Scripts updated:

- Jean-Michel Soler: 1) paths import -- ai module; 2) tex2uvbaker;
- Campbell Barton: obj exporter.

BPython:
- Campbell also provided a patch (+docs) to add shader data access to Blender.Material.

Again, thanks guys and sorry for the long delay.
This commit is contained in:
Willian Padovani Germano 2005-08-01 03:06:24 +00:00
parent 3f9d13c119
commit f6ff9ec608
6 changed files with 888 additions and 107 deletions

@ -316,6 +316,8 @@ def ligne_fermee(l,n0,CP):
del courbes.ITEM[n0].beziers_knot[0]
return courbes,n0,CP
def passe(l,n0,CP):
return courbes,n0,CP
Actions= { "C" : courbe_vers_c,
"c" : courbe_vers_c,
@ -326,12 +328,14 @@ Actions= { "C" : courbe_vers_c,
"m" : mouvement_vers,
"l" : ligne_tracee_l,
"L" : ligne_tracee_l,
"F" : passe,
"f" : ligne_fermee,
"B" : passe,
"b" : ligne_fermee,
"S" : passe,
"s" : ligne_fermee,
"N" : ligne_fermee,
"n" : passe,
}
TAGcourbe=Actions.keys()

@ -21,7 +21,7 @@ Run this script from "File->Export" menu to export all meshes.
# --------------------------------------------------------------------------
# OBJ Export v0.9 by Campbell Barton (AKA Ideasman)
# OBJ Export v0.9b by Campbell Barton (AKA Ideasman)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
@ -63,6 +63,7 @@ def save_mtl(filename):
file.write('Kd %.6f %.6f %.6f\n' % tuple(mat.getRGBCol())) # Diffuse
file.write('Ka %.6f %.6f %.6f\n' % tuple(mat.getMirCol())) # Ambient, uses mirror colour,
file.write('Ks %.6f %.6f %.6f\n' % tuple(mat.getSpecCol())) # Specular
file.write('Ni %.6f\n' % mat.getIOR()) # Refraction index
file.write('d %.6f\n' % mat.getAlpha()) # Alpha (obj uses 'd' for dissolve)
# illum, 0 to disable lightng, 2 is normal.
@ -80,7 +81,7 @@ def save_obj(filename):
save_mtl(mtlfilename)
file = open(filename, "w")
# Write Header
file.write('# Blender OBJ File: %s\n' % (Get('filename')))
file.write('# www.blender.org\n')
@ -91,6 +92,8 @@ def save_obj(filename):
# Initialize totals, these are updated each object
totverts = totuvco = 0
globalUVCoords = {}
# Get all meshs
for ob in scn.getChildren():
if ob.getType() != 'Mesh':
@ -100,7 +103,14 @@ def save_obj(filename):
if not m.faces: # Make sure there is somthing to write
continue #dont bother with this mesh.
faces = [ f for f in m.faces if len(f) > 2 ]
materials = m.materials
# Sort by Material so we dont over context switch in the obj file.
if len(materials) > 1:
faces.sort(lambda a,b: cmp(a.mat, b.mat))
# Set the default mat
currentMatName = NULL_MAT
currentImgName = NULL_IMG
@ -112,24 +122,27 @@ def save_obj(filename):
file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
# UV
for f in m.faces:
for uvIdx in range(len(f.v)):
if f.uv:
file.write('vt %.6f %.6f 0.0\n' % f.uv[uvIdx])
else:
file.write('vt 0.0 0.0 0.0\n')
if m.hasFaceUV():
for f in faces:
for uv in f.uv:
uvKey = '%.6f %.6f' % uv
try:
dummy = globalUVCoords[uvKey]
except KeyError:
totuvco +=1 # 1 based index.
globalUVCoords[uvKey] = totuvco
file.write('vt %s 0.0\n' % uvKey)
# NORMAL
for f in m.faces:
for v in f.v:
file.write('vn %.6f %.6f %.6f\n' % tuple(v.no))
for v in m.verts:
file.write('vn %.6f %.6f %.6f\n' % tuple(v.no))
uvIdx = 0
for f in m.faces:
for f in faces:
# Check material and change if needed.
if len(m.materials) > f.mat:
if currentMatName != m.materials[f.mat].getName():
currentMatName = m.materials[f.mat].getName()
if len(materials) > 0:
if currentMatName != materials[f.mat].getName():
currentMatName = materials[f.mat].getName()
file.write('usemtl %s\n' % (currentMatName))
elif currentMatName != NULL_MAT:
@ -146,19 +159,23 @@ def save_obj(filename):
elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
currentImgName = NULL_IMG
# Set a new image for all following faces
# Set a ne w image for all following faces
file.write( 'usemap %s\n' % currentImgName) # No splitting needed.
file.write('f ')
for v in f.v:
file.write( '%s/%s/%s ' % (v.index + totverts+1, uvIdx+totuvco+1, uvIdx+totuvco+1))
uvIdx+=1
file.write('f')
if m.hasFaceUV():
for vi, v in enumerate(f.v):
uvIdx = globalUVCoords[ '%.6f %.6f' % f.uv[vi] ]
i = v.index + totverts + 1
file.write( ' %d/%d/%d' % (i, uvIdx, i)) # vert, uv, normal
else: # No UV's
for v in f.v:
file.write( ' %d' % (v.index + totverts+1))
file.write('\n')
# Make the indicies global rather then per mesh
totverts += len(m.verts)
totuvco += uvIdx
file.close()
print "obj export time: %.2f" % (sys.time() - time1)

@ -11,7 +11,7 @@ __author__ = "Jean-Michel Soler (jms)"
__url__ = ("blender", "elysiun",
"Official Page, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_mesh3d2uv2d_en.htm",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
__version__ = "0.2.6 2005/5/29"
__version__ = "0.2.8 2005/7/20"
__bpydoc__ = """\
Texture Baker "bakes" Blender procedural materials (including textures): it saves them as 2d uv-mapped images.
