Fix T50116: Light threshold broke branched path tracer

In fact, the issue was caused by light threshold being too high for
certain scenes. Lowered it down to 0.01.
This commit is contained in:
Sergey Sharybin 2016-12-01 14:27:10 +01:00
parent 9d50175b6c
commit f812b05922

@ -288,7 +288,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). "
"Zero disables the test and never ignores lights",
min=0.0, max=1.0,
default=0.05,
default=0.01,
)
cls.caustics_reflective = BoolProperty(