forked from bartvdbraak/blender
Cleanup: Snake style in depsgraph
While it's kind of common to use camel case in C++ this is not currently agreed style for C++ in Blender. Got confused by working on other areas with 3rd party libraries.
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@ -80,7 +80,7 @@ void visibility_animated_check_cb(ID * /*id*/, FCurve *fcu, void *user_data)
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}
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}
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bool isObjectVisibilityAnimated(Depsgraph *graph, Object *object)
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bool is_object_visibility_animated(Depsgraph *graph, Object *object)
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{
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AnimData* anim_data = BKE_animdata_from_id(&object->id);
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if (anim_data == NULL) {
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@ -100,14 +100,14 @@ DepsgraphBuilder::DepsgraphBuilder(Main *bmain, Depsgraph *graph)
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graph_(graph) {
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}
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bool DepsgraphBuilder::needPullBaseIntoGraph(struct Base *base)
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bool DepsgraphBuilder::need_pull_base_into_graph(struct Base *base)
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{
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const int base_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ?
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BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER;
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if (base->flag & base_flag) {
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return true;
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}
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if (isObjectVisibilityAnimated(graph_, base->object)) {
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if (is_object_visibility_animated(graph_, base->object)) {
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return true;
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}
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return false;
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@ -32,7 +32,7 @@ struct Depsgraph;
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class DepsgraphBuilder {
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public:
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bool needPullBaseIntoGraph(struct Base *base);
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bool need_pull_base_into_graph(struct Base *base);
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protected:
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DepsgraphBuilder(Main *bmain, Depsgraph *graph);
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@ -99,7 +99,7 @@ void DepsgraphNodeBuilder::build_view_layer(
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int base_index = 0;
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LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
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/* object itself */
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if (needPullBaseIntoGraph(base)) {
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if (need_pull_base_into_graph(base)) {
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/* NOTE: We consider object visible even if it's currently
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* restricted by the base/restriction flags. Otherwise its drivers
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* will never be evaluated.
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@ -84,7 +84,7 @@ void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_la
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* passed to the evaluation functions. During relations builder we only
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* do NULL-pointer check of the base, so it's fine to pass original one. */
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LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
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if (needPullBaseIntoGraph(base)) {
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if (need_pull_base_into_graph(base)) {
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build_object(base, base->object);
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}
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}
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