@ -37,7 +37,7 @@ Notes:<br>
"""
#---------------------------------------------
# Last release : 0.2.6 , 2005/05/29 , 22h00
# Last release : 0.2.8 , 2005/07/20 , 17h10
#---------------------------------------------
#---------------------------------------------
# (c) jm soler 07/2004 : 'Procedural Texture Baker'
@ -47,6 +47,26 @@ Notes:<br>
#
# Released under Blender Artistic Licence
#
# 0.2.8
# -- added the forgotten image property in face
# data. a little longer but better.
# ( a remove double in the resulting mesh may be
# useful .)
# -- the data.update() function problem is
# corrected too
# -- no more layers problem . CAM and MESH are
# localised in layer 20 . This layer is
# the active one for the image rendering .
# -- mesh creation is cleaner, loop in double was
# removed and the abskey is set in frame 1
# only . This solves an other deform problem .
# -- if user does not want an autosaved image,
# the "no replace" option leaves the render
# window on the screen
#
# 0.2.7
# -- minor correction on line 147: "!=-1" added
#
# 0.2.6
# -- Creation of LAMP object is removed and replaced
# by the use of the shadeless option in material object
@ -142,7 +162,7 @@ DIRNAME=Blender.Get('filename')
# the file name from the path name
#-----------------------------------
if DIRNAME.find(os.sep):
if DIRNAME.find(os.sep)!=-1:
k0=DIRNAME.split(os.sep)
else:
k0=DIRNAME.split('/')
@ -178,6 +198,8 @@ LIMIT=0
XYLIMIT = [0.0, 0.0,1.0,1.0]
OBJPOS = 100.0
DEBUG=1
RENDERLAYER=20
SCENELAYERS=[]
helpmsg = """
Texture Baker:
@ -234,7 +256,7 @@ def RenameImage(RDIR, MYDIR, FILENAME, name):
name = Draw.PupStrInput ('ReName Image, please :', name, 32)
RenameImage(RDIR, MYDIR, FILENAME, name)
def SAVE_image (rc, name, FRAME):
def SAVE_image (rc, name, FRAME, result):
"""
# ---------------------------
# Function SAVE_image
@ -268,26 +290,25 @@ def SAVE_image (rc, name, FRAME):
rc.startFrame(NEWFRAME)
rc.endFrame(NEWFRAME)
rc.renderAnim()
Blender.Scene.Render.CloseRenderWindow()
FILENAME = "%04d" % NEWFRAME
FILENAME = FILENAME.replace (' ', '0')
FILENAME = RDIR + MYDIR + FILENAME + '.png'
RenameImage(RDIR, MYDIR, FILENAME, name)
if result!=2 and not KEEPRENDERWINDOW:
Blender.Scene.Render.CloseRenderWindow()
FILENAME = "%04d" % NEWFRAME
FILENAME = FILENAME.replace (' ', '0')
FILENAME = RDIR + MYDIR + FILENAME + '.png'
RenameImage(RDIR, MYDIR, FILENAME, name)
rc.endFrame(OLDEFRAME)
rc.startFrame(OLDSFRAME)
rc.setRenderPath(RENDERDIR)
def SHOOT (XYlimit, frame, obj, name, FRAME):
def SHOOT (XYlimit, frame, obj, name, FRAME, result):
"""
# ---------------------------
# Function SHOOT
#
# IN : XYlimit list of 4 floats, smallest and biggest
# uvcoords
# frame cureente frame
# frame current frame
# obj for object location
# name image name
# FRAME the last animation's frame
@ -305,6 +326,7 @@ def SHOOT (XYlimit, frame, obj, name, FRAME):
CAM, SC = GET_newobject('Camera','UVCAMERA')
CAM.link(Cam)
CAM.setName('UVCAMERA')
CAM.layers=[RENDERLAYER]
Cam.lens = 30
Cam.name = 'UVCamera'
@ -333,13 +355,15 @@ def SHOOT (XYlimit, frame, obj, name, FRAME):
elif (tres) == 5: res = 2048
else: res = 512
SCENELAYERS=SC.layers
SC.layers = [20]
context.imageSizeY(res)
context.imageSizeX(res)
SAVE_image (context, name, FRAME)
SAVE_image (context, name, FRAME, result)
context.imageSizeY(OLDy)
context.imageSizeX(OLDx)
if Camold :SC.setCurrentCamera(Camold)
SC.layers = SCENELAYERS
if Camold : SC.setCurrentCamera(Camold)
Blender.Set ('curframe', frame)
@ -393,6 +417,8 @@ def Mesh2UVCoord (LIMIT):
# OUT: nothing
# ---------------------------
"""
global PUTRAW, FRAME, SCENELAYERS
try:
MESH3D = Object.GetSelected()[0]
if MESH3D.getType() == 'Mesh':
@ -401,18 +427,21 @@ def Mesh2UVCoord (LIMIT):
try:
NewOBJECT=Blender.Object.Get('UVOBJECT')
CurSCENE=Blender.Scene.getCurrent()
MESH2 = NewOBJECT.getData()
except:
NewOBJECT, CurSCENE = GET_newobject('Mesh','UVOBJECT')
MESH2 = Blender.NMesh.GetRaw()
MESH2 = NewOBJECT.getData()
NewOBJECT.layers=[RENDERLAYER]
MESH2.faces=[]
for f in MESH.faces:
f1 = Blender.NMesh.Face()
for v in f.v:
v1 = Blender.NMesh.Vert (v.co[0], v.co[1], v.co[2])
v1 = Blender.NMesh.Vert (0.0, 0.0, 0.0)
for n in [0,1]:
v1.co[n] = f.uv[f.v.index(v)][n]
exec "if v1.co[%s] > XYLIMIT[%s]: XYLIMIT[%s] = v1.co[%s]" % (n, n+2, n+2, n)
exec "if v1.co[%s] < XYLIMIT[%s]: XYLIMIT[%s] = v1.co[%s]" % (n, n, n, n)
v1.co[2] = 0.0
MESH2.verts.append(v1)
f1.v.append(MESH2.verts[len(MESH2.verts) - 1])
@ -423,32 +452,23 @@ def Mesh2UVCoord (LIMIT):
f1.mode = f.mode
f1.flag = f.flag
f1.mat = f.mat
#-----------------------------------
# release : 0.2.8 , 2005/07/19 , end
#-----------------------------------
try:
f1.image=f.image
except :
pass
MESH2.materials = MESH.materials[:]
NewOBJECT.setLocation (OBJPOS, OBJPOS, 0.0)
NewOBJECT.setEuler (0.0, 0.0, 0.0)
MESH2.removeAllKeys()
MESH2.update()
MESH2.insertKey (1, 'absolute')
MESH2.update()
for f in MESH2.faces:
for v in f.v:
for n in [0,1]:
v.co[n] = f.uv[f.v.index(v)][n]
exec "if v.co[%s] > XYLIMIT[%s]: XYLIMIT[%s] = v.co[%s]" % (n, n+2, n+2, n)
exec "if v.co[%s] < XYLIMIT[%s]: XYLIMIT[%s] = v.co[%s]" % (n, n, n, n)
v.co[2] = 0.0
if DEBUG: print XYLIMIT
MESH2.update()
MESH2.insertKey (FRAME, 'absolute')
MESH2.update()
imagename = 'uvtext'
name = "CHANGE IMAGE NAME ? %t | Replace it | No replacing | Script help"
