forked from bartvdbraak/blender
Cycles: Enable transparent shadows for experimental AMD kernel
They're working just fine on AMD Tonga GPU and probably other architectures, lets enable it under the experimental feature set and see what exact system configuration gives issues.
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@ -119,7 +119,9 @@ CCL_NAMESPACE_BEGIN
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# define __CAMERA_MOTION__
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# define __CAMERA_MOTION__
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# define __OBJECT_MOTION__
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# define __OBJECT_MOTION__
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# define __HAIR__
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# define __HAIR__
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//#define __TRANSPARENT_SHADOWS__
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# ifdef __KERNEL_EXPERIMENTAL__
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# define __TRANSPARENT_SHADOWS__
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# endif
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#endif
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#endif
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#ifdef __KERNEL_OPENCL_INTEL_CPU__
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#ifdef __KERNEL_OPENCL_INTEL_CPU__
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