_MOVE_UP', text="")
row.itemR(rule, "on_land", icon="VICON_MOVE_DOWN", text="") row.itemR(rule, "on_land", icon='VICON_MOVE_DOWN', text="")
row = layout.row() row = layout.row()

@ -2,8 +2,8 @@
import bpy import bpy
class PhysicButtonsPanel(bpy.types.Panel): class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "physics" __context__ = "physics"
def poll(self, context): def poll(self, context):
@ -93,8 +93,8 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel):
row = layout.row() row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index") row.template_list(cache, "point_cache_list", cache, "active_point_cache_index")
col = row.column(align=True) col = row.column(align=True)
col.itemO("ptcache.add_new", icon="ICON_ZOOMIN", text="") col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
col.itemO("ptcache.remove", icon="ICON_ZOOMOUT", text="") col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
row = layout.row() row = layout.row()
row.itemR(cache, "name") row.itemR(cache, "name")

@ -2,8 +2,8 @@
import bpy import bpy
class PhysicButtonsPanel(bpy.types.Panel): class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "physics" __context__ = "physics"
def poll(self, context): def poll(self, context):
@ -146,15 +146,15 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
sub.active = field.use_radial_max sub.active = field.use_radial_max
sub.itemR(field, "radial_maximum", text="Distance") sub.itemR(field, "radial_maximum", text="Distance")
#if ob.type in "CURVE": #if ob.type in 'CURVE':
#if field.type == "GUIDE": #if field.type == 'GUIDE':
#colsub = col.column(align=True) #colsub = col.column(align=True)
#if field.type != "NONE": #if field.type != 'NONE':
#layout.itemR(field, "strength") #layout.itemR(field, "strength")
#if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"): #if field.type in ('HARMONIC', 'SPHERICAL', 'CHARGE', "LENNARDj"):
#if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"): #if ob.type in ('MESH', 'SURFACE', 'FONT', 'CURVE'):
#layout.itemR(field, "surface") #layout.itemR(field, "surface")
class PHYSICS_PT_collision(PhysicButtonsPanel): class PHYSICS_PT_collision(PhysicButtonsPanel):

@ -2,8 +2,8 @@
import bpy import bpy
class PhysicButtonsPanel(bpy.types.Panel): class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "physics" __context__ = "physics"
def poll(self, context): def poll(self, context):