@ -467,9 +487,9 @@ def Mesh2UVCoord (LIMIT):
#-----------------------------------
if LIMIT :
SHOOT(XYLIMIT, FRAME, NewOBJECT, imagename, FRAME)
SHOOT(XYLIMIT, FRAME, NewOBJECT, imagename, FRAME,result)
else :
SHOOT([0.0,0.0,1.0,1.0], FRAME, NewOBJECT, imagename, FRAME)
SHOOT([0.0,0.0,1.0,1.0], FRAME, NewOBJECT, imagename, FRAME, result)
#-----------------------------------
# release : 0.2.6, 2005/05/29 , 00h00
#-----------------------------------

@ -85,8 +85,8 @@
/* Material MIN, MAX values */
#define EXPP_MAT_ADD_MIN 0.0
#define EXPP_MAT_ADD_MAX 1.0
#define EXPP_MAT_ALPHA_MIN 0.0
#define EXPP_MAT_ALPHA_MAX 1.0
#define EXPP_MAT_ALPHA_MIN 0.0
#define EXPP_MAT_ALPHA_MAX 1.0
#define EXPP_MAT_AMB_MIN 0.0
#define EXPP_MAT_AMB_MAX 1.0
#define EXPP_MAT_COL_MIN 0.0 /* min/max for all ... */
@ -97,8 +97,58 @@
#define EXPP_MAT_REF_MAX 1.0
#define EXPP_MAT_SPEC_MIN 0.0
#define EXPP_MAT_SPEC_MAX 2.0
#define EXPP_MAT_SPECTRA_MIN 0.0
#define EXPP_MAT_SPECTRA_MAX 1.0
#define EXPP_MAT_SPECTRA_MIN 0.0
#define EXPP_MAT_SPECTRA_MAX 1.0
/* Shader spesific settings */
#define EXPP_MAT_SPEC_SHADER_MIN 0
#define EXPP_MAT_SPEC_SHADER_MAX 3
#define EXPP_MAT_DIFFUSE_SHADER_MIN 0
#define EXPP_MAT_DIFFUSE_SHADER_MAX 4
#define EXPP_MAT_ROUGHNESS_MIN 0.0
#define EXPP_MAT_ROUGHNESS_MAX 3.140
#define EXPP_MAT_SPECSIZE_MIN 0.0
#define EXPP_MAT_SPECSIZE_MAX 1.530
#define EXPP_MAT_DIFFUSESIZE_MIN 0.0
#define EXPP_MAT_DIFFUSESIZE_MAX 3.140
#define EXPP_MAT_SPECSMOOTH_MIN 0.0
#define EXPP_MAT_SPECSMOOTH_MAX 1.0
#define EXPP_MAT_DIFFUSESMOOTH_MIN 0.0
#define EXPP_MAT_DIFFUSESMOOTH_MAX 1.0
#define EXPP_MAT_DIFFUSE_DARKNESS_MIN 0.0
#define EXPP_MAT_DIFFUSE_DARKNESS_MAX 2.0
#define EXPP_MAT_REFRACINDEX_MIN 1.0
#define EXPP_MAT_REFRACINDEX_MAX 10.0
#define EXPP_MAT_RMS_MIN 0.0
#define EXPP_MAT_RMS_MAX 0.4
/* End shader settings */
/* diff_shader */
#define MA_DIFF_LAMBERT 0
#define MA_DIFF_ORENNAYAR 1
#define MA_DIFF_TOON 2
#define MA_DIFF_MINNAERT 3
/* spec_shader */
#define MA_SPEC_COOKTORR 0
#define MA_SPEC_PHONG 1
#define MA_SPEC_BLINN 2
#define MA_SPEC_TOON 3
#define MA_SPEC_WARDISO 4
/* shader dicts - Diffuse */
#define EXPP_MAT_SHADER_DIFFUSE_LAMBERT MA_DIFF_LAMBERT
#define EXPP_MAT_SHADER_DIFFUSE_ORENNAYAR MA_DIFF_ORENNAYAR
#define EXPP_MAT_SHADER_DIFFUSE_TOON MA_DIFF_TOON
#define EXPP_MAT_SHADER_DIFFUSE_MINNAERT MA_DIFF_MINNAERT
/* shader dicts - Specualr */
#define EXPP_MAT_SHADER_SPEC_COOKTORR MA_SPEC_COOKTORR
#define EXPP_MAT_SHADER_SPEC_PHONG MA_SPEC_PHONG
#define EXPP_MAT_SHADER_SPEC_BLINN MA_SPEC_BLINN
#define EXPP_MAT_SHADER_SPEC_TOON MA_SPEC_TOON
#define EXPP_MAT_SHADER_SPEC_WARDISO MA_SPEC_WARDISO
#define EXPP_MAT_ZOFFS_MIN 0.0
#define EXPP_MAT_ZOFFS_MAX 10.0
#define EXPP_MAT_HALOSIZE_MIN 0.0
@ -113,7 +163,7 @@
#define EXPP_MAT_HARD_MIN 1
#define EXPP_MAT_HARD_MAX 255 /* 127 with MODE HALO ON */
#define EXPP_MAT_HALOSEED_MIN 1
#define EXPP_MAT_HALOSEED_MAX 255
#define EXPP_MAT_HALOSEED_MAX 255
#define EXPP_MAT_NFLARES_MIN 1
#define EXPP_MAT_NFLARES_MAX 32
#define EXPP_MAT_FLARESEED_MIN 1
@ -133,6 +183,10 @@
#define EXPP_MAT_FRESNELMIRR_MAX 5.0
#define EXPP_MAT_FRESNELMIRRFAC_MIN 1.0
#define EXPP_MAT_FRESNELMIRRFAC_MAX 5.0
#define EXPP_MAT_FILTER_MIN 0.0
#define EXPP_MAT_FILTER_MAX 1.0
#define EXPP_MAT_TRANSLUCENCY_MIN 0.0
#define EXPP_MAT_TRANSLUCENCY_MAX 1.0
#define EXPP_MAT_ZOFFS_MIN 0.0
#define EXPP_MAT_ZOFFS_MAX 10.0
#define EXPP_MAT_IOR_MIN 1.0
@ -310,7 +364,7 @@ static PyObject *M_Material_Get( PyObject * self, PyObject * args )
}
}
static PyObject *Lamp_ModesDict( void )
static PyObject *Material_ModesDict( void )
{
PyObject *Modes = M_constant_New( );
@ -351,32 +405,65 @@ static PyObject *Lamp_ModesDict( void )
EXPP_ADDCONST( RAYMIRROR );
EXPP_ADDCONST( ZTRA );
EXPP_ADDCONST( RAYTRANSP );
EXPP_ADDCONST( ONLYSHADOW );
EXPP_ADDCONST( NOMIST );
EXPP_ADDCONST( ENV );
}
return Modes;
}
static PyObject *Material_ShadersDict( void )
{
PyObject *Shaders = M_constant_New( );
#undef EXPP_ADDCONST
#define EXPP_ADDCONST(name) \
constant_insert(c, #name, PyInt_FromLong(EXPP_MAT_SHADER_##name))
/* So that:
* EXPP_ADDCONST(DIFFUSE_LAMBERT) becomes:
* constant_insert(c, "TRACEABLE", PyInt_FromLong(EXPP_MAT_SHADER_DIFFUSE_LAMBERT))
*/
if( Shaders ) {
BPy_constant *c = ( BPy_constant * ) Shaders;
EXPP_ADDCONST( DIFFUSE_LAMBERT );
EXPP_ADDCONST( DIFFUSE_ORENNAYAR );
EXPP_ADDCONST( DIFFUSE_TOON );
EXPP_ADDCONST( DIFFUSE_MINNAERT );
EXPP_ADDCONST( SPEC_COOKTORR );
EXPP_ADDCONST( SPEC_PHONG );
EXPP_ADDCONST( SPEC_BLINN );
EXPP_ADDCONST( SPEC_TOON );
EXPP_ADDCONST( SPEC_WARDISO );
}
return Shaders;
}
/*****************************************************************************/
/* Function: Material_Init */
/*****************************************************************************/
PyObject *Material_Init( void )
{
PyObject *submodule, *Modes;
PyObject *submodule, *Modes, *Shaders;
Material_Type.ob_type = &PyType_Type;
Modes = Lamp_ModesDict( );
Modes = Material_ModesDict( );
Shaders = Material_ShadersDict( );
submodule = Py_InitModule3( "Blender.Material",
M_Material_methods, M_Material_doc );
if( Modes )
PyModule_AddObject( submodule, "Modes", Modes );
if( Shaders )
PyModule_AddObject( submodule, "Shaders", Shaders );
PyModule_AddIntConstant( submodule, "RGB", IPOKEY_RGB );
PyModule_AddIntConstant( submodule, "ALPHA", IPOKEY_ALPHA );
