Fixed [#19735] No normal map button in texture->image pane

Put it into the "Image Sampling" Panel, not sure if its the right location.
This commit is contained in:
Thomas Dinges 2009-10-29 14:27:56 +00:00
parent 6f1e9a843e
commit f5d62d885b
2 changed files with 30 additions and 20 deletions

@ -459,16 +459,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
slot = context.texture_slot
split = layout.split()
"""
col = split.column()
col.itemR(tex, "flip_axis")
col.itemR(tex, "normal_map")
if slot:
row = col.row()
row.active = tex.normal_map
row.itemR(slot, "normal_map_space", text="")
"""
col = split.column()
col.itemL(text="Alpha:")
@ -480,6 +470,11 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
col.itemR(tex, "flip_axis", text="X/Y Axis")
col = split.column()
col.itemR(tex, "normal_map")
row = col.row()
row.active = tex.normal_map
row.itemR(tex, "normal_space", text="")
col.itemL(text="Filter:")
col.itemR(tex, "filter", text="")
col.itemR(tex, "mipmap")
@ -519,6 +514,8 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
col.itemL(text="Mirror:")
col.itemR(tex, "mirror_x", text="X")
col.itemR(tex, "mirror_y", text="Y")
layout.itemS()
elif tex.extension == 'CHECKER':
col = split.column(align=True)
row = col.row()
@ -526,8 +523,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
row.itemR(tex, "checker_odd", text="Odd")
split.itemR(tex, "checker_distance", text="Distance")
layout.itemS()
layout.itemS()
split = layout.split()

@ -1060,6 +1060,13 @@ static void rna_def_texture_image(BlenderRNA *brna)
{TEX_REPEAT, "REPEAT", 0, "Repeat", "Causes the image to repeat horizontally and vertically"},
{TEX_CHECKER, "CHECKER", 0, "Checker", "Causes the image to repeat in checker board pattern"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_normal_space[] = {
{MTEX_NSPACE_CAMERA, "CAMERA", 0, "Extend", ""},
{MTEX_NSPACE_WORLD, "WORLD", 0, "World", ""},
{MTEX_NSPACE_OBJECT, "OBJECT", 0, "Object", ""},
{MTEX_NSPACE_TANGENT, "TANGENT", 0, "Tangent", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "ImageTexture", "Texture");
RNA_def_struct_ui_text(srna, "Image Texture", "");
@ -1104,14 +1111,6 @@ static void rna_def_texture_image(BlenderRNA *brna)
rna_def_filter_size_common(srna);
prop= RNA_def_property(srna, "normal_map", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "imaflag", TEX_NORMALMAP);
RNA_def_property_ui_text(prop, "Normal Map", "Uses image RGB values for normal mapping");
RNA_def_property_update(prop, 0, "rna_Texture_update");
/* XXX: mtex->normapspace "Sets space of normal map image" "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3"
* not sure why this goes in mtex instead of texture directly? */
prop= RNA_def_property(srna, "extension", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "extend");
RNA_def_property_enum_items(prop, prop_image_extension);
@ -1230,6 +1229,21 @@ static void rna_def_texture_image(BlenderRNA *brna)
RNA_def_property_range(prop, 1, 256);
RNA_def_property_ui_text(prop, "Filter Eccentricity", "Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower.");
RNA_def_property_update(prop, 0, "rna_Texture_update");
/* Normal Map */
prop= RNA_def_property(srna, "normal_map", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "imaflag", TEX_NORMALMAP);
RNA_def_property_ui_text(prop, "Normal Map", "Uses image RGB values for normal mapping");
RNA_def_property_update(prop, 0, "rna_Texture_update");
/* not sure why this goes in mtex instead of texture directly? */
RNA_def_struct_sdna(srna, "MTex");
prop= RNA_def_property(srna, "normal_space", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "normapspace");
RNA_def_property_enum_items(prop, prop_normal_space);
RNA_def_property_ui_text(prop, "Normal Space", "Sets space of normal map image.");
RNA_def_property_update(prop, 0, "rna_Texture_update");
}
static void rna_def_texture_plugin(BlenderRNA *brna)