@ -1,9 +1,14 @@
import bpy import bpy
def smoke_panel_enabled_low(smd):
if smd.smoke_type == 'TYPE_DOMAIN':
return smd.domain.point_cache.baked==False
return True
class PhysicButtonsPanel(bpy.types.Panel): class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "physics" __context__ = "physics"
def poll(self, context): def poll(self, context):
@ -38,6 +43,8 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
split.itemL() split.itemL()
if md: if md:
# layout.enabled = smoke_panel_enabled(md)
layout.itemR(md, "smoke_type", expand=True) layout.itemR(md, "smoke_type", expand=True)
if md.smoke_type == 'TYPE_DOMAIN': if md.smoke_type == 'TYPE_DOMAIN':
@ -50,13 +57,6 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
col.itemL(text="Resolution:") col.itemL(text="Resolution:")
col.itemR(domain, "maxres", text="Divisions") col.itemR(domain, "maxres", text="Divisions")
col.itemL(text="Display:")
col.itemR(domain, "visibility", text="Resolution")
col.itemR(domain, "color", slider=True)
sub = col.column()
sub.active = domain.highres
sub.itemR(domain, "viewhighres")
col = split.column() col = split.column()
col.itemL(text="Behavior:") col.itemL(text="Behavior:")
col.itemR(domain, "alpha") col.itemR(domain, "alpha")
@ -89,42 +89,6 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
#elif md.smoke_type == 'TYPE_COLL': #elif md.smoke_type == 'TYPE_COLL':
# layout.itemS() # layout.itemS()
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
__label__ = "Smoke High Resolution"
__default_closed__ = True
def poll(self, context):
md = context.smoke
if md:
return (md.smoke_type == 'TYPE_DOMAIN')
return False
def draw_header(self, context):
layout = self.layout
high = context.smoke.domain_settings
layout.itemR(high, "highres", text="")
def draw(self, context):
layout = self.layout
high = context.smoke.domain_settings
layout.active = high.highres
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.itemR(high, "amplify", text="Divisions")
sub = split.column()
sub.itemL(text="Noise Method:")
sub.row().itemR(high, "noise_type", text="")
sub.itemR(high, "strength")
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel): class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
__label__ = "Smoke Groups" __label__ = "Smoke Groups"
__default_closed__ = True __default_closed__ = True
@ -154,6 +118,167 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
col.itemL(text="Collision Group:") col.itemL(text="Collision Group:")
col.itemR(group, "coll_group", text="") col.itemR(group, "coll_group", text="")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
__label__ = "Smoke Cache"
__default_closed__ = True
def poll(self, context):
md = context.smoke
if md:
return (md.smoke_type == 'TYPE_DOMAIN')
return False
def draw(self, context):
layout = self.layout
md = context.smoke
if md.smoke_type == 'TYPE_DOMAIN':
domain = md.domain_settings
cache = domain.point_cache
layout.set_context_pointer("PointCache", cache)
row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index")
col = row.column(align=True)
col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
row = layout.row()
row.itemR(cache, "name")
row = layout.row()
row.itemR(cache, "start_frame")
row.itemR(cache, "end_frame")
row = layout.row()
if cache.baked == True:
row.itemO("ptcache.free_bake", text="Free Bake")
else:
row.item_booleanO("ptcache.bake", "bake", True, text="Bake")
subrow = row.row()
subrow.enabled = cache.frames_skipped or cache.outdated
subrow.itemO("ptcache.bake", "bake", False, text="Calculate to Current Frame")
row = layout.row()
#row.enabled = smoke_panel_enabled(psys)
row.itemO("ptcache.bake_from_cache", text="Current Cache to Bake")
row = layout.row()
#row.enabled = smoke_panel_enabled(psys)
layout.itemL(text=cache.info)
layout.itemS()
row = layout.row()
row.itemO("ptcache.bake_all", "bake", True, text="Bake All Dynamics")
row.itemO("ptcache.free_bake_all", text="Free All Bakes")
layout.itemO("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
__label__ = "Smoke High Resolution"
__default_closed__ = True
def poll(self, context):
md = context.smoke
if md:
return (md.smoke_type == 'TYPE_DOMAIN')
return False
def draw_header(self, context):
layout = self.layout
high = context.smoke.domain_settings
layout.itemR(high, "highres", text="")
def draw(self, context):
layout = self.layout
md = context.smoke_hr
if md:
split = layout.split()
col = split.column()
col.itemL(text="Resolution:")
col.itemR(md, "amplify", text="Divisions")
sub = split.column()
sub.itemL(text="Noise Method:")
sub.row().itemR(md, "noise_type", text="")
sub.itemR(md, "strength")
sub.itemR(md, "show_highres")
class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
__label__ = "Smoke Cache"
__default_closed__ = True
def poll(self, context):
return (context.smoke_hr != None)
def draw(self, context):
layout = self.layout
md = context.smoke_hr
if md:
cache = md.point_cache
layout.set_context_pointer("PointCache", cache)
row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index")
col = row.column(align=True)
col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
row = layout.row()
row.itemR(cache, "name")
row = layout.row()
row.itemR(cache, "start_frame")
row.itemR(cache, "end_frame")
row = layout.row()
if cache.baked == True:
row.itemO("ptcache.free_bake", text="Free Bake")
else:
row.item_booleanO("ptcache.bake", "bake", True, text="Bake")
subrow = row.row()
subrow.enabled = cache.frames_skipped or cache.outdated
subrow.itemO("ptcache.bake", "bake", False, text="Calculate to Current Frame")
row = layout.row()
#row.enabled = smoke_panel_enabled(psys)
row.itemO("ptcache.bake_from_cache", text="Current Cache to Bake")
row = layout.row()
#row.enabled = smoke_panel_enabled(psys)
layout.itemL(text=cache.info)
layout.itemS()
row = layout.row()
row.itemO("ptcache.bake_all", "bake", True, text="Bake All Dynamics")
row.itemO("ptcache.free_bake_all", text="Free All Bakes")
layout.itemO("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
bpy.types.register(PHYSICS_PT_smoke) bpy.types.register(PHYSICS_PT_smoke)
bpy.types.register(PHYSICS_PT_smoke_highres) bpy.types.register(PHYSICS_PT_smoke_cache)
bpy.types.register(PHYSICS_PT_smoke_groups) bpy.types.register(PHYSICS_PT_smoke_groups)
#bpy.types.register(PHYSICS_PT_smoke_highres)
#bpy.types.register(PHYSICS_PT_smoke_cache_highres)

