forked from bartvdbraak/blender
Add Object Tool: include shortcuts in the tool-tip
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@ -441,6 +441,35 @@ class _defs_view3d_select:
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class _defs_view3d_add:
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@staticmethod
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def description_interactive_add(context, _item, _km, *, prefix):
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km = context.window_manager.keyconfigs.user.keymaps["View3D Placement Modal"]
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def keymap_item_from_propvalue(propvalue):
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for item in km.keymap_items:
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if item.propvalue == propvalue:
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return item
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if km is not None:
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kmi_snap = keymap_item_from_propvalue('SNAP_ON')
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kmi_center = keymap_item_from_propvalue('PIVOT_CENTER_ON')
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kmi_fixed_aspect = keymap_item_from_propvalue('FIXED_ASPECT_ON')
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else:
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kmi_snap = None
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kmi_center = None
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kmi_fixed_aspect = None
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return tip_(
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"%s\n"
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"\u2022 %s toggles snap while dragging.\n"
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"\u2022 %s toggles dragging from the center.\n"
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"\u2022 %s toggles fixed aspect"
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) % (
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prefix,
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kmi_to_string_or_none(kmi_snap),
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kmi_to_string_or_none(kmi_center),
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kmi_to_string_or_none(kmi_fixed_aspect),
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)
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# Layout tweaks here would be good to avoid,
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# this shows limits in layout engine, as buttons are using a lot of space.
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@staticmethod
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@ -483,8 +512,8 @@ class _defs_view3d_add:
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idname="builtin.primitive_cube_add",
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label="Add Cube",
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icon="ops.mesh.primitive_cube_add_gizmo",
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description=(
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"Add cube to mesh interactively"
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description=lambda *args: _defs_view3d_add.description_interactive_add(
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*args, prefix=tip_("Add cube to mesh interactively"),
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),
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widget="VIEW3D_GGT_placement",
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keymap="3D View Tool: Object, Add Primitive",
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@ -505,8 +534,8 @@ class _defs_view3d_add:
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idname="builtin.primitive_cone_add",
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label="Add Cone",
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icon="ops.mesh.primitive_cone_add_gizmo",
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description=(
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"Add cone to mesh interactively"
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description=lambda *args: _defs_view3d_add.description_interactive_add(
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*args, prefix=tip_("Add cone to mesh interactively"),
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),
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widget="VIEW3D_GGT_placement",
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keymap="3D View Tool: Object, Add Primitive",
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@ -527,8 +556,8 @@ class _defs_view3d_add:
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idname="builtin.primitive_cylinder_add",
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label="Add Cylinder",
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icon="ops.mesh.primitive_cylinder_add_gizmo",
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description=(
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"Add cylinder to mesh interactively"
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description=lambda *args: _defs_view3d_add.description_interactive_add(
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*args, prefix=tip_("Add cylinder to mesh interactively"),
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),
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widget="VIEW3D_GGT_placement",
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keymap="3D View Tool: Object, Add Primitive",
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@ -549,8 +578,8 @@ class _defs_view3d_add:
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idname="builtin.primitive_uv_sphere_add",
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label="Add UV Sphere",
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icon="ops.mesh.primitive_sphere_add_gizmo",
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description=(
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"Add cylinder to mesh interactively"
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description=lambda *args: _defs_view3d_add.description_interactive_add(
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*args, prefix=tip_("Add sphere to mesh interactively"),
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),
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widget="VIEW3D_GGT_placement",
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keymap="3D View Tool: Object, Add Primitive",
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@ -570,8 +599,8 @@ class _defs_view3d_add:
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idname="builtin.primitive_ico_sphere_add",
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label="Add Ico Sphere",
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icon="ops.mesh.primitive_sphere_add_gizmo",
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description=(
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"Add cylinder to mesh interactively"
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description=lambda *args: _defs_view3d_add.description_interactive_add(
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*args, prefix=tip_("Add sphere to mesh interactively"),
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),
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widget="VIEW3D_GGT_placement",
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keymap="3D View Tool: Object, Add Primitive",
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