PyModule_AddIntConstant( submodule, "HALOSIZE", IPOKEY_HALOSIZE );
@ -423,6 +510,18 @@ static PyObject *Material_getNFlares( BPy_Material * self );
static PyObject *Material_getNStars( BPy_Material * self );
static PyObject *Material_getNLines( BPy_Material * self );
static PyObject *Material_getNRings( BPy_Material * self );
/* Shader settings */
static PyObject *Material_getSpecShader( BPy_Material * self );
static PyObject *Material_getDiffuseShader( BPy_Material * self );
static PyObject *Material_getRoughness( BPy_Material * self );
static PyObject *Material_getSpecSize( BPy_Material * self );
static PyObject *Material_getDiffuseSize( BPy_Material * self );
static PyObject *Material_getSpecSmooth( BPy_Material * self );
static PyObject *Material_getDiffuseSmooth( BPy_Material * self );
static PyObject *Material_getDiffuseDarkness( BPy_Material * self );
static PyObject *Material_getRefracIndex( BPy_Material * self );
static PyObject *Material_getRms( BPy_Material * self );
static PyObject *Material_getRayMirr( BPy_Material * self );
static PyObject *Material_getMirrDepth( BPy_Material * self );
static PyObject *Material_getFresnelMirr( BPy_Material * self );
@ -431,6 +530,8 @@ static PyObject *Material_getIOR( BPy_Material * self );
static PyObject *Material_getTransDepth( BPy_Material * self );
static PyObject *Material_getFresnelTrans( BPy_Material * self );
static PyObject *Material_getFresnelTransFac( BPy_Material * self );
static PyObject *Material_getFilter( BPy_Material * self );
static PyObject *Material_getTranslucency( BPy_Material * self );
static PyObject *Material_getTextures( BPy_Material * self );
static PyObject *Material_setIpo( BPy_Material * self, PyObject * args );
static PyObject *Material_clearIpo( BPy_Material * self );
@ -462,6 +563,19 @@ static PyObject *Material_setNFlares( BPy_Material * self, PyObject * args );
static PyObject *Material_setNStars( BPy_Material * self, PyObject * args );
static PyObject *Material_setNLines( BPy_Material * self, PyObject * args );
static PyObject *Material_setNRings( BPy_Material * self, PyObject * args );
/* Shader */
static PyObject *Material_setSpecShader( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseShader( BPy_Material * self, PyObject * args );
static PyObject *Material_setRoughness( BPy_Material * self, PyObject * args );
static PyObject *Material_setSpecSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setSpecSmooth( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseSmooth( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseDarkness( BPy_Material * self, PyObject * args );
static PyObject *Material_setRefracIndex( BPy_Material * self, PyObject * args );
static PyObject *Material_setRms( BPy_Material * self, PyObject * args );
/* ** Mirror and transp ** */
static PyObject *Material_setRayMirr( BPy_Material * self, PyObject * args );
static PyObject *Material_setMirrDepth( BPy_Material * self, PyObject * args );
@ -469,6 +583,10 @@ static PyObject *Material_setFresnelMirr( BPy_Material * self,
PyObject * args );
static PyObject *Material_setFresnelMirrFac( BPy_Material * self,
PyObject * args );
static PyObject *Material_setFilter( BPy_Material * self,
PyObject * args );
static PyObject *Material_setTranslucency( BPy_Material * self,
PyObject * args );
static PyObject *Material_setIOR( BPy_Material * self, PyObject * args );
static PyObject *Material_setTransDepth( BPy_Material * self,
PyObject * args );
@ -519,6 +637,28 @@ static PyMethodDef BPy_Material_methods[] = {
"() - Return Material's reflectivity"},
{"getSpec", ( PyCFunction ) Material_getSpec, METH_NOARGS,
"() - Return Material's specularity"},
/* Shader specific settings */
{"getSpecShader", ( PyCFunction ) Material_getSpecShader, METH_NOARGS,
"() - Returns Material's specular shader" },
{"getDiffuseShader", ( PyCFunction ) Material_getDiffuseShader, METH_NOARGS,
"() - Returns Material's diffuse shader" },
{"getRoughness", ( PyCFunction ) Material_getRoughness, METH_NOARGS,
"() - Returns Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only)" },
{"getSpecSize", ( PyCFunction ) Material_getSpecSize, METH_NOARGS,
"() - Returns Material's size of specular area (applies to the \"Toon\" Specular Shader only)" },
{"getDiffuseSize", ( PyCFunction ) Material_getDiffuseSize, METH_NOARGS,
"() - Returns Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"getSpecSmooth", ( PyCFunction ) Material_getSpecSmooth, METH_NOARGS,
"() - Returns Material's smoothing of specular area (applies to the \"Toon\" Diffuse Shader only)" },
{"getDiffuseSmooth", ( PyCFunction ) Material_getDiffuseSmooth, METH_NOARGS,
"() - Returns Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"getDiffuseDarkness", ( PyCFunction ) Material_getDiffuseDarkness, METH_NOARGS,
"() - Returns Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)" },
{"getRefracIndex", ( PyCFunction ) Material_getRefracIndex, METH_NOARGS,
"() - Returns Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)" },
{"getRms", ( PyCFunction ) Material_getRms, METH_NOARGS,
"() - Returns Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)" },
/* End shader settings */
{"getSpecTransp", ( PyCFunction ) Material_getSpecTransp, METH_NOARGS,
"() - Return Material's specular transparency"},
{"getAdd", ( PyCFunction ) Material_getAdd, METH_NOARGS,
