Fix cycles error for heterogenous volumes, causing double step size to be used.

This gives longer render times due to smaller step size, double it to get
something more like the previous behavior.
This commit is contained in:
Brecht Van Lommel 2014-03-29 13:03:49 +01:00
parent 28954ce9c4
commit f5ab699fe8

@ -151,7 +151,7 @@ ccl_device void kernel_volume_shadow_heterogeneous(KernelGlobals *kg, PathState
for(int i = 0; i < max_steps; i++) {
/* advance to new position */
float new_t = min(ray->t, t + random_jitter_offset + i * step);
float new_t = min(ray->t, random_jitter_offset + i * step);
float3 new_P = ray->P + ray->D * new_t;
float3 new_sigma_t;
@ -398,7 +398,7 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_heterogeneous(KernelGlo
for(int i = 0; i < max_steps; i++) {
/* advance to new position */
float new_t = min(ray->t, t + random_jitter_offset + i * step);
float new_t = min(ray->t, random_jitter_offset + i * step);
float3 new_P = ray->P + ray->D * new_t;
VolumeShaderCoefficients new_coeff;