forked from bartvdbraak/blender
Fixed [#19735] No normal map button in texture->image pane
Put it into the "Image Sampling" Panel, not sure if its the right location.
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6f1e9a843e
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@ -459,16 +459,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
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slot = context.texture_slot
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split = layout.split()
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"""
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col = split.column()
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col.itemR(tex, "flip_axis")
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col.itemR(tex, "normal_map")
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if slot:
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row = col.row()
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row.active = tex.normal_map
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row.itemR(slot, "normal_map_space", text="")
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"""
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col = split.column()
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col.itemL(text="Alpha:")
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@ -480,6 +470,11 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
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col.itemR(tex, "flip_axis", text="X/Y Axis")
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col = split.column()
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col.itemR(tex, "normal_map")
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row = col.row()
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row.active = tex.normal_map
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row.itemR(tex, "normal_space", text="")
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col.itemL(text="Filter:")
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col.itemR(tex, "filter", text="")
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col.itemR(tex, "mipmap")
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@ -519,6 +514,8 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
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col.itemL(text="Mirror:")
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col.itemR(tex, "mirror_x", text="X")
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col.itemR(tex, "mirror_y", text="Y")
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layout.itemS()
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elif tex.extension == 'CHECKER':
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col = split.column(align=True)
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row = col.row()
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@ -526,8 +523,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
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row.itemR(tex, "checker_odd", text="Odd")
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split.itemR(tex, "checker_distance", text="Distance")
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layout.itemS()
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layout.itemS()
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split = layout.split()
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@ -1060,6 +1060,13 @@ static void rna_def_texture_image(BlenderRNA *brna)
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{TEX_REPEAT, "REPEAT", 0, "Repeat", "Causes the image to repeat horizontally and vertically"},
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{TEX_CHECKER, "CHECKER", 0, "Checker", "Causes the image to repeat in checker board pattern"},
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{0, NULL, 0, NULL, NULL}};
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static EnumPropertyItem prop_normal_space[] = {
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{MTEX_NSPACE_CAMERA, "CAMERA", 0, "Extend", ""},
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{MTEX_NSPACE_WORLD, "WORLD", 0, "World", ""},
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{MTEX_NSPACE_OBJECT, "OBJECT", 0, "Object", ""},
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{MTEX_NSPACE_TANGENT, "TANGENT", 0, "Tangent", ""},
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{0, NULL, 0, NULL, NULL}};
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srna= RNA_def_struct(brna, "ImageTexture", "Texture");
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RNA_def_struct_ui_text(srna, "Image Texture", "");
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@ -1104,14 +1111,6 @@ static void rna_def_texture_image(BlenderRNA *brna)
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rna_def_filter_size_common(srna);
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prop= RNA_def_property(srna, "normal_map", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "imaflag", TEX_NORMALMAP);
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RNA_def_property_ui_text(prop, "Normal Map", "Uses image RGB values for normal mapping");
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RNA_def_property_update(prop, 0, "rna_Texture_update");
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/* XXX: mtex->normapspace "Sets space of normal map image" "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3"
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* not sure why this goes in mtex instead of texture directly? */
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prop= RNA_def_property(srna, "extension", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "extend");
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RNA_def_property_enum_items(prop, prop_image_extension);
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@ -1230,6 +1229,21 @@ static void rna_def_texture_image(BlenderRNA *brna)
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RNA_def_property_range(prop, 1, 256);
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RNA_def_property_ui_text(prop, "Filter Eccentricity", "Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower.");
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RNA_def_property_update(prop, 0, "rna_Texture_update");
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/* Normal Map */
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prop= RNA_def_property(srna, "normal_map", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "imaflag", TEX_NORMALMAP);
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RNA_def_property_ui_text(prop, "Normal Map", "Uses image RGB values for normal mapping");
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RNA_def_property_update(prop, 0, "rna_Texture_update");
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/* not sure why this goes in mtex instead of texture directly? */
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RNA_def_struct_sdna(srna, "MTex");
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prop= RNA_def_property(srna, "normal_space", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "normapspace");
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RNA_def_property_enum_items(prop, prop_normal_space);
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RNA_def_property_ui_text(prop, "Normal Space", "Sets space of normal map image.");
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RNA_def_property_update(prop, 0, "rna_Texture_update");
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}
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static void rna_def_texture_plugin(BlenderRNA *brna)
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