forked from bartvdbraak/blender
Fix T50116: Light threshold broke branched path tracer
In fact, the issue was caused by light threshold being too high for certain scenes. Lowered it down to 0.01.
This commit is contained in:
parent
9d50175b6c
commit
f812b05922
@ -288,7 +288,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
|
||||
description="Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). "
|
||||
"Zero disables the test and never ignores lights",
|
||||
min=0.0, max=1.0,
|
||||
default=0.05,
|
||||
default=0.01,
|
||||
)
|
||||
|
||||
cls.caustics_reflective = BoolProperty(
|
||||
|
Loading…
Reference in New Issue
Block a user