@ -2,8 +2,8 @@
import bpy import bpy
class PhysicButtonsPanel(bpy.types.Panel): class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "physics" __context__ = "physics"
def poll(self, context): def poll(self, context):
@ -68,8 +68,8 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
row = layout.row() row = layout.row()
row.template_list(cache, "point_cache_list", cache, "active_point_cache_index") row.template_list(cache, "point_cache_list", cache, "active_point_cache_index")
col = row.column(align=True) col = row.column(align=True)
col.itemO("ptcache.add_new", icon="ICON_ZOOMIN", text="") col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
col.itemO("ptcache.remove", icon="ICON_ZOOMOUT", text="") col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
row = layout.row() row = layout.row()
row.itemR(cache, "name") row.itemR(cache, "name")

@ -2,8 +2,8 @@
import bpy import bpy
class RenderButtonsPanel(bpy.types.Panel): class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "scene" __context__ = "scene"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@ -41,8 +41,8 @@ class SCENE_PT_layers(RenderButtonsPanel):
row.template_list(rd, "layers", rd, "active_layer_index", rows=2) row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
col = row.column(align=True) col = row.column(align=True)
col.itemO("scene.render_layer_add", icon="ICON_ZOOMIN", text="") col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
col.itemO("scene.render_layer_remove", icon="ICON_ZOOMOUT", text="") col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
rl = rd.layers[rd.active_layer_index] rl = rd.layers[rd.active_layer_index]
@ -103,19 +103,19 @@ class SCENE_PT_layers(RenderButtonsPanel):
col.itemR(rl, "pass_diffuse") col.itemR(rl, "pass_diffuse")
row = col.row() row = col.row()
row.itemR(rl, "pass_specular") row.itemR(rl, "pass_specular")
row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_X") row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
row = col.row() row = col.row()
row.itemR(rl, "pass_shadow") row.itemR(rl, "pass_shadow")
row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_X") row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
row = col.row() row = col.row()
row.itemR(rl, "pass_ao") row.itemR(rl, "pass_ao")
row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_X") row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
row = col.row() row = col.row()
row.itemR(rl, "pass_reflection") row.itemR(rl, "pass_reflection")
row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_X") row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
row = col.row() row = col.row()
row.itemR(rl, "pass_refraction") row.itemR(rl, "pass_refraction")
row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_X") row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
class SCENE_PT_shading(RenderButtonsPanel): class SCENE_PT_shading(RenderButtonsPanel):
__label__ = "Shading" __label__ = "Shading"

@ -2,8 +2,8 @@
import bpy import bpy
class TextureButtonsPanel(bpy.types.Panel): class TextureButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES" __space_type__ = 'PROPERTIES'
__region_type__ = "WINDOW" __region_type__ = 'WINDOW'
__context__ = "texture" __context__ = "texture"
def poll(self, context): def poll(self, context):

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