@ -558,6 +698,12 @@ static PyMethodDef BPy_Material_methods[] = {
{"getFresnelMirrFac", ( PyCFunction ) Material_getFresnelMirrFac,
METH_NOARGS,
"() - Return fresnel power for refractions factor"},
{"getFilter", ( PyCFunction ) Material_getFilter,
METH_NOARGS,
"() - Return the amount of filtering when transparent raytrace is enabled"},
{"getTranslucency", ( PyCFunction ) Material_getTranslucency,
METH_NOARGS,
"() - Return the Translucency, the amount of diffuse shading of the back side"},
{"getIOR", ( PyCFunction ) Material_getIOR, METH_NOARGS,
"() - Return IOR"},
{"getTransDepth", ( PyCFunction ) Material_getTransDepth, METH_NOARGS,
@ -586,6 +732,30 @@ static PyMethodDef BPy_Material_methods[] = {
"(f,f,f or [f,f,f]) - Set Material's ambient color"},*/
{"setSpecCol", ( PyCFunction ) Material_setSpecCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's specular color"},
/* Shader spesific settings */
{"setSpecShader", ( PyCFunction ) Material_setSpecShader, METH_NOARGS,
"(i) - Set the Material's specular shader" },
{"setDiffuseShader", ( PyCFunction ) Material_setDiffuseShader, METH_NOARGS,
"(i) - Set the Material's diffuse shader" },
{"setRoughness", ( PyCFunction ) Material_setRoughness, METH_NOARGS,
"(f) - Set the Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only)" },
{"setSpecSize", ( PyCFunction ) Material_setSpecSize, METH_NOARGS,
"(f) - Set the Material's size of specular area (applies to the \"Toon\" Specular Shader only)" },
{"setDiffuseSize", ( PyCFunction ) Material_setDiffuseSize, METH_NOARGS,
"(f) - Set the Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"setSpecSmooth", ( PyCFunction ) Material_setSpecSmooth, METH_NOARGS,
"(f) - Set the Material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)" },
{"setDiffuseSmooth", ( PyCFunction ) Material_setDiffuseSmooth, METH_NOARGS,
"(f) - Set the Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"setDiffuseDarkness", ( PyCFunction ) Material_setDiffuseDarkness, METH_NOARGS,
"(f) - Set the Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)" },
{"setRefracIndex", ( PyCFunction ) Material_setRefracIndex, METH_NOARGS,
"(f) - Set the Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)" },
{"setRms", ( PyCFunction ) Material_setRms, METH_NOARGS,
"(f) - Set the Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)" },
/* End shader settings */
{"setMirCol", ( PyCFunction ) Material_setMirCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's mirror color"},
{"setAmb", ( PyCFunction ) Material_setAmb, METH_VARARGS,
@ -638,6 +808,12 @@ static PyMethodDef BPy_Material_methods[] = {
{"setFresnelMirrFac", ( PyCFunction ) Material_setFresnelMirrFac,
METH_VARARGS,
"(f) - Set blend fac for mirror fresnel - [1.0, 5.0]"},
{"setFilter", ( PyCFunction ) Material_setFresnelMirrFac,
METH_VARARGS,
"(f) - Set the amount of filtering when transparent raytrace is enabled"},
{"setTranslucency", ( PyCFunction ) Material_setTranslucency,
METH_VARARGS,
"(f) - Set the Translucency, the amount of diffuse shading of the back side"},
{"setIOR", ( PyCFunction ) Material_setIOR, METH_VARARGS,
"(f) - Set IOR - [1.0, 3.0]"},
{"setTransDepth", ( PyCFunction ) Material_setTransDepth, METH_VARARGS,
@ -864,6 +1040,116 @@ static PyObject *Material_getMirCol( BPy_Material * self )
return rgbTuple_getCol( self->mir );
}
static PyObject *Material_getSpecShader( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->spec_shader );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specShader attribute" );
}
static PyObject *Material_getDiffuseShader( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->diff_shader );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseShader attribute" );
}
static PyObject *Material_getRoughness( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->roughness );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.roughness attribute" );
}
static PyObject *Material_getSpecSize( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[2] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specSize attribute" );
}
static PyObject *Material_getDiffuseSize( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[0] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseSize attribute" );
}
static PyObject *Material_getSpecSmooth( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[3] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specSmooth attribute" );
}
static PyObject *Material_getDiffuseSmooth( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[1] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseSmooth( attribute" );
}
static PyObject *Material_getDiffuseDarkness( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->darkness );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseDarkness attribute" );
}
static PyObject *Material_getRefracIndex( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->refrac );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.refracIndex attribute" );
}
static PyObject *Material_getRms( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->rms );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.rms attribute" );
}
static PyObject *Material_getAmb( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->amb );
@ -1089,7 +1375,7 @@ static PyObject *Material_getRayMirr( BPy_Material * self )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
"couldn't get Material.rayMirr attribute" );
}
static PyObject *Material_getMirrDepth( BPy_Material * self )
@ -1100,7 +1386,7 @@ static PyObject *Material_getMirrDepth( BPy_Material * self )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
"couldn't get Material.rayMirrDepth attribute" );
}
static PyObject *Material_getFresnelMirr( BPy_Material * self )
@ -1112,7 +1398,7 @@ static PyObject *Material_getFresnelMirr( BPy_Material * self )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
"couldn't get Material.fresnelDepth attribute" );
}
static PyObject *Material_getFresnelMirrFac( BPy_Material * self )
@ -1124,7 +1410,31 @@ static PyObject *Material_getFresnelMirrFac( BPy_Material * self )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
"couldn't get Material.fresnelDepthFac attribute" );
}
static PyObject *Material_getFilter( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->filter );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.filter attribute" );
}
static PyObject *Material_getTranslucency( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->translucency );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.translucency attribute" );
}
static PyObject *Material_getIOR( BPy_Material * self )
@ -1506,6 +1816,158 @@ static PyObject *Material_setMirCol( BPy_Material * self, PyObject * args )
return rgbTuple_setCol( self->mir, args );
}
static PyObject *Material_setSpecShader( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument" ) );
self->material->spec_shader = EXPP_ClampInt( value, EXPP_MAT_SPEC_SHADER_MIN,
EXPP_MAT_SPEC_SHADER_MAX );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_setDiffuseShader( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument" ) );
self->material->diff_shader = EXPP_ClampInt( value, EXPP_MAT_DIFFUSE_SHADER_MIN,
EXPP_MAT_DIFFUSE_SHADER_MAX );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_setRoughness( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 3.14]" ) );
self->material->roughness = EXPP_ClampFloat( value, EXPP_MAT_ROUGHNESS_MIN,
EXPP_MAT_ROUGHNESS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSpecSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.53]" ) );
self->material->param[2] = EXPP_ClampFloat( value, EXPP_MAT_SPECSIZE_MIN,
EXPP_MAT_SPECSIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setDiffuseSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 3.14]" ) );
self->material->param[0] = EXPP_ClampFloat( value, EXPP_MAT_DIFFUSESIZE_MIN,
EXPP_MAT_DIFFUSESIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSpecSmooth( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->param[2] = EXPP_ClampFloat( value, EXPP_MAT_SPECSMOOTH_MIN,
EXPP_MAT_SPECSMOOTH_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setDiffuseSmooth( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->param[1] = EXPP_ClampFloat( value, EXPP_MAT_DIFFUSESMOOTH_MIN,
EXPP_MAT_DIFFUSESMOOTH_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setDiffuseDarkness( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 2.0]" ) );
self->material->darkness = EXPP_ClampFloat( value, EXPP_MAT_DIFFUSE_DARKNESS_MIN,
EXPP_MAT_DIFFUSE_DARKNESS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setRefracIndex( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [1.0, 10.0]" ) );
self->material->refrac = EXPP_ClampFloat( value, EXPP_MAT_REFRACINDEX_MIN,
EXPP_MAT_REFRACINDEX_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setRms( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 0.4]" ) );
self->material->rms = EXPP_ClampFloat( value, EXPP_MAT_RMS_MIN,
EXPP_MAT_RMS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setColorComponent( BPy_Material * self, char *key,
PyObject * args )
{ /* for compatibility with old bpython */
@ -1864,6 +2326,38 @@ static PyObject *Material_setFresnelMirrFac( BPy_Material * self,
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFilter( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->filter =
EXPP_ClampFloat( value, EXPP_MAT_FILTER_MIN,
EXPP_MAT_FILTER_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setTranslucency( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->translucency =
EXPP_ClampFloat( value, EXPP_MAT_TRANSLUCENCY_MIN,
EXPP_MAT_TRANSLUCENCY_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setIOR( BPy_Material * self, PyObject * args )
{
float value;
@ -2111,6 +2605,12 @@ static PyObject *Material_getAttr( BPy_Material * self, char *name )
else if( strcmp( name, "fresnelDepthFac" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
fresnel_mir_i );
else if( strcmp( name, "filter" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
filter );
else if( strcmp( name, "translucency" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
translucency );
else if( strcmp( name, "IOR" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->ang );
else if( strcmp( name, "transDepth" ) == 0 )
@ -2125,6 +2625,38 @@ static PyObject *Material_getAttr( BPy_Material * self, char *name )
else if( strcmp( name, "users" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->
id.us );
/* Shader settings*/
else if( strcmp( name, "specShader" ) == 0 )
attr = PyInt_FromLong( ( double ) self->material->
spec_shader );
else if( strcmp( name, "diffuseShader" ) == 0 )
attr = PyInt_FromLong( ( double ) self->material->
diff_shader );
else if( strcmp( name, "roughness" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
roughness );
else if( strcmp( name, "specSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[2] );
else if( strcmp( name, "diffuseSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[0] );
else if( strcmp( name, "specSmooth" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[3] );
else if( strcmp( name, "diffuseSmooth" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[1] );
else if( strcmp( name, "diffuseDarkness" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
darkness );
else if( strcmp( name, "refracIndex" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
refrac );
else if( strcmp( name, "rms" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
rms );
else if (strcmp(name, "oopsLoc") == 0) {
if (G.soops) {
Oops *oops= G.soops->oops.first;
@ -2162,17 +2694,19 @@ static PyObject *Material_getAttr( BPy_Material * self, char *name )
else if( strcmp( name, "__members__" ) == 0 ) {
attr = /* 30 items */
Py_BuildValue
( "[s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s]",
( "[s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s, s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s]",
"name", "mode", "rgbCol", "specCol", "mirCol", "R",
"G", "B", "alpha", "amb", "emit", "ref", "spec",
"specTransp", "add", "zOffset", "haloSize",
"haloSeed", "flareSize", "flareBoost", "flareSeed",
"subSize", "hard", "nFlares", "nStars", "nLines",
"nRings", "rayMirr", "rayMirrDepth", "fresnelDepth",
"G", "B", "alpha", "amb", "emit", "ref",
"spec", "specTransp", "add", "zOffset", "haloSize", "haloSeed",
"flareSize", "flareBoost", "flareSeed", "subSize", "hard", "nFlares",
"nStars", "nLines", "nRings", "rayMirr", "rayMirrDepth", "fresnelDepth",
"fresnelDepthFac", "IOR", "transDepth",
"fresnelTrans", "fresnelTransFac", "users", "oopsLoc", "oopsSel" );
}
"fresnelTrans", "fresnelTransFac", "users",
"oopsLoc", "oopsSel", "filter", "translucency", "shader", "roughness",
"specSize", "diffuseSize", "specSmooth",
"diffuseSmooth", "diffuseDarkness", "refracIndex", "rms");
}
if( !attr )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyObject" ) );
@ -2282,6 +2816,10 @@ static int Material_setAttr( BPy_Material * self, char *name,
error = Material_setFresnelMirr( self, valtuple );
else if( strcmp( name, "fresnelDepthFac" ) == 0 )
error = Material_setFresnelMirrFac( self, valtuple );
else if( strcmp( name, "filter" ) == 0 )
error = Material_setFilter( self, valtuple );
else if( strcmp( name, "translucency" ) == 0 )
error = Material_setTranslucency( self, valtuple );
else if( strcmp( name, "IOR" ) == 0 )
error = Material_setIOR( self, valtuple );
else if( strcmp( name, "transDepth" ) == 0 )
@ -2290,6 +2828,27 @@ static int Material_setAttr( BPy_Material * self, char *name,
error = Material_setFresnelTrans( self, valtuple );
else if( strcmp( name, "fresnelTransFac" ) == 0 )
error = Material_setFresnelTransFac( self, valtuple );
/* Shader settings */
else if( strcmp( name, "specShader" ) == 0 )
error = Material_setSpecShader( self, valtuple );
else if( strcmp( name, "diffuseShader" ) == 0 )
error = Material_setDiffuseShader( self, valtuple );
else if( strcmp( name, "roughness" ) == 0 )
error = Material_setRoughness( self, valtuple );
else if( strcmp( name, "specSize" ) == 0 )
error = Material_setSpecSize( self, valtuple );
else if( strcmp( name, "diffuseSize" ) == 0 )
error = Material_setDiffuseSize( self, valtuple );
else if( strcmp( name, "specSmooth" ) == 0 )
error = Material_setSpecSmooth( self, valtuple );
else if( strcmp( name, "diffuseSmooth" ) == 0 )
error = Material_setDiffuseSmooth( self, valtuple );
else if( strcmp( name, "diffuseDarkness" ) == 0 )
error = Material_setDiffuseDarkness( self, valtuple );
else if( strcmp( name, "refracIndex" ) == 0 )
error = Material_setRefracIndex( self, valtuple );
else if( strcmp( name, "rms" ) == 0 )
error = Material_setRms( self, valtuple );
else if (strcmp (name, "oopsLoc") == 0) {
if (G.soops) {
Oops *oops= G.soops->oops.first;

@ -9,43 +9,43 @@ The Blender Python API Reference
Top Module:
-----------
- L{Blender} (*)
- L{Blender}
Submodules:
-----------
- L{Armature}
- L{Armature} (broken, needs rewrite)
- L{Bone}
- L{NLA}
- L{BGL}
- L{Camera} (*)
- L{Curve} (*)
- L{Draw} (*)
- L{Camera}
- L{Curve}
- L{Draw}
- L{Effect}
- L{Image} (*)
- L{Ipo} (*)
- L{Image}
- L{Ipo}
- L{Lamp}
- L{Lattice}
- L{Library}
- L{Material}
- L{Material} (*)
- L{Mathutils} (*)
- L{Metaball}
- L{NMesh} (*)
- L{Noise}
- L{Object} (*)
- L{Registry} (*)
- L{Scene} (*)
- L{Registry}
- L{Scene}
- L{Radio}
- L{Render}
- L{Sound}
- L{Text}
- L{Text3d} (new)
- L{Font} (new)
- L{Text3d}
- L{Font}
- L{Texture}
- L{Types}
- L{Window}
- L{Theme}
- L{World}
- L{sys<Sys>} (*)
- L{sys<Sys>}
Additional information:
-----------------------

@ -3,7 +3,7 @@
"""
The Blender.Material submodule.
B{New}: L{Material.clearScriptLinks} accepts a parameter now.
B{New}: access to shader data.
Material
========
@ -56,6 +56,19 @@ Example::
such possibilities in the Modes dict below: each halo-related mode that
uses an already taken value is preceded by "-" and appear below the normal
mode which also uses that value.
@type Shaders: readonly dictionary
@var Shaders: The available Material Shaders.
- DIFFUSE_LAMBERT - Make Material use the lambert diffuse shader.
- DIFFUSE_ORENNAYAR - Make Material use the orennayar diffuse shader.
- DIFFUSE_TOON - Make Material use the toon diffuse shader.
- DIFFUSE_MINNAERT - Make Material use the minnaert diffuse shader.
- SPEC_COOKTORR - Make Material use the cooktorr specular shader.
- SPEC_PHONG - Make Material use the phong specular shader.
- SPEC_BLINN - Make Material use the blinn specular shader.
- SPEC_TOON - Make Material use the toon specular shader.
- SPEC_WARDISO - Make Material use the wardiso specular shader.
"""
def New (name = 'Mat'):
@ -124,6 +137,18 @@ class Material:
@ivar fresnelTrans: Power of Fresnel for transparency.
@ivar fresnelTransFac: Blending factor for Fresnel.
@ivar specTrans: Makes specular areas opaque on transparent materials.
@cvar specShader: Specular shader from one of the shaders in Material.Shaders dict - [0, 4].
@cvar diffuseShader: Diffuse shader from one of the shaders in Material.Shaders dict - [0, 3].
@cvar roughness: Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only) - [0.0, 3.14].
@cvar specSize: Material's size of speculara area (applies to the \"Toon\" Specular Shader only) - [0.0, 1.53].
@cvar diffuseSize: Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only) - [0.0, 3.14].
@cvar specSmooth: Material's smoothing of specular area (applies to the \"Toon\" Specular Shader only) - [0.0, 1.0].
@cvar diffuseSmooth: Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only) - [0.0, 1.0].
@cvar diffuseDarkness: Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only) - [0.0, 2.0].
@cvar refracIndex: Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only) - [1.0, 10.0].
@cvar rms: Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only) - [0.0, 0.4].
@cvar filter: Amount of filtering when transparent raytrace is enabled - [0.0, 1.0].
@cvar translucency: Amount of diffuse shading of the back side - [0.0, 1.0].
@warning: Most member variables assume values in some [Min, Max] interval.
When trying to set them, the given parameter will be clamped to lie in
that range: if val < Min, then val = Min, if val > Max, then val = Max.
@ -206,7 +231,7 @@ class Material:
"ZTransp", "ZInvert", "HaloRings", "HaloLines", "OnlyShadow",
"HaloXAlpha", "HaloStar", "TexFace", "HaloTex", "HaloPuno", "NoMist",
"HaloShaded", "HaloFlare", "Radio", "RayMirr", "ZTransp", "RayTransp",
"OnlyShadow", "NoMist", "Env"
"Env"
An integer can also be given, which directly sets the mode flag. The
Modes dictionary keys can (and should) be added or ORed to specify
@ -345,6 +370,162 @@ class Material:
@param spectransp: The new value in [0.0, 1.0].
"""
def setSpecShader(specShader):
"""
Set the material's specular shader from one of the shaders in Material.Shaders dict.
@type specShader: int
@param specShader: The new value in [0, 4].
"""
def getSpecShader(specShader):
"""
Get the material's specular shader from one of the shaders in Material.Shaders dict.
@rtype: int
"""
def setDiffuseShader(diffuseShader):
"""
Set the material's diffuse shader from one of the shaders in Material.Shaders dict.
@type diffuseShader: int
@param diffuseShader: The new value in [0, 3].
"""
def getDiffuseShader():
"""
Get the material's diffuse shader from one of the shaders in Material.Shaders dict.
@rtype: int
"""
def setRoughness(roughness):
"""
Set the material's roughness (applies to the \"Oren Nayar\" Diffuse Shader only)
@type roughness: float
@param roughness: The new value in [0.0, 3.14].
"""
def getRoughness():
"""
Get the material's roughness (applies to the \"Oren Nayar\" Diffuse Shader only)
@rtype: float
"""
def setSpecSize(specSize):
"""
Set the material's size of speculara area (applies to the \"Toon\" Specular Shader only)
@type specSize: float
@param specSize: The new value in [0.0, 1.53].
"""
def getSpecSize():
"""
Get the material's size of speculara area (applies to the \"Toon\" Specular Shader only)
@rtype specSize: float
"""
def setSpecSize(diffuseSize):
"""
Set the material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)
@type diffuseSize: float
@param diffuseSize: The new value in [0.0, 3.14].
"""
def getSpecSize():
"""
Get the material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)
@rtype: float
"""
def setSpecSmooth(specSmooth):
"""
Set the material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)
@type specSmooth: float
@param specSmooth: The new value in [0.0, 1.0].
"""
def getSpecSmooth():
"""
Get the material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)
@rtype: float
"""
def setDiffuseSmooth(diffuseSmooth):
"""
Set the material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)
@type diffuseSmooth: float
@param diffuseSmooth: The new value in [0.0, 1.0].
"""
def getDiffuseSmooth():
"""
Get the material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)
@rtype: float
"""
def setDiffuseDarkness(diffuseDarkness):
"""
Set the material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)
@type diffuseDarkness: float
@param diffuseDarkness: The new value in [0.0, 2.0].
"""
def getDiffuseDarkness():
"""
Get the material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)
@rtype: float
"""
def setRefracIndex(refracIndex):
"""
Set the material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)
@type refracIndex: float
@param refracIndex: The new value in [1.0, 10.0].
"""
def getRefracIndex():
"""
Get the material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)
@rtype: float
"""
def setRms(rms):
"""
Set the material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)
@type rms: float
@param rms: The new value in [0.0, 0.4].
"""
def getRms():
"""
Get the material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)
@rtype: float
"""
def setFilter(filter):
"""
Set the material's amount of filtering when transparent raytrace is enabled
@type filter: float
@param filter: The new value in [0.0, 1.0].
"""
def getFilter():
"""
Get the material's amount of filtering when transparent raytrace is enabled
@rtype: float
"""
def setTranslucency(translucency):
"""
Set the material's amount of diffuse shading of the back side
@type translucency: float
@param translucency: The new value in [0.0, 1.0].
"""
def getTranslucency():
"""
Get the material's amount of diffuse shading of the back side
@rtype: float
"""
def getAdd():
"""
Get the glow factor.